Current and Future Trends in Media PDF
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- Current and Future Trends of Media and Information PDF
- Current and Future Trends of Media and Information PDF
- Current And Future Trends Of Media And Information PDF
- Current and Future Trends of Media and Information PDF
- Current and Future Trends in Media and Information PDF
- Current and Future Trends of Media and Information PDF
Summary
This document explores various current and future trends in media and information, covering topics such as haptic technology, contextual awareness, voice recognition, intelligent routing devices, artificial intelligence, and wearable technology. It also introduces the concept of ubiquitous learning and its key characteristics.
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## Current and Future Trends of Media and Information ### Let's Have a Debate. Who is smarter, human or robots? ### Haptics Technology - It is the science of applying touch (tactile) sensation and control to interaction with computer applications. - It is a feedback technology (using computer...
## Current and Future Trends of Media and Information ### Let's Have a Debate. Who is smarter, human or robots? ### Haptics Technology - It is the science of applying touch (tactile) sensation and control to interaction with computer applications. - It is a feedback technology (using computer applications) that takes advantage of the user's sense of touch by applying force, vibrations and/or motions to the user. Examples: - Smartphones - Tablets ### Contextual Awareness - A context is the background, environment, or situation. - Contextual awareness is the ability to combine “hard sensor” information such as where you are and the conditions around you, combined with 'soft sensors' such as your calendar, your social network and past preferences. - Contextual awareness allows future devices to constantly learn about who you are, and how you live, work and play. Examples: - Imagine your PC advising you to leave home 15 minutes early or take a different route to avoid traffic on your way to work. - Imagine a “context aware” remote control that instantly determines who is holding it and automatically selects the Smart TV preferences for that person. ### Voice and Tone Recognition - Voice and tone recognition can be used to confirm a person's identity. - Tone recognition can be used to detect a person's health or emotional state. ### Intelligent Routing Devices - This future technology will be useful for local councils, for example. - While on the move, staff will be able to provide a precise description and location of a street-based issue using Smartphones. - Intelligent routing will then alert the responsible team to action. ### Artificial Intelligence (AI) - It is the ability of a machine to copy intelligent human behavior. Is Artificial Intelligence born or made? ### Eye Tracking Technology - It measures eye positions and movements which are analyzed through computer applications. - Eye tracking technology can be used for many purposes, including law enforcement (lie detection), airport security, retail, safety, health care, and human-computer interaction. ### Internet Glasses - Internet glasses are a technology that can display images directly on the retina without blocking vision. - This technology can be used in eyeglasses for a range of purposes, including e-Gaming and military defense. Examples: - Receiving turn-by-turn directions as you walk toward your destination. - Viewing virtual recipes while cooking without losing your rhythm. - Walking down the street and seeing one of your friends show up "on screen" 2 blocks and 1 cafe away. - Seeing building schematics and locations of others, especially useful for security or fire fighters. - Giving a speech while information is streamed to your eyeglasses in real time. ### Wearable Technology - Wearable technology refers to smart electronic devices (electronic device with microcontrollers) that can be worn on the body as an implant or accessory. Examples: - Google Glass - Smart Watch - Smart Ring - Bluetooth Headset ### 3D Environment - Often referred to as virtual reality or interactive 3D. - Features a figurative appearance. Examples: - 3D Printer - 3D Film - Holograms ### Ubiquitous Learning - Ubiquitous Learning is often simply defined as learning anywhere, anytime. - It is closely associated with mobile technologies. Key Characteristics: (Chen et al., 2002; Curtis et al., 2002) 1. Permanency - Learning materials are always available unless purposely deleted. 2. Accessibility - Access from everywhere as personally required. 3. Immediacy - Wherever a student is, he/she can immediately access learning materials. 4. Interactivity - Online collaboration with teachers and/or peers (chat/blogs/forums). 5. Situated instructional Activities - Learning in context (on-site). 6. Adaptability - Getting the right information at the right place for the right student.