EDU534 Technology For Teaching And Learning 1 PDF
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This document provides a reviewer for EDU534 Technology for Teaching and Learning 1. It covers topics like digital literacy skills, media, information, and ICT literacy, along with information literacy and examples.
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EDU534 TECHNOLOGY FOR TEACHING AND LEARNING 1 P1 REVIEWER MODULE 10 The five core concepts of media literacy help us understand how to critic...
EDU534 TECHNOLOGY FOR TEACHING AND LEARNING 1 P1 REVIEWER MODULE 10 The five core concepts of media literacy help us understand how to critically engage with media. Here’s a simple explanation for DIGITAL LITERACY SKILLS: MEDIA, INFORMATION AND ICT each: LITERACY All media messages are constructed: Digital Literacy Simplified: Everything you see, hear, or read in media Digital literacy means knowing how to use digital tools (like TV shows, ads, or news articles) is made by someone. like the internet, social media, and mobile devices to live, Example: A news article is written by a journalist who learn, and work effectively. It involves understanding and decides what information to include and how to present managing the information you find online, knowing how it. to communicate clearly and respectfully in virtual spaces, Media messages are constructed using a creative and being able to tell what information is important or language with its own rules: useful. Simplified: Media uses specific techniques to make Examples: messages appealing or convincing. Understanding Online Information: When you read a Example: A movie might use dramatic music and lighting news article online, digital literacy helps you figure out if to make a scene feel more intense or emotional. the information is true or if it's fake news. Different people experience the same media message Communicating Online: When you send an email or differently: message on social media, digital literacy helps you Simplified: People can interpret or react to the same express your ideas clearly and respectfully. media in different ways based on their background, Organizing Information: When you save useful websites beliefs, or experiences. or articles, digital literacy helps you keep them organized Example: Two people might watch the same so you can find them later. advertisement, but one might find it funny while the other might find it offensive. Four Principles of Digital Literacy: Media have embedded values and points of view: Comprehension: This means understanding the ideas Simplified: Media often reflects the beliefs or opinions of behind digital media. For example, when watching a the people who create it. video, you not only enjoy it but also understand the Example: A documentary might highlight the message it’s trying to send. environmental benefits of renewable energy because the Interdependence: This refers to how different types of filmmakers believe in protecting the environment. media connect and support each other. For instance, a blog post might include a video, images, and links to Information Literacy: other articles, all working together to give more Information literacy is about having the skills to find, information. evaluate, and use information. It includes knowing how Social Factors: Sharing content online, like posting a to search for information, figure out if it's reliable, and picture on Instagram, can send a message about who you apply it to what you need. are or what you care about. It’s not just about showing others; it’s about communicating a message. Examples: Curation: This is about knowing which information is Finding Information: If you’re researching for a school valuable and keeping it organized for future use. For project, information literacy helps you find the best example, bookmarking important websites so you can sources. easily find them later. Evaluating Sources: Information literacy helps you decide if a website is trustworthy or if it’s spreading false Media Literacy: information. Media literacy means being able to understand, create, and share content in a way that makes sense and communicates effectively in the digital world. It also means thinking critically about the media you consume. Examples: Understanding Media Messages: When you watch a commercial, media literacy helps you understand the hidden message behind the ad. Creating Media Content: If you make a YouTube video, media literacy helps you use the right techniques to make your message clear. CREATED BY MARK NATHANIEL B. JAVIER EDU534 TECHNOLOGY FOR TEACHING AND LEARNING 1 P1 REVIEWER ICT Literacy MODULE 11 INSTRUCTIONAL DESIGN MODEL: GAGNE’S NINE EVENTS, BLOOMS REVISED TAXONOMY, ADDIE MODEL, AND MERRILL’S PRINCIPLES OF INSTRUCTION Instructional Design is like creating a plan for teaching that makes learning easier and more effective. Imagine you are planning a trip; you would need a map, a route, and supplies to reach your destination. Instructional design models provide that "map" for teachers to organize lessons and activities to help students learn well. Information, Data, and Media Literacies: Key Points and Examples: When you’re researching for a school project, digital Learner-Centered: literacy helps you search online, choose reliable sources, This means the student is the most important part of the understand the content, and decide which information is teaching plan. The lessons are designed to meet the important. For example, if you find various articles, you needs of the learners. can evaluate which ones are trustworthy and relevant to Example: If students are learning how to write essays, the your project. teacher focuses on what the students need help with, like Digital Creation, Problem Solving, and Innovation: organizing their thoughts or using proper grammar. If you have a school assignment to create a presentation, Goal-Oriented: digital literacy allows you to use tools like PowerPoint to Instructional design always starts with clear goals. The design slides, include images and videos, and present teacher needs to know exactly what they want the your ideas creatively. For instance, if a video doesn’t play students to learn. during your presentation, you might solve the problem by Example: If the goal is for students to be able to solve finding a tutorial online that explains how to fix it. math problems involving fractions, all lessons and Digital Communication, Collaboration, and activities will be focused on reaching that goal. Participation: