Welcome to Design Thinking
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Welcome to Design Thinking

Created by
@Carenem

Questions and Answers

What was the main objective of the team brainstorming session?

  • To identify aspects of the main problem (correct)
  • To finalize user profiles
  • To create final designs for the app
  • To gather user feedback
  • Who were the potential users affected by the subproblems discussed?

  • Only the sanitation companies
  • App developers only
  • Students and their community (correct)
  • Only residents of the Bay Area
  • What activity followed the initial brainstorming session?

  • Creating individual storyboards (correct)
  • Defining the final app features
  • Analyzing competitor apps
  • Conducting user interviews
  • What method was used to prioritize features for the app?

    <p>Voting with dot stickers</p> Signup and view all the answers

    What was the time allocated for students to sketch out screens for the chosen features?

    <p>10 minutes</p> Signup and view all the answers

    What technique was emphasized for giving good feedback during the sharing of screens?

    <p>I Like, I Wish, I Wonder</p> Signup and view all the answers

    What characterized the pacing of the workshop described?

    <p>It was fast-paced with limited time</p> Signup and view all the answers

    What did students do with their sticky notes during the feature definition phase?

    <p>They organized them by feature type</p> Signup and view all the answers

    What is the primary purpose of the dot-voting system used by students?

    <p>To rank and prioritize the top screens</p> Signup and view all the answers

    What was a focus during the refinement stage of the project?

    <p>Conducting user research and usability testing</p> Signup and view all the answers

    Which of the following is NOT an example of a good usability study question?

    <p>Do you like the color scheme of the app?</p> Signup and view all the answers

    What role did one student from each group take during the participatory usability testing?

    <p>Participant providing a fresh perspective</p> Signup and view all the answers

    What was the outcome after the usability study was completed?

    <p>Teams reformulated their designs based on peer feedback</p> Signup and view all the answers

    What activity was prioritized over individual presentations due to time constraints in the workshop?

    <p>Creating a group photo to celebrate accomplishments</p> Signup and view all the answers

    Study Notes

    https://medium.com/salesforce-ux/welcome-to-design-thinking-ux-designers-and-bay-area-teens-dive-into-the-ins-and-outs-of-ux-design-f4f49c27d1f4

    Workshop Overview

    • Fast-paced activity focused on uncovering users' needs related to app development.
    • Initial brainstorming session aimed to identify aspects of the main problem faced by users.

    Identifying Problems

    • Example issue for a “Rubbish” app: Sorting between recyclable, compostable, and landfill materials.
    • Other identified problems include locating the nearest waste receptacle and raising awareness about recyclables.
    • Consideration of who is affected by these issues: students, Bay Area residents, sanitation companies, etc.

    Storyboarding Process

    • Each student created an individual storyboard using printed templates.
    • Ideas from brainstorming influenced the storyboards.
    • Students later collaborated to decide on a unified user profile and focus subproblem.

    App Feature Definition

    • Students wrote key app features on sticky notes based on their team use cases.
    • Notes were organized by feature type by the table facilitator.
    • Voting on features was conducted using three dot stickers to identify top choices.

    Design Sketching

    • Students sketched screens for their three prioritized features after a brief 10-minute session.
    • Feedback characteristics highlighted: “I Like, I Wish, I Wonder.”
    • Top screens were selected through dot-voting and combined into a master sketch representing the best ideas.

    User Research and Testing

    • Introduction of usability testing concepts: purpose and planning for effective outcomes.
    • Each group formulated three questions for usability studies, avoiding leading or ambiguous queries.
    • Example questions included user comprehension of the app’s functions and actions available on the home screen.

    Usability Study Feedback

    • Each group member rotated to act as a participant for a fresh perspective on their app.
    • After usability testing, teams reconvened to discuss feedback and refine their designs.

    Conclusion of Workshop

    • Each group presented their app idea using a presentation checklist.
    • Due to time constraints, not all teams could present, but a group photo capturing designs was taken.

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    Description

    This quiz focuses on the importance of understanding user needs in the context of app development. It explores various subproblems that users might face and emphasizes team brainstorming as a critical step in the process. Participants will engage with concepts related to problem identification and user impact.

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