Learn to Play Golf 3 Level Program Overview

Summary

This document provides an overview of a 3-level golf program, highlighting its structure, learning outcomes, and the target audience. It explores the program's design elements, including practice and course play, as well as the factors to consider for program implementation.

Full Transcript

Welcome to the Learn to Play Golf 3 Level program Overview training module In this course we will give you an overview of the Learn to Play Golf 3 Level program, who they should be targeted at, the recommended structure and the output of the program. After this we will run through the desired Lear...

Welcome to the Learn to Play Golf 3 Level program Overview training module In this course we will give you an overview of the Learn to Play Golf 3 Level program, who they should be targeted at, the recommended structure and the output of the program. After this we will run through the desired Learning Outcomes of the program and how these will help the participants develop the necessary skills to become club and course ready. Next, we will explore how the program has been designed with themed class blocks in order to provide specific focuses each week that cover all areas of the game. Another key part of the program to cover, is the addition of practice clubs. We will give an insight into how they can be implemented alongside the core program to supplement learning and provide participants with a further opportunity to practice their skills. Course play events are another extension of the program that we will explore. We will look into the role they play in getting participants on course exposure, give you an overview of how to run them, and show you how the adapted course is built for these events. Following this, we will take a look at mastering the game skills challenges and how these play a pivotal role in tracking the participants progress through the course of the program. The purpose of the program is to get participants club and course ready, and so we will look at how their journey will be assessed using challenges via the my game plus section of the GLF connect app. After this, we will go through some scheduling guidance and give reason as to why this should be followed to ensure the successful delivery of the program. The pricing will vary, but we will provide you with guidance for how to calculate the cost of each element of the program and run through the factors to be considered during this process. In addition to all of this, we will explore the factors involved during the implementation phase and how to utilise the tools we are providing to deliver the program successfully. Finally, we will take a look at the next steps that are required to launch your program and get started. In order to create an effective Learner Program targeted towards those new to the game, it is vital to understand the reasons why people are inspired to start playing golf. While every person\'s goals and aspirations will be different, surveying thousands of coaches and golfers across the world and reviewing evidence from a range of governing bodies has revealed some key motivations for learning the game. Firstly, learners of the game often point towards the desire to spend more time with a close family customer or spouse as a reason for learning the game. People often begin new activities and sports in order to experience mastery. The need for humans to develop themselves through learning new skills can bring enjoyment and satisfaction. Golf holds a unique position in its ability to cater to a range of ages and abilities within a single environment. Often, people are drawn to the game as a means to engage in a family activity. The golf course offers a setting where the entire family can be active together, while the club provides a space for them to spend time together. Golf can have numerous benefits on the physical and mental well-being of individuals in society. This is often one of the main reasons why people begin to learn the game. Improving physical health, reducing stress levels, and spending more time outdoors are all core outcomes of learning the game. Finally, there is a need to meet others of similar experience and goals, and have the environment to harness new social connections is one of the main drivers for starting the game. When we know the benefits that golf can bring, the reasons why golf is attractive to people in society and that there is clearly a demand based on participation figures. So why do these learners drop out of the sport and ultimately never convert into regular playing club customers? This consideration is vital when developing the Learner Program to ensure it has the biggest impact on these learners. The ultimate goal is to retain them on the program and convert them into active golf customers at your venue. There are barriers to participation, with the first one being that Golf is a difficult game to learn and master under the current playing structure. Of course, some will start and realize that the game isn't for them, but overcoming the perceived difficulty of the game in its current format is vital. Another barrier is that those learning the game need to make social connections in order to inspire independent practice and play outside of organized activity, as well as drive confidence and support when learning. The lack of these connections means that many drop out of the sport. Traditional learning opportunities of hitting balls on the driving range without any access to the course reduces engagement in the game over the long term. Learners need to learn the real nature of the game and get out on the course as soon as possible. Golf courses and clubs can be imposing and golf has years of historical perceptions about the nature of the sport. A learner's first experience of the club and how welcoming it is, can be a major barrier to continued enjoyment and engagement. Learners won't develop the skills they need to without practicing and playing regularly. Many people start learning the game, but struggle to access the environment to develop their skills to enjoy the game and see it as the sport for them. Those learning the game need to see a clear pathway of the skills, knowledge and experiences they will acquire, as well as the level of investment required from them to facilitate this for their continued engagement in learning the game. A learner won't want to be a learner forever. They will want to play the game with friends and social connections they have made, or with their family. The lack of a defined goal or one that is viewed as unattainable is a major barrier to continued participation. The final barrier is that traditional learning opportunities often provide a definitive start and end point, or restrict progress of the learner through a pass/fail approach to the program. The traditional model of 'Learn Golf in 5 Weeks' also gives a false impression as to the difficulty of the game. The Learner Program has been designed with the needs of learners at its core. The principles of the program are based on why people take up the game, the reasons they drop out, as well as delivering on the business needs of the company. By delivering on these needs and overcoming barriers through a knockout experience, you can strengthen your skills as a coach. This, in turn, enhances your ability to retain learners in the program and ultimately convert them into long term customers. A key principle of the program is to encourage and harness opportunities to practice and play outside of organized events and classes, either independently or socially with other attendees or family customers at the club. The program is built to support you in providing high quality coaching and experiences to all those that attend, that will drive the development of the skills and knowledge required. Getting your learners onto the golf course as early as possible in their journey is one the main goals of the program, through an ability based system and access built in. This will drive enjoyment, self confidence and the sense of achievement. The program will cover a broad range of skills within the 4 mastering the game areas that learners need to develop, in order to become Course Ready and Club Ready. The program delivery will allow learners to register for blocks of classes across different levels, and have flexibility to make up missed sessions by attending make up classes where possible. The experience of learners when attending classes and events on the program needs to deliver a welcoming environment at the club. Program classes, practice clubs and on course events will all play a role in this. The program opportunities are built to develop and harness