Modern Systems Analysis and Design 10th Edition PDF
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2025
Joseph S. Valacich and Joey F. George
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This textbook covers modern systems analysis and design, including the systems development life cycle (SDLC) and agile methodologies like eXtreme Programming and Scrum. It also explores historical trends, from the 1950s to present day. The textbook is focused on the theory and process of developing and maintaining information systems.
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Modern Systems Analysis and Design 10th Edition Chapter 1 The Systems Development Environment Copyright © 2025, 2020, 2017 Pearson Education, Inc. All Rig...
Modern Systems Analysis and Design 10th Edition Chapter 1 The Systems Development Environment Copyright © 2025, 2020, 2017 Pearson Education, Inc. All Rights Reserved Learning Objectives 1.1 Define information systems analysis and design 1.2 Describe the information systems development life cycle (SDLC) 1.3 Describe the agile methodologies, eXtreme Programming, and Scrum Copyright © 2025, 2020, 2017 Pearson Education, Inc. All Rights Reserved Introduction Information Systems Analysis and Design – Defined as the complex, challenging, and simulating organizational process that a team of business and systems professionals uses to develop and maintain information systems Application Software – Software designed to support organizational function or process Systems Analyst – Organizational role most responsible for analysis and design of information systems Copyright © 2025, 2020, 2017 Pearson Education, Inc. All Rights Reserved Figure 1-1: An organizational approach to systems analysis and design is driven by methodologies, techniques, and tools (Sources: Top: Monkey Business Images/Shutterstock; Left: Benchart/Shutterstock; Right: Lifestyle Graphic/Shutterstock) Copyright © 2025, 2020, 2017 Pearson Education, Inc. All Rights Reserved A Modern Approach to Systems Analysis and Design (1 of 3) 1950s – Goal was efficiency of processing – Emphasis was on automating existing processes – All applications developed in machine or assembly language 1960s – Advent of procedural (third-generation) languages – Enabled development of smaller, faster, less expensive computers 1970s – System development came to be more disciplined – Became more like engineering as focus shifted from process first to data first Copyright © 2025, 2020, 2017 Pearson Education, Inc. All Rights Reserved A Modern Approach to Systems Analysis and Design (2 of 3) 1980s – Marked by major breakthroughs in organizations as microcomputers became key organizational tools – Software industry expanded writing off-the-shelf software – 4th generation language development led to instructing computers what to do instead of how to do it 1990s – Focused on system integration – Developers used visual programming environments (Visual Basic) – Relational and object-oriented databases developed – Enterprise-wide systems developed – Web and Internet applications begun and expanded Copyright © 2025, 2020, 2017 Pearson Education, Inc. All Rights Reserved A Modern Approach to Systems Analysis and Design (3 of 3) Present day – Continued focus on developing systems for the Internet and for firm’s intranets and extranets – Implementation involving three-tier design ▪ Database on one server ▪ Application on second server ▪ Client logic located on user machines – Move to wireless system components (access from anywhere) – Continuing trend toward assembling systems from programs and components purchased off the shelf Copyright © 2025, 2020, 2017 Pearson Education, Inc. All Rights Reserved Developing Information Systems and the Systems Development Life Cycle Systems development methodology – A standard process followed in an organization to conduct all the steps necessary to analyze, design, implement, and maintain information systems The systems development life cycle (SDLC) – The traditional methodology used to develop, maintain, and replace information systems ▪ Features several phases that mark the progress of the systems analysis and design efforts Copyright © 2025, 2020, 2017 Pearson Education, Inc. All Rights Reserved Figure 1-2: Systems development life cycle A circular process, with the end of the useful life leading to the start of another At any given phase the project can return to a previous phase when needed Can be an iterative process Copyright © 2025, 2020, 2017 Pearson Education, Inc. All Rights Reserved Figure 1-3: Evolutionary model A spiral process in which one is constantly cycling through phases at different levels Copyright © 2025, 2020, 2017 Pearson Education, Inc. All Rights Reserved Phases of the SDLC (1 of 3) Planning – Need for a new or enhanced system is identified – Needs are identified, analyzed, prioritized, and arranged – Determine the scope of the proposed system – Baseline project plan is developed Analysis – System requirements are studied from user input and structured – Requires careful study of current systems, manual and computerized, that might be replaced or be enhanced – Output is description of the alternate solution recommend by the analysis team Copyright © 2025, 2020, 2017 Pearson Education, Inc. All Rights Reserved Phases of the SDLC (2 of 3) Design – Analyst converts the alternate solution into logical and physical specifications – Logical Design ▪ The design process part that is independent of any specific hardware or software platform – Physical Design ▪ The logical specifications of the system from logical design are transformed into technology-specific