Java Object-Oriented Programming

WholesomeMeteor avatar
WholesomeMeteor
·
·
Download

Start Quiz

Study Flashcards

13 Questions

What is the primary purpose of abstraction in object-oriented programming?

To show only the necessary information to the outside world while hiding the internal details

What is the term for when a child class provides a different implementation of a method that is already defined in its parent class?

Method overriding

What is the purpose of an abstract class in object-oriented programming?

To serve as a base class for other classes

What is the term for when multiple methods with the same name can be defined with different parameter lists?

Method overloading

What is the term for when the actual method to be called is determined at runtime, rather than at compile time?

Runtime polymorphism

What is the term for the concept of bundling data and methods that operate on that data within a single unit?

Encapsulation

What is the term for an instance of a class, which has its own set of attributes and methods?

Object

What is the keyword used to inherit the properties and behaviors of a parent class in Java?

extends

What is the data type of a variable that stores a single character in Java?

char

Which of the following operators is used to perform modulo operation in Java?

%

What is the main difference between primitive data types and reference data types in Java?

Primitive data types are used for single values, while reference data types are used for collections.

Which of the following is an example of a reference data type in Java?

Array

What is the purpose of the == operator in Java?

To compare primitive values

Study Notes

Object-Oriented Programming in Java

Key Concepts

  • Class: A blueprint or template that defines the properties and behaviors of an object.
  • Object: An instance of a class, which has its own set of attributes (data) and methods (functions).
  • Inheritance: A mechanism that allows one class to inherit the properties and behaviors of another class.
  • Polymorphism: The ability of an object to take on multiple forms, depending on the context in which it is used.
  • Abstraction: The concept of showing only the necessary information to the outside world while hiding the internal details.
  • Encapsulation: The concept of bundling data and methods that operate on that data within a single unit (class).

Classes and Objects

  • A class is defined using the class keyword.
  • A class can have multiple constructors, which are used to initialize objects.
  • An object is created using the new keyword, followed by the constructor.
  • Classes can have instance variables (data members) and instance methods (functions).

Inheritance

  • A child class inherits the properties and behaviors of a parent class using the extends keyword.
  • A child class can override the methods of a parent class.
  • A child class can also add new methods or variables.

Polymorphism

  • Method overriding: When a child class provides a different implementation of a method that is already defined in its parent class.
  • Method overloading: When multiple methods with the same name can be defined with different parameter lists.
  • Runtime polymorphism: When the actual method to be called is determined at runtime, rather than at compile time.

Abstraction and Encapsulation

  • Abstract classes: Classes that cannot be instantiated and are used as a base class for other classes.
  • Abstract methods: Methods that are declared but not implemented in an abstract class.
  • Interfaces: Abstract classes that define a contract that must be implemented by any class that implements it.
  • Access modifiers: Public, private, protected, and default access modifiers are used to control access to classes, variables, and methods.

Benefits of OOP

  • Code reuse: Through inheritance and polymorphism, code can be reused in multiple contexts.
  • Modularity: Code is organized into modular units (classes) that can be easily maintained and updated.
  • Easier maintenance: Changes to the code can be made at a single location, without affecting other parts of the program.

Object-Oriented Programming in Java

Key Concepts

  • Class: A blueprint or template that defines properties and behaviors of an object.
  • Object: An instance of a class, with its own set of attributes (data) and methods (functions).
  • Inheritance: A mechanism that allows one class to inherit properties and behaviors of another class.
  • Polymorphism: Ability of an object to take on multiple forms, depending on the context.
  • Abstraction: Concept of showing only necessary information to the outside world while hiding internal details.
  • Encapsulation: Bundling data and methods that operate on that data within a single unit (class).

Classes and Objects

  • A class is defined using the class keyword.
  • A class can have multiple constructors, used to initialize objects.
  • An object is created using the new keyword, followed by the constructor.
  • Classes can have instance variables (data members) and instance methods (functions).

Inheritance

  • A child class inherits properties and behaviors of a parent class using the extends keyword.
  • A child class can override methods of a parent class.
  • A child class can also add new methods or variables.

Polymorphism

  • Method overriding: A child class provides a different implementation of a method already defined in its parent class.
  • Method overloading: Multiple methods with the same name can be defined with different parameter lists.
  • Runtime polymorphism: Actual method to be called is determined at runtime, rather than at compile time.

Abstraction and Encapsulation

  • Abstract classes: Classes that cannot be instantiated and are used as a base class for other classes.
  • Abstract methods: Methods that are declared but not implemented in an abstract class.
  • Interfaces: Abstract classes that define a contract that must be implemented by any class that implements it.
  • Access modifiers: Public, private, protected, and default access modifiers control access to classes, variables, and methods.

Benefits of OOP

  • Code reuse: Through inheritance and polymorphism, code can be reused in multiple contexts.
  • Modularity: Code is organized into modular units (classes) that can be easily maintained and updated.
  • Easier maintenance: Changes to the code can be made at a single location, without affecting other parts of the program.

Java Basics

Variables and Data Types

  • Java has two main categories of data types: primitive and reference
  • Primitive Data Types:
    • Integers: byte (e.g., 1), short (e.g., 10), int (e.g., 100), long (e.g., 1000)
    • Floating-point numbers: float (e.g., 1.0), double (e.g., 2.0)
    • Characters: char (e.g., 'A')
    • Boolean: boolean (e.g., true/false)
  • Reference Data Types:
    • Arrays (e.g., int[] myArray = {1, 2, 3})
    • Classes and Objects (e.g., Person person = new Person("John", 25))

Operators

  • Arithmetic Operators:
    • Addition: a + b
    • Subtraction: a - b
    • Multiplication: a * b
    • Division: a / b
    • Modulus: a % b
  • Comparison Operators:
    • Equal: a == b
    • Not Equal: a != b
    • Greater Than: a > b
    • Less Than: a < b

Test your understanding of key concepts in object-oriented programming in Java, including classes, objects, inheritance, and polymorphism.

Make Your Own Quizzes and Flashcards

Convert your notes into interactive study material.

Get started for free
Use Quizgecko on...
Browser
Browser