ITE 366 Introduction to Computing Module 1 Student Activity Sheet PDF

Summary

This document is a student activity sheet for an introductory computer science course, likely for an undergraduate program. It includes course code, learning targets, course outline, and a schedule of topics including module introductions and various exercises like word processing, spreadsheet, and presentation tasks for period one, two, and three.

Full Transcript

Course Code: ITE 366 - Introduction to Computing (Including IT Fundamentals) Module #1 STUDENT ACTIVITY SHEET Name: _____________________________________________________ Class number: _____ Section: _______...

Course Code: ITE 366 - Introduction to Computing (Including IT Fundamentals) Module #1 STUDENT ACTIVITY SHEET Name: _____________________________________________________ Class number: _____ Section: ___________Schedule:_________________________________ Date: ____________ Lesson title: Class Orientation and Introduction to Materials: Student module IT and Computing Learning Targets: At the end of the module, students will be able to: References: NONE 1. Define the course requirement and class expectation; 2. Compose good rapport among students; and 3. Explain how computers evolved, how they are used in different fields, and what issues confront them. A. LESSON PREVIEW Introduction This subject is divided into two parts, using both lecture and laboratory practice. It introduces the learners to concepts and skills relevant to computer systems -- hardware, operating systems, and application software including office productivity, graphics, and internet platforms. Current issues such as the effect of computers on society, and the history and use of computers in business, educational, and other modern settings are also studied. The course outline of this subject are described below: Course Outline and Schedule Day Topic 1 Orientation / Introduction to IT and Computing 2 Basic Computer Organization and Design 3 Comparing computer architectures 4 Operating Systems concepts 5 Processes, Threads and Operational Concepts 6 FIRST PERIOD QUIZ 7 Factors Impacting Machine Performance 8 Boosting Machine Performance 9 FIRST PERIOD EXAM This document is the property of PHINMA EDUCATION Course Code: ITE 366 - Introduction to Computing (Including IT Fundamentals) Module #1 STUDENT ACTIVITY SHEET Name: _____________________________________________________ Class number: _____ Section: ___________Schedule:_________________________________ Date: ____________ 10 Wordprocessing Module 11 Wordprocessing task 12 Spreadsheet Module 13 Spreadsheet Task 14 SECOND PERIOD QUIZ 15 Presentation Module 16 Presentation Task 17 SECOND PERIOD EXAM 18 Image editing Module (e.g GIMP, Adobe) 19 Image editing Task 20 Searching and Evaluating information 21 THIRD PERIOD QUIZ 22 Building Online Profile and Portfolio 23 Problem Solving 1 - Computational & Critical Thinking 24 Problem Solving 2 - Design Thinking 25 Problem Solving 2 - Design Thinking 26 THIRD PERIOD EXAM B.MAIN LESSON Course Objectives At the end of this course, you are expected to: 1. Enumerate and describe functions of computer hardware and software components including operating system and computer architecture; 2. Use technology to search, access, evaluate and use information; and cite electronic and printed references; 3. Demonstrate the ability to use different application programs like word processing, spreadsheet, presentation, and image editing software to communicate information and develop keyboarding and mouse operation skills ; and 4. Identify approaches to solve real-life problems with IT, and explain the merits and pitfalls of each approach. Grading System The Final Grade is computed as follows: 1st PG (33%) + 2nd PG (33%) + 3rd PG (34%) This document is the property of PHINMA EDUCATION Course Code: ITE 366 - Introduction to Computing (Including IT Fundamentals) Module #1 STUDENT ACTIVITY SHEET Name: _____________________________________________________ Class number: _____ Section: ___________Schedule:_________________________________ Date: ____________ Class Standing: (60%) P – Project 40% Q– Quiz 30% A – Assignment 20% B- Behavior factors 10% Exam: (40%) PE- Periodical Exam 40% Passing grade: 60 The 1st Periodical Grade is computed as follows: Px = (Exam * 0.4) + (Class Standing*0.6) 2nd periodical Grade is computed as follows: Px = (Exam * 0.4) + (Class Standing*0.6) 3rd periodical grade is computed as follows: Px = (Exam * 0.4) + (Class Standing*0.6) Composing class rapport Follow the instructions below to join the subject’s social media group: 1. Open your browser and login to your Facebook account. You may use your mobile phone’s app. 2. Search for the Facebook group messenger named ___________________. If you are having problems finding the FB group messenger, contact your instructor. 