Real-World Performance: In a group project, digital literacy helps you communicate The design helps students practice skills they will use in with your teammates through email or messaging apps. real life, not just in the classroom. You can discuss ideas, share files, and give feedback Example: If students are learning to communicate in a effectively. For example, using a messaging app, you foreign language, they might practice by having real might discuss which parts of the project each person will conversations, not just memorizing vocabulary. handle and how you’ll combine your work. Measurable Outcomes: Digital Learning and Development: The results of learning should be something you can When you want to learn a new skill, like coding or graphic measure to see if the students really understand the design, digital literacy allows you to find online courses or material. tutorials and practice what you’ve learned. For instance, Example: After teaching a science lesson, students might if you’re learning to code, you might use a platform like take a quiz or perform an experiment that shows they Codecademy to follow lessons and complete coding understand the concepts. exercises. Empirical: Digital Identity and Wellbeing: Instructional design is based on data, meaning the While using social media, digital literacy helps you teacher uses information from tests, quizzes, or manage your digital footprint by using privacy settings observations to improve teaching. and avoiding oversharing personal information. For Example: If most students struggle with a particular math example, you might decide to only share your posts with problem, the teacher might collect this data and adjust friends rather than making them public, and you might the lesson to focus more on that problem. also set limits on your screen time to maintain a healthy Team Effort: balance between online and offline activities. Creating these instructional designs often involves working together with other teachers or experts. ICT Proficiency is the foundation that supports all these Example: A science teacher might work with a math activities, enabling you to use computers, the internet, teacher to create a project that involves both subjects, and other digital tools effectively. For example, ensuring students understand how they are connected. understanding how to use a word processor like Microsoft Word or a search engine like Google is part of In summary, instructional design is about carefully ICT proficiency, and it’s essential for doing all the tasks planning how to teach so that students learn in the best mentioned above. way possible. It involves setting clear goals, focusing on real-world skills, measuring progress, using data, and often working as a team to create effective learning experiences. CREATED BY MARK NATHANIEL B. JAVIER EDU534 TECHNOLOGY FOR TEACHING AND LEARNING 1 P1 REVIEWER GAGNÉ'S NINE EVENTS OF INSTRUCTION Provide Feedback: Explanation: Give students feedback on their practice to help them improve. Example: The teacher reviews students' answers to the practice problems, pointing out mistakes and offering corrections. Assess Performance: Explanation: Test students to see if they have learned the material. Example: A quiz or test is given at the end of the lesson to measure understanding. Enhance Retention and Transfer: Explanation: Help students remember the information and apply it in different contexts. Example: The teacher might use real-life examples or additional practice exercises to reinforce the lesson and show how the knowledge can be used in other situations. Gagné's Nine Events of Instruction is a model that helps ADDIE MODEL teachers and trainers organize and structure their lessons effectively. It's a step-by-step process that guides them in planning activities and strategies for teaching. Here’s a simple explanation of each event, along with examples: Gain Attention: Explanation: Start by grabbing the students' attention to make them interested in the lesson. Example: A teacher might begin a lesson with a surprising fact or a short video that sparks curiosity. Inform Learner of Objectives: Explanation: Clearly tell the students what they will learn and what they should be able to do by the end of the The ADDIE Model is a traditional framework used by instructional lesson. designers and training developers to create educational programs. Example: "By the end of this lesson, you will be able to It consists of five phases: Analysis, Design, Development, solve basic algebra problems." Implementation, and Evaluation. The ADDIE Model is a framework Stimulate Recall of Prior Learning: used in instructional design to help educators and trainers create Explanation: Connect new information to what the effective learning experiences. students already know. Example: Before teaching new math concepts, a teacher Steps in the ADDIE Model: might review previous lessons to refresh students' memories. Analysis: Present Content: Purpose: Understand what learners need to know, what Explanation: Deliver the new material in a clear and the goals are, and what resources are available. structured way. Example: A company wants to train employees on a new Example: A teacher explains a concept using a mix of software. In this step, you identify what employees lecture, diagrams, and examples. already know about the software and what they still need Provide Learning Guidance: to learn. Explanation: Offer guidance and tips to help students Design: understand and apply the new information. Purpose: Plan how the course or training will look. Decide Example: A teacher might give step-by-step instructions on learning objectives, the order of topics, and how the or use analogies to clarify difficult concepts. content will be delivered. Example: You decide that the training will include videos, quizzes, and hands-on practice with the software. Elicit Performance (Practice): Develop: Explanation: Give students opportunities to practice Purpose: Create the actual materials and content that what they’ve learned. will be used in the training. Example: After learning a new math technique, students Example: You create the videos, write the quizzes, and work on practice problems to reinforce their set up the software practice environment. understanding. CREATED BY MARK NATHANIEL B. JAVIER EDU534 TECHNOLOGY FOR TEACHING AND LEARNING 1 P1 REVIEWER Implement: 2. Activation Purpose: Deliver the training to the learners. What it means: Before learning something new, it's Example: