Science and Engineering for Grades 6-12: Investigation and Design at the Center (2019) PDF

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Science and Engineering for Grades 6-12: Investigation and Design at the Center (2019) is a guide for teaching and learning science and provides information about science investigation, and engineering design. It explains how students gain a deeper understanding of scientific concepts and design solutions.

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This PDF is available at http://nap.nationalacademies.org/25216 Science and Engineering for Grades 6-12: Investigation and Design at the Center (2019)...

This PDF is available at http://nap.nationalacademies.org/25216 Science and Engineering for Grades 6-12: Investigation and Design at the Center (2019) DETAILS 328 pages | 6 x 9 | PAPERBACK ISBN 978-0-309-48260-8 | DOI 10.17226/25216 CONTRIBUTORS Brett Moulding, Nancy Songer, and Kerry Brenner, Editors; Committee on Science Investigations and Engineering Design Experiences in Grades 6-12; Board on BUY THIS BOOK Science Education; Division of Behavioral and Social Sciences and Education; National Academy of Engineering; National Academies of Sciences, Engineering, and Medicine FIND RELATED TITLES SUGGESTED CITATION National Academies of Sciences, Engineering, and Medicine. 2019. Science and Engineering for Grades 6-12: Investigation and Design at the Center. Washington, DC: The National Academies Press. https://doi.org/10.17226/25216. 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Science and Engineering for Grades 6-12: Investigation and Design at the Center 4 How Students Engage with Investigation and Design T he vision articulated in A Framework for K–12 Science Educa- tion (hereafter referred to as the Framework; National Research ­Council, 2012) and supported by research contrasts sharply with the more tradi­tional approach to learning science. In the traditional model, classes o­ ften begin with the teacher sharing scientific terminology and ideas, whereas in the Framework approach the students begin by asking questions and constructing explanations as they use the three dimensions (scientific and engineering practices, disciplinary core ideas, and cross­ cutting concepts) together to make sense of phenomena and design solu- tions. The teacher structures the instruction and supports student learning instead of providing information to the students. Our committee advo- cates putting science investigation and engineering design at the center of teaching and learning science and building classes around students inves- tigating p­ henomena and designing solutions by working to make sense of the causes of phenomena or solve challenges in a way that uses all three dimen­sions of the Framework (see the second footnote in Chapter 1 for an explanation of the three dimensions) in an increasingly deeper, more con- nected, and sophisticated manner. The ability of students to achieve this deeper, more connected, and sophisticated understanding begins to form in elementary school as students are exposed to the start of the progressions. The examples presented here focus on implementation in middle and high schools, in keeping with the charge to the committee. For example, here are some student experiences that illustrate investiga- tion or design at the center: 81 Copyright National Academy of Sciences. All rights reserved. Science and Engineering for Grades 6-12: Investigation and Design at the Center 82 SCIENCE AND ENGINEERING FOR GRADES 6–12 Students develop a design (a practice) for a device (crosscutting concept: structure and function) that collects plastics that have made their way to a local waterway and are causing native marine life to die prematurely (crosscutting concept: cause/effect). Students develop a model (a practice) to show how the flow of energy into an ecosystem (disciplinary core idea) causes change (a crosscutting concept) in the seasonal rate of growth of grass. Students construct an explanation (a practice) for how changes in the quantity (a crosscutting concept) of grass cause changes (a crosscutting concept) in the population of deer mice in the sand hills of Nebraska. The core ideas about energy and ecosystems and the crosscutting concepts of causality, changes in systems in terms of matter and energy, and changes in populations help students make sense of phenomena via three-dimen- sional learning. In order to demonstrate the nature of classrooms with investigation and design at the center, this chapter focuses on what students do during investigation and design. Chapters 5 then focuses on instruction and how teachers can implement the ideas. Chapter 6 discusses the role of instruc- tional resources. Specifically, Chapter 4 highlights the shifts from traditional to proposed approaches, explains how investigation and design give structure to inquiry, presents five features of student engagement in investigation and design, and uses vignettes to demonstrate the classroom experience and to discuss and illustrate these features.1 PUTTING INVESTIGATION AND DESIGN AT THE CENTER America’s Lab Report (National Research Council, 2006) set up many of the ideas of the Framework and recommended that laboratory experi- ences move into the main flow of the class experience. We advocate going further and using the three dimensions of the Framework to transform the laboratory experience into the centerpiece of what students do to learn science and engineering. Science and engineering courses would be orga- nized around science investigation and engineering design, and the students would focus on making sense of phenomena and designing solutions to meet human needs. More specifically, they would ask questions about the 1 This chapter includes content drawn from a paper commissioned by the committee—­ Designing NGSS-Aligned Curriculum Materials by Brian Reiser and Bill Penuel. The commis- sioned papers are available at http://www.nas.edu/Science-Investigation-and-Design [December 2018]. Copyright National Academy of Sciences. All rights reserved. Science and Engineering for Grades 6-12: Investigation and Design at the Center HOW STUDENTS ENGAGE WITH INVESTIGATION AND DESIGN 83 causes of phenomena, gather evidence to support explanations of the causes of the phenomena or find solutions to human needs, and communicate their reasoning to themselves and others. Investigation and design may take a number of different paths, but each path would take students in search of finding evidence to support their explanations and/or a solution. Shifts in Approach When Investigation and Design Are at the Center In a class centered on investigation and design, there are many shifts from the traditional model of science instruction, where a laboratory was just one of many activities in which the students and teachers engaged. Figure 4-1 presents some examples of these shifts. On the left-hand side of Figure 4-1 are listed some traditional activities carried out in science classes that no longer exist in the same form when classes center on investigation FIGURE 4-1 Select features of science investigation and engineering design and how they differ from activities in traditional science classrooms. NOTE: The boxes in the list on the left contain examples of approaches used in traditional science classrooms. The small circles on the right represent examples of features of learning via investigation and design. The examples are not exhaustive, and many other approaches are possible within investigation and design. Copyright National Academy of Sciences. All rights reserved. Science and Engineering for Grades 6-12: Investigation and Design at the Center 84 SCIENCE AND ENGINEERING FOR GRADES 6–12 and design. In the traditional class, these activities each stand alone; they are not part of a laboratory experience. On the right-hand side, the figure shows examples of student experiences that contribute to investigation and design, which is now at the center of classroom activity. The labels within the circles on the right indicate some of the features discussed in this report, but there are many other possible features