Computer Architecture and Assembly Language Quiz

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Questions and Answers

What is the purpose of the instruction 'sub w0, w0, 1' in the assembly code?

  • To decrement the value of w0 by 1 (correct)
  • To set w0 to 0
  • To move the value of w0 to another register
  • To increment the value of w0 by 1

In the C code provided, what is the correct prototype for the sum function in 'mymain.c'?

  • double sum(int a, int b);
  • void sum(int a, int b);
  • int sum(int a);
  • int sum(int a, int b); (correct)

What assembly instruction is used to allocate space on the stack in the function 'sum'?

  • str w0, [sp, -16]
  • stp x29, x30, [sp, -16]! (correct)
  • mov x29, sp
  • ldp x29, x30, [sp], 16

What is the result of executing the program compiled from the provided C and assembly code?

<p>15 (B)</p> Signup and view all the answers

What is indicated by the 'bl sum' instruction in the assembly code?

<p>Branch to the sum function and link back to the caller (A)</p> Signup and view all the answers

What are the main components of a basic computer system?

<p>CPU, System clock, Primary memory (B)</p> Signup and view all the answers

What is the primary role of the Control Unit (CU) in a CPU?

<p>Direct the operation of the processor (B)</p> Signup and view all the answers

Which of the following types of numbers can a computer represent internally?

<p>Signed and unsigned integers, characters and strings, floating-point numbers (C)</p> Signup and view all the answers

What is one common application of assembly language?

<p>Writing device drivers (A)</p> Signup and view all the answers

What is the main purpose of the fetch-execute cycle in a computer?

<p>To retrieve and execute instructions from memory (D)</p> Signup and view all the answers

Which part of the CPU is responsible for performing arithmetic and logical operations?

<p>Arithmetic Logic Unit (ALU) (C)</p> Signup and view all the answers

Which of the following best describes an embedded system?

<p>A specialized computing system that performs dedicated functions (D)</p> Signup and view all the answers

In the context of mixed programming, what is a significant benefit of combining assembly code with C code?

<p>Ability to write more efficient high-level programs (A)</p> Signup and view all the answers

What is stored in the register w0 when the main function begins execution?

<p>The count of command-line arguments (B)</p> Signup and view all the answers

Which command is used to produce relocatable object code from a C source file?

<p>gcc -c myfile1.c (A)</p> Signup and view all the answers

In the assembly code provided, how does the program access the second argument from the command line?

<p>Using ldr x1, [argv_r, i_r] (B)</p> Signup and view all the answers

What is the purpose of the 'b.lt top' instruction in the assembly code?

<p>To jump to the start of the loop if conditions are met (B)</p> Signup and view all the answers

What does the instruction 'ad rp x0, fmt' achieve in the assembly code?

<p>It sets up the memory for the first argument (A)</p> Signup and view all the answers

What does the linker do after separate compilation?

<p>Resolves references to external data or functions (B)</p> Signup and view all the answers

What is indicated by the '.balign 4' directive in assembly code?

<p>To align the next data point to a 4-byte boundary (B)</p> Signup and view all the answers

How is the function 'myfunc' invoked in the assembly code?

<p>Using bl myfunc (C)</p> Signup and view all the answers

Flashcards

CPU

The central processing unit, responsible for executing instructions and controlling data transfer.

Primary memory

The primary memory in a computer, used for storing data and instructions currently being accessed by the CPU.

Secondary memory

Secondary memory in a computer, used for long-term storage of data and instructions.

Bus

A set of electronic pathways that allow data and instructions to be transferred between different components of a computer.

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Control Unit (CU)

The part of the CPU that controls the execution of instructions and sequences operations.

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Arithmetic Logic Unit (ALU)

The part of the CPU that performs arithmetic and logical operations on data.

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Registers

Special high-speed memory locations within the CPU used to temporarily store data and instructions for quick access.

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Fetch-execute cycle

A sequence of steps a CPU follows to execute an instruction, involving fetching the instruction, decoding it, executing it, and storing the result.

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balign 4

A directive that tells the assembler to allocate a string in memory and then reserve 4 bytes of memory after the string.

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String

A sequence of characters that are treated as a single unit of data

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Assembly Language

A type of programming that manipulates the instructions and data of a computer directly, using low-level languages

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Assembler

A program that converts assembly language code into machine code that can be understood by the computer

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Global Symbol (e.g., 'a_m', 'myfunc')

A global symbol declared in a separate file, can be accessed by different modules during compilation

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Directive 'global'

A special command in assembly language used to mark the beginning of a function. The 'main' function is the entry point of a program.

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Linking

A process of combining several independent modules (object files) into one executable file for execution

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Function Prototype in Assembly

A function prototype informs the assembler about a function defined in another language, like C. It tells the assembler the function's name, return type, and parameter types.

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Calling a Function in ARM Assembly

The bl instruction is used to call a function in ARM assembly. It branches to the function's location and saves the return address on the stack.

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Argument Passing and Return Values in Assembly

When calling a function in assembly, the arguments should be passed in registers w0 and w1. The result of the function is returned in register w0.

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Optimizing with Assembly

In this example, we can use assembly to optimize sections of code, such as the sum function.

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Stack Operations in ARM Assembly

In ARM assembly, stp stores two registers (x29 and x30) onto the stack, while ldp loads two registers from the stack. This is a convenient way to manage the stack frame.

