Ch2 SW Processes.pptx
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Chapter 2 – Software Engineering Processes 30/10/2014 Chapter 2 Software Processes 1 Topics covered Software process models Process activities Coping with change 30/10/2014 Chapter 2 Software Processes 2 The software engineering process A structured set of relat...
Chapter 2 – Software Engineering Processes 30/10/2014 Chapter 2 Software Processes 1 Topics covered Software process models Process activities Coping with change 30/10/2014 Chapter 2 Software Processes 2 The software engineering process A structured set of related “complex” activities that lead to the production of a software system. No universal SE method/process/model Many different software processes, but all involve: Specification – defining what the system should do; Design and implementation – defining the organization of the system and implementing the system; Validation – checking that it does what the customer wants; Evolution – changing the system in response to changing customer needs. 30/10/2014 Chapter 2 Software Processes 3 Software process descriptions When we describe and discuss processes, we usually talk about the activities in these processes such as specifying a data model, designing a user interface, etc. and the ordering of these activities. Process descriptions may also include: Products (Deliverables), which are the outcomes of a process activity; Roles, which reflect the responsibilities of the people involved in the process; Pre- and post-conditions, which are statements that are true before and after a process activity has been enacted or a product produced. 30/10/2014 Chapter 2 Software Processes 4 Factors in Choosing a Software Process Customer involvement Stable requirements Team size / proximity Developer experience Familiarity with technology Familiarity with domain Severity of impact of incorrect analysis Anticipated changes in technology 30/10/2014 Chapter 2 Software Processes 5 Plan-driven and agile processes Plan-driven processes are processes where all of the process activities are planned in advance and progress is measured against this plan. In agile processes, planning is incremental and it is easier to change the process to reflect changing customer requirements. In practice, most practical processes include elements of both plan-driven and agile approaches. There are no right or wrong software processes. 30/10/2014 Chapter 2 Software Processes 6 Software process models (Software Development Life Cycles: SDLC) 30/10/2014 Chapter 2 Software Processes 7 2.1 Software process models The waterfall model Plan-driven model + Separate and distinct phases of specification and development Incremental/iterative model Specification, development and validation are interleaved. May be plan-driven or agile. Integration and configuration The system is assembled from existing configurable components. May be plan-driven or agile. In practice, most large systems are developed using a process that incorporates elements from all of these models. 30/10/2014 Chapter 2 Software Processes 8 2.1.1 The waterfall model A sequential development approach in which development is seen as flowing steadily downwards (like a waterfall) through several phases 30/10/2014 Chapter 2 Software Processes 9 Waterfall model phases There are separate identified phases in the waterfall model: Requirements analysis and definition System and software design Implementation and unit testing Integration and system testing Operation and maintenance The main drawback of the waterfall model is the difficulty of accommodating change after the process is underway. In principle, a phase has to be complete before moving onto the next phase. 30/10/2014 Chapter 2 Software Processes 10 Waterfall model problems Inflexible partitioning of the project into distinct stages makes it difficult to respond to requirements changes. Therefore, this model is only appropriate when the requirements are well-understood and changes will be fairly limited during the design process. Few business systems have stable requirements. The waterfall model is mostly used for large systems engineering projects where a system is developed at several sites. In those circumstances, the plan-driven nature of the waterfall model helps coordinate the work. Formal system development: a variant of the waterfall model (B method) Chapter 2 Software Processes 30/10/2014 11 2.1.2 Incremental development Idea: develop an initial implementation, get feedback from users and others and evolve the software through several versions 30/10/2014 Chapter 2 Software Processes 12 Incremental development benefits Better than waterfall model for most business systems The cost of accommodating changing customer requirements is reduced. The amount of analysis and documentation that has to be redone is much less than is required with the waterfall model. It is easier to get customer feedback on the development work that has been done. More rapid delivery and deployment of useful software to the customer is possible. Customers are able to use and gain value from the software earlier than is possible with a waterfall process. 