Psychology 258 Midterm 1 Summary Sheet PDF

Summary

This document is a summary sheet for a psychology midterm exam. It covers introductory topics in cognitive psychology, touching on themes like operationalizing abstract concepts, measuring mental processes, the classical cognitive approach, and the rise of behaviorism, specifically highlighting objections to the study of the mind. It also briefly discusses cognitivism and its counterarguments to behaviorism, such as Tolman's rat maze study and its implications for the concept of a cognitive map.

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**PSYCH 258 Midterm 1 Summary Sheet** *15MC, 2 Blanks, 2SA* **Lecture 1 -- Introduction** *Indirect Inferences* - A main challenge in cognitive psychology is operationalizing -- turning abstract conceptual ideas into measurable observations. - Necessary because we cannot directly me...

**PSYCH 258 Midterm 1 Summary Sheet** *15MC, 2 Blanks, 2SA* **Lecture 1 -- Introduction** *Indirect Inferences* - A main challenge in cognitive psychology is operationalizing -- turning abstract conceptual ideas into measurable observations. - Necessary because we cannot directly measure someone's mental processes. - Cognitive researchers look to make indirect inferences about mental processes based on things that are accessible ∴ measurable. - Example: determining the temperature of an oven at a before it reaches the set temperature by rotating the dial back until you hear a click at the current heat. *Typical Experimental Approach* - The classical cognitive approach involves: - Measuring observable behaviour. - Example: reaction time, accuracy, etc. - Making inferences about underlying cognitive activity. - Considering what the behaviour says about how the mind works. **Lecture 2 -- Introduction Continued** *Rise of Behaviourism -- Objections to Studying the Mind* - Watson found two problems with psychological study approaches from previous researchers: - Extremely variable results from person to person issue of reliability -- consistency of a measure. - Results were difficult to verify due to unobservable mental processes issue of validity -- does the test measure what it should measure? - Watson proposed a new approach (along with Skinner): - Behaviourism -- technique that studies directly observable behaviour instead of the mind. - Behaviourists saw the mind as an inaccessible 'black box'. They thought it couldn't be objectively studied as cognitive processes cannot be directly measured. *Behaviorism -- Watson and Rayner* - Little Albert experiment demonstrated classical conditioning -- the process where an automatic, conditioned response is paired with specific stimuli. - Baby learned to fear a rat after multiple exposures to it being paired with a loud noise. *Behaviourism -- Skinner* - Skinner studied the relationship between stimuli and response, contributed to operant conditioning -- learning method using S-R associations and reinforcement principles to modify behaviour. - Behaviour that is rewarded (reinforced) is more likely to be repeated. - Behaviour that is punished is less likely to be repeated. *Behaviourism -- Parsimony* - Principle of Parsimony (Occam's Razor) -- the simplest scientific explanation for evidence is preferred. - Strength of conditioning explanations as simple concepts can predict a wide range of behaviours across many species. - Did not involve 'guessing' what was happening in an organism's mind or self-report. *Rise of Cognitivism* - Cognitivists countered behaviourists in believing: - **Mental processes can be studied scientifically using clever experiments to generate empirical evidence.** - **It is necessary to consider what is happening in the mind to get a more complete understanding of behaviour big picture.** - Humans are NOT a tabula rasa blank slate. *Cognitivism -- Tolman's Rat Maze Study* - Rats had to learn to find a reward in an armed maze. - Behaviourists thought rats learned to navigate the maze through reinforcement of S-R mappings no higher-level knowledge of maze layout. - Example: they learned an S-R association to turn right and get food and that is the only way they can navigate to the goal. - Turning right to get food should occur frequently as it has been reinforced, turning left should not as it has not been. - However, rats performed well when starting in unfamiliar locations of mazes they had previously learned to successfully navigate **suggests cognitive map!