details from which all programing/system construction can be accomplished – Choices of language, database, and platform are many times already decided by the organization or client Copyright © 2025, 2020, 2017 Pearson Education, Inc. All Rights Reserved Phases of the SDLC (3 of 3) Implementation – Occurs when the information system is coded, tested, installed, and supported in the organization – New systems become part of the daily activities of the organization Maintenance – The phase in which an information system is systematically repaired and improved – Organization’s needs may change over time requiring changes to the system based on user’s needs Copyright © 2025, 2020, 2017 Pearson Education, Inc. All Rights Reserved Table 1-1: Products of SDLC Phases Phase Products, Outputs, or Deliverables Planning Priorities for system and projects; an architecture for data, networks, and selection hardware, and information systems management are the result of associated systems Detailed steps, or work plan, for project Specification of system scope and planning and high-level system requirements or features Assignment of team members and other resources System justification or business case Analysis Description of current system and where problems or opportunities exist, with a general recommendation on how to fix, enhance, or replace current system Explanation of alternative systems and justification for chosen alternative Design Functional, detailed specifications of system elements (data, processes, inputs, and outputs) Technical, detailed specifications of all system elements (programs, files, network, system software, etc.) Acquisition plan for new technology Implementation Code, documentation, training procedures, and support capabilities Maintenance New versions or releases of software with associated updates to documentation, training, and support Copyright © 2025, 2020, 2017 Pearson Education, Inc. All Rights Reserved Figure 1-6: Heart of systems development The location of activities and the specific sequencing of steps can vary greatly from one project to the next Current practice combines analysis, design, and implementation into a single process The process is also called the analysis–design–code–test loop Copyright © 2025, 2020, 2017 Pearson Education, Inc. All Rights Reserved Figure 1-7: Traditional waterfall SDLC Once one phase ends another begins Process goes downhill until complete (i.e., waterfalls from one to the next) Makes it difficult to go back Great expense to make changes Role of system users or customers narrowly defined Focused on deadlines Copyright © 2025, 2020, 2017 Pearson Education, Inc. All Rights Reserved Agile Methodologies (1 of 2) Methodologies adapted from engineering generally do not fit with real-world software development Agile methodologies share three key principles: 1. A focus on adaptive rather than predictive methodologies 2. A focus on people rather than roles 3. A focus on self-adaptive processes Copyright © 2025, 2020, 2017 Pearson Education, Inc. All Rights Reserved Agile Methodologies (2 of 2) Agile methodologies are not for every project Fowler recommends an agile process if your project involves – unpredictable or dynamic requirements – responsible and motivated developers – customers who understand the process and will get involved Copyright © 2025, 2020, 2017 Pearson Education, Inc. All Rights Reserved Table 1-2: The Agile Manifesto (1 of 3) The Manifesto for Agile Software Development – Seventeen anarchists agree – We are uncovering better ways of developing software by doing it and helping others do it. Through this work we have come to value: ▪ Individuals and interactions over processes and tools ▪ Working software over comprehensive documentation ▪ Customer collaboration over contract negotiation ▪ Responding to change over following a plan Copyright © 2025, 2020, 2017 Pearson Education, Inc. All Rights Reserved Table 1-2: The Agile Manifesto (2 of 3) – That is, while we value the items on the right, we value the items on the left more. We follow the following principles: ▪ The highest priority is to satisfy the customer through early and continuous delivery of valuable software. ▪ Welcome changing requirements, even late in development. Agile processes harness change for the customer’s competitive advantage. ▪ Deliver working software frequently, from a couple of weeks to a couple of months, with a preference to the shorter timescale. ▪ Businesspeople and developers work together daily throughout the project. ▪ Build projects around motivated individuals. Give them the environment and support they need and trust them to get the job done. ▪ The most efficient and effective method of conveying information to and within a development team is face-to-face conversation. ▪ Working software is the primary measure of progress. Copyright © 2025, 2020, 2017 Pearson Education, Inc. All Rights Reserved Table 1-2: The Agile Manifesto (3 of 3) ▪ Continuous attention to technical excellence and good design enhances agility. ▪ Agile processes promote sustainable development. The sponsors, developers, and users should be able to maintain a constant pace indefinitely. ▪ Simplicity – the art of maximizing the amount of work not done – is essential. ▪ The best architectures, requirements, and designs emerge from self- organizing teams. ▪ At regular intervals, the team reflects on how to become more effective, then tunes and adjusts its behavior accordingly. --Kent Beck, Mike Beedle, Are van Bennekum, Alistair Cockburn, Ward Cunningham, Martin Fowler, James Grenning, Jim Highsmith, Andrew Hunt, Ron Jefferies, Jon Kern, Brian Marick, Robert