social interactions, which connects learners. This will drive enjoyment and motivate independent and social practice and play. The program provides a clear pathway for the learner, consisting of clear learning outcomes, structured classes, engaging class content, challenges and a defined output to the program. The Learner Program is built to service the needs of learners that have limited or no previous experience of the game. The program will provide the ideal way for these learners to experience learning the game in an environment and structure that will enable them to build the skills, knowledge and social connections to actively play the game and join the club. The program is targeted to those new to the game and with limited experience across a range of demographics. There are three target learners that the Learner Program is built for. The first group to target are current customers family and friendship circles. This is vital for driving new customers and driving our value proposition to current customers by engaging their family at the club. The program will also be attractive to non-golfers in your local community without any connection to your club. This will help to drive new membership growth, widen your reach in the local area and inspire these learners golfing connections to join the club. Thirdly, you should aim to reach, activate and inspire members from within other sections of your club to start the game, learn and ultimately have the tools they need to upgrade their membership. The Learner Program is designed to equip all new or aspiring golfers with the essential tools, learning opportunities, and social connections necessary to transition into becoming Course Ready and Club Ready. Its structure promotes continuous engagement and flexibility to capture enthusiasm, drive improvement, and ultimately minimize drop-off rates. Learners of the program sign up for 3 distinct levels of classes after their initial experience on the Experience Day. Each of the classes in each level are themed to a specific learning outcome and each level progresses from the previous. A supervised on course event is recommended to be built into the program, allowing learners to experience playing on the course with others. Providing opportunities on the course that will build a new golfers confidence is essential, and built into the program is an ability based system to playing the course. To track learners progress towards the skills to become Course Ready and Club Ready, a 3 level progression pathway has been built. This allows the coach and the learners to know when they have the tools they need to play the course and be at the club with confidence. A range of skills challenges are provided within the classes to assist the coach and student track their journey through the pathway. Each week there are recommended to be weekly practice club opportunities across the four skill categories. This is an opportunity for those on the program at any level to develop social connections and practice their skills with the support of a coach. Learners can enter the program via the LTPG Experience Day and move through Level 1, 2 and 3 to become 'Club & Course Ready'. Learners can also bypass the Experience Day and enter into the Program at Level 1 through a conversation and guidance from you and your coaching team. As mentioned, when enrolled on any stage of the program the learner is recommended to supplement their experience by registering for the weekly practice club and monthly course play events. The output of the program is for the learner to complete all 3-levels and achieve the criteria set out in the Club and Course Ready progression pathway. Ultimately, the learner should be able to score 60 or under over 9 holes from the shortest official tee box on your course. The Learner Program is built to support the key performance measures of your coaching business and your club, but also those of the learners. The program will take learners through a process of being new to the game or with limited experience and provide them with the skills, knowledge and social connections to ultimately become Club Ready and Course Ready. The Learner Program has been built to provide those enrolled within the program, access to opportunities where they can develop their competency in order to score to a sufficient standard on the golf course. Moreover, it exposes participants to essential experiences at the club and on the course, facilitates the development of knowledge within the game, and fosters social connections. It is these 4 principles that shape the structure of the program, the opportunities and the curriculum. The first of these involves the learner developing their skills to play on the golf course from the designated Official Tee Box and completing 9 holes in 60 or under. A score of 60 or under demonstrates that the learner not only possesses the technical skills to complete a round of golf similar to a traditional entry point handicap of 54 but also can play the course at a suitable speed and within the rules of the game. Next, the learner is being exposed to time at the club, on the course and across the range of practice environments. They are also developing their experience with others in both social and competitive environments. Through the structured themed classes, additional support within the practice clubs and on course events, the learner will develop their knowledge of the game, being at the club and playing on the course. Finally, the learner will have the opportunity to meet others of similar goals, ability and experience. The program opportunities, access to the club environment, and course will help strengthen these social connections. This will drive conversion to club membership and long term retention into your coaching programs. The program provides a structured curriculum and opportunities that cover a range of learning outcomes that are deemed as vital for a learner to develop the skills, knowledge and confidence to play and participate actively in the game. The output of the program is to produce golfers who can demonstrate the necessary skills required for the course. A learner ceases to be considered a \'learner\' in the program when they can demonstrate the technical skills required to play from the Shortest Tee box on the golf course. The learner needs to be able to demonstrate that they can play safely with others in social or competitive situations without negatively affecting their playing partners\' or other players\' enjoyment of the game. The learner must be able to play a golf course and demonstrate that they can play up to the standardized speed of play for that specific course, and not impact the enjoyment of the game of their playing partners or others on the course. Finally, the learner should be able to play in social or competitive situations and understand how to play within the rules of games, and standards that ensure that the enjoyment of all is maintained. To drive engagement in the program for learners, and for the coach and student to track their progress toward achieving the necessary skills to become \'Club and Course Ready,\' it is vital that progress can be measured, assessed, and recorded at every stage. To record the learners progress through the 3-level progression pathway and the skill based challenges, the GLF Connect MyGame+ feature can be used. The learners progress can be visually tracked via the progress wheels, milestones and on-course score tracker. Through GLF Connect, the learner can also view visuals of each of the challenges and learn how to complete them, as well as log and record their scores. To drive continuous engagement in the program and facilitate the ability for you and your learners to track their development, a variety of skill-based challenges have been incorporated across the Mastering the Game elements and skills. These challenges can be completed during practice club classes or independently/socially by the learner. To track learners progress towards acquiring the skills necessary to become Course Ready and Club Ready, a 3-level progression pathway has been built. The learner is assessed across Score, Game Development, and On-Course Experience. Once a learner completes the program they should be moved to engage in further programming. It is vital that once the learner has developed the necessary skills identified to become Club and Course Ready, the right opportunities are in place for them to engage in further activities at the club and become proactive club customers. A learner will want to feel they can progress to the next level on their journey and play and learn with others of similar ability and experience. Once a learner