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ITM305 CH2 PDF - Systems Analysis Activities

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MemorableRadiance

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systems analysis information gathering requirements analysis business analysis

Summary

This document discusses ITM305 Chapter 2, focusing on systems analysis activities, techniques, and requirements. It covers key topics such as gathering detailed information, defining requirements, prioritizing requirements, and evaluating requirements with users. Various information gathering techniques like interviewing, questionnaires, and reviewing documentation are also explained. The topics also include system requirements, usability, reliability, performance, and security. This is likely part of an introductory systems analysis course.

Full Transcript

Systems Analysis Activities 1. Gather Detailed Information â—‹ Methods: Interviews, questionnaires, reviewing documents, observing business processes, researching vendors, collecting comments and suggestions. 2. Define Requirements â—‹ Tasks: Model functional req...

Systems Analysis Activities 1. Gather Detailed Information â—‹ Methods: Interviews, questionnaires, reviewing documents, observing business processes, researching vendors, collecting comments and suggestions. 2. Define Requirements â—‹ Tasks: Model functional requirements and define non-functional requirements (How fast is it and how useful it is for example)(Making sure its a joy to use). 3. Prioritize Requirements â—‹ Categories: Essential, Important, and Nice-to-Have. 4. Develop User-Interface Dialogs â—‹ Focus: Design the flow of interaction between the user and the system. 5. Evaluate Requirements with Users â—‹ Approach: Engage users for feedback and adapt requirements based on their input and changes. Information Gathering Techniques 1. Interviewing Users and Other Stakeholders â—‹ Purpose: To gather detailed insights, requirements, and expectations directly from those involved or affected. 2. Distributing and Collecting Questionnaires â—‹ Purpose: To obtain structured feedback and data from a larger group of users or stakeholders. 3. Reviewing Inputs, Outputs, and Documentation â—‹ Purpose: To understand existing systems, workflows, and documentation to inform new system design and requirements. 4. Observing and Documenting Business Procedures â—‹ Purpose: To gain a practical understanding of current processes and identify areas for improvement. 5. Researching Vendor Solutions â—‹ Purpose: To explore available tools, technologies, and solutions that may meet the project's needs. 6. Collecting Active User Comments and Suggestions â—‹ Purpose: To incorporate user feedback and recommendations into the system design and development process. Themes for Information Gathering Questions Additional Techniques Observe and Document Business Processes â—‹ Watch and Learn: Gain insights by observing current processes in action. â—‹ Document with Activity Diagram: Use activity diagrams to capture and illustrate the flow of business processes (details in the next section). Research Vendor Solutions â—‹ See What Others Have Done: Investigate how similar problems have been addressed by others. â—‹ Sources: Explore white papers, vendor literature, and competitor solutions to understand available options. Collect Active User Comments and Suggestions â—‹ Feedback on Models and Tests: Gather user input on prototypes and test scenarios to refine and improve system design. â—‹ Users Know It When They See It: Utilize user feedback to validate design choices and ensure they meet user expectations. What Are Requirements? System Requirements â—‹ Functional Requirements: The activities the system must perform. Examples: functions that users carry out. Use Cases: Detailed descriptions of how users will interact with the system to achieve specific goals. â—‹ Non-Functional Requirements: Other system characteristics. Examples: How fast is it Constraints, performance goals, and overall system quality attributes. FURPS Requirements Acronym Functional Requirements: The specific behaviors and functions that the system must perform. Usability Requirements: The ease with which users can learn, operate, and interact with the system. Reliability Requirements: The system's ability to maintain performance over time and under various conditions. Performance Requirements: The speed, responsiveness, and efficiency of the system. Security Requirements: Measures and controls to protect the system and data from unauthorized access and threats. + (Plus): Additional categories, which can include: â—‹ Supportability: Ease of maintenance and support. â—‹ Scalability: The system's ability to handle increased loads or expanded functionality. â—‹ Compliance: Adherence to regulatory and legal standards. Additional Requirements