The employees take the training by watching helpful to think about what you already know that could the videos, completing the quizzes, and practicing with relate to it. This helps your brain connect the old the software. information with the new. Evaluate: Example: Before you start learning how to drive a car, Purpose: Assess how well the training achieved its goals. you might think about how you already know how to ride This includes checking if the learners understood the a bike. Both require balance, attention, and control, content and if it improved their skills. which can help you understand driving better. Example: After the training, you gather feedback from 3. Demonstration the employees, check their quiz scores, and observe their What it means: It's easier to learn when you see performance with the software to see if further training someone else do the task first. Watching a demonstration is needed. helps you understand how to do it before you try it yourself. Simplified Example: Example: If you’re learning to play guitar, it’s helpful to Imagine you're creating a cooking class. watch someone else play a song first. You can see how Analysis: Figure out what your students already know they move their fingers and strum, which makes it easier about cooking and what they need to learn. for you to try it. Design: Plan the lessons, decide on recipes, and choose 4. Application whether you'll use videos, live demonstrations, or hands- What it means: After seeing how to do something, you on cooking. should practice doing it yourself. The more you practice, Develop: Create recipe sheets, videos, and set up the the better you get at it. kitchen for practice. Example: After watching a video on how to paint a wall, Implement: Teach the class, guiding students through you try painting a wall in your own house. This hands-on each recipe. practice helps you learn and improve your painting skills. Evaluate: After the class, ask students how confident 5. Integration they feel about cooking and maybe even taste their What it means: After you’ve learned and practiced a new dishes to see how well they learned. skill, it's important to use it in real life and talk about what The ADDIE model helps ensure that the learning process you’ve learned with others. This helps you remember it is organized, effective, and meets the needs of the better and apply it in different situations. learners. Example: After learning first aid, you discuss what you’ve learned with a friend and think about how you would use MERRILL’S PRINCIPLES OF INSTRUCTION first aid in a real emergency. This helps reinforce your knowledge and prepares you to act if needed. These principles make learning more effective by connecting new information to real-life situations, building on what you already know, showing you how to do things, encouraging practice, and helping you integrate what you've learned into your daily life. BLOOM’S TAXONOMY Merrill's Principles of Instruction are based on a synthesis of several instructional design theories and models. Despite the differences in terminology and specific approaches, most instructional design theories agree on a core set of principles necessary for effective and efficient instruction. 1. Problem-Centered Learning What it means: Learning works best when you start with a real-world problem. Instead of learning something abstract, you learn by solving a problem that you might actually face in real life. Example: Imagine you're learning to cook. Instead of just reading about cooking techniques, you start by trying to make a specific dish, like spaghetti. As you make the dish, Bloom's Taxonomy is a framework that helps us you learn the skills you need, like boiling pasta and understand and organize different levels of thinking skills. making sauce. The revised version, updated in 2001, makes it easier to apply in modern education by focusing on actions rather than just ideas. CREATED BY MARK NATHANIEL B. JAVIER EDU534 TECHNOLOGY FOR TEACHING AND LEARNING 1 P1 REVIEWER OLD VERSION OF BLOOM’S TAXONOMY Levels of Thinking (Cognitive Process Dimension): Remembering: This is about recalling facts or basic concepts. It's the simplest form of learning. Example: Memorizing a formula or remembering a historical date. Understanding: This involves explaining ideas or concepts in your own words. Example: Summarizing a story or explaining how something works. Applying: This means using what you've learned in new situations. Example: Using a math formula to solve a real-world problem. Analyzing: The original Bloom's Taxonomy, created by Benjamin Bloom and his Here, you break information into parts and understand colleagues in 1956, is a framework for categorizing educational how they relate to each other. goals and objectives. It organizes these goals into six levels, from Example: Comparing two different viewpoints on a topic. basic to more complex forms of thinking. Here's a simple Evaluating: explanation of each level: This involves making judgments based on criteria or standards. Levels of the Original Bloom’s Taxonomy: Example: Deciding which of two arguments is stronger. Knowledge: Creating: What it means: This is the most basic level, where The highest level, where you put things together in new you simply remember or recall facts, terms, and and creative ways. basic concepts. Example: Writing a story or designing a new product. Example: Memorizing the capitals of countries, remembering the definition of a word. Types of Knowledge (Knowledge Dimension): Keywords: Define, list, name, recall, identify. Comprehension: Factual Knowledge: What it means: This level involves understanding Basic facts and details. what the information means. You can explain it in Example: Knowing the capitals of countries. your own words or interpret its meaning. Conceptual Knowledge: Example: Explaining a concept like gravity in your Understanding ideas and how they fit together. own words, summarizing the main idea of a text. Example: Knowing how different parts of the Keywords: Explain, summarize, describe, interpret, government work together. paraphrase. Procedural Knowledge: Application: Knowing how to do something. What it means: At this level, you use the Example: Knowing the steps to bake a cake. information you’ve learned in new situations or Metacognitive Knowledge: problems. Understanding your own learning process and strategies. Example: Using a math formula to solve a problem, Example: Knowing that you study better in the morning. applying a rule of