ARCH 212 Social & Behavioural Factors in Design Final Exam PDF

Summary

This document is a notebook for a course on design, focusing on social and behavioral factors. It covers topics like anthropocentrism, biophilia, cognitive mapping, wayfinding, and design considerations for different demographics like children and the elderly.

Full Transcript

# ARCH 212 Social & Behavioural Factors in Design Notebook ## Week 1 * Which of the following views the natural environment from the perspective of how it meets human needs? __Anthropocentrism__ * Which of the following scholars proposed biophilia theory? __Edward Wilson__ * Minimum clear width,...

# ARCH 212 Social & Behavioural Factors in Design Notebook ## Week 1 * Which of the following views the natural environment from the perspective of how it meets human needs? __Anthropocentrism__ * Which of the following scholars proposed biophilia theory? __Edward Wilson__ * Minimum clear width, single wheelchair passage at a point? __32 inches__ * Minimum width for knee space for a person in a wheelchair? __3 feet__ **Design for urban spaces** * Sittable space * Relationships with the streets * Sun * Food * Water * Trees * Triangulation of activities ## Week 2 **How do we value nature?** * Egocentrism - Preservation * Anthropocentrism - How it meets human needs * Ecocentrism - For its own sake **Why do we like nature?** * Biophilia hypothesis- Instinctive bond between human and nature * Stress reduction- Nature reduces stress * Attention restoration- More attention after nature **What kind of nature do we like?** * Refuge and Prospect * Men favor refuge * Women favor prospect * Berlyne's Aesthetic Complexity ## Week 3 **Concept of Biophilic Design** * Novelty * Incognurity * Suprisigness * Kaplan and Kaplan Preference Model * Coherence - Making sense * Legibility - Related to safety * Mystery - Promises for more * Complexity - Richness **Affective Appraisal** | | | | |---|---|---| | Hectic. | Arousing | | | Tense. | Exciting | | | Repulsive. | Active | Stimulation | | Unpleasant | | Beautiful | | Unpleasant | | Pleasant | | | | Nice | | Unstimulating | | Serene | | Boring. | | Peaceful | | Lazy. | Slow | Tranqull | | | Not Arousing | | ## Week 4 The effort to bring nature into building design because people feel connected w/ nature. * Reduce stress * Improve cognitive function * Creativity * Improve wellbeing and healing **Personal space** * Body buffer zone * Personal space * Interpersonal boundary * Regulation mechanism **Functions of personal space** * Protection * Communication **Halls Spatial Zones** | Zone | Distance | |---|---| | Intimate | 1.5 feet | | Personal | 1.5-4 feet| | Social | 4-12 feet | | Public | 12 feet or more | | Counseling | 5 feet | Personal space is NOT circular **What influences personal space?** * Situational conditions * Individual differences * Physical conditions * Spatial zones and goal fulfillment * Formal business distance 7-12 feet * Counseling 5 feet or more * Territoriality 5 feet or more **Personal space** * Invisible * Mobile **Territories** * Visible * Stationary * Ownership * Primary (home) - Most * Secondary (classroom) * Public (territory) - Least (beach) **Design implication of territoriality** * Allows for occupation ## Week 5 **Environmental perception and linear perspective** * Size, depth, and distance **Forced Perspective** **System approach** * Interaction of environmental stimuli, personality of the receiver ## Week 6 **Cognition** * Gestalt psychology * Whole greater than parts. Ex: flip book * Similarity * Continuation * Closure * Figure and ground * Proximity **Cognitive mapping operates together to reinforce each other in the total system.** * Paths * Edges * Nodes * Districts * Landmarks **Wayfinding** * Locate the entrance. * Avoid complicated floor plans, irregular angles, and many turns. * Interior landmarks. * Atriums, large interior spaces. * Corridor window views to the outside. * Easy to read maps. * Comprehensive terms ensure a smooth wayfinding system. ## Week 6-7 **Data** * **Qualitative** * Normally more * (4) * Going up * **Quantitative** * Normally less * (3) * Going down **Variables** * **Dependent** * **Independent** **Basic building blocks of quantitative research.** * **Possible types of research** ## Week 8-10 **Understanding Aging** * **Sensory loss and changing perception** * Vision * More light and contrast. * Hearing * Low pitch sounds * Touch * Taste * Smell **Physiological changes** * Decline of central nervous system and cognitive functions. * Decline of muscular and skeletal system. * Reduced ability to adapt to temperature changes. * Disease. * Arthritis, rheumatism, heart disease, high blood pressure, Alzheimer. * Mobility problems * Reliance on walkers/ wheelchairs. **Design for decreased vision** * **Colors BEST for elderly** * Bright colors in the orange-yellow-red spectrum. * **Colors WORST for elderly** * Darker colors in the blue-green spectrum. ## Week 12 **Design for childrens physical, mental, and social development** **Childrens stages** * Sensorimotor * Birth - 2 years old * Pre-operational * 2 - 7 years old * Concrete operational * 7-11 years old * Formal operational * 11 and older * Age appropriate * Design for play and development * Safe and fun ## Week 13 **Design for playgrounds** * Safe and fun! ## Additional Notes: This notebook describes the content of ARCH 212, a course that teaches design principles related to social and behavioral factors. The content covers topics like: * **Biophilic design** * **Understanding human perception and behavior** * **Designing for specific user groups** such as the elderly and children The notebook includes various notes, concepts, diagrams, and even specific design guidelines, which can be used to inform future design projects.

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