that could be included in classes centered on science investigation and engineering design. Some of the new features illustrated in the circles on the right, such as engaging in argument from evidence, were not represented in traditional classrooms, while others have a stronger connection to traditional activities. The arrows from left to right highlight the shift that takes place from traditional approaches to hav- ing investigation and design at the center of science and engineering courses. There is not a one-to-one correspondence between the old activities and new features, but examples of contrasts can help clarify the nature of the changes. For example, standalone, confirmatory laboratory exercises disappear entirely, but students still gather data and information as part of investigation and design. The Initiate-Response-Evaluate (I-R-E) teaching model,2 in which teachers ask questions and evaluate student responses, is not a part of investigation and design, but students do participate in sense- making discussions in which teachers facilitate student conversations about phenomena and students ask questions, leverage their everyday experiences, make sense of data, and engage in developing explanations and argumenta- tion from evidence. In this new approach, teacher guidance for understand- ing is prominent and lectures are rare. Traditional individual seat work disappears; students participate in cooperative group work, where they work collaboratively to engage with data and to share their ideas, explana- tions, and thinking with each other. The interaction of students with each other and collaborative efforts to gather reliable sources of information and discuss evidence is key to investigation and design and a central mechanism for student learning. Textbooks do not necessarily disappear, but their central role is lost. They become one of many sources of information, and reading of text is done for the purpose of gathering relevant timely informa- tion to support explanations. Students become proficient at accessing and evaluating relevant materials and resources as they seek evidence to support explanations in investigations or solutions to design challenges. Table 4-1 presents shifts implied by the Framework that impact what happens in science education generally and during investigation and design specifically. Examples include how the students can drive learning and in- vestigation by asking questions, gathering information, evaluating evidence, 2 The I-R-E model is a teacher-directed approach to classroom interactions. The teacher asks a simple question that requires a straightforward answer from a student. The teacher then says whether the answer is correct or not (Cazden, 1986). Copyright National Academy of Sciences. All rights reserved. Science and Engineering for Grades 6-12: Investigation and Design at the Center HOW STUDENTS ENGAGE WITH INVESTIGATION AND DESIGN 85 TABLE 4-1 Implications of the Vision of the Framework and the NGSS Science Education Will Involve Less Science Education Will Involve More Rote memorization of facts and terminology Facts and terminology learned as needed while developing explanations and designing solutions supported by evidence-based arguments and reasoning Learning of ideas disconnected from Systems thinking and modeling to explain questions about phenomena phenomena and to give a context for the ideas to be learned Teachers providing information to the Students conducting investigations, solving whole class problems, and engaging in discussions with teachers’ guidance Teachers posing questions with only one Students discussing open-ended questions right answer that focus on the strength of the evidence used to generate claims Students reading textbooks and answering Students reading multiple sources, including questions at the end of the chapter science-related magazines, journal articles, and web-based resources; Students developing summaries of information Preplanned outcomes for “cookbook” Multiple investigations driven by students’ laboratories or hands-on activities questions with a range of possible outcomes that collectively lead to a deep understanding of established core scientific ideas Worksheets Students writing journals, reports, posters, media presentations that explain and argue Oversimplification of activities for students Providing supports so that all students who are perceived to be less able to do can engage in sophisticated science and science and engineering engineering practices SOURCE: Reprinted from Table 1-1 of Guide to Implementing the Next Generation Science Standards (National Research Council, 2015). and developing explanations. The table uses “investigations” in accordance with the Framework’s scientific and engineering practice of “planning and carrying out investigations,” whereas elsewhere in our report we use inves- tigation in the larger sense of what students do to make sense of natural and engineered phenomena. The actions of the students as part of investigation and design encompass multiple scientific and engineering practices as well as crosscutting concepts and disciplinary core ideas. Investigation and design take time, as students construct their own understanding instead of accepting information provided by the teacher. Investigations can be “messy” as they incorporate students’ real questions, which do not have clean answers and sometimes raise questions that lead Copyright National Academy of Sciences. All rights reserved. Science and Engineering for Grades 6-12: Investigation and Design at the Center 86 SCIENCE AND ENGINEERING FOR GRADES 6–12 the class in unexpected new directions as they try to make sense of the complex and interconnected world around them. However, teachers can organize investigation and design around clear and well-described three- dimensional learning goals so that they lead to deeper understanding of the science and engineering concepts and core ideas that are the chosen focus of the unit. This contrast illustrates one of the ways that the role of the teacher shifts: The teacher becomes responsible for selecting phenomena, providing scientifically accurate resources, guiding discourse, considering how the in- vestigation and design topics help students build on their previous courses and experiences to make sense of the universe, and setting a tone of respect and inclusion to support students as they engage in investigation and design to learn science and engineering. The change in the teacher role is addressed in greater depth in Chapter 5. How Do Scientific Investigation and Engineering Design Relate to Inquiry? The word “inquiry” is widely used throughout science education. De- spite good intentions, however, confusion still exists about what constitutes effective inquiry (Crawford, 2014; Furtak et al., 2012; Osborne, 2014). For example, inquiry sometimes has been conflated with any hands-on experi- ence. But hands-on activities do not necessarily result in meaningful expe- riences that help students engage in the conceptual, epistemic, and social aspects of science (American Association for the Advancement of Science, 1993). In fact, inquiry is not a single construct but rather a continuum that ranges from confirmatory activities that are teacher-led and traditional in nature to discovery-based and student-led tasks (Banchi and Bell, 2008; Furtak et al., 2012; Schwab, 1962). The inquiry continuum includes a broad range of interactions that go beyond scientific investigations. For example, students may engage in inquiry through historical case studies or the comparison of different texts without engaging in material activity or data collection. Science investigation and engineering design do not replace inquiry, but they “articulate more clearly what inquiry looks like in building scientific knowledge” (Schwarz, Passmore, and Reiser, 2017, p. 5). An inquiry activ- ity may be related to a question identified by the class, it may deal with empirical evidence, but it may not get to the end result of sense-making through discourse and modeling that contributes to building up of under- standing over time. How the core ideas and