Welcome to Design Thinking
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Questions and Answers

What was the main objective of the team brainstorming session?

  • To identify aspects of the main problem (correct)
  • To finalize user profiles
  • To create final designs for the app
  • To gather user feedback
  • Who were the potential users affected by the subproblems discussed?

  • Only the sanitation companies
  • App developers only
  • Students and their community (correct)
  • Only residents of the Bay Area
  • What activity followed the initial brainstorming session?

  • Creating individual storyboards (correct)
  • Defining the final app features
  • Analyzing competitor apps
  • Conducting user interviews
  • What method was used to prioritize features for the app?

    <p>Voting with dot stickers</p> Signup and view all the answers

    What was the time allocated for students to sketch out screens for the chosen features?

    <p>10 minutes</p> Signup and view all the answers

    What technique was emphasized for giving good feedback during the sharing of screens?

    <p>I Like, I Wish, I Wonder</p> Signup and view all the answers

    What characterized the pacing of the workshop described?

    <p>It was fast-paced with limited time</p> Signup and view all the answers

    What did students do with their sticky notes during the feature definition phase?

    <p>They organized them by feature type</p> Signup and view all the answers

    What is the primary purpose of the dot-voting system used by students?

    <p>To rank and prioritize the top screens</p> Signup and view all the answers

    What was a focus during the refinement stage of the project?

    <p>Conducting user research and usability testing</p> Signup and view all the answers

    Which of the following is NOT an example of a good usability study question?

    <p>Do you like the color scheme of the app?</p> Signup and view all the answers

    What role did one student from each group take during the participatory usability testing?

    <p>Participant providing a fresh perspective</p> Signup and view all the answers

    What was the outcome after the usability study was completed?

    <p>Teams reformulated their designs based on peer feedback</p> Signup and view all the answers

    What activity was prioritized over individual presentations due to time constraints in the workshop?

    <p>Creating a group photo to celebrate accomplishments</p> Signup and view all the answers

    Study Notes

    https://medium.com/salesforce-ux/welcome-to-design-thinking-ux-designers-and-bay-area-teens-dive-into-the-ins-and-outs-of-ux-design-f4f49c27d1f4

    Workshop Overview

    • Fast-paced activity focused on uncovering users' needs related to app development.
    • Initial brainstorming session aimed to identify aspects of the main problem faced by users.

    Identifying Problems

    • Example issue for a “Rubbish” app: Sorting between recyclable, compostable, and landfill materials.
    • Other identified problems include locating the nearest waste receptacle and raising awareness about recyclables.
    • Consideration of who is affected by these issues: students, Bay Area residents, sanitation companies, etc.

    Storyboarding Process

    • Each student created an individual storyboard using printed templates.
    • Ideas from brainstorming influenced the storyboards.
    • Students later collaborated to decide on a unified user profile and focus subproblem.

    App Feature Definition

    • Students wrote key app features on sticky notes based on their team use cases.
    • Notes were organized by feature type by the table facilitator.
    • Voting on features was conducted using three dot stickers to identify top choices.

    Design Sketching

    • Students sketched screens for their three prioritized features after a brief 10-minute session.
    • Feedback characteristics highlighted: “I Like, I Wish, I Wonder.”
    • Top screens were selected through dot-voting and combined into a master sketch representing the best ideas.

    User Research and Testing

    • Introduction of usability testing concepts: purpose and planning for effective outcomes.
    • Each group formulated three questions for usability studies, avoiding leading or ambiguous queries.
    • Example questions included user comprehension of the app’s functions and actions available on the home screen.

    Usability Study Feedback

    • Each group member rotated to act as a participant for a fresh perspective on their app.
    • After usability testing, teams reconvened to discuss feedback and refine their designs.

    Conclusion of Workshop

    • Each group presented their app idea using a presentation checklist.
    • Due to time constraints, not all teams could present, but a group photo capturing designs was taken.

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    Quiz Team

    Description

    This quiz focuses on the importance of understanding user needs in the context of app development. It explores various subproblems that users might face and emphasizes team brainstorming as a critical step in the process. Participants will engage with concepts related to problem identification and user impact.

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