Media Information Literacy 1st Quarter Exam Reviewer PDF

Summary

This document is a review of media information literacy concepts and types of literacy, including print, broadcast, and new media. It includes definitions and examples of these types of communication. The document seems to be a study guide.

Full Transcript

MEDIA INFORMATION LITERACY 1ST QUARTER EXAM REVIEWER Sir Ronald Buenaventura WEEK 1: ════ ════ ⋆★⋆ ════ ════ ⋆★⋆ ════ ════ ⋆★⋆ ════...

MEDIA INFORMATION LITERACY 1ST QUARTER EXAM REVIEWER Sir Ronald Buenaventura WEEK 1: ════ ════ ⋆★⋆ ════ ════ ⋆★⋆ ════ ════ ⋆★⋆ ════ Types of Literacy Communication – the method wherein Media Literacy - refers to reading, language, symbols, or manners are used to analyzing, evaluating and producing share information or to state opinions or communication in different media forms. thoughts. Know the role and functions of media Understand the circumstances under which Basic type of Communication media and fulfill them NON-VERBAL COMMUNICATION - the Examine and assess media content critically Using media for preparing for democratic way of communicating without the use of and intercultural discussion and learning words. Make user- generated content 1. Signs 2. Symbols Information Literacy - refers to the ability to 3. Facial Expressions know when information is required. 4. Body Language 5. Gestures Meaning and delivery of information Location and access of information VERBAL COMMUNICATION - the sharing Evaluation of Information of information between individuals by Information organization using speech. Information uses 1. Oral Communicating and using information 2. Written ethically 10 TYPES OF NON-VERBAL Technology Literacy - refers to the ability of COMMUNICATIONS knowing how to use technology, its tools or Facial Expressions networks to find, create, evaluate, or use Hand Gestures information. Eye Contact/Movement Communication Head Movement Innovation Posture/Stance Collaboration Tone of Voice Information and research fluency Physical/Body Contact (Such as shaking Processes and concepts of technology hands) Appearance (The way they dress) Proximity/Closeness WEEK 2: Sound (Such as sighing or laughing) PRE-HISTORIC TECHNOLOGY EXAMPLES OF VERBAL COMMUNICATION Prehistoric technology - refers to the technology that exists before recorded history. Talking/chatting face-to-face in conversation. Talking/chatting over the telephone. History - refers to the study of the recorded past Recording a video. events. Public speaking. Preaching. Technology began, about 2.5 million years Monologue. before writing was developed, with the earliest Lecturing. hominids who used stone tools, which they may Dialogue. have used to start fires, hunt, and bury their dead. Prehistoric technology refers to the tools, WEEK 3: ════ ════ ⋆★⋆ ════ ════ ⋆★⋆ ════ ════ ⋆★⋆ ════ ⋆★⋆ ═ techniques, and methods used by early human societies before the advent of Information - is a term that refers to written records. knowledge or processed data gathered 1. Stone Tools through experiences or research. 2. Fire 3. Shelter INFORMATION LITERACY 4. Clothing refers to the ability to know when 5. Hunting and Gathering Techniques information is required. 6. Pottery the ability to find, analyze, evaluate, 7. Agriculture communicate and use information effectively in different formats. INDUSTRIAL AGE refers to finding the right information This period of history is known by the needed and knowing how to use it. concentration of industry in huge businesses and for the replacement of hand tools with Information Literacy is essential: machines that are driven by power (e.g. power - it improves skills related to critical thinking and loom and steam engine). problem solving - it gives the ability to identify what information ELECTRONIC AGE is true and appropriate - refers to a period wherein people can easily – and instantaneously – communicate with anyone anywhere. 5 COMPONENTS OF INFORMATION LITERACY - Could gain information despite not being 1. Identify - identify the nature and extent of able to read or write, since we can depend on information needed. the other senses. 2. Find - find needed information effectively NEW AGE and efficiently. - Information age, refers to a period of history wherein it is described as an economy based 3. Evaluate - evaluate information and its on the computerization of information sources critically. improved from the Industrial Revolution brought through industrialization. 