CSC 201 Introduction to C++ Quiz

Choose a study mode

Play Quiz
Study Flashcards
Spaced Repetition
Chat to Lesson

Podcast

Play an AI-generated podcast conversation about this lesson

Questions and Answers

What is a key benefit of object-oriented programming related to data classes?

  • Data classes allow defining subclasses that inherit characteristics. (correct)
  • Data classes provide the ability to implement multiple inheritance.
  • Data classes can only be defined by built-in data types.
  • Data classes promote code redundancy in programming.

How does object-oriented programming enhance system security?

  • By allowing unrestricted access to program data.
  • By providing global access to all class variables.
  • Through data hiding, preventing accidental data access. (correct)
  • By enforcing strict coding standards for all programmers.

What aspect of OOP allows for easier distribution and reuse of code?

  • The presence of direct user interaction with data structures.
  • The use of procedural programming over object-oriented techniques.
  • The requirement for all classes to be explicitly imported.
  • The ability of classes to be reused across different programs. (correct)

Which of the following is NOT a characteristic of object-oriented programming?

<p>Random access to all program data. (C)</p> Signup and view all the answers

Which programming language is considered one of the most popular object-oriented programming languages today?

<p>Ruby (C)</p> Signup and view all the answers

What phase involves reading input in the programming style framework?

<p>Input Phase (A)</p> Signup and view all the answers

What does the process phase in programming primarily focus on?

<p>Computing the method (D)</p> Signup and view all the answers

What is a characteristic of the object-oriented programming approach as opposed to traditional programming?

<p>Management of data as distinct entities or objects. (B)</p> Signup and view all the answers

What aspect of OOP can help in reducing development time?

<p>Shared characteristics through inheritance. (B)</p> Signup and view all the answers

In the context of OOP, what is meant by data hiding?

<p>Ensuring classes only access necessary data. (A)</p> Signup and view all the answers

Signup and view all the answers

Flashcards

Object-Oriented Programming (OOP)

A way of organizing code around objects rather than actions, focusing on data and its manipulation.

Class

A blueprint or template that defines the characteristics and behaviors of a specific type of object.

Object

A specific instance of a class, representing a real-world object.

Inheritance

The ability of a new class to inherit traits (data and methods) from an existing class.

Signup and view all the flashcards

Data Hiding

The mechanism of restricting access to data within an object, preventing outside code from modifying it directly.

Signup and view all the flashcards

Code Reusability

The reuse of previously defined classes in different programs or projects.

Signup and view all the flashcards

Data Type Extension

Creating new data types beyond the default ones provided in the language.

Signup and view all the flashcards

Input Phase

The process of receiving input values from the user or other sources.

Signup and view all the flashcards

Process Phase

The process of performing calculations or operations on the input data.

Signup and view all the flashcards

Output Phase

The process of displaying the results of the computation or data processing.

Signup and view all the flashcards

Study Notes

Introduction to C++

  • Course: CSC 201
  • Professor: O. R. Vincent
  • Textbooks:
    • Teach Yourself C++ (Second Edition) by Herbert Schildt
    • Computer Programming with C++ by Kunal Pimparkhede

Programming Style

  • Input Phase:
    • Variable declarations for input
    • Input reading
    • Initialization
  • Process Phase:
    • Method computation
  • Output Phase:
    • Outputting the result

Object-Oriented Programming (OOP)

  • Organized around objects rather than actions
  • Data-centric, focusing on objects to manipulate
  • Historical approach: a program processes data in a procedure
  • OOP objects range from humans to buildings
  • Properties and management can be described down to the smallest unit.

Benefits of OOP

  • Inheritance: Defines subclasses of data objects which share characteristics of a main class. Forces in-depth data analysis, shortens development time and guarantees accurate code creation.
  • Data Hiding: A class defines only the required data. Prevents accidental access of other program data, enhancing system security and avoiding unintended data corruption.
  • Reusability: Classes can be reused in other programs or networks.
  • Flexibility: Creates new data types not already defined in the language itself.

OOP Defining Traits

  • Encapsulation: Merging code and data.
  • Polymorphism: A quality that allows one name (e.g., a function) to be used for different but related purposes.
  • Inheritance: A process where one object can assume the properties of another.

C++ Program Structure

  • Header: e.g., #include <iostream.h>
  • Main Function (main()): Entry point for program execution
  • Input Stage: Declarations, Input, Initialization
  • Processing Stage: Computation
  • Output Stage: Outputting the result

Variable Declarations

  • Variables are memory locations for storing values.
  • Common Types:
    • int: Integer numbers
    • char: Characters
    • double: Floating-point numbers

Input Statements

  • cin >> variable_name;: Reads a value from the user and assigns it to the variable.