crosscutting concepts play out across the series is key to student understanding, the structure of instruc- tion engages students in a series of investigations on similar but different phenomena, students gather information they need to make sense of a phe- nomenon and then use that learning to apply to the next phenomenon in Copyright National Academy of Sciences. All rights reserved. Science and Engineering for Grades 6-12: Investigation and Design at the Center HOW STUDENTS ENGAGE WITH INVESTIGATION AND DESIGN 87 the series. For example, a series of carefully chosen performances connected by a shared core idea might use phenomena related to three different kinds of animals in which students ask questions about the animals’ physical fea- tures and construct explanations about the relationships between each type of animal and its environment. As the students see similar patterns across types of animals, they may be able to develop and use a model to commu- nicate how the structures organisms have changed over time because of the specific environment in which they live and improve their understanding of evolution. For each of the performances, students apply the same or similar core ideas and crosscutting concepts to make sense of a series of phenomena. An engineering design approach might have students consider solutions for deep sea travel that utilize properties observed in and adapted from the physiology of deep sea creatures. In science investigation and engineering design, learners develop deep conceptual understandings by engaging with a carefully chosen sequence of three-dimensional science performances across a series of phenomena and/or design challenges. Returning to similar or related topics in sub- sequent classes or grades can provide efficiencies as the students build from previous exposure and experience and more quickly engage deeply with the approaches and ideas. These topics can be introduced beginning in elementary school and then students can build on them in middle and high school courses. In each investigation or design sequence, the student engages in gathering the information, data, and ideas needed to support explanations for the causes of phenomena and then finds various means to communicate explanations or solutions. Attention to the choices made about phenomena and challenges across a curriculum can allow a series of investigations to create opportunities to develop deeper understanding as students apply their three-dimensional learning to increasingly complex phenomena. Creating this kind of coherence within a grade and across grade levels is a challenging task and is discussed further in the sections on coherence in Chapters 5 and 6. STUDENTS ENGAGE IN INVESTIGATION AND DESIGN Engaging in science investigation and engineering design exposes stu- dents to how science and engineering produce knowledge and solutions. Here we describe features of the student experience using vignettes and examples to illustrate how they play out in the classroom. Features of experiences the students participate in as part of investigation and design are listed in Table 4-2. There is no prescribed order for using these features during investigation and design; rather, they are incorporated as appropri- ate to the phenomenon or challenge being examined. Each feature may be used multiple times during a single investigation when students revisit their Copyright National Academy of Sciences. All rights reserved. Science and Engineering for Grades 6-12: Investigation and Design at the Center 88 SCIENCE AND ENGINEERING FOR GRADES 6–12 TABLE 4-2 Student Experiences during Investigation and Design Examples of Student Experiences while Learning through Phenomena and Design Challenges (organized by features of science investigation and engineering design) Make Sense of Gather and Communicate Phenomena Analyze Construct Reasoning Connect Learning and Design Data and Explanations and to Self and through Multiple Challenge Information Design Solutions Others Contexts - Develop -C ollect and - Develop models of - Develop - Use three- and ask organize data the relationships models and dimensional questions and seek among components artifacts to learning to about the patterns within and communicate make sense of causes of between systems reasoning phenomena phenomena - Analyze data across grades and evaluate - Develop arguments - Engage in - Define information for for how the productive - Apply learning engineering evidence evidence supports and respectful to make sense chal- or refutes an discourse of phenomena lenges by explanation for beyond the identifying the causes of - Reflect on classroom stakehold- phenomena learning ers, goals, constraints, - Design solutions and criteria based on evidence for evalu- and test the ations of solutions to see solutions how they meet the challenge questions, ideas, and models as they gain increasing understanding of the natural and designed world around them. These features each expand on the practices in the Framework, and the following sections illustrate that they can be incorporated in three-dimensional ways into investigation and design. Table 4-2 can be seen as a potential progression of a science or engi- neering performance where a student engages in investigation or design. Students can encounter these features in many possible orders as they ask questions, collect and evaluate data, and make new models to increase their understanding. For example, in many investigations, students gather data to address a question, analyze that data and generate an explanation, then go back and do more analysis and generate a new explanation before they communicate their work. It is important to note that this is quite dif- ferent from the formulaic scientific method that was previously taught, in part because it is not a highly regulated, stepwise sequence. Investigation and design involve many steps, but they do not occur in a prespecified Copyright National Academy of Sciences. All rights reserved. Science and Engineering for Grades 6-12: Investigation and Design at the Center HOW STUDENTS ENGAGE WITH INVESTIGATION AND DESIGN 89 order. Student performances can include iteration of individual features and revisiting of features that were previously used in the same investiga- tion. Students often start by making observations, but they must return to observe in more strategic ways after they formulate their questions, so that they know what type of information they are seeking to gather through their observations. During investigation and design, students make sense of phenomena and design challenges by using observations, building on their prior knowl- edge and experiences, and developing and asking questions about how these phenomena work in the natural and engineered world. They gather and analyze data and information to seek patterns and evaluate informa- tion for evidence. They build on and apply their knowledge of disciplinary core ideas and crosscutting concepts gained via previous investigations. For example, if the phenomenon is the variation in the rate of grass growing, students must apply their understanding of the core idea about photosyn- thesis to make sense of the role of genetic variation in how individual plants process energy from the sun. They need to understand crosscutting concepts to explain the cycling of matter and the flow of energy in the system and to see that the variation in the structure of the grass plants affect how well each plant is adapted to the environment in which it is growing. The use of core ideas and crosscutting concepts is what makes the practice of analyzing data three-dimensional. Students construct explanations for the causes of phenomena and de- velop models for the relationships among the components of the systems, and they develop arguments for how the evidence gathered in the inves- tigations supports the explanation. They design solutions that build on their understanding of relationships between components and test those solutions. They communicate reasoning to self and others through models and arguments to show how the evidence they have developed supports the explanation