4. Apply - apply information effectively to accomplish a specific purpose. - The audiences are more involved and are able to send feedback simultaneously and new 5. Acknowledge - acknowledge sources of media integrates all those aspects of the information and the ethical, legal, and socio- traditional media. economic issues surrounding information. WEB BROWSERS: IDENTIFY: WorldWideWeb (1990) Mosaic (1993) Internet Explorer (1995) Opera (1996) Safari (2003) Firefox (2004) Google Chrome (2008) MS Edge (2015) WEEK 4: ════ ════ ⋆★⋆ ════ ════ ⋆★⋆ ════ ════ ⋆★⋆ ════ ⋆★⋆ ═ FIND: MEDIA - The use of various devices – such as television, radio, television, computers, etc. – to provide or share information massively. - considered as a source of reliable information for its contents are provided by a credible organization or went through editorial process. TYPES OF MEDIA: Print Media EVALUATE: Broadcast Media New Media PRINT MEDIA: refers to materials that are printed such as books, newsletter, magazines, journals, etc. that provide information. The newspaper is the most popular form of print media that plays a significant role in an individual’s daily life. BROADCAST MEDIA: - Broadcasting is the distribution of audio or APPLY: video content to a dispersed audience via any electronic mass communications medium Telephone Broadcasting (1881-1932) - earliest form of electronic broadcasting Radio Broadcasting - refers to sounds signals that are transported from a transmitter through the air as radio waves, collected by an antenna and transmitted to a receiver. Television Broadcasting (Telecast) - is an extension of radio broadcasting, including not only sound signals, but also including ACKNOWLEDGEMENT: video signal. Direct-broadcast Satellite (Also known as DBS) - a combination of television broadcasting and traditional radio that has a dedicated satellite radio programming. TYPES OF CODES: ════ ════ ⋆★⋆ ════ ════ ⋆★⋆ ════ ════ ⋆★⋆ ════ ⋆★⋆ ═ NEW MEDIA - refers to the content that is accessed on 1. Technical Codes Internet that is easily accessed on any digital 2. Symbolic Codes device. 3. Written Codes CONVENTION - refers to the methods of - E.g. blogs, social media, online newspapers, doing something that is largely accepted. etc.) or even video games. MESSAGES - refer to the information sent from WEEK 5: a source to a receiver. MEDIA AND INFORMATION SOURCES There are people who are the senders and 1. Indigenous Media receivers of these media languages called the 2. Library producers and the audience. 3. Mass Media PRODUCERS - refers to people who engaged or who are part of the process in creating and INDIGENOUS MEDIA (also known as finishing the media product. Community Media) - refers to any form of media utilizing AUDIENCE - refers to the recipients of – or indigenous knowledge that is made and anyone that is exposed to – the message managed by, for, and about the community. shown through media. Forms of Indigenous Media: STAKEHOLDERS - refers to other providers of 1. Folk or Traditional Media information that can be used in the media 2. Gatherings and Social Organizations project such as libraries, archives, museums, 3. Direct Observation and internet. 4. Records (Written, carved, oral) 5. Oral Instruction TECHNICAL CODES - refers to methods of how an equipment or device is used to tell the INDIGENOUS KNOWLEDGE - refers to the story. This includes how cameras work in a unusual source of information that is delivered film, its framing, lighting, etc. through people media or through indigenous media. SYMBOLIC CODES - demonstrates or shows what lies below what the audience see. LIBRARY - wherein literary, musical, artistic, or CAMERA SHOT TYPES: reference books or materials are found and 1. Extreme Wide Shot – suject is not entirely used by various people but are not for sale. visible and the view is very far from it/him/her. It is often used as an establishing MASS MEDIA - reaches a large audience shot through written, spoken, or broadcast communication. 2. Very Wide Shot – subject is almost or barely visible, but the focus is still on WEEK 6: its/his/her place on the environment. MEDIA LANGUAGES - refers codes, 3. Wide Shot – subject occupies the frame as conventions, formats, symbols and narrative much as possible. structures that show the meaning of media messages to an audience. 4. Mid Shot – subject is not fully shown, usually from head to waist part CODES - refer to signs that create meaning, there are three types of codes: technical, 5. Medium Close Up – subject is usually symbolic, and written. visible from the head to chest 6. Close Up – subject occupies the whole CAMERA MOVEMENTS: ════ ════ ⋆★⋆ ════ ════ ⋆★⋆ ════ ════ ⋆★⋆ ════ ⋆★⋆ ═ frame, usually the subject’s head 1. Zoom - To move the camera closer or 7. Extreme Close Up – camera shot is very further away from the subject. near and shows tremendous detail of the subject 2. Pan - To move the camera from side to side or horizontally in a stationary position. 