** - Cognitive Map -- mental representation of one's physical environment. - Rats had the ability to more flexibly navigate their environment than observable behaviour alone! - Shows latent learning -- learning that has occurred but is not necessarily evident from observable behaviour. *Cognitivism -- Skinner vs. Chomsky's Language Acquisition* - Language Acquisition -- process where humans gain the capacity to perceive and comprehend language. - Skinner believed language acquisition could be explained through operant conditioning alone (no need to examine mental processes): - Example: kids imitate words they hear, using words correctly gets rewarded ∴ more likely to use words correctly in the future. - Chomsky believed language must be partially determined by factors operant conditioning cannot explain genetic predispositions. - Example: kids say things they have never heard, and incorrect things that haven't been reinforced. *Cognitivism -- Paradigm Shift* - Paradigm Shift -- major change in perspective, approach, or underlying assumptions. - Examples: Heliocentric universe, DNA discovery, etc. *Cognitive Revolution -- Information-Processing Approach* - Cognitive Revolution -- intellectual movement producing a paradigm shift away from S-R relationships (behaviourism) and towards explaining behaviour in terms of the mind. - Information-Processing Approach -- studying the mind with insights about digital computers. - Can studying computers can give insight into human cognition? Can studying human cognition can allow to make better computers? - Early computers processed information in stages, which raised questions about parallels with the human mind: - How much info. can the mind absorb? - Do we have capacity limits? - Can the mind selectively attend to only some incoming info? - Different from what computer does! *Information-Processing Approach -- Dichotic Listening Task* - In Cherry's task, subject wore headphones and were given Message A in their left ear, and Message B in their right. - Subjects asked to shadow one message. - **Only able to consistently repeat what was in the attended ear.** - Early demonstration that objective measurements of mental processes were possible! - Studied selective attention can filter out the content of one message over another. - Cocktail Party Effect -- ability to focus on one stimulus while filtering out others. *Information-Processing Approach -- Broadbent's Filter Model of Attention* - Flow diagram representing what happens as a person directs attention to one stimulus. - **Input Filter Detector Memory** - Unattended information does not pass through the filter. - The message the person attends to is further processed by the detector and then stored in memory. - Top-down process. - Sensory Memory -- briefly holds incoming information, transfers it to next stage. - Filter -- identifies attended message based on physical characteristics and passes it on to the next stage. - Detector -- processes all information passed along by the filter to determine higher-level characteristics of the message. - Memory -- receives output of detector, holds information in STM for 10-15 seconds and then may transfer it to LTM. *Cognitive Revolution -- AI and Information Theory* - Artificial Intelligence -- making a machine behave in ways that would be called intelligent if a human were so behaving. - Newell and Simon created a program that applied rudimentary logic to creating mathematical theorems potential for AI to 'create'. *Process Models* - Process Models -- represent the processes involved in cognitive mechanisms, with boxes usually representing specific processes and arrows indicating connections between them. - Breaks down concepts into components. - Example: Input Sensory Memory STM, Rehearsal Output, LTM. - Example: LTM Episodic (life events), Semantic (facts), Procedural (physical actions, muscle memory). *Structural Models* - Structural Models -- representations of a physical structure, mimic the form/appearance of a given object. - Many cognitive neuroscience models take this form. - Range from very simple to complex. - Example: plastic model of the brain, visual system map. **Lecture 3 -- Cognitive Neuroscience** *Cognitive Neuroscience* - Cognitive Neuroscience -- study of the physiological basis of cognition. - Considers the nervous system and the units that comprise it. - Example: brain. - Examined from various angles and points of view for greater understanding. *Early Conceptions of Neurons* - Interconnections of neurons was referred to as a continuous "nerve net". - Like a highway with connecting streets for continuous communication. - Proved wrong by Golgi staining methods showed neurons and synapses. - Cajal then argued the neuron doctrine -- individual nerve cells transmit signals and are not continuous with other cells. *Signal Transmission in Neurons* - Neurons -- cells specialized to create, receive, & transmit information in nervous system. - Communicate via electrical and chemical means. - Cell Body -- contains mechanisms to keep cell alive. - Axons -- fluid-filled tubes that transmit electrical signals to other neurons. - Dendrites -- multiple branches off the cell body that receive information from other neurons. - Impulse transmission occurs from