Intermediate C++ Programming: Structures, Classes, and Polymorphism

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Questions and Answers

What is the purpose of the namespace in C++?

  • To create a new class
  • To create a new data type
  • To implement polymorphism
  • To avoid naming conflicts between variables and functions (correct)

What is the difference between a stack and a vector in C++ STL?

  • A stack is a dynamic array while a vector is a static array
  • A stack is a Last-In-First-Out (LIFO) data structure while a vector is a First-In-First-Out (FIFO) data structure (correct)
  • A stack is used for sorting while a vector is used for searching
  • A stack is used for insertion while a vector is used for deletion

What is the main advantage of using templates in C++?

  • They make the code more complex and difficult to understand
  • They provide a way to create a new data type
  • They allow for code reuse (correct)
  • They improve the performance of the program

What is the purpose of the map data structure in C++ STL?

<p>To store and retrieve data using a key-value pair (D)</p> Signup and view all the answers

What is the main difference between a structure and a class in C++?

<p>A structure is by default public while a class is by default private (D)</p> Signup and view all the answers

Which of the following is a key concept in Object-Oriented Programming?

<p>Abstraction (B)</p> Signup and view all the answers

What is the primary purpose of encapsulation in OOP?

<p>To hide data from external interference (C)</p> Signup and view all the answers

What is inheritance used for in OOP?

<p>To inherit properties from a base class (A)</p> Signup and view all the answers

What is polymorphism in OOP?

<p>The ability of an object to take on multiple forms (A)</p> Signup and view all the answers

What is the purpose of an abstract class in C++?

<p>To define a blueprint for other classes (B)</p> Signup and view all the answers

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Study Notes

Intermediated Programming with C++

Key Concepts

  • Understand the principles of intermediated programming with C++
  • Demonstrate understanding of various concepts, including:

Structures and Classes

  • Structures (struct) and classes are user-defined data types
  • Key differences between structures and classes:
    • Structures have public access by default, while classes have private access
    • Inheritance in classes is private by default, whereas in structures it is public

Polymorphism in C++

  • Polymorphism: ability of an object to take multiple forms
  • Types of polymorphism in C++:
    • Compile-time polymorphism (function overloading, operator overloading)
    • Run-time polymorphism (function overriding)

Templates

  • Templates: a feature in C++ that allows functions and classes to operate with generic data types
  • Advantages of templates:
    • Code reusability
    • Increased efficiency

Namespaces

  • Namespaces: a way to group named entities, such as functions, variables, and classes
  • Purpose of namespaces:
    • Avoid naming conflicts
    • Organize code

STL (Standard Template Library)

Vector

  • Vector: a sequence container that stores elements dynamically
  • Key features of vectors:
    • Dynamic memory allocation
    • Automatic resizing

Stacks

  • Stack: a linear data structure that follows LIFO (Last In, First Out) principle
  • Stack operations:
    • Push (add element)
    • Pop (remove element)
    • Top (access top element)

Map

  • Map: an associative container that stores key-value pairs
  • Key features of maps:
    • Fast look-up, insertion, and deletion
    • Ordered or unordered maps

Algorithms in C++

  • Algorithms: a set of instructions to solve a specific problem
  • Types of algorithms in C++:
    • Sorting algorithms (e.g., bubble sort, quick sort)
    • Searching algorithms (e.g., linear search, binary search)

Mini Database in C++

  • A simple database application using C++
  • Key features:
    • Data storage and retrieval
    • Basic CRUD (Create, Read, Update, Delete) operations

Intermediated Programming with C++ Principles

  • Demonstrate an understanding of structures and classes in C++:
    • Define a blueprint for creating objects
    • Classes: user-defined data types that encapsulate data and functions
    • Structures: similar to classes, but members are public by default

Polymorphism in C++

  • Understand polymorphism in C++:
    • Ability of an object to take on multiple forms
    • Achieved through function overloading and operator overloading
    • Allows for more flexibility and generic code

Templates

  • Learn about templates in C++:
    • Generic programming: reuse code with different data types
    • Templates: parameterized types that allow for type safety
    • Function templates and class templates

Namespaces

  • Understand namespaces in C++:
    • Organize and separate global identifiers into distinct namespaces
    • Avoid naming conflicts and improve code readability
    • Use the using directive to access namespace members

Standard Template Library (STL)

  • Familiarize with key STL components:
    • Vector: dynamic array with automatic memory management
    • Stack: last-in, first-out (LIFO) data structure
    • Map: associative container that stores key-value pairs
    • Algorithms: reusable functions for common tasks

C++ STL Container and Algorithms

  • Learn about the following STL containers:

    • Vector: dynamic array with automatic memory management
    • Stack: last-in, first-out (LIFO) data structure
    • Map: associative container that stores key-value pairs
  • Understand the importance of algorithms in C++:

    • Reusable functions for common tasks
    • Sorting, searching, and manipulating data

Mini Database in C++

  • Understand how to create a mini database in C++:
    • Use STL containers to store and manage data
    • Implement basic CRUD (Create, Read, Update, Delete) operations
    • Demonstrate basic data storage and retrieval capabilities

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