C. Martin, Steve Mellor, Ken Schwaber, Jeff Sutherland, Dave Thomas (www.AgileAlliance.org) Copyright © 2025, 2020, 2017 Pearson Education, Inc. All Rights Reserved Table 1-3: Five Critical Factors that Distinguish Agile and Traditional Approaches to System Development Factor Agile Methods Traditional Methods Size Well matched to small products and teams Methods evolved to handle large products and Reliance on tacit knowledge limits scalability teams Hard to tailor down to small products Criticality Untested on safety-critical products Methods evolved to handle highly critical products Potential difficulties with simple design and lack Hard to tailor down to products that are not critical. of documentation Dynamism Simple design and continuous refactoring Detailed plans and Big Design Up Front, excellent for are excellent for highly dynamic environments but highly stable environment but a source of expensive a source of potentially expensive rework for rework for highly dynamic environments highly stable environments Personnel Requires continuous presence of a critical mass Needs a critical mass of scarce experts during of scarce experts project definition but can work with fewer later in the Risky to use non-agile people project, unless the environment is highly dynamic Culture Thrives in a culture where people feel Thrives in a culture where people feel comfortable comfortable and empowered by having many and empowered by having their roles defined by degrees of freedom (thriving on chaos) clear practices and procedures (thriving on order) (Source: Boehm, Barry; Turner, Richard, Balancing Agility and Discipline: A Guide for the Perplexed, 1st Ed., © 2004. Reprinted and electronically reproduced by permission of Pearson Education, Inc. New York, NY.) Copyright © 2025, 2020, 2017 Pearson Education, Inc. All Rights Reserved eXtreme Programming (1 of 2) Short, incremental development cycles Focus on automated tests written by programmers Emphasis on two-person programming teams Customers to monitor the development process Relevant parts of eXtreme Programming that relate to design specifications are 1. How planning, analysis, design, and construction are all fused into a single phase of activity 2. Its unique way of capturing and presenting system requirement and design specifications Copyright © 2025, 2020, 2017 Pearson Education, Inc. All Rights Reserved eXtreme Programming (2 of 2) Coding and testing are related parts of the same process Advantages include – Increased communications among developers – Higher levels of productivity – Higher quality code – Reinforcement of other practices in eXtreme Programming Copyright © 2025, 2020, 2017 Pearson Education, Inc. All Rights Reserved Scrum (1 of 3) Originated in 1995 by Sutherland and Schwaber Most popular methodology for agile (87% of companies report using it) Scrum framework includes – Scrum teams with associated roles, events, artifacts, and rules – Each team consists of three roles ▪ Product owner ▪ Development team ▪ Scrum master Copyright © 2025, 2020, 2017 Pearson Education, Inc. All Rights Reserved Scrum (2 of 3) Scrum designed for speed and multiple functional product releases Primary unit is the Sprint (runs two weeks to a month) – Starts with an eight-hour planning meeting ▪ What needs to be delivered by the end of the sprint ▪ How will the team accomplish that work – Daily Standup: A 15-minute meeting held to evaluate progress made within the past 24 hours and what needs to be done Copyright © 2025, 2020, 2017 Pearson Education, Inc. All Rights Reserved Scrum (3 of 3) – At the end of the sprint, two additional meetings ▪ The Sprint Review: (4 hours) focusing on the product, what has been accomplished, and what needs to be done ▪ The Sprint Retrospective: (3 hours) focusing on team performance and how it can improve – Three primary artifacts in the Scrum process 1. Product Backlog: Listing of potential requirements 2. Sprint Backlog: Listing of only items to be addressed in a particular sprint 3. Increment: Represents the sum of all the Product Backlog items completed during a sprint. Copyright © 2025, 2020, 2017 Pearson Education, Inc. All Rights Reserved Agile in Practice Agile development offers managers and programmers more choice in their efforts to produce good systems that come in on time and under budget Implementing the agile approach can be challenging – Requires top management support – Knowledge about agile throughout the organization – Overcoming resistance to change 42% of companies use a combination of agile and waterfall approaches Copyright © 2025, 2020, 2017 Pearson Education, Inc. All Rights Reserved Summary In this chapter you learned how to: – Define information systems analysis and design – Describe the information systems development life cycle (SDLC) – Describe Agile Methodologies, eXtreme Programming, and Scrum Copyright © 2025, 2020, 2017 Pearson Education, Inc. All Rights Reserved Copyright This work is protected by United States copyright laws and is provided solely for the use of instructors in teaching their courses and assessing student learning. Dissemination or sale of any part of this work (including on the World Wide Web) will destroy the integrity of the work and is not permitted. The work and materials from it should never be made available to students except by instructors using the accompanying text in their classes. All recipients of this work are expected to abide by these restrictions and to honor the intended pedagogical purposes and the needs of other instructors who rely on these materials. Copyright © 2025, 2020, 2017 Pearson Education, Inc. All Rights Reserved