dendrites to axons. - Synapse -- space between axon of one neuron and the dendrite or cell body of another. - Synaptic vesicles open to release neurotransmitters when the AP reaches the end of the axon. - Neurotransmitters -- chemicals that affect the electrical signal of the receiving neuron, cross the synapse and bind with receiving dendrites. *Action Potentials* - Action Potentials -- all or nothing electrical impulses used for signalling purposes. - Primary communication method in nervous system. - Travel along axon of presynaptic neuron to dendrite of postsynaptic neuron. - Na+ ions come in to depolarize, K+ ions come out to repolarize, hyperpolarize, and back to resting state. - Measured with microelectrodes that pick up an electrical signal when placed near axons. - Active for about 1 second. - Measures firing rate -- action potential frequency within a time interval. - Low intensities slow firing, high intensities fast firing. - Size does NOT matter all or nothing. *Feature Detectors* - Feature Detectors -- neurons tuned to respond to specific low-level stimulus properties. - Typically associated with a basic physical property. - Example: horizontal or vertical lines, certain frequencies. *Experience Dependent Plasticity* - In Blakemore and Cooper's experiment, kittens were selectively raised in tubes with either horizontal or vertical lines. - Kittens never exposed to horizontal lines couldn't perceive them later in life when finally exposed to them, and vice versa. - Effects apparent in behavioural and neural responses! - Related to feature detector development: - If relevant stimuli are not present in environment, feature detector never develops. - Use it or lose it plasticity! - Example: intonation matters less in English, so we don't develop it as compared to tonal languages. *Neurons Responding to Complex Stimuli* - We perceive objects in an order that moves from lower to higher areas of the brain. - Hierarchical Processing -- perceiving objects from lower (simple) to higher levels of complexity. - Example: V1 for edges and lines, V2 for shapes, V4 for objects, IT for faces. *Mirror Neurons* - Mirror Neurons -- neurons specialized for emulating what other people are experiencing doing, feeling, etc. - Some fire both when doing an action yourself and when watching others do so. - Important implications for learning and behaviour: - Example: tool use evolutionary advantage, empathy strategic judgments, theory of mind autism implication (lower emotional understanding), language acquisition, understanding other's intentions, 'contagious behaviours' (yawning, vomiting, etc.). *Neural Coding* - Specificity Coding -- specific stimulus representation where a single neuron codes for one representation. - Example: one neuron responds to each specific face. - Population Coding -- a representation of an object where pattern of firing for many neurons occurs. - Example: lots of neurons correspond to each specific face. - There is high activation of some and moderate/low activation of others. - Sparse Coding -- an object is represented by the firing pattern of a small group of neurons, with most of them remaining silent. - Example: some neurons correspond to each specific face. **Lecture 4 -- Cognitive Neuroscience Continued** *Localization of Function* - Localization of Function -- specific functions are served by particular brain areas. - Cognitive functioning breaks down in predictable ways when brain areas are damaged. - Example: blindsight can't see, but higher visual areas are intact. - Cerebral Cortex -- thick layer covering the brain that contains mechanisms responsible for most of our cognitive functions. *Localization Determined by Neuropsychology* - Study Tip: BPs and Workers' Comp. - Broca's Area -- language production area in the frontal lobe. - Wernicke's Area -- language comprehension area in the temporal lobe. - Double Dissociations -- occur when damage to Part A of the brain causes Function A to be impaired, while Function B is maintained, and vice versa. - Evidence for localization of function. *Localization Determined by Neuron Recording* - Taso's study used single-cell recording -- measured the response of individual neurons. - Found an area in animals analogous to the human Fusiform Face Area (FFA) -- a temporal lobe region that responds to faces. - FFA abnormalities believed to cause prosopagnosia -- a condition where people are unable to recognize faces. *Localization Determined by Neural Stimulation* - Parvizi placed electrodes on the cortex of a patient who was having neurosurgery to test electrical stimulation of the FFA: - Distorted how the patient perceived faces blurry, psychedelic-like. *Brain Stimulation -- MRI & fMRI* - Magnetic Resonance Imaging (MRI) -- technique using magnetic fields and radio waves to generate anatomical images of body tissue. - Static, anatomical. - Functional