completes the program, they should be encouraged to participate in further programming. The first route is to continue to play the course from the adapted teeing positions and play in a range of events and opportunities at the club on a social or competitive basis. The learner can also play the course independently. Another route to continue their development is through the private lesson programs. Lastly, the learner can attend these social driven group coaching programs designed to drive social interaction and game development. The learning outcomes have been identified to shape the learning opportunities the participants will receive on the program. These outcomes represent the skills and knowledge essential for the participants to develop the abilities to become Club Ready and Course Ready, and ultimately complete the program. These learning outcomes are integrated into the themed classes, practice clubs, on-course opportunities, and online resources. They also link directly to the skill challenges and 3-level progression pathway. Each themed class has a specific Mastering the Game Skill focus. The class will then explore the specific focus within each element and this is outlined in the class name. Every Practice Club should also work around these skills. The themed classes also include a Learning the Game focus across the four elements, which can be discussed and introduced to those attending. You can also guide the learner to the necessary resources in the hub prior to, or after the class. Lastly, every themed class should include a Whole Golfer focus across the three elements, which can be discussed and introduced to those attending. Once again you can also guide the learner to the necessary resources in the hub prior to, or after the class. This set of learning outcomes explores the skills required for learners to develop their technical and tactical abilities, enabling them to play the course at a level of competency necessary to become active golfers and club customers. It is a combination of these four skills that will enable the learner to play with competence and maintain a sufficient speed of play. The Swing element involves the development of the skills required for the learner to competently use the clubs in full swing areas of the game. This element explores Swing, Fairway Woods and Irons. The Around the Green element involves the development of the necessary skills the learner will require in situations around the green. This element includes Chipping, Pitching and Bunker Play. The On the Green element involves the development of the necessary skills the learner will require in situations on the green. This element includes short putts, long putts and scoring putts. Finally, the On the Course element is focused on the development and transference of the learners skills onto the golf course to play independently, socially and competitively. This element includes Awkward Lies, Basic Strategy and Management, as wells the Art of Scoring. The areas explored within Learning the Game are required in order for learners to develop the skills, knowledge and experience to play safely with others and within the rules and standards of the game. Firstly, Rules and Etiquette includes the development of the necessary knowledge to play the golf course with others socially and competitively, within the rules and standards of the game. For example, some of the content covered includes Etiquette on the different areas of the course, Etiquette on practice areas and Basic rules on the course. Playing and Scoring includes the development of the necessary knowledge to play the golf course in a variety of formats competitively and socially. For example, some of the content covered includes different playing formats, hole layout and design, as well as Golf terminology. Orientation includes the development of the necessary knowledge to navigate the course and the club, being a club customer and to participate with confidence. For example, some of the content covered includes The clubhouse and staff, Areas of the golf hole and Adapted teeing positions. Preparing to play includes the development of the necessary knowledge to prepare for playing the golf course in a range of conditions and environments. For example, some of the content covered includes warming up to play, preparing your bag and warming up before your round. This learning outcomes explores the skills that will strengthen the development of learners to become active golfers, with the competence to play the course, become active club customers and build golf into a healthy and active lifestyle. The first topic involves the development of the learners awareness of the role of the body in playing the game to ensure that they can live a healthy lifestyle. Areas explored are: Overuse injuries, Fit for golf introduction, Nutrition on the course, Hydration and increasing stamina, Pre round warm up, Injury prevention and Your swing will be unique. The next topic involves the development of the learners confidence and mindset to play the game with others in social or competitive environments. Areas explored are: Enjoy challenging practice, Pre shot routine and Growth mindset, you don\'t need to know it all straight away. The final topic involves the development of the learner's social skills to become an active customer of a club environment to strengthen their confidence and enjoyment of the game. Areas explored are: Introduction to the club, Playing in front of others and Shaking hands at the start and end of a round. The learning outcomes can be delivered through a mixture of in-person delivery within the program with the myGame+ feature on the GLF Connect app providing a digital supporting role. The skills within the learning outcomes are built into the different program opportunities, but will also be developed the more the learner engages in play and practice outside of classes and event. Each of the Themed Classes across the 3 levels will explore one of the Mastering the Game skill elements and specific skills within this. Each class also provides an opportunity to introduce and develop skills within the Whole Golfer Focus and Learning the Game Focus. The graduation event provides an additional opportunity on the course. Each of the Practice Clubs has a suggested Whole Golfer Focus and Learning the Game Focus. They also rotate around the four Mastering the Game Skills. The monthly Course Play event provides the learner with increased exposure to the adapted course. This will help them to develop their skills across all of the learning outcomes in the real golf environment. Via GLF Connect App, the learner can engage with the program including challenges, lesson media and logging on course scores. The themed classes are structured across the 3 levels. The themed class blocks are an essential component of the program. They help provide the learners with an understanding of what learning opportunities they will have on the program. The themed classes also help to ensure that the learner is exposed to the knowledge, skills and experiences across the learning outcomes within the program. Additionally, they give a coherent structure to the program that you and the learner can follow and can be linked to the schedule and booking system on GLF Connect. The themed classes can provide a direct link to the 3-Level progression pathway and ensure the learner has been exposed to learning opportunities on their journey to being club and course ready. They have been built to provide the learners with the learning opportunities in a logical and level by level order. Each class contents follows the next, giving a clear level by level journey to the learner. Where possible, the learner can also attempt a challenge specific to the class that is running. This acts as a way of guiding the learner through their own skill development and offers an engaging, competitive and fun element to each class. Each of the classes in each level are themed to a specific learning outcomes. Level 1 includes four themed classes, with one class across each of the Mastering the Game skills. Levels 2 and 3 include eight classes with two classes across each of the Mastering the Game skills. Level 1 includes a Block of 4 consecutive introduction themed classes covering each skill within the game. Level 2 includes a Block of 8 consecutive intermediate themed classes with 2 classes across each skill. Level 3 includes a Block of 8 consecutive advanced themed classes with 2 classes across each skill. The Themed Classes have been designed to provide learners with access to the skills, knowledge, experiences and social connections deemed necessary to become Club and Course Ready. The