Graphics, Digital Media and Multimedia PDF
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Uploaded by EnergeticCognition8823
University of Sharjah
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Summary
This document provides an overview of Graphics, Digital Media, and Multimedia concepts. It covers topics including Animation, Video, Audio, Hypertext and Interactive Multimedia. Data compression and digital audio concepts are also included within this presentation.
Full Transcript
Graphics, Digital Media and Multimedia Chapter 6 Multimedia Part 2 Topics Animation Video Audio Hypertext and Hypermedia Interactive Multimedia 2 Multimedia Computer information can be represented through audio, video, and animation in ad...
Graphics, Digital Media and Multimedia Chapter 6 Multimedia Part 2 Topics Animation Video Audio Hypertext and Hypermedia Interactive Multimedia 2 Multimedia Computer information can be represented through audio, video, and animation in addition to traditional media (i.e., text, graphics/drawings, images). 3 Animation Pictures are manipulated to appear as moving images. The effect is achieved by a rapid succession of sequential images that minimally differ from each other. A frame is one of the many still images which compose the complete moving picture Frame Rate: Is the frequency (rate) at which consecutive images called frames appear on a display. Usually ( > 24 frames/sec standard 30) A 20 second 30fps animation, how many frames? 4 Computer Animation Used in television and movies to create effects that would be diffi cult to achieve without computers Most animations are made with computer- generated imagery (CGI) Tweening: Process of generating intermediate frames between two key frames(images), to give the appearance that the first image evolves smoothly into the second image 5 Video Digital video is a series of bitmap images that, when played back, create the illusion of movement. The quality and overall file size of digital video is determined by its: 1. Frame size: Width x Height. E.g. High-definition (HD) video – 1280 x720 2. Bit depth 3. Frames per second (fps) 6 Data Compression Encoding information using fewer bits than the original representation. Can be: 1) Lossless: Original representation can be recovered E.g. WinZip, WinRar, But: not good enough for Multimedia Data! 2) Lossy: Recover a representation similar to the original one (more practical) Throw away less relevant parts of the data Examples: MP3, JPEG, MPEG Video High compression ratios 7 Digital Audio Using a microphone to capture sound in an analog form (Electric Waves) Electric wave is converted into digital data by Audio digitizer (ADC) Sound can be: 1. Sampled – Digitally recorded 2. Synthesized - Generated 8 Synthesizer An electronic instrument that synthetically generates, creates, produces, etc. sounds using mathematical formulas Synthesizer 9 Samplers An electronic instrument which instead of generating sounds, uses recordings (or "samples") of sounds that are loaded or recorded into it by the user 10 Visualizing a Sound Wave Repetitive oscillations of sound vibrations A – Amplitude B – Wavelength C – Frequency 11 Digital Sampling An analog audio signal is continuous without interruption A digital audio signal is sampled at regular intervals 12 Audio Quality 1) The Sampling Rate: Number of samples taken per second (frequency) Measured in Hertz (Hz) 2) The sample size (Bit Depth) Bits used to represent a sample Measured in bits 3) The number of channels Mono or Stereo 13 Audio Digitizer - ADC Captures sound(Analog) and stores it as a data file 0 33 80 -122 -56 -21 40 -43 15 47 96 -96 -47 -15 43 -40 21 56 122 -80 -33 0 47 -46 Snapshots 24 52 117 -84 -26 10 42 -66 34 48 85 -78 -24 35 18 -74 32 55 0 -55 -32 74 -18 -35 24 78 -85 -48 -34 66 -42 -10 26 84 -117 -52 -24 46 -47 0 14 Playing back digital audio - DAC Digital data converted to analog wave and played 0 33 80 -122 -56 -21 40 -43 15 47 96 -96 -47 -15 43 -40 21 56 122 -80 -33 0 47 -46 24 52 117 -84 -26 10 42 -66 34 48 85 -78 -24 35 18 -74 32 55 0 -55 -32 74 -18 -35 24 78 -85 -48 -34 66 -42 -10 26 84 -117 -52 -24 46 -47 0 15 Audio Formats Format Description WAV, Uncompressed audio for Windows and AIFF Mac OS MP3 1/10 the size of the original WMA An alternative to MP3 for Windows. AAC Apple’s alternative to MP3 OGG Similar to MP3 open source and freely available 16 HyperText Text which contains links to other texts Information linked in non-sequential ways. 17 HyperText Traversal through pages of hypertext is therefore usually non-linear. 18 HyperMedia Hypermedia is not constrained to be text-based, it can include other media Hypermedia: combines text, numbers graphics, animation sound, music 19 Interactive Multimedia Integration of digital media including electronic text, graphics, moving images, and sound, into a structured digital computerized environment that allows people to interact with the data for appropriate purposes. 20 Interactive Multimedia Visual guide to Hearing: Interactive Ear The Funky Forest Children manage resources to influence the environment around them using their bodies Interactive Flowers at Expo 2020 Interactive Sliding Screen Expo 2020 21