grammar in writing a sentence. Keywords: Use, apply, solve, demonstrate, What’s Different in the Revised Version? implement. Analysis: The revised version uses action words like What it means: Here, you break down information "remembering" and "creating" to make it more practical. into parts to understand how those parts relate to "Creating" is now considered the highest level of thinking, each other or to the whole. You might identify instead of "Evaluating." patterns or underlying principles. It also adds the Knowledge Dimension to help us Example: Analyzing the themes of a novel, understand what kind of knowledge is being used at each comparing the arguments in two different articles. level. Keywords: Analyze, compare, contrast, differentiate, examine. Synthesis: What it means: This level involves combining different ideas or information to create something new or propose an original solution. CREATED BY MARK NATHANIEL B. JAVIER EDU534 TECHNOLOGY FOR TEACHING AND LEARNING 1 P1 REVIEWER Example: Writing a new story by combining elements from different genres, creating a plan to 2. Videos solve a complex problem. Benefits: Videos are a great way to capture students' Keywords: Create, design, develop, construct, attention and make lessons more exciting. Short, formulate. instructional videos can make complex topics easier to Evaluation: understand. What it means: The highest level in the original Examples: taxonomy, where you make judgments about the Brainpop: Animated educational videos that cover a value or quality of something based on criteria or variety of subjects. standards. It involves critical thinking and National Geographic Kids: Engaging videos on wildlife assessment. and geography. Example: Judging the effectiveness of an argument, YouTube (National Geographic channel): Offers a wealth critiquing a piece of art or a research paper. of educational content. Keywords: Evaluate, judge, critique, assess, decide. 3. Research Benefits: The internet makes research faster and more accessible. Students can easily gather information from Summary of the Original Bloom’s Taxonomy: credible online resources without needing to visit a Knowledge: Remember facts and basic concepts. physical library. Tools: Comprehension: Understand and explain ideas. Google Scholar: A great resource for finding academic Application: Use knowledge in new situations. papers. Analysis: Break down information into parts and Educational websites: Sites like Khan Academy or understand its structure. Britannica provide reliable information. Synthesis: Combine parts to create something new. 4. Presentations Evaluation: Judge the value of information or ideas. Benefits: Presentation tools allow students to creatively share their knowledge. They can make learning more MODULE 12 interactive and visually appealing. Examples: TECHNOLOGY ENHANCED TEACHING LESSON EXEMPLARS PowerPoint: A classic tool for creating slideshows, suitable for all ages. Incorporating technology into lessons can significantly Prezi: An online presentation tool that allows for more enhance the learning experience by making it more dynamic and creative presentations. interactive, engaging, and effective. Here's how you can 5. Grades and Online Portals use various technological tools to improve your Benefits: Posting grades online allows students and teaching: parents to instantly see how the student is doing. It also simplifies the grading process for teachers. 1. Educational Computer Games Tools: Benefits: Games allow students to make decisions, see Google Classroom: A platform where teachers can post instant results, and evaluate their progress. They also grades, assignments, and feedback. make learning fun and interactive, helping students Schoology: An LMS that offers grade tracking and absorb material without even realizing they are learning. communication tools. Examples: 6. Teacher Websites Classcraft: An RPG-style game that turns the classroom Benefits: Websites and message boards allow students to into an adventure. continue learning outside of the classroom. Teachers can Sheppard Software: Offers educational games covering a post additional materials, and students can discuss wide range of subjects. challenging topics. Fun Brain: Provides fun, educational games for kids. Tools: PBS Kids Games: Features games based on popular PBS Google Sites: Easy-to-build websites for sharing Kids shows. resources. National Geographic Kids Games: Offers educational Edmodo: A platform where teachers and students can games related to nature and science. interact. 7. Digital Textbooks Benefits: Digital textbooks often include interactive features like quizzes and games that make reading more engaging. Tools: Khan Academy: Offers free digital textbooks with interactive content. Coursera: Some courses include digital textbooks as part of their curriculum. CREATED BY MARK NATHANIEL B. JAVIER EDU534 TECHNOLOGY FOR TEACHING AND LEARNING 1 P1 REVIEWER 8. Video Conferencing Quizzes and Games Benefits: Video conferencing allows students to practice What They Are: Interactive activities designed to assess public speaking, go on virtual field trips, or interact with knowledge or reinforce learning through play. These can industry professionals. be tailored to fit the specific needs of different learners. Tools: Why They Matter: Quizzes and games are not only fun Zoom: Popular for virtual classrooms and meetings. but also effective in reinforcing what students have Google Meet: Another reliable tool for video learned. They can be adjusted based on the learners' conferencing. level and the learning objectives. 9. Podcasts E-books and E-notes Benefits: Students can create or listen to podcasts to What They Are: Digital versions of textbooks and lecture explore topics in depth, which helps with understanding notes that can be accessed on various devices. These difficult subjects. resources are portable and easily shareable. Tools: Why They Matter: They allow learners to access Audacity: A free tool for creating and editing podcasts. information anytime, anywhere, making it easier to Spotify: A platform where teachers can share educational review and stay engaged with the material. podcasts. 