and/or solution. They use artifacts and representations that communicate reasoning and respond to others’ ideas as they engage in productive discourse. Students connect learning through multiple contexts by reflecting on their own learning and seeing links between what they do during investigation and design experiences with phenomena and challenges beyond the classroom. As a result of engaging in science investigation and engineering design, students can learn the “system of thought, discourse, and practice—all in an inter-connected and social context—to accomplish the goal of working with and understanding scientific ideas” (National Research Council, 2012, p. 252). A vignette provides a window into the nature of investigation and design in the classroom that we then use to unpack and discuss the ways the students participate. It helps to illustrate the interconnections of the system of thought, discourse, and practice in a social context of illness and Copyright National Academy of Sciences. All rights reserved. Science and Engineering for Grades 6-12: Investigation and Design at the Center 90 SCIENCE AND ENGINEERING FOR GRADES 6–12 medical treatment. Ms. Martinez opens class with a short video of a girl, Addie, who has been hospitalized because she has a bacterial infection that is resistant to antibiotic treatment (NGSS Storylines, 2017). Using infor- mation from the video and their prior knowledge, students generate and prioritize as a class a list of questions that they need to answer to explain what is going on with Addie. In the initial lesson, students write questions individually and in small groups, and they identify experiences they have had that might help them understand what is going on. As a class, students first build a timeline of the events that they see in the video and then draw an initial model to explain what they think is going on in small groups. This leads students to generate questions about parts they cannot explain (see Figure 4-2A). The class together assembles these questions and orga- nizes them into major categories, recording them on an artifact called the Driving Question Board (Blumenfeld et al., 1991; Weizman, Schwartz, and Fortus, 2010). For each of the questions, the class brainstorms an initial list of investigations they might conduct in class to help them answer these questions (see Figure 4-2B). Student investigation in this vignette is driven by the phenomenon of a girl named Addie who has been hospitalized due to a bacterial infection re- sistant to many antibiotics (Reiser and Penuel, 2017). Students try to make sense of this phenomenon by asking questions, organizing information, and forming potential explanations. They extend their learning by designing investigations of bacterial growth in the presence and absence of antibi- otics. The data they collect are used to make models that could explain ­Addie’s illness and treatment. Throughout the multiday lesson, the students produce artifacts and share their ideas with each other as they learn about the role of natural selection in antibiotic resistance. Our focus in providing this vignette is to provide the entire arc or storyline of a learning experi- ence centered on student investigations into an anchoring phenomenon, to foreground the ways students engage in discussion and create artifacts as they engage in those investigations, and to highlight the ways that every- day assessment supports teachers in gathering information on an ongoing basis to support student learning throughout the unit. (More information on embedded assessment can be found in Chapter 5 and in Appendix A.) After constructing their initial models and organizing their questions, students begin growing their own bacteria to try to figure out answers to some of their questions about where bacteria come from, how they grow, and how they can be killed. Students develop their larger questions into more focused investigations of bacterial growth that help them add to their models of what is going on with Addie. They create plans and protocols for data collection, and draw sketches and diagrams showing what hap- pens to bacteria under different conditions over time. The students describe patterns they observe in their data and how the patterns support particular Copyright National Academy of Sciences. All rights reserved. Science and Engineering for Grades 6-12: Investigation and Design at the Center HOW STUDENTS ENGAGE WITH INVESTIGATION AND DESIGN 91 FIGURE 4-2A Example of class-generated Driving Questions Board showing how students grouped related questions by clustering of sticky notes on the larger page about driving questions. SOURCE: Reiser and Penuel (2017). Copyright National Academy of Sciences. All rights reserved. Science and Engineering for Grades 6-12: Investigation and Design at the Center 92 SCIENCE AND ENGINEERING FOR GRADES 6–12 FIGURE 4-2B Example of class-generated list (derived from the class-generated Driving Ques- tions Board in Figure 4-2A). SOURCE: Reiser and Penuel (2017). claims or “answers” to their questions. They make revised models to ex- plain what might be going on with Addie and the bacteria (see Figure 4-3). Students share their plans and protocols with each other informally or via a peer review process. Through the sharing process, they develop increas- ingly sophisticated understandings of and explanations for how the bacteria population could change. At the conclusion of each lesson, Ms. Martinez invites students to reflect publicly on what they have figured out related to one or more of the questions on the Driving Questions Board. They submit electronic exit tickets that she can review to decide what ideas might need further discussion and development, as well as to analyze student percep- tions of the lesson’s personal relevance (Penuel et al., 2016). The class also reflects via a group discussion that produces a list of hypotheses or conjectures about what is going on that the class is considering at the mo- ment, but about which there is not yet agreement. That discussion clarifies for the class precisely what they agree on so far, as well as where there are disagreements and provides ideas for what they should do next (Reiser and Penuel, 2017). Copyright National Academy of Sciences. All rights reserved. Science and Engineering for Grades 6-12: Investigation and Design at the Center HOW STUDENTS ENGAGE WITH INVESTIGATION AND DESIGN 93 FIGURE 4-3 A small group’s revised model to explain how Addie’s condition changed as the bacteria changed within her. NOTE: The model is organized into how Addie is feeling, the generation of bacteria, size of the resistant (R) and nonresistant (NR) bacteria population, and what is happening inside and outside Addie’s body. SOURCE: Reiser and Penuel (2017) Copyright National Academy of Sciences. All rights reserved. Science and Engineering for Grades 6-12: Investigation and Design at the Center 94 SCIENCE AND ENGINEERING FOR GRADES 6–12 The vignette illustrates many features of a classroom with investigation and design at the center where students engage in three-dimensional perfor- mances that lead to science learning. The students engage with phenomena related to illness and bacteria, ask questions, gather data, construct expla- nations and make claims, develop models, produce artifacts, engage in dis- course, and reflect on their learning. Students could also be asked to build on their question about “How do I make sure I don’t pick up MRSA?” by working to design a solution using their engineering skills. For example, the students could work to design ways to minimize spread of bacteria in their school locker rooms. In the next sections we address the features in Table 4-2 in order, and discuss them in the context of the vignette above or another example. Make Sense of Phenomena The vignette about Addie (Reiser and Penuel, 2017) shows how stu- dents can engage in making sense of relevant phenomena through careful observations and the use of questions. It uses the example of an ill child that students can relate to, and it builds on the students’ prior experiences with illness and antibiotics as well as