Master the Challenges Quiz Script.docx

Full Transcript

Welcome to The Master the Challenges Event training module. In this course, we are going to start by covering an overview of The Master the Challenges event. This will explore the key elements, its purpose, and an example of how it is structured. We will then go through a summary of the challenges...

Welcome to The Master the Challenges Event training module. In this course, we are going to start by covering an overview of The Master the Challenges event. This will explore the key elements, its purpose, and an example of how it is structured. We will then go through a summary of the challenges looking at how they are categorised, the pathway and how the level system works, as well as what skills are covered within the challenges. After this, we will explore the team based competition element of the event and how this works in conjunction with the juniors completing the challenges for each skill. We will then explore the recommended scheduling, take a look at the flow of the day and how you can set the event up for success. The training course will conclude by exploring the key next steps for you after completing this module. This event provides you with an ideal opportunity to promote the tracking element of the JGA Program, which is vital for measuring and rewarding progress of the juniors. More information will be provided on the Challenges Event during this training about what should be included. The Event has been specifically designed to provide a fun and engaging team-based competition rather than just a focus on the challenges. It should include an opportunity for all those attending to attempt all 9 challenges across three of the four Mastering the Game categories. Make sure the event is not marketed as a testing Event. It should be presented as an opportunity to attempt the challenges within the program and enjoy a fun competition. The Event should be specifically targeted at those who are enrolled on your Junior Academy Weekly program, and also those who have attended other JGA program events such as Social Play events and Junior Camps. Finally, the Challenge day is a supplementary experience, open to those primarily on the weekly program and is therefore recommended to be free of charge. Any juniors who attend who are not part of the weekly program should be charged for attending. The Master the Challenges Event is one of the four Social Events within the JGA Junior Program. It is specifically designed as a supplementary event that can be run at the discretion of each club to support the challenge element of the JGA Program. One of the main purposes of the event is to provide an additional opportunity for you to offer the challenge element of the Junior Academy Weekly Program, away from your weekly classes. It also provides a chance for those enrolled on your program to attempt the challenges across the Mastering the Game skills. The Event will provide a way to raise awareness of the challenge element of the program which a number of your students may not be aware of. Use it to build awareness of the challenges and their role in tracking, measuring and rewarding progress! It will be a great opportunity to develop the junior's and parent's knowledge of the program and the challenge element. It will also help them to track their junior's journey on the program! There will also be an opportunity for you to recognize a junior's achievements on the program and share this success with other juniors and parents. Lastly, on the day of the event you will be able to distribute stickers, hat pins and hats in recognition of success. This will help to showcase the program at your club and grow interest and support. Further guidance will be provided to you regarding how to organize, setup and deliver your Master the Challenges Event in the remainder of this training. However, there are some key points for how it is recommended to be delivered at your club. Firstly, those attending your event will rotate around the 3 skill categories and 9 challenges in teams. Each junior attending will get the opportunity to attempt each of the challenges once and gain points for their team! It is recommended that the Event will be 3 hours in length giving enough time for the juniors to attempt each of the challenges and move around each of the stations. The maximum number of participants that can attend your event is 36. Juniors should be placed in teams of four and rotate around the nine challenges across the three Mastering the Game skills. Juniors should be placed into teams of four and allocated a starting skill and challenge. Juniors will work in their teams and rotate around the challenges within each skill, accumulating points for their team. You should add a fun element to your event by getting each team to create a fun team name. You should also appoint a team captain who is responsible for marking the teams scorecard as they work around the challenges. Through participation in the Junior Academy Programme, the junior will have the opportunity to work through a progression pathway across six levels with the levels colour coded across the programme resources and delivery. Access to the progression pathway is delivered to juniors aged 6-16, but you as the coach have the flexibility to decide when this is appropriate for each junior. The Mastering the Game learning outcome is used to monitor, track, and reward the junior's journey through the progression levels and the junior is able to attempt a number of challenges during programme classes and events. The first 3 