Themed Classes provide the class content that should be delivered to the learner. The themed classes have also been built to be delivered in a defined order and the program will work best if it is delivered in this way. A learner should start their journey through the program by following the order of the class and levels where possible. Learners should enter the program at Level 1 and may also transition from the Experience Day. Learners should start Level 2 after completion of the Level 1 Themed Classes. There isn't a pass or fail ethos to the program and learners can start Level 2 regardless of their achievements on the Club and Course Ready Pathway. Learners should start Level 3 after completion of the Level 2 Themed Classes. Learners can transition to Level 2 regardless of their achievements on the Club and Course Ready Pathway. Level 1 is intended to be the entry point into the programs for those who have had an initial taster on the Experience Day or are starting with limited or no previous experience. This level is intended to provide an introduction to the game across the four Mastering the Game skill categories. An On the Course class is included at this level and it is the responsibility of the coach to schedule these at practical times for the club. The intention of the Level 1 classes is to provide a grounding across the broad skill areas before the learner builds and develops more specific skills within Level 2 and 3. The classes are delivered starting from full swing and building up to the final class on the course. Once the learner has attended the Level 1 Introduction Themed Classes, they should move fluidly to attend Level 2 intermediate classes. Each of these classes has a specific focus across the four skill categories, with 2 classes in each skill. These classes provide the learner with a chance to further develop their skills and knowledge within each of the skill categories. The classes have been designed to be delivered in a specific order so that the learner builds their skills and knowledge in a progressive way. Once the learner has attended the Level 2 classes they can progress to the Level 3 advanced classes. These classes have been designed to cover more advanced skills building from the knowledge and skills the learner has developed at Level 1 and 2. Each of these classes once again has a specific focus on the four skill categories with two classes within each skill. Further training on the themed classes is available within the Coaches Toolbox and when you should complete this module is outlined in the implementation module of this training. However, there are some important elements to summarize. It is your job to interpret the class plans and make the best judgement as to the delivery of this within your venue. You need to ensure this suits the needs of your facility and the content caters for a range of experiences on the program. Within each Themed Class we have prescribed a technical element that can deliver to the group. This technical theme is broad and allows for you to deliver it in your own way, so that you have autonomy on the program and can take ownership of the content being delivered. Each class plan includes a secondary skill. This is included so that you cater for learners who may have attended the class theme previously and you can offer variation to their experience. It is also added if your venue does not have the facilities to deliver the class theme. There is an opportunity to setup a specific challenge within the Mastering the Game skill for that class. This will provide an engaging element of the class especially for those attending again, but it is your description as to whether you offer this in the class. The themed classes have been built in an order where the learning opportunities progress from one class to the next. Therefore, it is recommended that you deliver the classes in the order they have been prescribed. Critical to the program is that learners get the opportunities to learn on the course, and this is built into the program. It is your responsibility to ensure these are scheduled within the program and you should work with your club management to ensure these classes are available within your program. Practice clubs are a chance for the learner to develop their skills with you and develop deeper social connections with other learners on the program. The learners can supplement their attendance of the Themed Classes by attending any of the weekly Practice Clubs that are on offer. The Practice Clubs are a vital supporting element to the program and have been built in to deliver in some key areas. Firstly, the Practice Clubs provide an opportunity for the learner to make up any missed classes as well as supplement their learning. They provide more opportunities for the learner to access the skills and knowledge across the learning outcomes and on the course. This will strengthen their development and reinforce the content they receive in the Themed Classes. Learners will not only be able to strengthen the social connections they have already built, but also meet others who may be attending different themed classes throughout the week. Built into the Practice Clubs are an opportunity to attempt all of the Challenges within the Mastering the Game skill focus for that week. This will allow learners to track their progress through and engage with the myGame+ area on GLF Connect. The practice clubs provide more practice time for the learner under supervision, which will only lead to more success. The learner will have more time at the club for improving their skills, which will lead to quicker development and enjoyment. Finally, they are an ideal opportunity for you to assist the learner on a private basis if required. The nature of the practice club and the way this is delivered provides the ideal opportunities for this. Practice Clubs are an opportunity for those on the program at any level to develop social connections and practice their skills with the support of a coach. Practice Clubs are recommended to be offered a minimum once per week and can be attended by learners on any level of the program. It is actively encouraged for learners to have the opportunity to meet others at different stages of the program and during various class times and days. This facilitates the development of social connections within the program. Practice Clubs are recommended to rotate around the Around the Green, On the Green and Swing skill elements within the Mastering the Game learning outcomes. During the Swing Practice Clubs, the Learners can practice across any of the Swing elements within the program. During the On the Green Practice Clubs, the Learners can practice across any of the On the Green elements within the program. During the Around the Green Practice Clubs, the Learners can practice across any of the Around the Green elements within the program. Practice clubs are designed to be less structured than the Themed Classes. They are important to encourage social connections and increase the time that your learners have to develop the skills within their game. However, you can access a recommended plan for each Practice Club within the Coaches toolbox. This will help you to prepare and deliver the practice club whilst also ensuring it remains fun and informal. Each practice club should include a focus on developing each skill through fun games and practice drills. It is also an opportunity for the learner to attempt each of the skills challenges within that skill element. You should explore a recommended Learning the Game focus across the four elements. This can be discussed and introduced to those attending at the start, end, or during the practice club. You should also explore a recommended Whole Golfer focus across the three elements. Again this can be discussed and introduced to those attending at the start, end or during the practice club. Further training on the Practice Club component is available within the coaches toolbox alongside the Themed Class training. In addition, there are some other considerations when delivering classes. You should encourage social interaction between attendees at all times. Practice clubs are all about those enrolled on the program developing stronger connections and you should ensure that you encourage and harness this in the session. Make sure to encourage interaction with the GLF Connect App and myGame+ area. This will encourage engagement in the challenge elements, the journey to club and course ready pathway and interaction with the other features available. Through the practice clubs, you should actively direct learners to the most important areas that they need to develop within their game. This