their prior knowledge of bacteria as causes of disease. It presents a situation with a bit of mystery that can pique curiosity and motivate engagement. The students explore questions such as, “How do the bacteria get from the outside to the inside?” “Why don’t we all have MRSA?” The questions help students to organize infor- mation about the parts of the phenomena that they do not yet understand. Learning to formulate empirically answerable questions about phenomena helps move students toward the development of preliminary explanations that can provide explanatory answers. Here the students use the questions as a starting point for developing investigations that includes experiments looking at bacterial growth. The students develop the questions that lead to their investigations and co-plan investigations of how to answer their questions. As part of their collaboration process, they make plans for what to do and how to gather and analyze the resulting data and evaluate their evidence. The key milestones are laid out in advance in the instructional sequence to help students build the important components of the key ideas. Using the prompts in the curriculum materials, the teacher is able to involve the students in working through the logic of how to make progress on their questions. An essential component of learning for students is how interesting they find the phenomena or design challenge. Choosing topics that have relevance to their daily lives (such as bacterial infections) can help heighten interest, but there are many other ways to provide meaningful instruction. The guidelines described in Chapter 3 can be helpful: (1) providing choice Copyright National Academy of Sciences. All rights reserved. Science and Engineering for Grades 6-12: Investigation and Design at the Center HOW STUDENTS ENGAGE WITH INVESTIGATION AND DESIGN 95 or autonomy in learning, (2) promoting personal relevance, (3) presenting appropriately challenging material, and (4) situating the investigations in socially and culturally appropriate contexts. As we have discussed, science instruction where learners explore solutions to questions and design chal- lenges (National Research Council, 2000, 2012) that are meaningful and relevant to their lives can motivate their learning (Krajcik and Blumenfeld, 2006; Rivet and Krajcik, 2008). Investigation and design provide opportu- nities to connect classroom experiences to learners’ communities, culture, and experiences, and to real-world issues (Miller and Krajcik, 2015). To promote learning, more than initial interest is necessary; the topic needs to sustain student engagement and learning over a period of time, perhaps multiple class periods or even a full semester. Contextualized phenomena can promote questions among students and the opportunity to address these questions in various ways (Krajcik and Czerniak, 2018; Windschitl, Thompson, and Braaten, 2008). Relevant, contextualized experiences connect underrepresented populations in STEM and English learners to the science community (Tolbert et al., 2014). These types of phenomena extend well beyond the classroom and can include real issues in the larger community such as the growth of antibiotic-resistant bacteria and their connection to human health and agriculture. Questions are the first step to sense-making of phenomena and design challenges (Schwarz et al., 2017). Starting this way entails some level of negotiation that elicits students’ questions, design challenges, and initial ideas about a phenomenon in the natural or engineered world. It is often set up as an ini- tial “question-gathering” where students brainstorm questions and record them. Unlike a traditional class—even those that are “inquiry-based”—the procedures are not fully provided to students. Gather and Analyze Data and Information The students in the vignette collect data on the bacterial growth on agar plates under different conditions to address their questions and gather information about the role of antibiotics and environmental conditions (such as those kept at body temperature versus room temperature). They analyze the data and look for patterns to start to construct explanations and develop models. Students explore the relationship between Addie’s ill- ness and the growth of bacteria. An important component of preparing to investigate is to determine with students what they will document as evidence and how they will keep track of what they are figuring out (Schwarz et al., 2017). Compendia and reviews (Garfield and Ben-Zvi, 2007; Lovett and Shah, 2007) emphasize that reasoning about data involves understanding several related features of data, as well as how those features connect to a question that drives the Copyright National Academy of Sciences. All rights reserved. Science and Engineering for Grades 6-12: Investigation and Design at the Center 96 SCIENCE AND ENGINEERING FOR GRADES 6–12 data collection and the contexts from which those data were collected. For example, students should understand how data are constructed through measurement and sampling—what is being measured; how those measure- ments reflect the system under study; and how much, how often, or where measurements are collected. They should make sense of a dataset’s charac- teristics such as distribution, patterns, or trends, as well as the variability within the data and its sources—for example, reasoning about whether variation and covariation in data reflect natural variability, errors, and biases in measurement, causal relationships, between- and within-group differences, and so on. All of this information about the nature and features of data should inform what explanations and claims students make from available data about a population or a phenomenon. Measurement and sampling can be done in many different ways de- pending on the circumstances of an investigation and the technology avail- able in the classroom. Students can count bacterial colonies by hand or use automated probes to track temperature. They can graph results on paper or using spreadsheets. They can simulate bacterial growth or examine plates from an incubator at the next class. New tools and technologies can be used to facilitate investigation, but new tools and technologies do not inherently improve an investigation. The manner in which the tools are used to sup- port learning is key. Technology issues related to data are discussed further in Chapters 5 and 6, in the context of teachers’ choices about instruction and the role of instructional resources. Construct Explanations After their bacterial experiments, the students create models to explain their data and understanding, such as Figure 4-3 about the timing of Ad- die’s symptoms and correlations to the growth of the bacteria making her ill. The model shown here has a chronological set of measures and orga- nizes and displays valuable information about the interconnections between illness and medical treatment. The students use models in the manner described in the Framework, as a tool for thinking with, making predictions, and making sense of experi­ ence (Gouvea and Passmore, 2017; National Research Council, 2012, p. 56). Students should focus on using the analysis of data as evidence to support the formulation of explanations. Argumentation is the use of reason­ing for how the evidence they have collected supports or refutes their explanation/claim. This vignette illustrates that explanation and argumen- tation do not need to be introduced as goals. They can emerge from the ongoing activity of the class to make sense of the overarching phenomena, as well as the investigations they conduct to help them answer their ques- tions (Manz, 2015; Passmore and Svoboda, 2012). Copyright National Academy of Sciences. All rights reserved. Science and Engineering for Grades 6-12: Investigation and Design at the Center HOW STUDENTS ENGAGE WITH INVESTIGATION AND DESIGN 97 A central aspect of engaging in investigation and design is to construct and revise models that explain phenomena. Defining a system and con- structing a model of that system allows scientists and engineers to show the interaction among components in a