levels of the progression pathway are intended as the entry levels of the programme. They are targeted towards juniors with limited to no experience of the game and working to achieve the basic competency across the Mastering the Game learning outcome where physical maturity isn't a barrier to progression. The latter three levels of the progression pathway are targeted towards juniors with experience of the game, or who demonstrate a level of competency across the learning outcomes, and a level of physical maturity to attempt the challenges within the Swing and Play elements. Those juniors working towards these levels are beginning to demonstrate the ability to play the golf course socially, independently and competitively within a club environment. The junior's progress through the progression pathway is measured across the four skill categories within the Mastering the Game learning outcome. The four elements are Swing, Around the Green, On the Green and On the Course. The Master the Challenges Event provides an opportunity for Juniors to attempt the challenges within three of these categories. The skill categories have been broken down into 3 skills, which shape the learning opportunities within the program, as well as the specific challenges the junior can attempt to measure their progress. Within the Master the Challenges Event, the junior can attempt each of the three challenges across the 3 skill categories. There are six levels and challenges within each skill, therefore 54 challenges that can be attempted during the event depending on the junior's progression through the pathway. The junior's progress across the six levels and the four Mastering the Game skills are therefore assessed using 72 Challenges. There are three challenges within each skill element at each level. During the Mastering the challenges event, Juniors will have an opportunity to attempt 54 of the challenges across the Swing, Around the Green and On the green Skill Categories. It is vital that you promote your Event as a fun competition where juniors on the program can attempt the challenges, in order to track their progress and earn rewards. The Event should not be marketed as a testing Event and the challenges should be viewed as a fun element to the program, which will drive the juniors to want to challenge themselves and track their progress. It is for this reason that the Event has been developed with a fun team based competition. During the competition, juniors should be placed into teams of four and allocated a starting skill and challenge. Juniors will work in their teams and rotate around the challenges within each skill, accumulating points for their team. It is up to you to decide on the make up of the teams. Those attending your event will rotate around the three skills categories and nine challenges in teams. Each junior attending will get the opportunity to attempt each of the challenges once and gain points for their team! For each skill category and challenge, the junior should attempt the next challenge level based on their journey through the progression pathway. For example, if a junior has achieved Level 1 in Long Putts Challenge, then they should attempt the Level 2 challenge on the Event. Every junior in a team should have one attempt at each of the challenges across each skill category, therefore attempting all challenges at least once on the Event. To maximize fun, engagement and team work you should have each junior hit 1 shot at a time rather than all attempts in one go. To keep the team based competition simple and on a level playing field, each junior is awarded a single point for each attempt within a challenge. The points are added together and then totalled across the Event. The team based competition has been built so that a team of 4 can include a mixture of juniors who may be on different points within the progression pathway. This is vital so that new social connections can be delivered across your programs, and you can manage sign ups. Crucially, when attempting a challenge, the junior is always attempting the challenge for the next level that they are due to complete on their progression pathway. Here is an example of the Driver Challenge, within the Full Swing category. The 6 challenges across the levels and the challenge setup is also shown. Each player will attempt the challenge, but may be attempting different challenges across the 6 levels depending on their progress through the pathway. We can see below four players starting from the same starting position, but attempting different challenges depending on the next challenge level they are due to complete. The exact challenge equipment that they are using will vary depending on the challenge that is being attempted. The example shows the individual challenges each player is attempting. It is at your discretion how you get each team to complete the challenges, however we recommend that each player hits a shot and then rotates to the next player, rather than hitting all shots at once. When each junior attempts a shot, they will achieve a point for successful completion of the challenge they are attempting. In this example two juniors are attempting the Driver Challenge. Player 1 has 5 attempts and needs to hit two shots in the air to achieve their Level 1 driver sticker. They accumulate a point for every successful shot hit into the air for their teams total, therefore accumulating 3 points and completion of their Level 1 Driver Challenge. Player 2 is attempting the Level 2 Challenge, where they have 5 attempts to hit 2 shots in the air, but the ball must carry 40 yards. In this example, they have successfully hit 1 shot in the air over 40 yards accumulating 1 point for their team. However, they have not successfully completed the challenge to earn their Level 2 Driver sticker. The Scoring Challenge within the On The Green Skill Category is the only challenge which doesn't include a number of attempts. The juniors instead play a number of holes, which are a certain distance in length and have a target to attain a certain score. Therefore, it is recommended that 1-5 points are awarded based on the score range that is achieved by the junior. For example, the challenge is completed over 9 holes and we can see that Junior A is attempting their Green Level 4 Challenge to achieve 24 putts, or less over 9 holes. 