3. Click on the Join Group button and wait for approval. INTRODUCTION TO IT and COMPUTING A computer is a data-processing machine. In other words, a machine for the manipulation of data to present information. The word “computer” is used today as an abbreviation for general-purpose stored-program electronic digital computer. Sounds like a mouthful, right? These attributes refer to the following properties: General-purpose computers may be applied to solve any solvable problem. The This document is the property of PHINMA EDUCATION Course Code: ITE 366 - Introduction to Computing (Including IT Fundamentals) Module #1 STUDENT ACTIVITY SHEET Name: _____________________________________________________ Class number: _____ Section: ___________Schedule:_________________________________ Date: ____________ computer is directed by a program or a sequence of instructions that determine what actions will the computer carry out. Programs are written by us humans. All modern computers have their programs stored along with the data in a memory (called the storage). These stored-program computers have been developed as step-by-step instructions that the computer will follow to solve a problem. The data processing units of computers are built of electronic components, which permit speeds approaching a million, even billion elementary operations per second for some machines, and even higher speeds for others. Digital computers have overshadowed analog machines. In analog computers, a physical process is used to imitate the computation. Digital computers use symbols as such for computation. COMPUTER HARDWARE AND SOFTWARE In programming, a computer user does not have to deal directly with the physical devices (hardware) of the computer system. Instead, special service programs, stored in the computer memory, provide an interface between the user and the machine. These programs, called systems software, simplify the task of the programmer and the application software written by the user and control the use of the hardware. 1. HARDWARE – a computer system includes several functionally separate devices that constitute its hardware: the central processor to which the instructions are directed, the memory system where data and instructions are stored, and input/output devices for communication with the environment of the system. 2. SOFTWARE – the bridge between computer users and hardware is systems software or operating system, a set of programs that belongs to the configuration of a given computer system and facilitates its use. The programs written by computer users to obtain solutions to their problems are called application software. Check for Understanding Navigate the school’s website to gain a wider understanding of accessing our academic information: https://swu.phinma.edu.ph/ Instruction: Read the questions carefully and write your answers in the blanks provided. (2 points each) This document is the property of PHINMA EDUCATION Course Code: ITE 366 - Introduction to Computing (Including IT Fundamentals) Module #1 STUDENT ACTIVITY SHEET Name: _____________________________________________________ Class number: _____ Section: ___________Schedule:_________________________________ Date: ____________ __________1. It is the bridge between computer users and hardware. __________2. It may be applied to solve any solvable problem. __________3. It is a set of programs that belongs to the configuration of a given computer system and facilitates its use. __________4. It is a computer system that includes several functionally separate devices that constitute its hardware. __________5. It is a system where the data and instructions are stored. B. LESSON WRAP-UP FAQs 1. What will be the passing grade for this subject? a) Passing grade will be 60 which is equivalent to 3.0. 2. What should I do if I missed to turn in my activities? a) Don’t worry if you’ve missed turning in your activities, just turn it in and inform your teacher why you have missed it. Thinking about Learning a) Mark your place in the work tracker which is simply a visual to help you track how much work you have accomplished and how much work there is left to do. Period 1 Period 2 Period 3 1 2 3 4 5 6 7 8 9 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 b) Think about your learning by filling up “My Learning Tracker”. Write the learning targets, scores, and learning experience for the session and deliberately plan for the next session. Date Learning Target/Topic Scores Action Plan What’s What module # did you do? What were What contributed to the quality of the date What were the learning targets? your scores your performance today? What today? What activities did you do? in the will you do next session to activities? maintain your performance or improve it? This document is the property of PHINMA EDUCATION Course Code: ITE 366 - Introduction to Computing (Including IT Fundamentals) Module #1 STUDENT ACTIVITY SHEET Name: _____________________________________________________ Class number: _____ Section: ___________Schedule:_________________________________ Date: ____________ This document is the property of PHINMA EDUCATION

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