system or between systems that cause an observed phenomenon. A key aspect of investigation and design is the exploration of systems and system modeling (Damelin et al., 2017). Dynamic modeling tools allow learners to construct and revise models to provide explanation of phenomena and test their ideas. For example, stu- dents can create complex system dynamic models including water quality, climate change, kinetic molecular theory and gas behavior, magnetic forces, collisions, forces, energy, evaporation air quality, environmental effects on disease, and weather patterns. Computer-based modeling tools can provide students with various supports and an easy-to-use visual and qualitative interface to scaffold the construction and revision of models. Students can construct models to explain phenomena by building quantitative relation- ships between identified variables using qualitative language accompanied by detailed descriptions that explain these relationships. Modeling tools differ from simulations in that students construct models—they specify the components and the relationships between the components and then test to see whether these relationships explain the phenomena. In simulations, students change the independent variable and observe what happens to the dependent variable. Constructing and revising models allows the students themselves to build on what is happening. Communicate Reasoning to Self and Others Just as a key component of the work of scientists and engineers is the sharing of ideas, experiments, and solutions with colleagues and the public, the sharing of reasoning with others is key to investigation and design. Students produce artifacts and engage in discourse and assessment for learning. The artifacts the students produce during the vignette above are not traditional laboratory reports, but rather plans and protocols for data collection, sketches, and diagrams showing what happens to bacteria under different conditions over time, and elaborated descriptions of how patterns they observed in data support particular claims or “answers” to their questions. The creation and development of these kinds of artifacts are tasks that push student learning and provide tangible representations of student understanding. They can be produced individually or in groups, on paper or digitally, all ways that make thinking visible (Bell and Linn, 2000; Berland and Reiser, 2009; Brown, 1997). The resulting artifacts (whether conveyed by models, explanations, writing, and/or speaking) represent learners’ emerging understanding. These artifacts can be used by teachers to assess student understanding and by students to reflect on their Copyright National Academy of Sciences. All rights reserved. Science and Engineering for Grades 6-12: Investigation and Design at the Center 98 SCIENCE AND ENGINEERING FOR GRADES 6–12 own learning. In addition, students share their reasoning with each other through artifacts as well as through engaging in discourse. The students participating in the investigation above engage in dis- course as they formulate their questions, share their prior experiences, work together to plan their protocols for growing bacteria and gathering data, and reflect on their learning. They reflect via a group discussion and together produce a list of hypotheses or conjectures about what is going on. This allows them to highlight the ideas that the class is considering at the moment, but about which there is not yet agreement. Discourse is a key aspect of putting investigation and design at the center of classrooms, as students hold each other accountable to both each other’s ideas, as well as the standards of a discipline (Engle and Conant, 2002). Artifacts and Representations Artifacts include writings, models, reports, videos, blogs, computer programs, and the like. Artifacts serve as external, intellectual products and as genuine products of students’ exploration and knowledge-building activities (Krajcik and Czerniak, 2014). Artifacts have long been considered as “objects-to-think-with” (Papert, 1993) because artifacts are concrete and explicit and serve as tools of learning. Artifacts of learning and thinking are necessary products of investigation and design, and students learn the work by producing and reflecting on the artifacts. They can communicate their thinking using models, explanations, writing, and/or speaking. The artifacts and products they develop also allow them to reflect on their own learning, including the connections between what they do during investigation and design and novel phenomena beyond the classroom. New computer-based technology, multimedia documents, and paper- based tools support students in communicating their findings from a scien- tific investigation. Creating multimedia documents allow students to link different media together, representing their understanding in multiple ways. Students can link graphs, tables, and various images (such as photos of their investigation or their data) or video with text that describe the graphs and videos. These technology tools both help student to communicate their findings as well as provide sophisticated ways for students to analyze data and reason the relationship among variables. Discourse Productive discourse or scientific talk has been promoted for several decades (at least as far back as Lemke, 1990) as a major means for improv- ing students’ sense-making of core science ideas. The goal of scientific talk is to foster uptake of students’ ideas. Uptake occurs when a student puts Copyright National Academy of Sciences. All rights reserved. Science and Engineering for Grades 6-12: Investigation and Design at the Center HOW STUDENTS ENGAGE WITH INVESTIGATION AND DESIGN 99 forth an idea and other students address that idea instead of offering a new one. This engagement in others’ ideas results in negotiated ideas and better- supported claims. Teachers and students often draw on productive talk that push for clarification and elaboration, allow students to agree or disagree with an idea, and privilege evidence over opinion (Chin, 2007). We present here another vignette to explore student-led discourse in more detail. This example (see Box 4-1) shows students engaging and talking to each other as they are engaging in an engineering design project to explore temperature and the role of insulation. This vignette does not explore all of the possible angles with which students could engage in en- gineering design. For example, in another scenario, students could define a problem and consider a range of ways of addressing the challenge. The example presented here illustrates how student discourse can support sci- entific knowledge construction through engineering. Box 4-1 contains three short examples of discourse among students sharing their designs and their scientific ideas as they engage in the process of engineering design. Students make their design decisions with each other explicit (“Foam would be a good idea”) as well as the scientific reasons for doing so (because “it would hold the most heat”). The teacher comes in to ask students to justify what they are doing, but overall, the students are holding ongoing conversations with each other throughout the process of design. The students are also interacting around both scientific language (“less dense or more dense?”) and everyday ways of describing those scien- tific ideas (“the insulation in walls are more like fluffy feel.” “Yeah, thick. Thicker.”). These interactions between everyday and scientific ideas, as well as connections between scientific concepts and design decisions, are emergent co-constructions as students engage in scientific reasoning and engineering design (Selcen Guzey and Aranda, 2017). The students could then move on to address the system and work to find solutions that would allow for maintaining the temperature within a defined range. An important part of engaging in productive discourse is learning to respond to others’ ideas, as shown in Box 4-1. This type of interaction requires that teachers and students establish norms that guide both general behaviors—how students interact physically in