IT for Higher-Thinking Skills and Creativity PDF

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Caraga State University

Bag-ao, francis III, Llanasas, Shiela Mae, Laghayon, Sheila Mae

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IT higher-level thinking creativity active learning

Summary

This presentation discusses IT for higher-level thinking skills and creativity, highlighting active learning approaches like problem-based learning and inquiry-based learning, and the role of technology in education.

Full Transcript

IT FOR HIGHER- THINKING SKILLS AND CREATIVITY Presented by: Bag-ao, francis III Llanasas,Shiela Mae Laghayon, Sheila Mae Mathematics and science learning h...

IT FOR HIGHER- THINKING SKILLS AND CREATIVITY Presented by: Bag-ao, francis III Llanasas,Shiela Mae Laghayon, Sheila Mae Mathematics and science learning have been regarded as difficult or challenging because of the abstract nature of the concepts or lessons being delivered in the Mathematics and Science subjects. Tip: Use links to go to a different page inside your presentation. How: Highlight text, click on the link symbol on the toolbar, and select the page in your presentation you want to connect. Combining parts to make a new whole CREATE Judging the value of information or EVALUATE ideas Breaking down information into ANALYZE component parts Applying the facts, rules,concepts, and APPLY ideas Understanding what the facts mean UNDERSTAND Recognizing and recalling facts REMEMBER ACTIVE LEARNING APPROACHES IN MATHEMATCS AND SCIENCE Problem-Based learning (PBL) -Students solve real life problems to learn. Inquiry- Based Learning ( IBL) -Students ask questions and explore to learn. Research- based Learning -Students study and investigate to gain knowledge. Project- based Learning -Students work on projects to apply what they’ve learned. To define higher-level thinking and creativity, we use a framework that combines various models. It’s a helpful guide for teachers to better understand learner’s advanced skills,though not exhaustive. THINKING SKILLS FRAMEWORK COMPLEX THINKING SKILLS SUB-SKILLS Focusing Defining the problem, Goal/Objective-setting, brainstorming Information Gathering Selection,Recording of data of information Remembering Associating, Relating new data with old Analyzing Identifying idea constructs, Patterns Generating Deducing, Inducing, Elaborating Organizing Classifying, Relating Imagining Visualizing, Predicting Designing Planning, Formulating Integration Summmarizing, Abstracting Evaluating Setting criteria, Testing idea, verifying outcome, revising PROJECT METHOD TEACHERS ASSIGN THE STUDENTS TO WORK ON PROJECTS WITH DEPTH, COMPLEXITY DURATION AND RELEVANCE TO THE REAL WORLD. UPGRADED PROJECT METHOD THE STUDENTS ARE ADVISED TO USE COMPUTER APPLICATION AND HIGH TECHNOLOGY IN DOING THEIR PROJECTS. CONSTRUCTIVIST PARADIGM It emphasizes on how the students construct knowledge. The students, not the teacher are the ones who make decisions about what to put into their project, how to package the outcomes for presentation and the like. In doing projects, there are two things that are involved: PROCESS- refers to the steps, efforts and experiences in project completion. PRODUCT- is the result or the end point of the process. ROLE OF THE TEACHER The success of Inquiry-Based Learning (IBL) depends on the teacher’s curriculum planning. Teachers guide students by setting questions and allowing them to design their investigations, with technology enhancing access to information. When designing ILB, teachers should consider the following factors: 1.Students prior knowledge 4. Process 2. Context 5. Strategy of reactions and behavior 3. And learning materialsn 6. Course outcomes Role of Technology In Inquiry-Based Learning (IBL), teachers guide students to reliable online educational tools that align with learning goals, enhancing their research and communication skills while ensuring technology complements other resources. THANKYOU!!!

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