includes suggesting improvements specific to their game, as well as guiding them to the most important themed classes that they should attend in the future. Remember, those attending your practice clubs are new to the game. They want to feel inspired and enjoy playing the game as well as build their confidence. Therefore, break up the practice club with group discussions and interaction. Practice clubs should be flexible. You should ensure that those attending can make choices as to what parts of the practice club they engage in. Lastly, try to reinforce how integral effective practice is in your Practice Clubs. Share guidance on this to create a culture of practice within your program. A supervised chargeable on course event is built into the program, allowing learners to experience playing on the course with others. Providing opportunities on the course that will build a new golfers confidence is essential, and to cater for this there is a built in ability based system to play the course on the program. Firstly, a role of the event is to provide the learners with an opportunity to play the course under supervision with others of similar ability. Another is to provide an opportunity for learners to strengthen social connections and make new ones across those enrolled on the program. Out on the course with others with same goals and experiences is the perfect place to do this. The event provides the opportunity to develop the learners scores across the on course elements covering each learning outcomes within the program. The more time that those enrolled on the program get to spend at the club and on the course, will help to drive their confidence, strengthen their future engagement in the program, and ultimately conversion into customers. The event is an opportunity to experience what real golf is like, playing with others in a fun and competitive format. It will give your learner an opportunity to complete the challenges within the On the Course element of the Mastering the Game progress wheels. Finally, the On Course events provide a way of ensuring that the learners on your program have been exposed to experience on their course on the journey to becoming Club and Course Ready. This supervised chargeable on course event is recommended to be offered as a component of your program at least once per month. All those on the program regardless of the level of the program they are on should be actively encouraged to attend. This will help to develop social connections within the program to drive confidence, enjoyment and on course participation outside of the program. Built into the program is an opportunity to access the course during the monthly course play event. An adapted golf course has been developed, which is vital to increasing the learners confidence of playing the game, achieving a sense of success whilst maintaining the appropriate speed of play to not negatively impact others playing the course. The adapted course is the same one that can be used for the Junior Golf Academy Program allowing you to help utilize what is already in place at your venue. Further training on the adapted course is available within the Coaches Toolbox. The Ace is the first tee of the Adapted course, which is 20% of the Academy Tee Length you choose on your course. Next is the albatross tee, which is 40% of the Academy Tee Length you choose on your course. The Eagle Tee is 60% of the Academy Tee Length you choose on your course. The Birdie Tee is 80% of the Official Tee Box length you choose on your course. Lastly, it\'s the Academy Tee, which should be the official tee box on your course and should ideally fall within the recommended yardage in the guidance provided in the 3 Level Program Course Play event training. Built into the program is an ability for learners to track their progress through Swing, On the Green, Around the Green and On the Course elements within the Mastering the Game learning outcomes. Learners are able to attempt a number of skill based challenges during independent and social practice time, as well as in Practice Clubs and themed classes. These challenges align to the Club and Course Ready Pathway, as well as the learning opportunities within the themed classes across each level. They will allow you and the learner to identify where they are on their journey through the program and ultimately the skills they need to become Club and Course Ready. The challenges will offer an engaging element to the program to drive motivation and enthusiasm in the learning process, providing healthy competition amongst learners. They will help you and the learners to understand areas of the Mastering the Game learning outcomes that may need more attention through additional attendance of the themed classes, social programs or Private Lesson programs. By keeping track of them it will help you and the learner to identify where they are on their journey through the levels and towards the next requirement to complete the program and become Club and Course Ready. These challenges will offer an engaging element to the program that will drive independent and social practice for learners outside of organized events and classes. Increased practice time will accelerate the learning process. Finally, they will help you and the learners to track their progress through each of the skill elements, essential to completing the scoring challenges at every level. Each learner can attempt challenges across the four skill elements within the Mastering the Game Learning outcome. This learning outcome is used to directly help the learner track their progress and achieve the competency to score to the required level on the course. The Swing element includes a Driver, Fairway Woods and Irons challenge. The Around the Green element includes a Chipping, Pitching and Bunker Play challenge. The On the Green element includes a short putts, long putts and scoring putts challenge. Finally, the On the Course includes a Completion of Holes, Scoring Achievements and Performance Achievements Challenges. The challenges have been designed across three levels to directly align with the progression pathway for assessing the learner\'s journey toward becoming Club and Course Ready, as well as the themed class opportunities at each level. This alignment enables the learner and their coach to track progress across skills and identify areas for development. The challenges are designed to act as a guide for the learner and provide an engaging and competitive element to the program. There isn't a pass or fail outcome to each level and the learner can attempt and complete the challenges across any level or skill area at any time during the program, allowing them to progress through each element at their own pace. The number of challenges across each level differs to align to the Mastering the Game learning opportunities within the Themed Class. At Level 1 learners can attempt an iron Challenge within the Swing Category, a short putts challenge in the On The Green category, a Holes Played challenge in the On the Course Category and a Chipping Challenge in the Around the Green category. For Levels 2 and 3 there is single challenge for each skill within each of the four categories. Therefore, in total there are 28 challenges that can be attempted across the three levels. The challenges have been designed so that they can be completed at your discretion during Themed Classes and Practice Clubs, as well as by the learner independently outside of organized program opportunities. The challenges have been built so that they can be easily understood by the learner and attempted individually, or in pairs and groups. The challenges should be a fun, engaging and competitive component of the program designed to help you and the learner benchmark and track progress through the various skills. In this Chipping Challenge at Level 2, the learner needs to chip 1 out of 5 shots from a station 10 yards from the hole into a 20-foot diameter target circle. The learner also attempts 5 shots from a station 15 yards from the same hole and is required to get 1 shot into the same target circle. Engagement in the Skills Challenges have been designed primarily to be led by the learner themselves. They provide engaging, competitive and fun elements to their practice outside of organized classes and events. However, there is also an opportunity for the challenges to be attempted within the program. The challenges have been built into the Themed Class Plans, which link to the Mastering the Game focus for that class. However, these are an optional element to the class and you can decide if it is appropriate to setup and run the challenge depending on those attending your