Podcast
Questions and Answers
Which of the following is an example of wearable technology?
Which of the following is an example of wearable technology?
Ubiquitous Learning refers to learning that can only occur in a classroom setting.
Ubiquitous Learning refers to learning that can only occur in a classroom setting.
False
Name one characteristic of Ubiquitous Learning.
Name one characteristic of Ubiquitous Learning.
Permanency, Accessibility, Immediacy, Interactivity, Situated instructional Activities, or Adaptability.
Wearable technology can be defined as __________ devices that can be worn on the body.
Wearable technology can be defined as __________ devices that can be worn on the body.
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Match the following examples with their corresponding category:
Match the following examples with their corresponding category:
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What does haptics technology utilize to enhance user interaction with devices?
What does haptics technology utilize to enhance user interaction with devices?
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Contextual awareness combines only 'hard sensor' information.
Contextual awareness combines only 'hard sensor' information.
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What is the role of voice and tone recognition technology?
What is the role of voice and tone recognition technology?
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Eye tracking technology can be applied in _______ for lie detection.
Eye tracking technology can be applied in _______ for lie detection.
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Which of the following is an example of intelligent routing devices?
Which of the following is an example of intelligent routing devices?
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Match the following technologies with their uses:
Match the following technologies with their uses:
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Artificial Intelligence is only made and cannot be born.
Artificial Intelligence is only made and cannot be born.
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The ability of future devices to constantly learn about an individual's preferences is known as ________.
The ability of future devices to constantly learn about an individual's preferences is known as ________.
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Study Notes
Future Technologies
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Doctors could operate remotely from Australia.
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Information could be streamed to eyeglasses in real-time.
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Food could be cooked while the user is at work.
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Mirrors could select outfits.
Current and Future Trends in Media and Information
- These trends are often related to the idea of a "2020 day".
Debate Topic
- Who is smarter, humans or robots?
Haptics Technology
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Haptics is the science of applying touch sensations and control to computer applications.
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It's a feedback technology using computer applications.
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It leverages user's touch sense via force, vibrations, and/or motions.
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Examples include smartphones and tablets.
Contextual Awareness
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Contextual awareness combines "hard sensors" (location, conditions) and "soft sensors" (calendar, social networks, preferences).
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Future devices will continually learn about user behavior (how they live, work, and play).
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Example - PC advising a user to leave home early to avoid traffic.
Voice and Tone Recognition
- This technology can confirm identity, but also detect health and emotional states.
Intelligent Routing Devices
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These devices will be useful for local councils to provide precise descriptions and locations of issues.
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Staff can use smartphones to report street-based issues, including photos and GPS location.
Artificial Intelligence (AI)
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AI is the power of a machine to mimic intelligent human behavior.
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The question arises: is AI born or made?
Eye Tracking Technology
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Measures eye positions and movements, analyzed by computer applications.
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Possible applications include law enforcement (lie detection), airport security, retail, safety, healthcare, and human-computer interaction.
Internet Glasses
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Technology to display images directly onto the retina, without obstructing vision.
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Applications range from e-gaming to military defense.
Wearable Technology
- Wearable technology are smart devices that can be worn, for example as implants or accessories.
- Google Glass, smart watch, smart rings, and Bluetooth headsets.
3D Environment
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Can include virtual reality (VR) or interactive 3D.
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Examples include 3D printers, 3D film, and holograms.
Ubiquitous Learning
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Often defined as learning at any time, anywhere.
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It leverages mobile technology.
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Key characteristics include permanency, accessibility, immediacy, interactivity, situated instructional activities, and adaptability.
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Description
Explore the fascinating world of future technologies and current trends in media and information. This quiz covers topics such as remote operations in healthcare, haptic feedback, and the ongoing debate between human and robot intelligence. Test your knowledge on these innovative concepts shaping our future.