Categories Design Constraints â—‹ Description: Specific restrictions related to hardware and software that must be considered during design. Implementation Requirements â—‹ Description: Requirements specifying the languages, tools, protocols, and other technologies to be used. Interface Requirements â—‹ Description: Requirements for how the system will interface and integrate with other systems. Physical Requirements â—‹ Description: Constraints related to physical facilities and equipment that support the system. Supportability Requirements â—‹ Description: Criteria for automatic updates, enhancement methods, and overall ease of maintaining and supporting the system. FURPS + DIIPS Stakeholders Stakeholders â—‹ Description: Individuals or groups who have an interest in the successful implementation and outcome of the system. Internal Stakeholders â—‹ Description: Individuals within the organization who are affected by or have an interest in the system. External Stakeholders â—‹ Description: Individuals or groups outside the organization who are impacted by or have an interest in the system. Operational Stakeholders â—‹ Description: Users who regularly interact with the system and use it in their day-to-day activities. Executive Stakeholders â—‹ Description: Individuals who may not interact directly with the system but are affected by its outcomes or have a financial or strategic interest in it. Some Analysis and Design Models Reasons for Modeling Learning from the Modeling Process: Gain insights and understanding through the process of creating models. Reducing Complexity by Abstraction: Simplify complex systems by creating abstract representations. Remembering All the Details: Ensure that all aspects of the system are documented and remembered. Communicating with Development Team Members: Facilitate clear communication and collaboration within the development team. Communicating with Users and Stakeholders: Ensure various users and stakeholders understand the system and its functionalities. Documenting for Future Maintenance/Enhancement: Provide a reference for future updates and maintenance of the system. - Midterm: *Study the symbols, he will ask what it represents on the midterm* and actors - Midterm: * Which is an example of a temporal event* - Midterm: *Is this person an actor, stakeholder, or etc. in this scenario* Use Cases Definition: An activity that the system performs, usually in response to a request by a user. Purpose: Define functional requirements of the system. Decomposition: Analysts break down the system into a set of use cases (functional decomposition). Techniques for Identifying Use Cases: â—‹ User Goal Technique â—‹ Event Decomposition Technique Naming Convention: Use Verb-Noun format for naming each use case (e.g., "Place Order"). User Goal Technique: Specific Steps 1. Identify Potential Users â—‹ Determine all potential users for the new system. 2. Classify Users by Functional Role â—‹ Group users based on their functional roles (e.g., shipping, marketing, sales). 3. Classify Users by Organizational Level â—‹ Further categorize users by their organizational level (e.g., operational, management, executive). 4. Interview Users â—‹ Interview each type of user to gather a list of specific goals they have for the new system, including current goals and potential innovative functions. 5. Create Preliminary Use Cases â—‹ Develop a preliminary list of use cases organized by user type. 6. Resolve Duplicates and Inconsistencies â—‹ Identify and resolve any duplicates or inconsistencies in the use case names. 7. Identify Shared Use Cases â—‹ Determine where different types of users require the same use cases. 8. Review with Users and Stakeholders â—‹ Review the finalized list of use cases with each type of user and relevant stakeholders to ensure completeness and accuracy. Use Case Diagrams Definition â—‹ A Use Case Diagram is a UML (Unified Modeling Language) model used to graphically represent use cases and their relationships with actors. Unified Modeling Language (UML) â—‹ UML: A standardized modeling language used for specifying, visualizing, and documenting the design of information systems. Actor â—‹ Definition: In UML, an Actor represents an end user or another system that interacts with the system being designed. â—‹ Primary Actors: The primary actors are those who initiate the use cases and interact with the system to achieve specific goals. System Boundary â—‹ Definition: The System Boundary represents the limits of the total application, distinguishing what is part of the system from what is external to it. Automation Boundary â—‹ Definition: The Automation Boundary separates the computerized components of the application from the user interactions, illustrating which parts of the system are automated and which are managed by users.

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