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Questions and Answers
What is the primary purpose of declaring a function or variable as static within a class?
What is the primary purpose of declaring a function or variable as static within a class?
How can a public static member of a class be accessed?
How can a public static member of a class be accessed?
What distinguishes static member variables from non-static member variables in a class?
What distinguishes static member variables from non-static member variables in a class?
Which statement about class members is true?
Which statement about class members is true?
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What is a key feature of static members in a class?
What is a key feature of static members in a class?
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What is a characteristic of destructors in classes?
What is a characteristic of destructors in classes?
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Which statement correctly describes data abstraction?
Which statement correctly describes data abstraction?
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What is true about structs compared to classes?
What is true about structs compared to classes?
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What is an abstract data type (ADT)?
What is an abstract data type (ADT)?
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Which of the following statements is incorrect about member access in structs and classes?
Which of the following statements is incorrect about member access in structs and classes?
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What is a unique feature of destructors compared to other member functions?
What is a unique feature of destructors compared to other member functions?
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Which of the following describes the main function of an abstract data type?
Which of the following describes the main function of an abstract data type?
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What is the primary difference in access modifiers between structs and classes?
What is the primary difference in access modifiers between structs and classes?
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What is the primary function of a constructor in a class?
What is the primary function of a constructor in a class?
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What character is used to access a public static member of a class?
What character is used to access a public static member of a class?
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Which statement about destructors is true?
Which statement about destructors is true?
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Which of the following statements about abstract data types (ADTs) is true?
Which of the following statements about abstract data types (ADTs) is true?
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What is characteristics of static member variables in a class?
What is characteristics of static member variables in a class?
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What happens when an object is passed by value to a function?
What happens when an object is passed by value to a function?
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How many destructors can a class have?
How many destructors can a class have?
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Which statement describes instance variables in a class?
Which statement describes instance variables in a class?
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Study Notes
Chapter 10: Classes and Data Abstraction
- Objectives (Part 1): Learn about classes, private, protected, and public members of a class, how classes are implemented, accessor and mutator functions, constructors, and destructors.
- Objectives (Part 2): Learn about abstract data types (ADTs), how classes implement ADTs, information hiding, how information hiding is implemented in C++, inline functions, and static members of a class.
- Classes (Part 1): Object-oriented design (OOD) is a problem-solving methodology. An object combines data and its operations in a single unit. A class is a collection of components. A member is a component of a class.
-
Classes (Part 2): The general syntax for defining a class is
class classIdentifier { classMembersList };
. A class member can be a variable or a function. A class variable is declared like a regular variable. A variable cannot be initialized when declared. - Classes (Part 3): If a class member is a function, the function prototype declares that member. Function members can directly access any member of the class. A class definition defines only a data type. No memory is allocated when defining a class. A semicolon (;) follows the closing brace.
- Classes (Part 4): Three categories of class members are private (default), public, and protected. Private members cannot be accessed outside of the class. Public members can be accessed outside the class.
-
Unified Modeling Language (UML) Diagrams: UML notation is used to graphically describe a class and its members.
+
indicates a public member,-
indicates a private member, and#
indicates a protected member. An example is provided forclockType
class (hr, min, sec). -
Variable (Object) Declaration: Classes are used to declare variables (objects) of that particular class type (e.g.,
clockType myClock
). A class variable is also a class object or a class instance. Examples of class objects are given. -
Accessing Class Members: Use
classObjectName.memberName
to access a member of a class. If an object is declared in a member function of the class, it can access public and private members..
is the member access operator. -
Built-in Operations on Classes: Most built-in C++ operations do not apply to classes unless overloaded (e.g., arithmetic and relational operators). Valid operations include member access (
.
) and assignment (=
). - Assignment Operator and Classes: Example demonstrates how the assignment operator works with classes, and how the contents of one object are copied to another, demonstrating instance variables.
- Class Scope: Classes have automatic and static scope. Automatic objects are created and deleted when the block that declares them exits. Static objects exist for the lifetime of the program. A class member has the same scope as a struct member. A class member is local to the class. To access a class member outside the class, use the class name and the member access operator (.).
- Functions and Classes: Objects can be passed to a function as a parameter (by value or by reference). Passed by value: data is copied. Passed by reference: the formal parameter gets the actual parameter's address.
