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Questions and Answers
Which of the following best describes encapsulation in OOP?
What advantage does inheritance provide in OOP compared to procedure-oriented programming?
How does polymorphism enhance OOP?
Which of the following statements about modularity is true in OOP?
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What is the role of a constructor in a class?
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What distinguishes an instance method from a static method?
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Which term refers to a class that can serve as a base for other classes?
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What is the purpose of interfaces in object-oriented programming?
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Which property of an object represents its current characteristics at any given moment?
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What best describes attributes in a class?
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Study Notes
Procedure-Oriented Programming (POP)
- Also known as structured programming, focuses on organizing programs into functions or procedures.
- Designed as a sequence of procedures, each performing a specific task.
Console Programming
- Utilizes text-only interfaces within Java.
Swing Programming
- Enables the creation of graphical user interfaces (GUIs) in Java.
Object-Oriented Programming (OOP)
- A programming paradigm that uses objects as fundamental building blocks.
- Objects represent real-world entities with attributes (data) and behaviors (methods).
Key Differences Between POP and OOP
- Organization: In procedural programming, data and functions are separate. In OOP, data (attributes) and methods (functions) are encapsulated within objects.
- Reusability: Functions in POP can be reused, but managing related data is manual. OOP promotes reuse and extension of objects through inheritance.
- Maintainability: POP can become complex with program growth; OOP's encapsulation and modularity simplify maintenance.
Key Concepts of OOP
- Encapsulation: Bundling attributes and methods that operate on the data within a single unit.
- Inheritance: Mechanism allowing one class to inherit properties and behaviors from another class.
- Polymorphism: Different objects can respond to the same method call in varied ways.
- Abstraction: Hiding complex implementation details, exposing only necessary object features.
- Modularity: Facilitates focusing on specific system parts without needing to understand the entire system.
- Reusability: Enables the repeated use of certain programs and objects.
- Constructor: Special method for initializing an object’s attributes upon creation.
Classes
- A blueprint or template for creating objects defining structure (attributes) and behavior (methods).
- Super Class: Base ancestor class.
- Sub Class: Derived or child class.
- Non-static Class: Requires instantiation.
- Static Class: Can be called without instantiation.
Objects
- Instances of classes with unique values for attributes.
- Example: For the class "Car" with methods start(), stop(), accelerate(), an object "myCar" might have attributes like color = “red” and engineState = “off”.
Attributes
- Variables within a class representing the state or characteristics of objects.
- Store data manipulated by methods.
State
- Current values of an object's attributes, which can change as methods are invoked.
Methods
- Actions performed by objects defined as functions within a class.
- Abstract Method: A method without implementation.
Interfaces
- Collections of methods indicating additional behavior a class can implement.
- Define a common set of functionalities for various classes.
Types of Methods
- Instance Method: Operate on instances of classes (objects).
- Static Method: Belong to classes, not individual objects; do not modify attributes.
Packages
- Group related classes and interfaces to eliminate naming conflicts.
- Java standard library classes are contained in the
java
package.
Instantiation
- The process of creating an object from a class, e.g.,
MyClass objectAko = new MyClass();
.
Scanner Class
- Reads user input from the
java.util
package. - Syntax example:
Scanner scan = new Scanner(System.in);
- Common methods:
-
nextLine()
: Reads a complete line. -
nextInt()
: Reads next input as an integer. -
nextDouble()
: Reads next input as a double. -
nextBoolean()
: Reads next input as a boolean.
-
BufferedReader Class
- Used to read user input from the
java.io
package. - Syntax example:
BufferedReader read = new BufferedReader(new InputStreamReader(System.in));
- Common methods:
-
read()
: Reads a single character. -
readLine()
: Reads a line of text.
-
Comments in Java
-
Single Line: Initiated with double slashes
//
. -
Multi-Line: Utilized with
/*
and*/
.
Main Method Overview
- Entry point of a Java application:
public static void main(String[] args)
. - public: Accessible by any method.
- static: Automatically executed by the JVM.
- void: Does not return a value.
System.out Overview
-
System
is a class for system-related operations;out
is a static instance ofPrintStream
. -
print()
andprintln()
methods send output to the console. - Arguments inside parentheses provide necessary information for method execution.
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Description
Explore the key distinctions between Procedure-Oriented Programming (POP) and Object-Oriented Programming (OOP) in this quiz. Understand how these paradigms differ in organization, reusability, and maintainability. Test your knowledge on console and Swing programming in Java as well.