8. Cutaway – a shot that does not include the subject 3. Tilt - Like panning, the camera is held on a fixed position, but instead on moving the 9. Two Shot – refers to a shot of two people camera side to side, it is moved up and in the same frame, usually mid shot down 10. Over-the-shoulder Shot – shot captured 4. Dolly - refers to a camera movement that from behind a person, but still focuses on the involves the camera attached on a track and subject is moved towards, or away from the subject. 11. Noddy Shot – usually used in interviews, 5. Truck - the camera goes from side to side. shows the interviewer or the interviewee 6. Pedestal (aka Boom up/down or Jib 12. Point-of-View Shot – displays the up/down) – angle that involves ascending or perspective of the subject descending the entire camera. 13. Weather Shot – uses the weather as the SETTING - refer to the place where an event subject. Typically used for background happens. purposes or even used as an establishing shot BODY LANGUAGE - refers to an example of nonverbal communication through gestures or movements. SHOT ANGLES: 1. Low Angle – captures the shot from WRITTEN CODES - use of language style and below, giving an impression of the subject textual layout (headlines, captions, speech being dominant and powerful bubbles, language style, etc.) 2. Eye Level – usually done in 2x2 pictures, angle is done in the subject’s eye level WEEK 7: ETHICS also known as moral philosophy, 3. High Angle – shot is captured from above refers to the morals connecting to human wherein the camera is angled down behavior, whether certain actions are 4. Bird’s Eye – usually done in sports scene morally accepted or not. and documentaries, captured directly above the subject SOCIAL NETWORKING - refers to the use of websites and applications to interact or to 5. Worm’s Eye – opposite of bird’s eye communicate with other people. which is captured directly below the subject EXAMPLES OF SNS: Facebook 6. Canted (Dutch Tilt) – camera is tilted Messenger purpose to one side that creates a dramatic Twitter/X effect. Usually used in fantasy movies. Instagram TikTok PHISHING ════ ════ ⋆★⋆ ════ ════ ⋆★⋆ ════ ════ ⋆★⋆ ════ ⋆★⋆ ═ Ethical Concerns in Social Networking PRIVACY. FREE SPEECH. AUTHENTECITY. - refers to obtaining private information – like username and passwords, sometimes money BLOGGING through credit card account numbers – by - refers to a website that intends to inform posing as a trustworthy entity (usually a people or to discuss about a particular topic. website) often for malicious purposes. INSTANT MESSAGING HUMAN TRAFFICKING - refers to the act of exchanging message - refers to the use of threats or tricking through a software application in real time. people into doing some type of labor or GAMING forcing or commercial sex act. DOWNLOADING UPLOADING CURRENT AND FUTURE TRENDS OF MEDIA AND INFORMATION PIRACY - refers to the unauthorized use or reproduction of another’s work. HAPTICS TECHNOLOGY - type of technology wherein the user’s sense COPYRIGHT of touch is used to feel force, vibrations, or - is a type of intellectual property wherein the motions for several purposes. author has the absolute right of an original work for a specific period of time; afterwards, the creation is now considered public domain. STEERING WHEELS - the steering wheel will vibrate to tell you FAIR USE - refers to the author’s sole right and which way to turn. the author’s limitation – which was given by copyright law to an original work. CONTEXT AWARENESS - gathers information from the user and PLAGIARISM - refers to taking credits for or predicting or anticipating the user’s needs stealing another person’s idea or work. from those choices or preferences. NETIQUETTE - refers to ethical guidelines in VOICE AND TONE RECOGNITION communication or using the internet. - can be used to identify a person’s health or SOME ISSUES RELATED IN USING MEDIA sense emotional state. AND INFORMATION: INTELLIGENT ROUTING DEVICES 1. DIGITAL DIVIDE - refers to the gap - can provide location just by taking picture between users when it comes to access of of the street, or by giving specific direction information and communication technology using smart phones 2. ADDICTION - refers to too much use of EYE TRACKING TECHNOLOGY internet to the point that it affects daily life. - refers to a form of technology that analyzes the movements or positions of a person’s 3. CYBERBULLYING - A type of bullying done eyes through computer applications. online. 4. VIRTUAL SELF - refers to the digital identity or assumed identity in the virtual world. WEEK 8: CITIZEN JOURNALISM - refers to people or citizens that gather and share news or information.

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