groups and socially through talk (Magnusson, Palincsar, and Templin, 2006)—and discipline-specific behaviors, defined in science in part through science and engineering prac- tices (National Research Council, 2012). The disciplinary norms include the types of questions that science and engineering do and do not explore, how evidence is privileged when making and supporting claims, and how the community helps monitor the quality and accuracy of findings. A further example illustrating how teachers can elicit student thinking via engage- ment in discourse is presented in Chapter 5 in the discussion of the implo- sion of a tanker (Windschitl, Thompson, and Braaten, 2018). The teacher’s Copyright National Academy of Sciences. All rights reserved. Science and Engineering for Grades 6-12: Investigation and Design at the Center 100 SCIENCE AND ENGINEERING FOR GRADES 6–12 BOX 4-1 Discourse in an Engineering Unit Selcen Guzey and Aranda (2017) studied decision‐making processes and verbal interactions of 8th-grade students as they engaged in an engineering design‐based science unit. Their work includes description of Mr. Harrison teach- ing 8th-grade students in a small, rural town in the midwestern United States. Mr. Harrison developed an engineering design-based unit after participating in a 3-week summer workshop supported by his state department of education. His intention was to engage students in the processes of engineering design as they applied scientific knowledge, such as heat transfer and the thermal properties of insulation materials, as they constructed, tested, evaluated, and redesigned an energy-efficient and cost-effective greenhouse made from a cardboard box and various insulating materials. The unit took twelve 50-minute class periods. He began the unit by showing the students materials for experimental testing and how they worked. The students then planned and sketched designs, tested prototypes, analyzed the strengths and weaknesses of the initial prototypes, redesigned and retested, and did additional analysis and evaluation. The design challenge was initially posed to students as follows: Your job as a member of Heat Trappers, Inc., is to work with a team of engineers (your fellow students) to create as warm an environment as possible for some miniature tropical plants that were just acquired for your school’s new botanical garden. Your team will modify a (shoe) box to make a greenhouse. You can add features such as a window and insulation. To test your design, you will insert a temperature probe inside your greenhouse and place it under the heat lamp and record temperatures of it for 10 minutes.... The school has a budget that they are trying to meet. You will receive higher consideration for your design if you stay within budget and get the largest temperature change (Selcen Guzey and Aranda, p. 591). Mr. Harrison constrained the budget through the materials he provided to his students, which each cost a different amount. The materials included tape, felt, construction paper, bubble wrap, metallic construction paper, aluminum foil, and recycled materials (plastic, cloth, bubble wrap, and cardboard). Throughout this unit, Mr. Harrison’s students worked primarily in small teams of three or four. As students talked during the unit, they shared ideas with each other. They also related causal ideas about the materials used in their design and their scientific knowledge about insulators and heat transfer. Copyright National Academy of Sciences. All rights reserved. Science and Engineering for Grades 6-12: Investigation and Design at the Center HOW STUDENTS ENGAGE WITH INVESTIGATION AND DESIGN 101 Student 1: Foam would be a good idea. It would hold the most heat. Student 2: Where would we put it? Student 1: I do not know. Student 3: Where would it be located? Student 1: In the center. Let’s change our design. Here is the probe [showing where the probe will be inserted to measure temperature change]. We have our transparency here [referring to the window on top of the house] and the shiny stuff [referring to metallic reflective construction paper] here [under the transparency]. As the students discussed their design, Mr. Harrison joined the group and asked them about the design decisions they were making. Mr. Harrison: What are you thinking about? Student 1: It is kind of hard to draw. Here is the probe, and we have aluminum foil or something shiny so the sunlight will reflect off of this and we will put some black foam here so it will keep the heat. When they made their decisions explicit, the students explained that the black foam was intended to trap air to minimize convection loss when placed in the center of the greenhouse, since they wanted to trap air to minimize convec- tion loss. The students also decided to use a reflector made of shiny material to bounce extra light into the interior of the greenhouse, saying “reflecting light directly to the probe” would result in a higher temperature. Once the group tested their initial design, they decided to continue to use foam in their redesign. In their discourse with each other, the students made their reasons for doing so explicit with each other. Student 1: This [referring to their thick foam] is like insulation they put in homes. Student 2: Somewhat. Student 1: Yeah, the insulation in walls is more like fluffy feel. Student 3: Yes, that is true. You want it less dense or more dense? Student 1: Yeah, thick. Thicker. Throughout their discussion, the group worked together to improve their knowledge as most of the members contributed to a conversation about foam as an insulation material. In the new design, however, they taped the corners and the sides of the cardboard around the window “so there is no heat escaping.” Previously, in their initial design, students had not made explicit connections between the heat loss inside their house and the importance of sealing or taping to prevent air flow. SOURCE: Selcen Guzey and Aranda (2017). Copyright National Academy of Sciences. All rights reserved. Science and Engineering for Grades 6-12: Investigation and Design at the Center 102 SCIENCE AND ENGINEERING FOR GRADES 6–12 role in three-dimensional learning is to move understanding to accurate explanations; in this case, the teacher could use a three-dimensional prompt such as “How can you change your system to affect the transfer of heat energy into and out of the system?” instead of the more generic question “What are you thinking about?” This kind of language can focus and posi- tively affect student thinking and reasoning so that the students continue a trajectory toward increased understanding of three-dimensional science. Another interesting aspect of this vignette is that the sequence of tasks and questions has a carefully chosen and intentional order within the student experience. Prototype testing (the equivalent of explanations) is followed by redesign (the equivalent of data analysis) and retesting. The order of the activities is important, as is recognizing that there are and should often be multiple rounds of data analysis and design before a final explanation or solution. Connect Learning Through Multiple Contexts As students engage in science investigation and engineering design across many grades and courses, they begin to see the connections between what they have learned before and new investigation and design experi- ences. Teachers play a key role in helping students see these connections (see Chapter 5) and instructional resources can illustrate the connections and help students see and understand the overall coherence of science and engineering (see Chapter 6). Here we briefly point out some ways that stu- dents may see connections. For example, the vignette with Addie illustrates the phenomena of antibiotic resistance and evolution that may connect to students’ previous school experiences as well as to their personal experi- ences with illness and medicine. For example, they may remember and reflect upon Addie the next time they or a family member have an illness that might need antibiotics. The ability to apply learning from one class unit to other situations inside and