10. Wikis and Blogs Common Examples of Digital Learning Resources Benefits: These tools allow students to publish their Edmodo work, share it with others, and engage in collaborative Description: A social networking platform for education learning in a fun, less traditional way. that connects teachers, students, and parents. It allows Tools: for the creation of online groups, the sharing of WordPress: A platform for creating blogs. educational materials, and the tracking of student Wikipedia: Students can contribute to public knowledge performance. by editing or creating wiki pages. Use in Learning: Teachers can use Edmodo to foster collaboration among students and to communicate with Using these tools effectively can make lessons more parents about their child's progress. dynamic, catering to different learning styles and keeping Projeqt students engaged. Description: A tool for creating multimedia presentations that can include interactive maps, quizzes, and links. MODULE 13 Use in Learning: Projeqt allows educators to create DIGITAL LEARNING RESOURCES AND CONVENTIONAL LEARNING dynamic and interactive presentations that can engage RESOURCES students in a more meaningful way. TED-Ed Digital Learning Resources have transformed the Description: An educational platform that helps create educational landscape by making learning more lessons in collaboration with teachers, students, and accessible, interactive, and collaborative. These animators. resources go beyond the traditional classroom setting, Use in Learning: TED-Ed can be used to create engaging allowing learners to engage with materials in ways that lessons that explain complex ideas through animation suit their individual needs and schedules. and storytelling. eduClipper Four Types of Digital Learning Resources Description: A platform for sharing and exploring Simulations and Models educational materials, similar to Pinterest but focused on What They Are: These are interactive tools that allow education. learners to manipulate variables and see how changes Use in Learning: Teachers and students can use affect outcomes in real time. For example, a simulation eduClipper to discover and share resources, enhancing in a science course might let students adjust temperature their learning with a variety of materials. and observe its impact on a chemical reaction. Kahoot Why They Matter: Simulations help students understand Description: A game-based learning platform where complex systems by providing hands-on experience teachers can create quizzes, surveys, and discussions to without real-world risks or costs. complement lessons. Graphics and Animations Use in Learning: Kahoot can be used to make learning fun What They Are: Visual representations, including static and interactive, allowing students to test their knowledge graphics and dynamic animations, that explain concepts in a competitive but friendly environment. in a clear and engaging way. Google Docs Why They Matter: They have a high potential for sharing Description: A tool for real-time collaboration on and can reach a broader audience. For instance, a well- documents. designed animation about the water cycle can be shared Use in Learning: Google Docs is ideal for group projects widely, making the concept accessible to learners where students need to collaborate on writing, editing, everywhere. and sharing documents. SurveyMonkey Description: An online survey tool that helps create and conduct surveys. CREATED BY MARK NATHANIEL B. JAVIER EDU534 TECHNOLOGY FOR TEACHING AND LEARNING 1 P1 REVIEWER Use in Learning: Teachers can use SurveyMonkey to 3. Textbooks gather feedback from students or to conduct research for What They Are: Textbooks are comprehensive books classroom projects. covering specific subjects, often used as the main source of information for a course. They are structured to guide Conventional Learning (C-Learning) students through a subject systematically. What It Is: Conventional learning refers to traditional How They're Used: Textbooks provide detailed classroom-based instruction where teachers primarily explanations of topics, exercises, and examples. They are use lecture methods to deliver content. The focus is on often assigned as reading material and are used for remembering and reproducing facts, principles, and studying, homework, and reference throughout the theories. course. Characteristics: This type of learning is usually teacher- Example: A math textbook might include chapters on centered, with less emphasis on interactive or algebra, geometry, and calculus, with exercises at the end collaborative methods. The classroom environment is of each chapter to reinforce learning. typically formal, with a structured approach to education. 4. Storytelling Conclusion What It Is: Storytelling is the act of sharing stories, often Digital Learning Resources offer a significant advantage verbally, to convey information, morals, or lessons. It is over traditional methods by making learning more an ancient teaching method used across cultures. engaging, flexible, and accessible. These resources How It's Used: Teachers use storytelling to make abstract support the achievement of learning goals by providing concepts more relatable and memorable. Stories can various tools and platforms that cater to different capture students' attention, make lessons more learning styles and preferences. Meanwhile, engaging, and help them understand complex ideas Conventional Learning continues to be valuable for its through relatable scenarios. structured and direct approach, but integrating digital Example: A history teacher might tell a story about a resources can greatly enhance the overall learning significant event in the past, like the life of a historical experience. figure, to help students understand the context and significance of that time period. Common Conventional Learning Resources: 5. Dictionaries 1. Posters What They Are: Dictionaries are reference books that What They Are: Posters are large, printed sheets of paper provide definitions, pronunciations, and examples of how with text and images designed to communicate words are used. They can also include information on information visually. They are often displayed on word origins and usage. classroom walls. How They're Used: Students use dictionaries to look up How They're Used: Teachers use posters to reinforce key the meanings of words they don't understand, learn concepts, such as grammar rules, multiplication tables, or correct spelling and pronunciation, and expand their historical timelines. Posters can serve as a constant visual vocabulary. Teachers might also use dictionaries to help reminder of important information and can help students students learn about synonyms, antonyms, and word quickly recall facts. usage. Example: A science teacher might use a poster that Example: In a language arts class, students might use a illustrates the parts of a plant or the stages of the water dictionary to find the meaning of new vocabulary words cycle. in a reading assignment. 