class. They are also built directly into the practice club plans and provide an ideal place for the learners to attempt the challenges with others and under your guidance. Playing events offer an opportunity for the learner to complete the Challenge Achievements within the On the Course Element. Finally, learners can also attempt the challenges outside of organized program opportunities on their own or with others. Learners are able to access the challenges and guidance on how to complete these using the Challenge E-Book that is recommended to be distributed upon sign up to the program. They are also able to view the challenges with the myGame+ feature on GLF Connect. Learners are able to view the specific Challenge with each of the skill types and levels. The engagement with the Skills Challenges and tracking of progress is intended to be led by the learner with support from you. Therefore, within the MyGame+ area of the App, the learner can view and update their progress through the Challenges without any need for validation by their coach. On sign up to to the program, each Learner will receive the Challenge E-Book. This includes a visual of each of the challenges across the 4 skills and levels, as well as guidance on how to complete the challenge. The Mastering the Game Progress Wheels can be used to visually track progress. The learner can also interact with the wheel and see the challenges that needs to be completed. The main Mastering the Game wheel includes the four skill elements. These sections are populated when the learner completes all of the challenges within an individual skill element progress wheel. There is an individual progress wheel for each skill element within the app. At Level 1 there are only challenges within one of the skills for each category and therefore, this section of the progress wheel will already be marked as complete. Via the myGame+ feature, learners and the coach are able to mark a challenge as complete using three steps. Step 1, the learner can navigate to the skill type and levels to find the specific challenges. Step 2, view Information about the Challenge including a description of the Challenge, How to Setup, Equipment Required and an example Graphic of the Challenge. Lastly, for Level 3 the learner can mark the Challenge as complete from with the App. Built into the MyGame+ feature are a number of virtual rewards. These are awarded to the learner in recognition of the completion of challenges, skill elements and levels. This will help to motivate the learner on their journey and add a fun and engaging element to the programs. When a learner completes a specific challenge, they will be awarded a virtual Challenge Stamp for that level. The section of the Skill Wheel will then be updated. When a learner completes all of the challenges within a skill element, they will be awarded a Virtual Rosette for that level. All sections of the Skill Wheel will then be updated, as well as the relevant section of the Mastering the Game Wheel. When a learner completes all of the challenges across all skill types, they will be awarded a virtual Level Trophy and the Mastering the Game wheel for that level will be complete. The learner can also attain their Level Certificates when they complete all of the challenges within a level and attain all of the virtual rewards. Each learner can access their My Certificates section within the App and view the certificates they have been awarded. Further supporting resources are available in the Coaches Toolbox GLF Connect to support this element of the program. Navigate to the Challenges sub menu navigation from the header or select the Challenges tile on the 3 Level Program Learner Program home page. On this page you can resources to support you and that are tailored to the learner. The Mastering the Game Challenges have been designed as an important element to support the learners progress through the program. It is intended to be a component of the program that is managed by the student themselves where they have the ability to view the challenges, update the challenges and view their journey through the progress wheels. However, you still play an important role in supporting this part of the program. You should help the learner to understand the challenges, how they link to the progress wheels and the achievements. Help the learner to navigate through the functionality on GLF Connect. Also, you should promote the challenges to all learners and help them understand why they are an important part of the program. The challenges are built into the Practice Club plans and you should always aim to setup and demonstrate the challenges during your practice clubs. The Themed Classes offer another opportunity to setup the challenges. These are built into the class plans, but are an optional element to the class. Make sure to use the GLF Connect system to monitor your learners journey through the challenges. This will help you to track progress and intervene when a learner needs extra help in a specific element or skill. Finally, when a learner completes a challenge, skill or a Mastering the Game level congratulate them on their achievement! Built into the program is also the mechanism for you and the learners to track their journey towards becoming Club Ready and Course Ready. This is essential to the overall success of the program. By having a mechanism in place to measure the learners journey and development, it will give the program credibility to creating golfers who are ready to play the course and become active customers of the club. Having assessment measurements in place will help learners to the end goal of the program. Defined measurements along the learners journey on the program will help them understand where they are and the skills they need to develop. Defined measurements will help learners to understand areas where they may need to develop and learning opportunities they need to engage with in the program in order to develop the skills required. The measurement mechanisms will help drive continued engagement and enthusiasm in the program by motivating learners to develop their skills in order to successfully complete each stage. Lastly, these defined measurements will help identify to you and learners when they are ready to progress through the adapted teeing positions making the golf course more challenging, but realistic to a club environment. The learners journey towards becoming Club Ready and Course Ready is assessed across three different criteria. These criteria have been selected as they give the most appropriate methods to measure that the learner has the skills, experience, knowledge and social connections to Play with Competence, Play Safely with Others, Play within the Rules and Standards of the Game and Play with Sufficient Speed of Play. The first of these criteria is for learners to achieve a specific score on the course from a defined starting point and over a certain number of holes during Course Play Events. Next, learners must attend the required number of themed classes across the three levels. This guides the learners journey through the program and also ensures that they have had access to the required knowledge and skills to complete the program. Thirdly, experience on the course is critical and this criteria will define the number of on the course experiences learners must have had within the program by measuring attendance of Course Play Events. The learners journey is assessed across three levels. These levels also link directly to the Skill Challenge levels so there is consistency across both areas and helps to guide the journey of the learner. These levels ultimately act as a guide and do not prevent the learner for actively playing the game and there is no pass or fail ethos to the program. The learner can move fluidly through the achievements across the following three areas and shouldn't be prevented from attending the next level of classes. Here, an overview of the challenge within each criteria and levels is provided. For Level 1 the learner must Attend the 4 Introduction Classes, Score 24 or less over 3 holes starting from any tee box using adapted rules and Attend 1 Course Play Event. For level 2 the learner must attend the 8 Intermediate Themed Classes. Then, they must Score 45 or less over 6 holes starting from The Stinger tee, The Drive Tee or The Official Tee Box using adapted rules. Additionally, they must Attend 3 Course Play Events. For Level 3 the learner must Attend the 8 Advanced Themed Classes, Score 60 or less over 9 holes starting from The Official Tee Box on the course using the Rules of Golf, and finally they must Attend 6 Course Play Events. The MyGame+ area of