3 from 10 feet, 3 from 20 feet and 3 from 30 feet'. The Junior achieves a score of 27, meaning they are unsuccessful in completing the challenge, but they do achieve 2 points for their team using the points system. Some of the challenges will require juniors to attempt more than five shots, in order to successfully complete the Mastering the Game challenge and be awarded their sticker, as well as subsequent skill hat pin or level hat. It is important that for the team event that there is a level playing field regardless of the students that are attending the event and the challenge they are attempting to complete. Therefore, each student only has 5 attempts on any challenge that contributes to the team score. We recommend that for players attempting a challenge, which requires more than 5 attempts, that the first 5 attempts count for the team score. Juniors must complete these challenge attempts in a random order. For example, the level 3 chipping challenge requires the student to attempt shots from both 10 yards and 15 yards from the green. The first 5 attempts shouldn't be completed from just 10 yards, but alternate between the two distances. Once the 5 attempts are completed for the team challenge, the junior should continue to complete the challenge to achieve their Mastering the Game skill sticker. At the end of the challenge for each player, the points are then accumulated to make a team total. This is then repeated across all 9 challenges and the three skill categories. The points are then totalled together to give a total team score! The team with the most points wins. The graphic provides an example overview of the suggested schedule of the Master the Challenges event. The event is recommended to be 3 hours in length giving enough time for the juniors to attempt each of the challenges and move around each of the stations. You have the flexibility to schedule the event on a date and time to suit the needs of your program, coaching team and club. The exact timings of your event will vary and be specific to the needs of your day. You should plan for your event to last around 3 hours. There is also a flow to the event and recommendations for the role you play. You should be ready to confirm registration on the Event, welcome families and those participating to the event. You should outline the itinerary for the event, appoint a team captain and give them a scorecard, and also introduce participants to their other team members. You should run a short group introduction and get each team to create a fun team name. You then need to direct each team to their starting station. It's time to get started and each team should head to their starting station. Teams then rotate around each of the 9 challenges within the three skill categories. After the completion of the event, be ready to welcome participants in from playing and collect the team competition scorecards. At this stage you can also direct them to the award ceremony and the social area where they can wait until all participants have finished. Lastly, you should keep the environment fun by announcing a winner of the team competition. Additionally, distribute any specific program stickers, hat pins and hats that have been achieved by juniors when attempting the challenges. You have the flexibility to expand on this to make the challenges suitable for your club and engaging for your participants. The equipment you require for each specific challenge is provided within each of the challenge set up guides. Included within this equipment is 10 safety cones. These should be used to mark out the hitting areas within each of the challenges. Also included are 120 mixed colour cones. These should be used to mark the target areas to ensure the challenges are visually engaging. There will be 20 alignment sticks, which should be used to mark out the target gates within the Swing Challenges on your Driving Range or Practice Area outfield. As well as, 12 foam noodles, which should be used to mark out the target gates at each level within the Swing Challenges on your Driving Range or Practice Area outfield. Also included will be 9 putting cones, which should be used to mark out the Putting Course for the Scoring Challenge within the On the Green element. There will be 6 ft and 10 ft diameter hoops, which should be used to mark the target areas within the On the Green and Around the Green elements. Finally, tee pegs are included, which should be used to mark out the additional starting positions within the Short Putts and Long Putts challenges. Depending on the success of your Event and the number of juniors that attend, it will be difficult for you to monitor each of the challenge categories and the individual challenges. You will need to put a level of trust in your juniors and the team captains. However, it is