2. Flip Charts 6. One-Act Plays What They Are: Flip charts are large pads of paper What They Are: One-act plays are short plays that usually attached to an easel. Each sheet of the pad can be flipped take place in a single setting and within a brief period. over to reveal the next, making it easy to display multiple They typically involve fewer characters and have a pieces of information sequentially. straightforward plot. How They're Used: Flip charts are often used in lectures How They're Used: Teachers use one-act plays in or group discussions to present information step by step. literature or drama classes to introduce students to Teachers can write on them during lessons to highlight theater and dramatic expression. Performing these plays key points, draw diagrams, or record students' ideas helps students develop their reading, speaking, and during brainstorming sessions. acting skills, and encourages teamwork and creativity. Example: During a brainstorming session, a teacher Example: In an English class, students might perform a might use a flip chart to list students' ideas about a topic one-act play by a famous playwright, such as Anton and then flip to a new page to organize those ideas into Chekhov or Tennessee Williams, to explore themes, categories. character development, and dramatic structure. CREATED BY MARK NATHANIEL B. JAVIER EDU534 TECHNOLOGY FOR TEACHING AND LEARNING 1 P1 REVIEWER MODULE 14 How Does It Work? Guided Choice: In higher education, flexible learning DISTANCE LEARNING: SYNCHRONOUS OR ASYNCHRONOUS means students can choose from different options for Distance learning, distance education, e-learning, and how they learn. This includes choosing when to study, online learning all refer to educational methods that where to study, and what to study. involve physical separation between teachers and Strategies and Technologies: It uses various teaching students and use technology to facilitate communication. methods and technologies to help students have more control. For example, online courses, evening classes, or self-paced modules. Here are the four key characteristics: Key Points: Institution-Based: It’s organized through schools or Choice and Control: Instead of the instructor or educational institutions, not just studying on your own. institution making all the decisions about how and when Geographic and Temporal Separation: Students and to learn, students get to choose from a range of options. teachers are in different places, and sometimes they’re Variety of Learning Modes: Students can use different even working at different times. This makes it convenient methods to learn, like attending lectures, participating in for people who can't be in the same location or time online discussions, or doing self-study. zone. Examples: Interactive Technology: Technology like computers and Online Courses: Students can choose when and where to the internet helps students and teachers communicate access course materials and complete assignments. and work together even when they’re not in the same Evening or Weekend Classes: Allows students to study at room. times that fit their schedule. Learning Community: It creates a group of people who Self-Paced Learning Modules: Students can work are learning together, including students, teachers, and through course materials at their own speed. educational materials. Types of Distance Learning: The dimensions of flexibility in learning Synchronous Learning: Entry Requirements: What It Is: Everyone joins in at the same time, even if What It Is: The criteria needed to start a course or they are in different locations. program. Examples: Video calls, live online classes where everyone Flexible Aspect: Some programs have fewer or more logs in at the same time. relaxed entry requirements, allowing a broader range of Best For: Students who can attend classes at specific learners to participate. times. Time: Asynchronous Learning: What It Is: How and when learning occurs, including the What It Is: Students and teachers work at different times. pace and timing of study. There’s no need for everyone to be online at the same Flexible Aspect: time. Individual Tempo: Students can learn at their own speed. Examples: Watching pre-recorded lectures, checking Group Study: Options for collaborative learning at emails, participating in online discussion boards. flexible times. Best For: Students who need to fit their studies into their Assessment and Milestones: Flexibility in when and how own schedules. assessments are completed and milestones are achieved. Examples of Tools Used: Content: Synchronous: Zoom, Skype, or Google Meet for live video What It Is: The material covered in a course, including classes. topics, assessments, and their sequence. Asynchronous: Email, online forums, or platforms like Flexible Aspect: Khan Academy for pre-recorded lessons. Topics: Choose from various subjects or focus areas. Assessment: Different types of assessments or deadlines. MODULE 15 Sequence: Freedom to study content in a preferred order. TECHNOLOGY TOOLS IN A COLLABORATIVE CLASSROOM Level: Options to select content appropriate to different ENVIRONMENT levels of knowledge or skill. Delivery: Flexible learning is a way of learning that gives students What It Is: The method of presenting the learning more choices and control over their education. Here’s a material. simple breakdown: Flexible Aspect: Mode: Learning can be in-person, online, or a mix What is Flexible Learning? (blended). Broad Definition: It’s a flexible approach that can change Location: Study from any place, not limited to a physical in terms of time, place, pace, content, and mode of classroom. learning. Language: Materials and instruction in different Purpose: The goal is to provide more opportunities and languages to cater to diverse learners. options for students, allowing them to have more control over how they learn. CREATED BY MARK NATHANIEL B. JAVIER EDU534 TECHNOLOGY FOR TEACHING AND LEARNING 1 P1 REVIEWER Pedagogy: MODULE 16 What It Is: The approach or method used for teaching. Flexible Aspect: RELEVANCE AND APPROPRIATENESS IN THE USE OF Self-Directed: Learners manage their own study. TECHNOLOGY IN TEACHING AND LEARNING Tutor-Led: Instruction and guidance from a tutor. Relevance and Appropriateness in the Use of Technology in Individual