the GLF Connect App allows the learner to track their progress through the Club and Course Ready Challenges. They can mark achievements as complete and visually track their progress through the program. On sign up you are also recommended to distribute the Journey to Club and Course Ready E-BOOK. Learners are able to view the specific Challenge with each of the criteria and levels. The engagement with the challenges and tracking of progress is once again intended to be led by the learner with support from you. Therefore, the learner can view and update their progress through the Challenges without any need for validation by you. On sign up to to the program, each Learner will receive the Club & Course Ready E-Book. This outlines the challenges within this element of the program and ability to understand and track progress. The learners journey to becoming Club and Course Ready can be tracked using the Progress Wheel within the MyGame+ feature. This provides an engaging way to visually track their journey. The wheel is automatically populated based on the achievements being attained across the three criteria and levels. Learners are able to view the specific challenge with each of the criteria and levels via myGame+. A slight difference to the Mastering the Game wheel is that there will be multiple challenges within a Skill Category. You and the learner can complete the steps below to update a challenge completion. The first step is for the learner to navigate to the skill category and levels to find the specific challenges. The second step is to view Information about the Challenge including a description of the Challenge and where applicable How to Setup, Equipment Required and an example graphic of the Challenge. The final step is for the learner to mark the Challenge as complete from within the App. Once again, the learner can be awarded a number of awards during their journey through the program. When a learner completes a specific challenge, they will be awarded a virtual Challenge Stamp for that level and category. The section of the Skill Wheel will then be updated. When a learner completes all of the challenges within a criteria, they will be awarded a Virtual Rosette for that level. That section of the Journey to Complete and Course Ready wheel will be updated. When a learner completes all of the challenges across all skill types, they will be awarded a virtual Level Trophy and the Mastering the Game wheel for that level will be complete. Similar to the Mastering the Game Challenges, the learner can also attain their level certificates when they complete all of the challenges within a level and attain all of the Virtual Rewards. Each learner can access their My certificates section within the App and view the certificates they have been awarded. The certificates that the learner can attain are achievable across all 3 levels. The engagement with the Journey to Club and Course Ready Achievements are intended to be managed by the student themselves, but you can do this within your coach login on GLF Connect. The learner has the ability to view the achievements, update when they are completed, and view their journey through the three criteria's and levels. However, you still play an important role in supporting this part of the program. You should help the learner to understand the Club and Course Ready Pathway and how they can interact and manage this through their GLF Connect account. Look to promote the importance of updating the achievements and how this helps to guide their journey through the program, and ultimately provide clarity of their development through the program. Through your GLF Connect account you have the ability to update achievements across the three criteria\'s and levels. This can help you keep track of the learners progress. During Themed Classes, Practice Clubs and Course Play events you should remind students to update their achievements. Time for this is built into the class and event plans. Try to use the GLF Connect system to monitor your learners journey through the achievements and progress wheel. This will help you to engage with those on the program and guide their journey. When a learner completes an achievement, criteria and levels you should congratulate them on their achievement! We understand that each venue is different in regards to access to facilities and the size of the coaching team, which will influence the size of your learner program. However, in order to deliver the program components and ensure that the learners can access all of the opportunities within the program, there are some recommended scheduling and operational elements you should follow. Level 1 classes are 90 minutes in length with 4 themed classes including an On Course Introduction. Classes should be scheduled on a consistent day and time each week. The number of classes you should offer each week will depend on the needs of your venue. There should be a maximum of 8 students per coach. Level 2 classes should be 90 minutes in length with 8 themed classes with 2 covering each skill. Classes should be scheduled on a consistent day and time each week and follow on from the Introduction Class. The number of classes you should offer each week will depend on the needs of your venue. There should be a maximum of 8 students per coach. Level 3 classes each class should be 90 minutes in length with 8 themed classes with 2 covering each skill. They should be scheduled on a consistent day and time each week and follow on from the level 2 Classes. The number of classes you should offer each week will depend on the needs of your venue. There should be a maximum of 8 students per coach. In addition to offering the themed classes across the three levels, there are supplementary components of the program that you are recommended to offer at your venue to support the delivery of the program. The first component is one weekly practice club ideally on a rotation across Practice On the Green, Practice Around the Green and Practice your Swing themes. They should be open to all those enrolled on your program regardless of the level they are attending. They must be 60 minutes in length apart from the Practice on the Course, which is recommended to be 2 hours with a maximum of 8 students per coach. The second component is the Monthly Course Play event as part of your program. They are an opportunity to play up to 9 holes and therefore, you should allow adequate time for your event. They should be open to all those enrolled on your program regardless of the level they are attending and allow up to a maximum of 36 students depending on the format selected. To successfully implement the program elements, there are also a number of recommended elements in regards to scheduling. Firstly, when delivering your Themed Class levels you should aim to run the themed classes at a consistent day and time each week to offer continuity for your learners. When scheduling your classes and events, consider running these on a mixture of days and times to suit the needs of your target demographic and learners. All Learner program classes and events should be scheduled and bookings processed through your GLF Connect system. This will ensure that you can add value to the customers experience, track your events sign ups, engage with participants and measure the events success. To make your 3 Level Learner program a success, you should schedule your learner program classes and events to suit you and your venue. This includes considering. The number of class blocks you offer across each level The time and days your classes run The number of coaches delivering your class The number of events you offer each month And lastly, the number of practice clubs you offer each week. Built into the level 1, 2 and 3 classes are classes that should take place out on the golf course. You need to consider access to the course when scheduling these. If you cannot accommodate on course access at your venue then you should switch to providing a class focussing on a different skill. Finally, On the 3 Level Learner Program page of the Coaches Toolbox, you can access a step-by-step scheduling guide that will assist you with recommended actions during this implementation phase and this links to a number of supporting resources. In order to give your students an opportunity to enter the program you need to offer a block of 4 weeks of Level 1 classes. These should be scheduled the same day and time of the week to offer consistency for your learners, but you will of course need to consider course access for the on course themed class. In the example below, we can see a run of the Level 1 classes on Saturdays starting in April and a 2nd class running