Magnetic Resonance Imaging (fMRI) -- uses magnetic fields and radioactivity to measure change in the Blood-Oxygen-Level-Dependent (BOLD) signal, which is correlated with cognitive activity. - Active neurons require oxygen and glucose, which changes the magnetic properties of surrounding blood more blood goes to active areas. - This change is detected in the BOLD signal and is used to infer changes in neural activity correlate. - 'Draws' boundaries based on voxels -- 3D pixels superimposed onto a brain scan. - BOLD signal estimates changes in the average activity within specific voxels overlapping with brain region of interest. *Localization Determined by Neuroimaging* - Parahippocampal Place Area (PPA) -- area in the temporo-occipital cortex that responds specifically to places. - Damage can disrupt ability to perceive indoor and outdoor scenes. - Object identification is still intact! - Extrastriate Body Area (EBA) -- area in the occipital lobe that responds specifically to pictures of or parts of the body. - Huth's study showed subjects video clips while scanning neural activity with an fMRI. - Stimuli was categorized into various groups of nouns and verbs. - Example: women, talking, desert, city, bison. - Analyzed stimulus categories to see if any one region was reliably active in all the clips that included talking, etc. - Found many associations between specific brain regions and stimulus categories. - Similar stimuli can also be processed in different ways depending on context. - Example: talking activates several brain regions. *Distributed Representation* - Distributed Representation -- notion that many complex behaviours involve coordinated activity across different parts of the brain. - Example: playing a violin requires the premotor cortex to plan the movement and the motor cortex to do the movement. - Depending on the task demand, various neural regions may be needed to help process feature detectors, emotional reactions, etc. - Example: recognizing a face involves FFA, occipital cortex, amygdala, frontal lobe, and STS. *Evidence of Localization of Function and Distributed Representation* - They can be complimentary; fMRI demonstrates evidence of both: - Specific brain areas are responsible for perception of specific stimuli. - Maximum activity occurs in separate areas of cortex. - Evidence of widespread activity that stretches across cortex for processing various stimuli. **Lecture 5 -- Cognitive Neuroscience Continued** *Positron Emission Tomography (PET)* - Positron Emission Tomography (PET) -- early functional brain imaging technique involving injection of radioactive 2-DG that is rapidly taken up by active cells until it gradually breaks down. - 2-DG acts like glucose allows a map of radioactive dye to be made, which correlates with neural activity. - Estimates neural activity via blood flow. - **High spatial resolution, low temporal resolution opposite of EEG.** - Less used now due to invasive radioactive dye. *Transcranial Magnetic Stimulation (TMS)* - Transcranial Magnetic Stimulation (TMS) -- imaging technique using a magnetic field and an electrical current to modulate brain activity at specific sites. - Used to decrease or increase firing. - Can create virtual lesions -- temporary impairments that serve as an ethical manipulation of neural function. - **Allow causal inferences!** - Repetitive TMS (rTMS) can produce longer-lasting changes in neural activity, but safety and efficacy debated. *Four Principles of Neural Networks* - There are complex structural pathways (networks) that form brain's information highway. - Pathways can strengthen or weaken due to experience, stress, etc. - Within the structural pathways, there are functional pathways. - These networks operate dynamically mirror dynamic nature of cognition. - Amount and type of information is constantly changing. - There is a resting state of brain activity (Default Mode Network), so parts of the brain are always active even with no or limited cognitive activity. *Default Mode Network (DMN)* - Default Mode Network (DMN) -- a network of brain regions that are active at rest. - Associated with mind wandering -- thinking about things that aren't in our immediate environment. - Mind wandering decreases with age (less frequent in older people). - Older brains may be less active and make less spontaneous connections or have better control. - Evolutionary advantage! *Types of Connectivity* - Structural Connectivity -- physical connections in the brain. - Measured with DTI (TWI). - Functional Connectivity -- inferred based on the extent to which activity in multiple areas is correlated. - Resting-State Functional Connectivity -- procedure for determining whether two areas are functionally connected. *Assessing Functional Connectivity* - Use task-related fMRI to determine seed location -- brain location associated with