30/10/2014 Chapter 2 Software Processes 13 Incremental development problems The process is not visible. Managers need regular deliverables to measure progress. If systems are developed quickly, it is not cost-effective to produce documents that reflect every version of the system. System structure tends to degrade as new increments are added. Unless time and money is spent on refactoring to improve the software, regular change tends to corrupt its structure. Incorporating further software changes becomes increasingly difficult and costly. Not appropriate for large complex systems involving different teams 30/10/2014 Chapter 2 Software Processes 14 2.1.3 Integration and configuration Based on software reuse where systems are integrated from existing components or application systems (sometimes called COTS -Commercial-off-the-shelf) systems). Reused elements may be configured to adapt their behaviour and functionality to a user’s requirements Reuse is now the standard approach for building many types of business systems Reuse covered in more depth in Chapter 15. 30/10/2014 Chapter 2 Software Processes 15 Types of reusable software Stand-alone application systems (sometimes called COTS) that are configured for use in a particular environment. Collections of objects that are developed as a package to be integrated with a component framework such as.NET or J2EE. Web services that are developed according to service standards and which are available for remote invocation. 30/10/2014 Chapter 2 Software Processes 16 Reuse-oriented software engineering 30/10/2014 Chapter 2 Software Processes 17 Key process stages Requirements specification Software discovery and evaluation Search for components and systems that provide the required functionality. Candidate components are evaluated. Requirements refinement Based on information about the reusable components and applications Application system configuration If an off-the-shelf application system is available and needs configuration Component adaptation and integration 30/10/2014 Chapter 2 Software Processes 18 Advantages and disadvantages Reduced costs and risks as less software is developed from scratch Faster delivery and deployment of system But requirements compromises are inevitable so system may not meet real needs of users Loss of control over evolution of reused system elements 30/10/2014 Chapter 2 Software Processes 19 Process activities 30/10/2014 Chapter 2 Software Processes 20 2.2 Process activities Real software processes are inter-leaved sequences of technical, collaborative and managerial activities with the overall goal of specifying, designing, implementing and testing a software system. Processes are tool-supported (e.g. requirements management systems, design model editors, program editors, automated testing tools, …) The four basic process activities are organized differently in different development processes. For example, in the waterfall model, they are organized in sequence, whereas in incremental development they are interleaved. 30/10/2014 Chapter 2 Software Processes 21 2.2.1 Software specification (Requirements engineering) 30/10/2014 Chapter 2 Software Processes 22 2.2.1 Software specification (Requirements engineering) The critical process of establishing what services are required from the system and identifying the constraints on the system’s operation and development. Requirements engineering process activities: Requirements elicitation and analysis What do the system stakeholders require or expect from the system? Requirements specification Defining the elicited requirements in detail into a document. Requirements validation Checking the validity of the requirements document. Produces the requirements document (SRS: software requirements specification). 30/10/2014 Chapter 2 Software Processes 23 2.2.2 Software design and implementation The process of converting the system specification into an executable system. Software design Design a software structure that realizes the specification; Implementation Translate this structure into an executable program; The activities of design and implementation are closely related and may be inter-leaved. 30/10/2014 Chapter 2 Software Processes 24 A general model of the design process 30/10/2014 Chapter 2 Software Processes 25 Design activities Architectural design: where you identify the overall structure of the system, the principal components (subsystems or modules), their relationships and how they are distributed. Database design: where you design the system data structures and how these are to be represented in a database. Interface design: where you define the interfaces between system components. Component selection and design: where you search for reusable components. If unavailable, you design how it will operate. 30/10/2014 Chapter 2 Software Processes 26 System implementation The software is implemented either by developing a program or programs or by configuring an application system. Design and implementation are interleaved activities for most types of software system. Programming is an individual activity with no standard process. Debugging is the activity of finding program faults and correcting these faults. 30/10/2014 Chapter 2 Software Processes 27 2.2.3 Software validation Verification and validation (V & V) is intended to show that a system conforms to its specification and meets the requirements of the system customer. Involves checking and review processes and system testing. System testing involves executing the system with test cases that are derived from the specification of the real data to be processed by the system. Testing is the most commonly used V & V activity. 