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Operant Conditioning and B.F. Skinner

Operant Conditioning and B.F. Skinner

This quiz delves into the principles of operant conditioning, highlighting the theories of B.F. Skinner. Explore key concepts such as reinforcement and punishment, and understand how they shape behavior. Test your knowledge on the mechanisms that differentiate operant from classical conditioning.

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Quiz24 Questions
Flashcards20 Cards
Study Notes1 Note

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Operant Conditioning and B.F. Skinner

Quiz • 24 Questions

Operant Conditioning and B.F. Skinner - Flashcards

Flashcards • 20 Cards

Study Notes

3 min • Summary

Materials

List of Questions24 questions
  1. Question 1
    • Learned behavior through association
    • Dependent on external rewards
    • Satisfies basic biological needs
    • Associated with social interactions
  2. Question 2
    • Providing an incentive for compliant behavior
    • Removing a positive stimulus to decrease behavior
    • Introducing a negative stimulus to decrease behavior
    • Reinforcing the behavior to weaken it
  3. Question 3
    • Learning to distinguish between different stimuli
    • Generalizing behavior across similar stimuli
    • Habitual response to specific environmental cues
    • Ignoring all stimuli in the environment
  4. Question 4
    • Emotion Regulation
    • Reinforcement/Punishment Application
    • Behavior Identification
    • Fading Reinforcement
  5. Question 5
    • Learning is strengthened through repeated exposure
    • Introducing a new stimulus to elicit behavior
    • Behavior stops due to lack of reinforcement
    • Reinforcement is gradually reduced
  6. Question 6
    • Intrinsic Reinforcer
    • Secondary Reinforcer
    • Punitive Reinforcer
    • Natural Reinforcer
  7. Question 7
    • To ensure the behavior remains constant indefinitely
    • To promote intrinsic motivation for the behavior
    • To continuously reinforce dependent behavior
    • To encourage a return to prior behavior levels
  8. Question 8
    • Observe behavior without any recorded data
    • Track only the unsuccessful behaviors
    • Focus solely on improving positive behaviors
    • Measure the frequency of the targeted behavior
  9. Question 9
    • Habituation
    • Reinforcement
    • Extinction
    • Conditioning
  10. Question 10
    • Stimulus Control
    • Spontaneous Recovery
    • Reinforcement Effect
    • Habituation
  11. Question 11
    • Variable Interval Schedule
    • Fixed Interval Schedule
    • Variable Ratio Schedule
    • Fixed Ratio Schedule
  12. Question 12
    • Extinction
    • Stimulus Control
    • Discrimination
    • Generalization
  13. Question 13
    • Providing a timeout
    • Ignoring bad behavior
    • Adding a chore for misbehavior
    • Taking away privileges
  14. Question 14
    • Dependent behavior on rewards
    • Increased engagement with the task
    • Habituation to the task
    • Preference for non-rewarded tasks
  15. Question 15
    • Reduction of intrinsic motivation
    • Promotion of sustained task engagement
    • Increase in collaborative learning
    • Enhancement of task enjoyment
  16. Question 16
    • The process of learning through rewards
    • The sudden increase in a behavior after extinction
    • The phenomenon of behavior becoming a habit
    • The response disappearing due to lack of reinforcement
  17. Question 17
    • Reinforcement that leads to less durable behaviors
    • Reinforcement given only sometimes
    • Reinforcement that includes both rewards and punishments
    • Reinforcement provided every time a behavior occurs
  18. Question 18
    • Praise from a teacher
    • Money received for good behavior
    • A favorite food
    • Tokens for rewards
  19. Question 19
    • To encourage more behavior
    • To modify voluntary behaviors positively
    • To create physiological responses
    • To discourage unwanted behavior
  20. Question 20
    • Both methods discourage behavior equally.
    • Negative reinforcement adds a pleasant stimulus to encourage behavior.
    • Positive reinforcement involves removing an unpleasant stimulus.
    • Positive reinforcement adds a pleasant stimulus, while negative removal of an unpleasant stimulus.
  21. Question 21
    • Secondary punishment
    • Negative reinforcement
    • Positive punishment
    • Negative punishment
  22. Question 22
    • Removing all forms of reinforcement to decrease behavior
    • Increasing reinforcement to strengthen a response
    • Creating an association between behaviors and rewards
    • Using punishment to eliminate behaviors
  23. Question 23
    • An animal performing the same trick for any command given
    • A dog sitting only when a specific command is given
    • A child learning to associate rewards with various behaviors
    • A student receiving praise for effort regardless of results
  24. Question 24
    • It is always less effective.
    • It rewards behaviors more frequently.
    • It leads to more durable behaviors.
    • It does not rely on any reinforcement.
List of Flashcards20 flashcards
  1. Card 1
    HintThink about making a behavior more likely to happen.Memory TipAdding or taking away to boost a behavior
  2. Card 2
    HintThings like food, water, and comfort.Memory TipInstinctive rewards
  3. Card 3
    HintThink about things you learned to value.Memory TipConditioned rewards
  4. Card 4
    HintIntended to make a behavior less likely to happenMemory TipMaking behavior less frequent
  5. Card 5
    HintLearning to tell the difference between similar things.Memory TipSpecific responses, specific cues
  6. Card 6
    HintUsing principles of learning to change habits.Memory TipControlling behaviors
  7. Card 7
    HintWhat exactly do you want to increase or decrease?Memory TipPinpointing the target behavior
  8. Card 8
    HintWhat will make this behavior more or less likely to happen?Memory TipChoosing the right consequence
  9. Card 9
    HintThink of a dog who only sits when you hold a treat.Memory TipStimulus = Cue, Control = Trigger
  10. Card 10
    HintWhat happens when a behavior doesn't get rewarded anymore?Memory TipExtinction = Behavior fades
  11. Card 11
    HintThink of checking your phone automatically even if you're not expecting a message.Memory TipHabit = Less likely to fade
  12. Card 12
    HintYou thought you forgot something, but suddenly you remember!Memory TipSurprise! Back from the dead
  13. Card 13
    HintWhat happens when you get a good grade?Memory TipBehavior + Consequences = Learning
  14. Card 14
    HintThink of a kid who is paid to read, then reads less when there's no reward.Memory TipRewards can backfire
  15. Card 15
    HintThink of how animals learn tricks through rewards like treats.Memory TipOperant = 'Operating' on the environment to get a result
  16. Card 16
    HintImagine a small box with a lever that an animal can press to get a treat.Memory TipBox of learning, where actions have consequences
  17. Card 17
    HintThink of getting praise for doing a good job.Memory TipAdding something good
  18. Card 18
    HintThink of taking an aspirin to get rid of a headache.Memory TipTaking away something bad
  19. Card 19
    HintThink of getting a scolding for doing something wrong.Memory TipAdding something bad
  20. Card 20
    HintThink of having your phone taken away for misbehaving.Memory TipTaking away something good

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