Influence Of Media Use On Children Lesson 2 PDF

Summary

This document discusses the influence of various media types on children, including television, video games, and the internet. It explores the positive and negative impacts of media use, touching on topics such as violent content, education, and advertising.

Full Transcript

influence of media Impact of media use on children and youth The influence of the media on the psychosocial development of children is profound. it is important for physicians to discuss their child's exposure to media with parents and to provide guidance on age-appropriate use of all media, i...

influence of media Impact of media use on children and youth The influence of the media on the psychosocial development of children is profound. it is important for physicians to discuss their child's exposure to media with parents and to provide guidance on age-appropriate use of all media, including television, radio, music, video games, and the Internet. The objectives of this statement are to explore the beneficial and harmful effects of media on children's mental and physical health, and to identify how physicians can counsel patients and their families and promote the healthy use of the media in their communities. TELEVISION Physicians can change and improve children's television viewing habits. There is a relationship between watching violent television programming and an increase in violent behavior by children Excessive television watching contributes to the increased incidence of childhood obesity. Excessive television watching may have a deleterious effect on learning and academic performance Watching certain programs may encourage irresponsible sexual behavior. Television is an effective way of advertising products to children of various ages. LEARNING Television can be a powerful teacher. Watching Sesame Street is an example of how toddlers can learn valuable lessons about racial harmony, cooperation, kindness, simple arithmetic and the alphabet through an educational television format. Some public television programs stimulate visits to the zoo, libraries, bookstores, museums and other active recreational settings, and educational videos can certainly serve as powerful prosocial teaching devices. EDUCATION High school programs promoting media awareness have been shown to be beneficial. They give students more understanding of how the media may affect them socially. The Media Awareness Network has a number of resources that can be used by both professionals and the public to promote media literacy. Their resources are comprehensive, current and specifically applicable to culture. ADVERTISING Advertising can have positive effects on children's behavior. For example, some alcohol manufacturers spend 10% of their budget on advertisements warning about the dangers of drinking and driving. In addition, although some health care professionals disagree about the health benefits of appropriate milk use, milk consumption has increased as a result of print and broadcast advertisements. ALCOHOL AND SMOKING Television is not the only way that children learn about tobacco and alcohol use; the concern is that the consequences of these behavior's are not accurately depicted on television. One-half of the G-rated animated feature films available on videocassette, as well as many music videos, show alcohol and tobacco use as normative behavior without conveying the long term consequences of this use. MUSIC VIDEOS Attractive role models are the aggressors in more than 80% of music video violence. Males are more than three times as likely to be the aggressors; blacks were overrepresented and whites underrepresented. Music videos may reinforce false stereotypes. A detailed analysis of music videos raised concerns about its effects on adolescents' normative expectations about conflict resolution, race and male- female relationships. VIDEO GAMES Some video games may help the development of fine motor skills and coordination, but many of the concerns about the negative effects of television (e.g., inactivity, asocial behavior and violence) also apply to excessive exposure to video games. Violent video games should be discouraged because they have harmful effects on children's mental development. INTERNET One positive effect of the Internet on society is that it provides the ability to access unlimited information and connect with one another worldwide. Negative effects can include the difficulty to remove information that was not authorized or people being taken advantage of. Many consider the decline of physical interaction between people to be a negative effect as well. Well honestly, there are more negative effects rather than the positive ones. for example, teenagers and some adults too use internet in a bad way. and especially teenagers are addicted. activity 1 Write the word True if the statement is correct and False if it is wrong. 1. True or False: Increased screen time has been linked to higher rates of obesity among children and youth. 2. True or False: Exposure to violent video games has no significant impact on aggressive behavior in children and adolescents. 3. True or False: Studies have shown that educational media can enhance learning and improve academic performance in children. 4. True or False: Spending too much time on social media can lead to increased feelings of loneliness and isolation in teenagers. True or False: Children who consume media with strong positive role models are likely to emulate those behaviors and attitudes. 6.True or False: Media use has no effect on sleep patterns in children and adolescents. 7.True or False: Interactive media, such as video games that require problem-solving, can improve cognitive skills in youth. 8.True or False: Media literacy education has been shown to reduce the negative effects of media on children. 9.True or False: Exposure to advertising can influence the eating habits of children and youth. 10.True or False: Parents who co-view media with their children can positively influence their understanding and interpretation of media content. Answer 1. TRUE 2. FALSE 3. TRUE 4. TRUE 5. TRUE 6. FALSE 7. TRUE 8. TRUE 9. TRUE 10. TRUE

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