on Tuesdays starting the same week. Students should transition from the Level 1 Themed Class stage to Level 2. Therefore, you should schedule your Level 2 classes so that this offers students the greatest opportunities to continue their journey through the program. In the example below, the Level 2 classes continue immediately from the Level 1 Classes on both Tuesdays and Saturdays. The Level 2 classes includes two on course Themed Classes at week 4 and 8. Scheduling of these events will need to be considered just like Level 1. Once again students should transition from the Level 2 Themed Class stage to Level 3 and you should continue to offer continuity for students in the scheduling of these classes. In the example below the Level 3 classes continue after a weeks break from the Level 2 final class on both Tuesdays and Saturdays. The Level 3 classes will continue for 8 weeks of themed classes identical to the structure of level 2. You should also aim to schedule a weekly Practice Club across three practice club types. The exact practice club you should be running each week will be up to you and the specific needs of your venue, coaching team and program. We recommend you offer practice clubs on a rotation basis across the skills. It is at your discretion to decide on the day and time that the practice club should run at your venue, and the number of practice clubs you should offer each week. In the example below, the Practice Clubs are scheduled weekly on a Wednesday evening and we can see how this links to the Themed Class blocks across each Level. Within the program you should aim to offer a supplementary opportunity for the learners to attend a Course Play event each month and schedule this event at a time and date that will maximize engagement in the event. We recommend that you schedule this event on a consistent day, week and time each month to offer consistency for learners and your team. You should also ensure that your event does not conflict with your themed classes and practice clubs. In the example below the Course Play event is scheduled on the first Sunday of the month with the event starting at 2pm. It is important that when scheduling the different program elements, that you schedule these correctly on your GLF Connect system. The different supporting resources including the Level by Level Guides and Training elements from the GLF Connect support team have been built based on the elements being scheduled in a specific way. Experience Day events will be categorized until this filters as Single Day Events. Here, the 5 week courses are available within the 3 Level Program Level 1 Filter including the Graduation Event. The 9 Week course is available within the 3 Level Program Level 2 Filter including the Graduation Event. The Monthly Course Play Event is Setup within the Course Play event filter. Both 60 minute & 2 hour On Course Practice Clubs are setup within the Practice Club Filter. Bookable on a per event basis. Lastly, the 9 Week 3 Level Program classes are available within the 3 Level Program Level 3 Filter including the Graduation Event. It is important that when scheduling the different program elements, that you schedule these correctly on your GLF Connect system. The different supporting resources including the Level by Level Guides and Training elements from the GLF Connect support team have been built based on the elements being scheduled in a specific way. Further training is available from the GLF Connect support team to help you setup your program elements correctly within the Scheduling section on each page of the Coaches Toolbox. The price of your program elements will vary depending on a number factors that will be specific to your coaching business and club. You also need to consider that the two support elements of the program are designed to engage your learners in further practice and play outside of the themed classes at each level. Therefore, there should be a low barrier to entry events and you need to consider this when pricing these elements. When running your themed class levels and supporting events you should ensure that regardless of the event sign up numbers, you aim to earn at a minimum your hourly coaching rate. When pricing your program elements, consider the durations of each class you are offering and ensure that the price you set covers your hourly rate for the minimum number of participants required to attend. We recommend setting a minimum number of participants to run your classes / events. You should calculate the hourly rate for the event based on splitting the minimum number of participants required. You should also clearly outline this minimum number in your marketing terms and conditions. You need to add to the per person price, any extras you are adding. This may include a charge for Golf course access, equipment or golf balls. You may also decide to add prizes or food and beverage during or after the event. Using an hourly rate of \$100, we have provided an example of the pricing structure that can be implemented below. There are no additional extras provided on each element and the minimum number of students required is provided. The prices have been adjusted to reflect the supervised nature of the practice clubs and course play events, while also being set at a price point that will attract the target customers. Depending on the exact strategy for launching your program and filling your program places, you need to ensure you understand the program and complete each of the required tasks during the implementation stages. The first step you should already have completed with your Experience Day Training, but if you haven't then you should learn about the Experience Day program so you are ready to launch the day at your venue and link directly to your Learner program. Next, you should complete this Training Module around 1 week prior to your Course Event so you can understand how to setup your adapted course and organize your event. Finally, you should complete this Training Module around 1 week prior to your first Themed Class and Practice Club. This will navigate you through how to deliver the class plans and run your class effectively. Once you have all of the components of your Learner program scheduled, you are ready to follow the next stages of implementation. We recommend this starts around 5 weeks prior to the first class. The scheduling and planning phase should start immediately after this training module and you should schedule as many of the program elements as far ahead as possible. At 6 weeks prior to the event use the step by step guide checklist to schedule all of the program elements and ensure they link together to drive maximum engagement. At 5 weeks prior you should work with the team at your club to utilise the marketing resources and get prepared with the content required to market your program elements through a variety of channels. At 4 weeks prior it is time to push the button and get your program dates out to your customers. Work with the team at your club on getting everything out to the right places. At 1 week prior engage with your participants on key information you require from them and the next steps ready for delivery week. A range of communication templates are available for you to use. On delivery week it's time to get prepared for your class and events to ensure everything is in order to deliver a great experience for your learners. Post event is crucial for re-engaging with your learners, capturing feedback and communicating information on upcoming classes and events. Through the Coaches Toolbox on the GLF Connect system, you can access a variety of supporting resources that are specifically tailored to the program elements as well as the Mastering the Game Challenges. We recommend you follow the step by step guides and utilise the resources for each step of implementation. You can select the menu navigation options under the Learn to Play Golf main navigation. You can utilise the variety of resources on each page. Finally, you can access further resources such as class plans on the 3 Level program page. Take the next steps towards launching your 3 Level Learner program. Step 1 includes an overview of the Experience Day, which is an important event to help drive conversions into your 3 level program. Step 2 you will be ready to schedule your Classes, Practice Clubs and On Course Events. You should plan this with your team and venue then get the classes scheduled into your GLF Connect system along with your Experience Days. For the final step you will be ready to get your marketing ready for distribution and ensure you can fill your programs.

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