-
Reference Parameters and Class Objects: Passing by reference is efficient. Objects change when the formal parameter changes. Use
const
in parameter declarations to prevent unintentionally changing the values. -
Implementation of Member Functions (Part 1): Write member function code separately, defining prototypes in the class definition to hide implementation details. Use scope resolution operator (
::
) to access identifiers local to the class. -
Implementation of Member Functions (Part 2): An example explains
myClock.setTime(3, 48, 52)
. -
Implementation of Member Functions (Part 3): Example illustrates objects myClock and yourClock and the relationship between instance variables (
hr
,min
,sec
) and how they operate in relation to other instances. Example code illustratesequalTime
. - Implementation of Member Functions (Part 4): A class is properly defined and implemented; a program that uses/manipulates class objects is a client. Each object has its own copy of data members. These are also called instance variables.
-
Accessor and Mutator Functions: Accessor functions access data members. Mutator functions modify data members. Constant member functions cannot modify data members (use
const
in the function header). -
Order of Public and Private Members: C++ has no fixed order for declaring public/private members. By default, class members are private. Use
public
access specifier to make a member available for public access. - Constructors (Part 1): Use constructors to initialize member variables of a class. There are two main types: parameter-less (default constructor) and with parameters. The constructor’s name matches the class name and it doesn’t have a return type.
- Constructors (Part 2): A class can have multiple constructors. Each must have a different parameter list. Constructors execute automatically on object instantiation and cannot be explicitly called. Correct constructor invocation depends on the parameter values passed when declaring the object.
-
Invoking a Constructor: The default constructor is directly invoked when the variable is declared (e.g.,
clockType yourClock;
). Invoking a constructor with parameters requires listing them in the declaration (e.g,clockType yourClock(3, 48, 52);
). -
Invoking the Default Constructor: Syntax
className objectName;
. -
Invoking a Constructor with Parameters: Syntax
className objectName(parameters);
. - Constructors and Default Parameters: Constructors can have default parameters as any other function. Default constructors have no parameters or have all parameters set to defaults.
- Classes and Constructors: A Precaution: If a class has no constructor, C++ uses a default one, but the object is uninitialized; when the class has a parameterized constructor, but not a default one, it is necessary to provide parameters during object declaration.
-
In-line Initialization:
C++11
allows initializing member variables inline. Default values are used if no parameters, but if provided, default values are overridden; - Arrays of Class Objects: If declaring an array of class objects, the class should have a default constructor for initialization.
-
Destructors: Destructors are functions with the tilde (
~
) symbol before the class name, without any return type and parameters, automatically executed when the object goes out of scope. - Data Abstract, Classes, and Abstract Data Types: Abstraction separates design details from implementation details. ADTs separate logical properties from implementation. ADTs have a type name, domain (set of values), and operations.
-
Structs vs Classes (Part 1): By default, struct members are public. The
private
specifier can be used to make members private. By default, class members are private. Structs and classes have the same capabilities. - Structs vs Classes (Part 2): C++ structs can now have constructors. Structs are better suited than classes when all member variables are public and there are no functions.
- Information Hiding (Part 1): Hides the implementation detail. Functions need to have specifications: the header file specifies methods and comments. Comments include preconditions and postcondition.
-
Information Hiding (Part 2): Implementation files must include the header file via the
#include
statement. User-defined headers use double quotes; system headers use angle brackets. - Information Hiding (Part 3): Preconditions/postconditions describe function requirements.
- Executable Code: To use an object and its methods, the program needs access to the object's implementation (e.g., using IDEs like Visual C++ Express for compilation/linking).
- More Examples of Classes: Example code references may exist elsewhere.
- Inline Functions: An inline function definition is a member function whose definition is placed within the class. Short definitions are defined as inline for performance. Using inline limits code in class definition.
-
Static Members (Part 1): The
static
keyword is used to define static class members. Static members are accessible using class name and scope resolution operator. - Static Members (Part 2): Each object of a class has its copy of all non-static class members. All objects share a single copy of all static members.
- Quick Review (Part 1): A class is a collection of components (members), accessed by name, and categorized as private, protected, or public. Class variables in C++ are called class objects or instances or simply objects.
- Quick Review (Part 2): Built-in operations in C++ for classes include assignment and member selection. Constructors initialize data members when an object is declared. The default constructor has no parameters. The destructor runs upon the object's removal and the class can have only one destructor.
- Quick Review (Part 3): An ADT separates logical properties from implementation. Public, static members can be accessed using the class name and scope resolution operator. Static variables exist independently of class object instantiation. Instance variables (non-static data members) are tied to the object instance.
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Description
This quiz covers Chapter 10 focusing on classes and data abstraction in C++. You'll explore concepts such as private, protected, and public members, accessor and mutator functions, as well as constructors and destructors. Additionally, the quiz delves into abstract data types and information hiding in the context of object-oriented design.