a specific task. - Measure resting-state fMRI at seed location. - Measure resting-state fMRI at test location different location. - Calculate correlation between seed and test location responses to assess degree of functional connectivity. *Common Functional Networks* - Visual -- vision and visual perception. - Somato-Motor -- movement and touch. - Dorsal Attention -- attention to visual stimuli and spatial location. - Distributes attention in a meaningful way. - Executive Control -- higher-level cognitive tasks involved in working memory and directing attention during tasks. - Salience -- attending to survival-relevant events in environment. - Example: fire alarm instead of textbook. - Default Mode -- mind wandering, cognitive activity related to personal life, social functions, monitoring internal emotional states. *Assessing Structural Connectivity -- DTI* - Diffusion Tensor Imaging (DTI) -- also known as Track-Weighted Imaging (TWI), uses MRI technology to map out major tracts in the brain. - Different pathways for different people. - Example: colour synesthesia. - Used to understand how differences in structural connectivity between different brain regions are related to various factors. - Tracts -- bundles of axons. **Lecture 6 -- Perception** *Perceiving Objects and Scenes* - Feature detectors play a role. - We often make mistakes. *Basic Perception Characteristics* - People can have different perspectives ∴ see, hear, feel different things when attending to the same stimuli. - **Perception is constructed and often subjective.** - Text on images, colour memory, being a night owl/early bird, etc. can affect perception. *What is Perception?* - Perception -- experience resulting from stimulation of the senses. - Can change based on available information. - Involves active and constructive processes, drawing on higher level cognitive abilities to resolve ambiguities prior experience, expectations, biases, etc. - Tends to occur in conjunction with actions. *AI Perception Study* - Researchers used a 'psychedelic toaster' to "distract" image recognition software. - Computer-generated pattern was more salient to image recognition than real objects. - Was not fooled by real objects. - Humans do not get instant feedback like computers. *The Nature of Human Perception* - Attempts to create artificial machines with perceptual abilities have been unsuccessful. - Frequently had problems that couldn't be solved 3D to 2D world. - This is because human perception is constructed and ambiguous. *Difficulties in Designing a Perceiving Machine* - Inverse Projection Problem -- task of determining the object responsible for a certain image on the retina. - Complex as any given 2D object formed on the retina could be formed by many options of 3D objects in the environment. - Objects are frequently hidden, obscured, blurred, etc. - Multiple information sources or cues are often considered in perceptual interpretations. - Objects can look different from different viewpoints, lighting, etc. - Humans use cognitive mechanisms to solve these: - Example: viewpoint invariance -- recognizing things as equivalent from different perspectives. *Bottom-Up and Top-Down Contributions* - Bottom-Up Processing -- perception starts with the senses as energy or chemicals are registered on receptors, comes from environmental stimuli. - Focus of direct perception theories. - Examples: pain receptors, hair cells in ear. - Parts are identified and put together, then recognition occurs. - Top-Down Processing -- perception starts with the brain knowledge, experience, expectations shaping what is perceived. - Focus of constructive perception theories. - Examples: you think a needle will really hurt since it did last time. - Probability plays a role prior experience. - Example: a blurred picture of a street with blobs is likely to be cars instead of cows. - **Both bottom-up and top-down mechanisms tend to be involved in perceptual experiences.** *Speech Perception* - Speech perception can be influenced by multimodal information. - How humans typically process. - Audiovisual Speech Perception -- visual information influencing speech perception. - Example: McGurk Effect -- one acoustic signal is played with a video saying 'ba-ba' that shows lip movements for 'fa-fa'. - Visual input changes perception of the sound! - Speech Segmentation -- dividing speech into the constituent words contained within the acoustic signal. - Even though native speakers of a language leave little to no pause between words, other native speakers can easily identify when one word stops and another ends. - Even with pitch, slurring, and mumbling variations. - Foreign languages rather sound continuous and unbroken. **Lecture 7 -- Perception Continued** *Conceptions of Object Perception* - Theory of Unconscious Inference -- some perceptions are the result of unconscious