or Group: Options to learn alone or with Teaching and Learning others. Resources: Connection Between Education and Technology: What It Is: The tools and materials available for learning. Education and technology have always been linked. Flexible Aspect: Teachers and students use many types of technology in Modality: Use of various types of resources (textbooks, classrooms every day, both old (like chalkboards) and videos, etc.). new (like tablets). Sources: Different places to access resources (libraries, Assessing Appropriate Technology: online databases). Before using technology in education, we should check if Support Availability: Access to help and resources when it helps achieve the goals of teaching and learning. The needed. right technology should help meet educational goals, like Methods of Obtaining: Various ways to access resources helping students understand a subject better or (digital downloads, physical copies). encouraging them to think critically. Types: Different kinds of resources (interactive, Technology’s Role in Creativity and Critical Thinking: multimedia, print). Technology in education is most effective when it Types of Flexible Learning: encourages students to be creative and think critically. On-Campus Classroom Learning: Traditional face-to-face For example, using an app that lets students create their classes but with flexible scheduling or options. own stories can be more beneficial than just watching a Distance Education: Learning from a different location video. using technology. Understanding Educational Goals and Technology: Open Learning: Flexible access to educational resources To decide if a piece of technology is appropriate, we first and courses without strict entry requirements. need to know what our educational goals are (e.g., Independent Learning: Self-directed study where improving reading skills, developing problem-solving students manage their own learning. abilities). Then, we need to understand what educational Resource-Based Learning: Learning through various technology is and how to define whether it's suitable for resources like textbooks, videos, and online materials. these goals. Blended Learning: A mix of online and face-to-face LEARNING OUTCOMES, INSTRUCTIONAL STRATEGIES, AND learning. TECHNOLOGY TOOLS Virtual Learning: Learning in a virtual environment, often using online platforms. Computer-Managed Learning: Using computer systems to manage and track learning activities. Computer-Assisted Learning: Using computer programs to support learning. Online Learning: Learning conducted entirely over the internet. Mobile Learning: Learning using mobile devices like smartphones and tablets. Multimedia Learning: Using various forms of media (videos, audio, etc.) to enhance learning. Advantages: Pace Control: Learners can decide how fast or slow they want to go, which can be motivating. Personal Responsibility: Taking charge of their own learning can be empowering for some students. Disadvantages: Inexperience: New learners might struggle with pacing This image is a chart that explains different ways to use themselves effectively. technology in teaching, focusing on the types of learning, Discomfort with Responsibility: Some students might teaching strategies, tools, and their pros and cons. find managing their own learning challenging. Procrastination: Poor time management can lead to 1. Learning Outcomes: delays and ineffective learning. Verbal Information: Resource Intensive: Managing and supporting flexible What it means: Knowing facts or information (like names learning can require significant resources from or lists). educators. Examples: Saying all the letters in the alphabet. CREATED BY MARK NATHANIEL B. JAVIER EDU534 TECHNOLOGY FOR TEACHING AND LEARNING 1 P1 REVIEWER Naming the 50 U.S. state capitals. Listing the steps in a process, like the "Nine Events of Instruction." Intellectual Skills: What it means: Knowing how to do something through skills. Examples: Recognizing if two sounds are the same or different. Matching paint colors. 2. Instructional Strategies: Verbal Information: How to teach it: Direct teaching, feedback, presentations, and practice. Example: A teacher explaining the alphabet and giving practice sheets. Intellectual Skills: How to teach it: Demonstrations, presentations, discovery learning, and activities to compare items. Example: Playing a game where students match similar sounds or colors. 3. Types of Technology Tools: This chart provides information on how to teach different Verbal Information: intellectual skills, focusing on concrete concepts, defined Low-tech options: Chalkboard, whiteboard, PowerPoint concepts, and rule-using skills. It shows teaching slides, worksheets, and board games. methods, types of technology tools, their advantages, High-tech options: Presentation software (like SMART and disadvantages. notebook, Prezi), online games. 1. Learning Outcomes: Intellectual Skills: Intellectual Skills: Low-tech options: Worksheets for comparing items. Concrete Concepts: Understanding and naming tangible High-tech options: Online games for matching similar items by their characteristics. items. Example: Identifying birds based on their features. 4. Tool Advantages: Defined Concepts: Classifying abstract ideas by their Verbal Information: meanings. Low-tech: Easy to use, affordable, and available. Example: Correctly classifying types of governments. High-tech: Reusable and interactive. Rule-using: Applying rules or knowledge to solve Intellectual Skills: problems. Low-tech: Affordable, encourages learning through Example: Solving algebra problems using the correct comparison. formula or writing a grammatically correct story. High-tech: Immediate feedback and a wide variety of 2. Instructional Strategies: games. Concrete Concepts: 5. Tool Disadvantages: How to teach it: Discovery learning, identifying, or Verbal Information: classifying activities. Low-tech: Can become boring if overused. Example: Students sort birds into categories based on High-tech: Expensive, requires maintenance and their characteristics. software licenses. Defined Concepts: Intellectual Skills: How to teach it: Similar methods, focused on abstract Low-tech: Lack of immediate feedback. ideas. High-tech: Focus may shift to winning the game rather Example: Discussing different types of government and than learning. classifying them. Simple Example: Rule-using: Learning the Alphabet: How to teach it: Direct instruction, demonstrations, Low-tech: Use a whiteboard to list