outside of school is a goal of investi- gation and design because it helps students to understand the ideas and concepts of science and engineering in a relevant way. The application of three-dimensional explanations and solutions to new phenomena could provide a way for student to internalize, conceptualize, and generalize the knowledge in ways that allow it to become part of how they see the natural and engineered world. As discussed in Chapter 3, learning and motivation can be enhanced when culturally and socially relevant phenomena are selected and when connections are made to contexts familiar to students and to their prior knowledge. Teachers and administrators sometimes make the assumption that students from lower socioeconomic backgrounds, students from di- verse linguistic backgrounds, and students of color do not have the prior Copyright National Academy of Sciences. All rights reserved. Science and Engineering for Grades 6-12: Investigation and Design at the Center HOW STUDENTS ENGAGE WITH INVESTIGATION AND DESIGN 103 experiences necessary to meaningfully engage in science investigation and engineering design (Gilbert and Yerrick, 2001; Nathan et al., 2010). These students, like all of their classmates, are not blank slates and their lived experiences can be leveraged to support their learning. The next example (see Box 4-2) shows how a student can apply her learning to her daily life, by discussing Teresa’s repeated attempts to grow strawberries as part of an assignment to develop an engineering solution to a human need she identi- fied and selected in her own community. The preceding example illustrates an idea discussed in the Framework, of how engineering and technology provide a context in which students can test their own developing understanding and apply it to practical chal- lenges. Doing so enhances their understanding of science—and, for many, their interest in science—as they recognize the interplay among science, engineering, and technology. The ideas students build upon can come from their everyday experiences, not just from science classrooms, and the ex- perts that they draw upon can be family and community members, not just teachers, scientists, and engineers. It also shows that engagement in three- dimensional engineering design is as much a part of learning science as en- gagement in three-dimensional science learning (National Research Council, 2012). Application of learning requires deep, cognitive engagement rather than simply recalling information and reciting it. When students apply three-dimensional learning to making sense of novel phenomena, they must reason about the causes of the phenomena. The core ideas and crosscutting concepts students draw on in three-dimensional learning have, for the most part, been in existence for hundreds of years. These ideas and concepts do not need to be proven by students, but instead students apply the practices, core ideas, and crosscutting concepts through phenomena to make sense of their own world. The students need support from their teachers to make connections and learn via investigation and design, and the next chapter explores the role of the teacher in this new way of learning. SUMMARY Student participation in science investigation and engineering design is a dramatic shift from traditional approaches to science education. The classroom now centers on the features of investigation and design instead of on the presentation of known facts. During investigation and design students make sense of phenomena and design challenges by using observa- tions, building on their prior knowledge and experiences, and developing and asking questions about how these phenomena work in the natural and engineered world. They gather and analyze data and information to seek patterns and evaluate information for evidence. They build on and apply their knowledge of disciplinary core ideas and crosscutting concepts gained Copyright National Academy of Sciences. All rights reserved. Science and Engineering for Grades 6-12: Investigation and Design at the Center 104 SCIENCE AND ENGINEERING FOR GRADES 6–12 BOX 4-2 Growing Strawberries Teresa, a high school student working on an engineering design project, attempted to address several factors she had learned at school as she tried to grow strawberries in a community garden. She and several of the other Hispanic youth working on the design project had many previous experiences growing home gardens, including many vegetables and fruit such as cucumbers, jalape- nos, watermelon, cilantro, green chili, pumpkins, beans, garlic, raspberries, and strawberries. She and the other students working in her group had all had the experience where plants had not grown as they had expected. They tried out controlled experiments to diagnose and develop solutions to this problem. Some students noted that their family goat “basically ate all the garden,” and others iden- tified soil erosion, inadequate sunlight, infertile soil, and freezing temperatures. Teresa described her own testing process as she tried growing strawberries over the course of several years: “If it doesn’t turn out, then I go back in my mind and be like ‘What was the part that I’m missing? Or what did I do wrong?’” One year she gave two different fertilizers to the plants to observe how each fertilizer affected their growth. However, during that same year, the plants were located in the path of rainwater that came out of a gutter. It seemed that the eroding soil, and not the fertilizer, was keeping the strawberries from growing, so she moved the strawberry plants to another part of her yard. However, despite her trying to use different kinds of fertilizers, the plants still were not growing as she expected. Teresa reflected on other possible causes for the plants’ failure to grow and thrive, including the “bugs in the garden” that she had seen. Based on these experiences, she used pesticides on the strawberry plants in a later season, but then a family member ran over them with a car by accident. She noted that this inadvertent error limited her ability to conclude whether the pesticides had an influence on the growth of the strawberries. Throughout this process, while work- ing in her home garden, Teresa had sought to design valid experiments in which she isolated single variables, made observations, developed tentative conjectures in regards to causation, redesigned experiments, and developed evidence-based explanations. When they considered building a community garden for their engineering project, Teresa’s group built on these prior experiences. The students noted that a community garden would need to be placed on flat land and in an area without too much water runoff so that water would not cause too much erosion. They noted that animal and human interference of many kinds were likely to occur but could be addressed through selecting a safe location and designing a fence. Teresa was unsure of a place in her community where a garden like this might be constructed, and so consulted her parents who acted as experts on community geography to help her to identify possible locations. Although the group ultimately abandoned the idea to produce a community garden, this experience illustrates the ways in which Teresa, as she engaged in the design process, activated multiple resources and leveraged her prior experiences, and those of her group members, toward the pursuit of her goal. SOURCE: Adapted from Wilson-Lopez et al. (2018). Copyright National Academy of Sciences. All rights reserved. Science and Engineering for Grades 6-12: Investigation and Design at the Center HOW STUDENTS ENGAGE WITH INVESTIGATION AND DESIGN 105 via previous investigations. Students construct explanations for the causes of phenomena and develop models for the relationships among the com- ponents of the systems, and they develop arguments for how the evidence gathered in the investigations and tests of the solutions to challenges sup- ports the explanation. They design solutions that build on their understand- ing of relationships between components and test those solutions. 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