assumptions and inferences we make about the environment based on prior knowledge and personal experience (top-down). - Likelihood Principle -- we perceive the world in the way that is most likely based on our past experiences. *Gestalt Principles of Perceptual Organization* - Structuralism -- reductionist view of psychological processes, perception is additive combinations of various basic sensations. - Breaks down perception into its building blocks. - Gestalt -- rejected structuralism, perception is a product of the mind grouping patterns according to laws of perceptual organization. - The whole is more than the sum of its parts! - Phi Phenomenon -- when still images are perceived as being in continuous motion when rapidly alternated across different locations. - Evidence against structuralism as there is something perceived that is not present in a building block motion. - Principle of Good Continuation -- lines tend to be seen as following the smoothest path possible. - Biased due to probability. - Law of Pragnanz -- every stimulus patten is seen so the resulting structure is as simple as possible. - Conforms to things we see in everyday life. - Proximity Principle -- things close together in space tend to be grouped together. - Similarity Principle -- similar things tend to be grouped together. *Physical Regularities* - Many physical regularities occur in the environment, which influence how our perceptual systems function. - Example: Oblique Effect -- vertical and horizontal lines are perceived easier than lines of other orientations. - Likely because vertical and horizontal lines are common in many environments more feature detectors tuned to them. - Example: Light From Above Assumption -- because light comes from above in many natural and unnatural environments, we get expectations of how shadows will form on objects. - Relative locations of shadows lead us to make assumptions about object form. *Semantic Regularities* - Semantic Regularities -- characteristics typically associated with different types of scenes. - Often relate to actions or activities commonly undertaken in the scenes. - Example: kitchen usually have tools and appliances for cooking. - Scene Schemas -- knowledge of what a given scene ordinarily contains. - In Palmer's study, subjects had to identify objects consistent or inconsistent with their expectations for what would be found in each room top-down. - Identified consistent objects faster context helps us interpret. - Affected scanning patterns and meaning extracted. - Higher fixation on objects out of context. *Bayesian Inference* - Bayesian Inference -- estimates of the probability of an outcome are influenced by the prior probability (expectation based on prior experience) and the likelihood of a given outcome (raw data from environment's consistency with outcome). - Example: prior belief that heartburn and colds are common likelihood that a cold or lung disease causes coughing conclusion that cough is most likely due to a cold. **Lecture 8 -- Perception Continued** *Comparing 4 Approaches* - Unconscious inference, regularities in environment, Bayesian inference all highlight top-down processing rely on data accumulated through prior experience. - Gestalt laws of organization emphasize 'built-in' mechanisms to explain perception. - However, experience can also play a role in reinforcing the organization principles. - Experience may override innate grouping principles and vice versa. *Experience-Dependent Plasticity* - We have feature detectors in V1 tuned to respond to certain stimuli properties. - Experience-Dependent Plasticity -- more feature detectors can develop based on stimuli being more common in the environment. - Gauthier's study showed that training with 'Greeble" face-like statues created for the experiment, caused subjects' FFA to respond to those stimuli. - Some evidence that people with preexisting kinds of perceptual experiences (with cars, birds, etc.) show increased FFA responses too. - Expertise Hypothesis -- FFA may become tuned to respond to processing of any stimuli we have developed perceptual expertise with. - Explained if the average person has become an expert in faces as we are constantly trying to see if we recognize faces that we encounter. *Movement Facilitates Perception* - Movement helps us perceive things in environment more accurately than static images. - Have more data/information for our cognitive systems to process. - Example: easier to identify a horse walking in a field than one standing still, or by walking around the horse to get more visually based information to process. *Interaction of Perception and Action* - Actions involve a constant stream of updating perceptions and recognizing very subtle changes. - Example: reaching behaviour involves alternating between dorsal and ventral streams done automatically. - **Cognitive activity is dynamic and coordinated across various networks!