30/10/2014 Chapter 2 Software Processes 28 Stages of testing 30/10/2014 Chapter 2 Software Processes 29 Testing stages Component testing Individual components are tested independently by the software developers Components may be functions or objects or coherent groupings of these entities. System testing Testing of the system as a whole. Testing of emergent properties is particularly important. It shows that the system meets the requirements Acceptance testing Testing with real customer data to check that the system meets the customer’s needs. 30/10/2014 Chapter 2 Software Processes 30 2.2.4 Software evolution Software is inherently flexible and can change. As requirements change through changing business circumstances, the software that supports the business must also evolve and change. Although there has been a split between development and evolution (maintenance) this is increasingly irrelevant as fewer and fewer systems are completely new. 30/10/2014 Chapter 2 Software Processes 31 System evolution 30/10/2014 Chapter 2 Software Processes 32 Coping with change 30/10/2014 Chapter 2 Software Processes 33 2.3 Coping with change Change is inevitable in all large software projects. Business changes lead to new and changed system requirements New technologies open up new possibilities for improving implementations Changing platforms require application changes Change leads to rework so the costs of change include both rework (e.g. re-analyzing requirements) as well as the costs of implementing new functionalities How to reduce the cost of rework? 2 approaches may be used 30/10/2014 Chapter 2 Software Processes 34 Reducing the costs of rework Change anticipation; where the software process includes activities that can anticipate possible changes before significant rework is required. For example, a prototype system may be developed to show some key features of the system to customers. E.g. A waterfall model with prototyping Change tolerance; where the process is designed so that changes can be easily made and at relatively low cost. It involves some form of incremental development. Proposed changes may be implemented in increments that have not yet been developed. If this is impossible, then only a single increment (a small part of the system) may have to be altered to incorporate the change. 30/10/2014 Chapter 2 Software Processes 35 Two ways of coping with changing requirements System prototyping, where a version of the system or part of the system is developed quickly to check the customer’s requirements and the feasibility of design decisions. This approach supports change anticipation. Incremental delivery, where system increments are delivered to the customer for comment and experimentation. This supports both change avoidance and change tolerance. 30/10/2014 Chapter 2 Software Processes 36 2.3.1 Software prototyping A prototype is an early version of a system used to demonstrate concepts, try out design options and find out problems. A prototype can be used to help anticipate changes in: The requirements engineering process to help with requirements elicitation and validation; In design process to explore options and develop a UI for the system; 30/10/2014 Chapter 2 Software Processes 37 The process of prototype development 30/10/2014 Chapter 2 Software Processes 38 Prototype development May be based on rapid prototyping languages (e.g. Ruby on Rails, Python, …) or tools May involve leaving out functionality Prototype should focus on areas of the product that are not well- understood; Error checking and recovery may not be included in the prototype; Focus on functional rather than non-functional requirements such as reliability and security 30/10/2014 Chapter 2 Software Processes 39 Throw-away prototypes Prototypes should be discarded after development as they are not a good basis for a production system: It may be impossible to tune the system to meet non-functional requirements; Prototypes are normally undocumented; The prototype structure is usually degraded through rapid change; The prototype probably will not meet normal organisational quality standards. 30/10/2014 Chapter 2 Software Processes 40 2.3.2 Incremental delivery Rather than deliver the system as a single delivery, the development and delivery is broken down into increments with each increment delivering part of the required functionality. Unlike a prototype, an increment is a part of the final real system. User requirements are prioritized and the highest priority requirements are included in early increments. Once the development of an increment is started, the requirements are frozen though requirements for later increments can continue to evolve. 30/10/2014 Chapter 2 Software Processes 41 Incremental development and delivery Incremental development Develop the system in increments and evaluate each increment before proceeding to the development of the next increment; Normal approach used in agile methods; Evaluation done by user/customer proxy. Incremental delivery Deploy an increment for use in end-user’s working environment; More realistic evaluation about practical use of software; Difficult to implement for replacement systems as increments have less functionality than the system being replaced. 30/10/2014 Chapter 2 Software Processes 42 Incremental delivery 30/10/2014 Chapter 2 Software Processes 43