Systems Programming Lecture 12: C++ Classes
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Questions and Answers

What are the primary streams used for input and output in C++?

  • std::input, std::output, std::error
  • cin, out, err
  • cin, cout, cerr (correct)
  • input, output, error
  • Which operator is used in C++ to allocate memory dynamically?

  • calloc
  • alloc
  • new (correct)
  • malloc
  • Which of the following accurately describes a C++ class?

  • A data structure that can only hold integers
  • A blueprint for creating instances with data and methods (correct)
  • A set of functions for performing mathematical operations
  • A collection of related global variables
  • What is the purpose of the 'delete' operator in C++?

    <p>To free up previously allocated memory</p> Signup and view all the answers

    What is a crucial difference between C structs and C++ classes?

    <p>C++ classes support encapsulation of data and methods.</p> Signup and view all the answers

    In which file type are C++ member functions typically defined?

    <p>.cpp file</p> Signup and view all the answers

    What is the purpose of the 'using namespace std;' directive in C++?

    <p>To simplify the use of standard functions and objects</p> Signup and view all the answers

    What distinguishes member functions in C++ from methods in Java?

    <p>C++ does not have a garbage collector.</p> Signup and view all the answers

    What is the primary purpose of converting structs to classes in Object Oriented Programming?

    <p>To achieve encapsulation of data and methods</p> Signup and view all the answers

    Which of the following lines correctly defines a private member variable in the Rectangle class?

    <p>int width;</p> Signup and view all the answers

    What would happen if you tried to access the width variable in the main function as shown: r.width = 10;

    <p>It would cause a compile error due to private access.</p> Signup and view all the answers

    What is the purpose of the default constructor in the Rectangle class?

    <p>To create an instance of Rectangle without parameters</p> Signup and view all the answers

    Which statement about public members in the Rectangle class is true?

    <p>Public members can be directly modified from instances of the class.</p> Signup and view all the answers

    What should be done to define a method to calculate the area of the Rectangle?

    <p>Define it as a public member function returning an integer.</p> Signup and view all the answers

    Why can't the following line of code compile? 'cout << r.height;'.

    <p>Because 'cout' cannot access private members.</p> Signup and view all the answers

    What role do access specifiers play in class definitions?

    <p>They define the visibility of class members.</p> Signup and view all the answers

    Study Notes

    Systems Programming Lecture 12: C++ Classes

    • Lecture covers C++ classes, a key component of object-oriented programming.
    • Summative submission points involve executable and library files, report PDFs, Makefile rules, code quality, output generation, example result visualizations, and result timing/memory profile graphs.

    Key Differences Between C and C++

    • C++ uses the iostream library for input/output, while C relies on separate functions.
    • C++ employs cin, cout, and cerr for input/output, whereas C requires different I/O functions.
    • C++ employs the << and >> operators for stream input/output.
    • C++ uses namespaces, like std::, to group elements.

    Dynamic Memory Allocation (new and delete)

    • In C++, dynamic memory allocation is simplified compared to C.
    • new allocates space on the heap, eliminating the need for size specification.
    • delete frees up allocated memory.
    • C uses malloc and calloc for heap allocation, and free to deallocate.

    Object Classes in C++

    • C++ classes contain data members (attributes) and member functions (methods).
    • C++ classes, similar to Java, encapsulate data and methods that operate on it.
    • C++ classes do not utilize a garbage collector, unlike Java.

    Object Classes in C++ (Declaration and File Organization)

    • Typically, declared in a header (.h) file.
    • Member functions defined in a source (.cpp) file.
    • Typical source file extensions include .cpp, .cxx, .cc, and .C.

    Object Oriented Programming (OOP) in C++

    • In OOP, "objects" (instances of classes) can encapsulate data and methods operating on it.
    • OOP is not readily achievable with C-style structs.

    C++ Class Declaration Example

    • Classes, structs, and public: sections are used to create data members (e.g., width, height).
    • public: members can be accessed outside the class.
    • private: members cannot be accessed outside the class.

    C++ Constructors

    • Constructors initialize objects.
    • Default constructors can be specified explicitly.
    • Some examples given show initialization lists within constructors, which allow more readable constructor code and improve efficiency by using compile-time initialization rather than run-time initialization (e.g., Rectangle r(2,5)).

    C++ Methods (Functions)

    • Functions, also known as methods, are defined as part of a class.
    • A class can define multiple methods to operate on its data (e.g., the Rectangle::Area() method for instance).

    C++ Public Methods: Print()

    • The Rectangle::Print() method shows how to output the class member variables (width and height).

    Default Constructor and Initialization Lists

    • Initialization lists initialize data members during object creation.
    • The Rectangle class can utilize initialization lists for efficient and precise member variable assignment.

    C++ Destructors

    • Destructors clean up resources when an object is destroyed.
    • Destructors are automatically invoked.
    • C++ destructors are designated with a tilde (~) preceding the class name (e.g., ~Rectangle).
    • Automatic variables are destroyed automatically, so a destructor may not need code, though it may still sometimes be beneficial.

    Passing Variables (by Value, Pointer, Reference)

    • In C++, variables can be passed to functions by value, pointer, or reference.
    • Pass by value does not affect the original variable outside the function.
    • Pass by pointer changes the original value because the function obtains the memory address.
    • Pass by reference changes the original value because the reference is an alias for the original variable.

    References vs. Pointers

    • References are aliases for variables; pointers hold memory addresses.
    • References cannot be NULL, while pointers can.
    • References have stricter value semantics.
    • Pointers have greater flexibility in memory management.

    C++ const Keyword

    • The const keyword designates variables as having constant values.
    • Functions or variables preceded by const mean the values or behaviors of those functions/variables cannot be changed.

    Function Overloading

    • Function overloading in C++ permits multiple functions with identical names but distinct parameter lists—allowing functions to perform identical operations on various data types.

    Operator Overloading

    • Operator overloading in C++ enables you to redefine how operators, such as +, -, <<, or >>, behave for specific classes.

    Friend functions

    • A friend function isn't a member of a class, yet it has access to private class members.
    • Friend functions are declared explicitly within a class as friends.

    C++ Rules of Three/Five

    • If a class defines a copy constructor, a destructor, or any of the other "copy" functionalities, it should likely define all of them.

    Move Semantics

    • Move semantics were introduced in C++11.
    • The move constructor is typically used to transfer resources from a temporary object to a new one (e.g., when returning a locally created object from a function).
    • Move Semantics are generally a good practice, ensuring objects are not unnecessarily copied in potentially expensive operations.
    • Copy elision (or return value optimization) is a useful optimization that often eliminates the need for explicit move constructors/operators.

    Summary (C++ Programming)

    • The study material covers core C++ features: classes, pointers/references, function overloading, operators, the Rule of Three/Five, move semantics, and object destruction.

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    Related Documents

    C++ Classes Lecture Notes PDF

    Description

    This lecture focuses on C++ classes, essential in object-oriented programming. It covers key differences between C and C++, including input/output mechanisms, dynamic memory allocation, and namespace usage. Summative submission points are also discussed, emphasizing code quality and output generation.

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