** *Lesioning and Ablation Experiments* - An animal is trained to indicate perceptual capabilities. - A specific brain part is removed or destroyed. - Animal is retrained to determine which perceptual abilities remain. - Results reveal which parts of the brain are responsible for specific behaviours. *What and Where Pathways* - Study Tip: ventral perception (VP), dorsal action (DA), ventral temporal (VLT), dorsal parietal (Dr. Pepper). - Monkeys were trained on two different tasks learned both. - Object Discrimination Problem -- monkey learned to look for food under a certain object. - Landmark Discrimination Problem -- monkey learned to look for food next to a specific object. - Half of the monkeys were lesioned in the parietal lobe, while the other half were lesioned in the temporal lobe. - Removing temporal lobe tissue issues with object discrimination ventral stream, what pathway, perception. - Removing parietal lobe issues with landmark discrimination dorsal stream, where pathway, action. *Perception and Action Streams* - Patient DF had ventral stream damage due to a gas leak. - She couldn't match the orientation of a card to a slot while passively attempting to line it up. - Could not do orientation matching due to ventral damage. - She COULD match orientation if physically placing the card in slot action! - No damage to the dorsal stream so could do active mailing task. **Lecture 9 -- Attention** *What is Attention?* - Attention -- ability to focus on specific information or locations in our environment. - Involves prioritizing some information over others. *Forms of Attention* - Selective Attention -- attending to one thing while ignoring others. - We don't attend to a large fraction of information in the environment. - Some info. is filtered out and other info. is promoted for further processing. - Divided Attention -- paying attention to more than one thing at a time, multitasking. - Sustained Attention -- maintaining focus over long periods of time. - Gets harder as time goes on. - Example: 3-hour lecture. - Spatial Attention -- attention across space. - Example: watch out of the corner of your eye. *Modifying Broadbent's Model* - New evidence that information in an unattended channel can still reach conscious awareness. - Even when directed to ignore the unattended stream, 1/3 of participants reported noticing their name if it was embedded within it. - Participants in another study combined info. from both streams in a way that made sense to them. - Example: Dear Aunt Jane instead of Dear 7 Jane. *Triesman's Attenuation Model* - Revision of Broadbent's filter model with two components: - Attenuator -- analyzes incoming message in terms of physical characteristics, language, and meaning and then separates information into two streams. - Attended message is let through attenuator at full strength. - Unattended message let through at a weaker strength traces remain. - Dictionary Unit -- contains words, each of which have specific (experience-based) thresholds for being activated. - Common or important words have low thresholds. - Unimportant or uncommon words have high thresholds. - An unattended message producing a weak signal can reach conscious awareness if the threshold is low enough salience. - Early Selection Model -- suggests attention operates at an early stage in information flow. - So is Broadbent's filter model! *Late Selection Models* - Late Selection Models -- selection of stimuli for final processing does not occur until information has already been analyzed for meaning. - McKay's study gave subjects ambiguous sentences in attending ear. - Example: they were throwing stones at the bank. - In the unattended ear, they heard a biasing word providing context. - Example: river or money bank. - Subjects chose a provided statement closest to meaning of attended to message. - Example: they threw stones in the river, or they threw stones at the credit union. - Meaning of the biased word affected responses even though the subjects said they weren't aware of hearing them. *Load Theory of Attention* - Two major components: - Processing Capacity -- amount of information system can handle at a given moment. - Perceptual Load -- difficulty of the perceptual requirements associated with a task. - High load tasks are difficult and use lots of processing capacity, leaving LESS free resources. - Low load tasks are easy and use less processing capacity, leaving MORE free resources look for something to pay attention to. - Distractors found to have slowing effects that were diminished in high load conditions as there were less resources available to be distracted by cartoon. *Attention, Automaticity, and Competition* - Naming colours of shapes is easy, but naming colours of ink used to print words is hard. - Stroop Effect -- interference that arises