Output Statements

  • cout << variable_name;: Prints the value of a variable to the user.
  • cout << "message";: Displays a message to the user.
  • cout << endl;: Prints a new line.

main() Function in C++

  • Entry point of any C++ program.
  • Execution control goes directly to main() during program execution.
  • main() function appears only once in every C++ program.
  • It takes no arguments and returns nothing

Syntax of main()

  • void main() { //Code to be executed }
  • int main(){ //Code to be executed return 0; }

Hello World Program

#include <iostream>
int main() {
cout << "Hello world!";
return 0;
}
  • The program includes the iostream library to display the output on the console
  • cout displays the output "Hello world!".
  • return 0 Indicates successful execution of the program

Return Statement

  • return 0: Indicates successful termination of the program.

Variable Declaration Data Types

  • type variable-name;
    • Example: int a, b, c; double x; char my_char;

Loops

  • Repeating a block of code until a condition is met.
  • Types: If, If...Else, Switch, While, For, Do...While
  • Relational Operators: (e.g. ==, !=, <, >, <=, >=)
  • Boolean Operators: (e.g. &&, ||, !)

C++ Functions

  • Blocks of code that run when called.
  • Data can be passed into a function as parameters.
  • Re-usable code: Code is defined once and used many times.
  • Functions have a prototype declaration and a definition section

Function Prototypes

  • A declaration that precedes the actual definition of a function.
  • Provides the function's return type, name, and parameters.
  • Used for type checking.

Function Definition

  • Contains the actual code of a function.

Calling a Function

  • Execute a function by writing its name followed by parentheses and a semicolon.

Creating a Function

  • Specifying the function name followed by parentheses.
  • Example structure: void name() {}

Creating a Function Example

  • Example functions to perform specific actions.
  • Including the call for functions within the main section of the program.

Function Declaration and Definition

  • A function consists of a declaration (name, return type, and params) and a definition (code).
  • Example of structure: return_type func_name (params) {code}

Additional Details

  • Importance of placing function definitions before the main section
  • Various ways to use functions to achieve efficiency and reusability

C++ Arrays

  • A collection of elements of the same data type.

C++ Classes and Objects

  • Classes: Blueprints for objects, combining data and functions.
  • General Format:
class className {
  // data members
  // member functions
}; 
  • Private section: Data members and functions that are accessible only within the class.
  • Public section: Data members and functions accessible outside the class.
  • Objects: Instances of a class, holding data values.

Member Functions

  • Functions that operate on class data members.
  • Can access private, public, and protected data.

Object Declaration

  • Example: <class_name> <obj_name>;

Characteristics of Objects

  • Separate data copies.
  • Scope defined by their declaration place.
  • Usable as arguments within functions.
  • Accessible members through the dot operator.

Access Specifiers

  • private: Data and functions accessible only within the class; default for members not explicitly specified.
  • public: Data and functions accessible from anywhere.
  • protected: Data members and functions accessible from within the class and its derived classes.

Pointers in C++

  • Variables that store the memory address of another variable.
  • Declared using the asterisk (*) symbol.
  • Used to access data indirectly.

Arrow Operator (->)

  • Used for accessing members of a class through a pointer to an object.
  • Example: pointer_to_object->member_name;

Inheritance and Polymorphism

  • Polymorphism: The ability of a function to behave differently depending on the object it is acting on.
  • Base classes: Foundation classes with common properties and functions.
  • Derived classes: Specialized classes inheriting from the base class, adding further properties.

Abstract Classes & Functions

  • Abstract classes: Classes that cannot be instantiated directly.
  • Virtual functions: Functions that can be overridden in derived classes.
  • Methods are declared as 'virtual' for polymorphism.

Generic Programming

  • Write code that works with different data types without extensive modifications.
  • Polymorphism in Java, and Templates in C++ are examples.

Polymorphism Examples

  • The behavior of an object is dependent on its type at runtime, when accessing a virtual method.

Additional Notes

  • The specific code examples provided in the documentation would illustrate the implementations of concepts illustrated. Note that the slides from the document may require translation to the correct language, or may contain specific details based on language requirements.

Studying That Suits You

Use AI to generate personalized quizzes and flashcards to suit your learning preferences.

Quiz Team

Related Documents

Introduction to C++ Basics PDF

More Like This

Week 2 Computer Programming C++
10 questions
C++ Programming Language
8 questions

C++ Programming Language

ElegantApostrophe avatar
ElegantApostrophe
Overview of C++ Programming
8 questions
Use Quizgecko on...
Browser
Browser