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Study Notes

Course Objectives

  • Learn how a typical modern computer is structured, i.e., its architecture.
  • Focus on CPU architecture.
  • Learn computer operation during instruction execution, i.e., the fetch-execute cycle.
  • Understand internal data and instruction representation in computers.
  • Learn about signed and unsigned integers, characters, strings, and floating-point numbers.
  • Learn about machine instructions and assembly language programming for embedded systems, operating systems (OS) kernels, device drivers, and code generators in compilers (though less common today).
  • Understand computer architecture and operating systems.
  • Learn how to write efficient high-level programs and the connection between high-level and machine-level languages (e.g., C, Assembly).
  • Learn to combine assembly and high-level languages.

High-Level Architecture

  • A basic computer system comprises a CPU, system clock, and primary memory (RAM).
  • Secondary memory (e.g., HDD/SSD) stores data.
  • Input/output (I/O) peripherals (e.g., keyboard, monitor) facilitate interaction.
  • A bus facilitates communication between components.

CPU

  • The CPU is a computer's "brain," executing instructions.
  • It manages data transfer through the bus.
  • It's usually a microprocessor chip with three main sections: the control unit (CU), arithmetic logic unit (ALU), and registers.
  • The CU directs instruction execution.
  • The ALU performs arithmetic and logic operations.
  • Registers store data during processing.
  • Instruction cycles include loading instructions from memory, decoding, acting on appropriate data, storing results.

System Clock

  • The system clock is a square wave that synchronizes the CPU and devices.
  • It determines a specific speed, and devices time operations based on its frequency (e.g., GHz).

Primary Memory (RAM)

  • RAM is used for storing program instructions and data.
  • It is accessible by address.
  • Data is lost when power is off.
  • Usually faster or easier to access data than secondary memory (harddrive, etc.).

Secondary Memory (HDDs/SSDs)

  • Used for longer-term storage of computer files (programs and data).
  • Data persists even when the power is off.
  • Typically slower than primary memory (RAM) but with larger storage capacity.

Buses

  • A bus connects components for transferring data.
  • Usually divided into address, data, and control buses for addressing locations, sending data, and controlling communications.

Peripheral I/O Devices

  • Input devices allow interaction (e.g., keyboard, mouse).
  • Output devices present information (e.g., monitor, printer).

Basic CPU Architectures

  • SPARC is an example of a load/store machine architecture.
  • Typical sequence: Load registers from memory, execute instructions using two registers and store in another, store result in memory.
  • Includes RISC and CISC architectures.

RISC (Reduced Instruction Set Computer)

  • Uses simple instructions that execute in a single cycle.
  • Faster clock rate.
  • Larger program size.

CISC (Complex Instruction Set Computer)

  • Uses more complex instructions that take multiple cycles.
  • Slower clock rate.
  • Smaller program size.

Instruction Cycle

  • The fetch-decode-execute cycle describes how CPU executes each instruction.

Assembly Language Programs

  • A series of statements equivalent to machine instructions.
  • An example: add x20, x20, x21.
  • Each statement includes an opcode and operands.
  • Instructions are stored in sequential memory locations.
  • Labels are optional prefixes to statements, representing memory addresses.

Macro Preprocessors

  • Used for code reusability, creating macros to replace repetitive blocks of code.
  • This makes code more readable and maintainable.

ARM CPU Architectures (Cont.)

  • Uses A64 instruction set and 64-bit registers for more common tasks given that it's architecture uses more bits.

ARM Registers

  • Usually 64 bit wide, although some are only 32 bits.
  • Registers have specific roles (e.g., x0-x7 are used to pass arguments).
  • Several special-purpose registers exist (e.g., stack pointer).
  • Some registers are "callee-saved" (x19-28). These need to be preserved before call to a function, and restored.

ARM Assembly language

  • Instructions for ARM processors.
  • Opcodes, operands, and comments are often organized into columns in assembly language programs, along with labels.

Branches and Condition Codes

  • A branch instruction changes the flow of instruction execution.
  • Instruction result conditions are stored as flags, to make decisions about which instructions to execute.
  • Eg, jump if result is equal, else continue.

Loops and Conditional Statements

  • Structured code blocks are written using conditional branches using logical conditions to change the code flow..

Basic Arithmetic Instructions

  • Addition, Subtraction, Multiplication, Division using register and immediate operands.

Bitwise Operators

  • AND, OR, XOR, NOT, shifts
  • Manipulate individual bits within registers using operations like NOT or shift left.

Data Structures

  • Arrays
    • One-dimensional: elements stored in consecutive addresses
    • Multidimensional: elements stored in memory using a rule-based method
  • Structures: collections of fields of different types located contiguously in memory

External Arrays of Pointers

  • Pointers to storage structures.
  • Useful for storing data with pointers that are easier to manipulate across different locations.

Command Line Arguments

  • Arguments passed into a program from the command line.

Separate Compilation and Linking

  • Code modules (e.g., .c, .s files) can be separately compiled into object files (e.g., .o files).
  • These are linked using ld (or gcc) to create an executable.

File I/O

  • Functions for interacting with external devices or files.
  • Functions to open, read, write, and close the files.
  • File descriptors: indexes referring to the current files.

Floating-Point Numbers

  • A floating point representation provides a means of storing fractional amounts of numbers.
  • There exist different types of operations, conversion, comparison or other manipulations for floating point-numbers.

Floating-Point Instructions

  • Add, subtract, multiply, divide, absolute -use s registers for single precision, d registers for double precision.
  • Compare - set condition flags, followed by conditional branches.

Input and Output

  • System calls are used for interacting with external devices or files.
  • Using system calls open, read, write, to access or create files.
  • Using system call close to close files or descriptors.

Subroutines and Stacks

  • A subroutine call has special conditions to take into account
    • Callee-saved registers, 8 special registers, these need to be pushed on top of the stack before and popped off after a subroutine call operation.

Pointers

  • Pointers take in addresses, not values.
  • These address locations for storing data may change or be overwritten across different functions or subroutine tasks.

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