letters. applications, and practice. High-tech: Use an online game where students match Example: Showing students how to solve an algebra letters. problem step by step and then having them practice. Tool Pros: Online games can be fun and give quick feedback. Tool Cons: They might focus more on winning than on learning. CREATED BY MARK NATHANIEL B. JAVIER EDU534 TECHNOLOGY FOR TEACHING AND LEARNING 1 P1 REVIEWER 3. Types of Technology Tools: Concrete Concepts: Low-tech options: Manipulative, visual displays of concepts. High-tech options: Virtual manipulatives or apps. Example: Using an app to help students visually categorize birds. Defined Concepts: Similar tools: These tools help visually represent abstract concepts. High-tech tools: Apps or websites that help with visual learning. Rule-using: Low-tech options: Paper/pencil, class discussions. High-tech options: Interactive response systems, polling websites. Example: Using an online polling system to quiz students during a lesson. 4. Tool Advantages: Concrete Concepts: Low-tech: Allows students to visually represent ideas. High-tech: Familiar to students who use mobile devices. Defined Concepts: Similar advantages: Helps make abstract ideas more This image is another chart that explains different ways concrete through visual tools. Rule-using: to teach complex skills and cognitive strategies using technology. It focuses on teaching higher-order Low-tech: Easy access, inexpensive. intellectual skills and cognitive strategies, outlining High-tech: Provides immediate feedback to both methods, tools, advantages, and disadvantages. students and teachers. 5. Tool Disadvantages: 1. Learning Outcomes: Concrete Concepts: Intellectual Skills: Low-tech: Some students might not have equal access to these tools. What it means: Knowing how to solve complex problems using rules and strategies. High-tech: Can be expensive. Defined Concepts: Examples: Similar disadvantages: Issues with access and costs. Creating an environmentally sound solution for rainwater Rule-using: management. Low-tech: May lack detailed data from discussions. Designing a lesson plan for your specific subject area. High-tech: Requires training for teachers, can be Cognitive Strategies: expensive, and may have compatibility issues. What it means: Being aware of and controlling your own Simple Example: thinking and learning processes. Teaching Bird Identification: Examples: Low-tech: Use pictures and charts to classify birds. Encouraging positive self-talk. High-tech: Use a bird identification app. Self-checking to ensure understanding of a concept. Tool Pros: Apps are engaging and familiar to tech-savvy 2. Instructional Strategies: students. Higher-order (H-O) rules: Tool Cons: Apps might be costly, and not all students may How to teach it: have access to devices. Problem-based learning, discussions, and collaborative or team-based learning. Example: Students work together to solve a real-world problem like water pollution. Cognitive Strategies: How to teach it: Lectures, demonstrations, and using graphic organizers. Example: A teacher shows how to organize ideas using a mind map. 3. Types of Technology Tools: Higher-order (H-O) rules: Low-tech options: Paper or video-based case studies and in-class assignments. High-tech options: Web-based case studies and eGames. Cognitive Strategies: CREATED BY MARK NATHANIEL B. JAVIER EDU534 TECHNOLOGY FOR TEACHING AND LEARNING 1 P1 REVIEWER Low-tech options: Paper and pencil, word documents, or spreadsheets. Do the materials contribute meaningful content to the High-tech options: Mind mapping software like topic? Inspiration, Microsoft Word, or PowerPoint. Simplified: Does the material actually help in teaching 4. Tool Advantages: the main subject? Higher-order (H-O) rules: Example: A video that clearly explains a science Low-tech: Easily available and encourages teamwork. experiment, directly related to what students are High-tech: Interactive and allows for dynamic learning learning in class. experiences. Cognitive Strategies: Do the materials give a true picture of the ideas they Low-tech: Inexpensive and easy to access. present? High-tech: Helps students develop digital literacy while Simplified: Does the material accurately represent the organizing their thoughts. information or ideas it’s supposed to teach? 5. Tool Disadvantages: Example: A history book that accurately portrays events Higher-order (H-O) rules: without bias. Low-tech: Feedback might be incomplete or delayed. High-tech: Can be expensive and requires access to Can the materials help to make students develop crucial specific software. thinking? Cognitive Strategies: Simplified: Do the materials encourage students to think Low-tech: Not always engaging or interactive. deeply and critically? High-tech: Teachers may need extra training to use these Example: An activity that asks students to solve a tools effectively. problem on their own rather than just memorize facts. Simple Example: Teaching Problem-Solving: Is the material appropriate for the age, intelligence, and Low-tech: Use a paper case study to analyze a problem. experience of the learners? High-tech: Use an online game where students solve the Simplified: Is the material suitable for the students' age problem interactively. and learning level? Tool Pros: Online tools can make learning dynamic and Example: A simple math game for young children, instead provide instant feedback. of complex algebra problems. Tool Cons: They may be costly and require special equipment or software. Is the physical condition of the material satisfactory? Simplified: Is the material in good shape and easy to use? Example: A book that is not torn or missing pages. Is the material worth the time, expense, and effort involved? Simplified: Is it worth the cost, time, and effort to use this material? Example: A software program that’s expensive but offers valuable interactive learning experiences. This guide helps teachers pick the right materials that will be most effective in teaching and engaging students. This image presents a decision-making guide for selecting educational materials. It asks several key questions that help determine whether a particular resource is suitable for teaching. Let’s break it down with simpler words and examples: Is there a teacher's guide for effective use? Simplified: Does the material come with instructions or a guide for teachers? Example: A textbook that includes a teacher’s manual with tips on how to teach each lesson. CREATED BY MARK NATHANIEL B. JAVIER