recommended that additional coaches at your club support the event and ideally you should have a coach supervising each of the three categories. You may also want to consider recruiting a supervisor to assist with the event. This could be a Young Leader who is a member at your club or an older junior enrolled on the program. It could also be an accredited adult supervisor with your club, but isn't recommended to be a parent of a junior attending the Event. Each team should rotate around the three Skills Categories which are; Full Swing, On the Green and Around the Green. The exact layout of these stations and how you incorporate this into your event will of course be dependant on your club. We recommend that you setup the challenges in each of the categories in three distinct areas so that these can clearly be identified by juniors that are participating. Juniors should aim to have 45 minutes at each skill category. The exact setup of the Swing Challenges will depend on the Practice Ground/ Driving Range facility at your club. However, you should aim to have all of the challenges clearly setup so that each team of 4 can rotate around the 3 challenges. In the example, each challenge is setup as an individual challenge, with teams having 15 minutes to complete each challenge station. The exact setup of the Around the Green challenges will depend on the short game facility at your club. However, you should aim to have each of the challenges clearly setup so that each team of 4 can rotate around each of the 3 challenges. In this example, every challenge is setup as an individual challenge, with teams having 15 minutes to complete each challenge station. When setting up the Pitching and Bunker Challenge you should consider the safety of juniors taking part. The exact setup of the On the Green challenges will depend on your putting green facility at your club. However, you should aim to have the challenges clearly setup so that each team of 4 can rotate around all of the 3 challenges. In this example, every challenge is setup at an individual challenge and teams should have 15 minutes to complete each challenge station. The Scoring Challenge can be setup over 9 holes if the size of your green allows, or you can utilize the 3 holes on your green. To run your event effectively, you will need some equipment in addition to the challenge equipment. For the event you will need the team scorecards in order for the team captains to record the scores as juniors rotate around the challenges. These can be downloaded from the Coaches Toolbox. This event is an opportunity for juniors to complete the challenges within their specific level. You can access editable scorecards for each challenge and level which will help juniors record their attempts. You can access signage which will clearly identify the challenge, as well as cards which can be displayed at each station giving juniors further information about the challenge. On the day, you may need to distribute Level Stickers, Hat pins or Hats if a junior successfully completes the required challenges within each skill and level. Although you should be recommending that parents purchase the correct equipment for attendees, you should be ready to supply participants with an equipment bag if they require it. As a high quality coach, you are expected to manage the teams and ensure the event meets the needs of all participants and the needs of the program when attempting the challenges. However, we have put together some of the most important elements to ensure your challenge opportunities are a success and your Event is as fun as possible. Take the time to walk the juniors through the challenge and answer any questions they may have. If you have followed the layout guide and used the equipment within your equipment bag, the challenges should be visually engaging. Remember the challenges are there to allow you to measure the junior's progress on the program, but also to keep it engaging and motivating for them. Keep the challenge element fun at all times and avoid putting an emphasis on it being a test or assessment. Keep the language you use fun and light hearted at all times. Success or failure, you should encourage juniors to be supportive at all times. You may on occasions need to reassure a junior or equally praise a junior for their success. Be mindful of how your praise could be interpreted by others and the juniors. Ideally, you would supervise each junior\'s attempt at the challenge during the event. However, the unexpected will happen and there may be times when you need to use your judgement to allow juniors to complete the challenge under supervision of the team. Finally, resources have been provided to you in the Training Hub to help you setup the challenges correctly and provide all of the resources to help the teams on the Event understand the challenges and record their scores. Now you have knowledge of the event, it is time to get started. Within the Coaches Toolbox and Master the Challenge pages you will find step by step guides for each step of implementation. We have identified the next steps to get you started with your Master the Challenges Event. The first step is to utilise the assets available to you in the event page on the Coaches Toolbox and follow the steps to get your marketing ready to publicize your event. Next, follow the most crucial steps to get your marketing distributed to your audience. Lastly, follow the Communication step by step guide to communicate with your event participants on the most important information.

Use Quizgecko on...
Browser
Browser