from the competition between automatic processes supporting word reading and perceptual identification (colour naming). - Results in increased reaction time. - Smaller interference effects in bilinguals and trilinguals. **Lecture 10 -- Attention Continued** *Tracking Attention* - Eye Tracking -- method for measuring overt attention. - Used for research involving reading, visual search, scene viewing, etc. - Commercial and consumer applications. - Overt Attention -- attention tied to where someone is looking. - Produce data indicating where and when people looked for how long. - Good spatial and temporal resolution. - Measures a variety of things: - Saccades -- rapid eye movements. - Fixations -- short pauses on points of interest. - Fixation Duration -- how long fixation is. - Regressions -- revisiting something already fixated on. - Suggests confusion or misunderstanding. - Pupil Dilation -- provides index of autonomic activity. - Shows levels of physiological arousal. *Scanning Based on Stimulus Salience* - Attentional Capture -- salient properties of stimuli result in rapid and involuntary shifts of attention. - Salience is heavily influenced by context. - Example: a red dot stands out in a matrix of green dots, but not a multicolor dot matrix. - Bottom-up processing. *Scanning Based on Cognitive Factors* - Study measured subjects' fixations during computer simulated driving while looking for stop signs. - Subjects more likely to detect stop signs at intersections and likely to miss them when they were placed elsewhere. - Top-down expectations as subjects have learned this is where stop signs are normally based, and expectation directs search behaviour semantic regularity. - Differences in eye movements related to task instructions or goals demonstrates modulatory role for top-down processing. - Example: memorization task of a room scene has wider fixation range than visual search task for an object. *Scanning Based on Task Demands* - Task Demands -- sequence of actions involved in a task that influences the timing of when people look specific places. - Demonstrates perception-action link and provides insight into planning and decision making. - Example: eye movements to things we pick up tend to occur just prior to making the movement. *Attention Improves the Ability to Respond to a Location* - Subjects started a trial looking at a fixation point. - Pre-cueing with arrow indicated which side of screen target was likely to appear. - People tend to focus where arrow points. - Target location was consistent with arrow 80% of the time. - Task was to push button as fast as possible once target was detected. - Subjects responded faster on valid trials information processing is most efficient where attention is directed. **Lecture 11 -- Attention Continued** *Attention Improves the Ability to Respond to a Location* - Spatial Attention -- attention bound to specific locations in space. - Attentional spotlight metaphor. *Attention Improves the Ability to Respond to Objects* - Object-based attention study put a target in one of four places -- A or B on Rectangle 1, C or D on Rectangle 2. - Cue signal came where target was likely to appear. - Task was to push button as fast as possible once target was detected. - Fastest reaction times when target appeared at cued location. - Same-Object Advantage -- an enhancement effect where reaction time was fastest when the target and the cue appeared on the same rectangle, even though all 4 points were the same distance apart. *Attention Affects Physiological Responding* - Study found directing subjects to covertly direct attention to specific areas of space in visual field corresponded with maximal activation across different areas of visual cortex. - Researchers could infer where subjects chose to covertly direct their attention based on this pattern of maximal activation. *Divided Attention and Automatic Processing* - Automatization -- practice enabling people to simultaneously do two things that were each difficult at first with ease. - Occurs without intention. - May or may not involve conscious awareness. - Costs some to none of cognitive resources frees attentional resources to be allocated to other things. - Study used a task where subjects had to divide attention between remembering targets and monitoring rapidly presented stimuli. - Memory set of 1-4 target characters to search for. - Test frames of rapid presentations of letter arrays. - Subjects began task at level close to chance performance but eventually got better with practice automatization. *Cell Phones While Driving* - Risk of accident 4 times higher when using a cell phone. - Study using driving simulation found talking on cell phone (hands-free and normally) caused people to miss twice as many red lights and have longer braking reaction time.

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