OOP Concepts in Java

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10 Questions

What is the main purpose of encapsulation in object-oriented programming?

To hide internal implementation details from the outside world

What is the purpose of the wait() method in multithreading?

To coordinate thread execution

What is the main component of a JavaFX application?

Scene

What is the Single Responsibility Principle (SRP) in OOP?

A class should have only one reason to change

What is the purpose of method overriding in OOP?

To override methods in a parent class

What is the purpose of the extends keyword in OOP?

To extend a class

What is the purpose of the join() method in multithreading?

To wait for a thread to finish

What is the main purpose of polymorphism in OOP?

To allow objects of different classes to respond to the same method call

What is the purpose of the Runnable interface in multithreading?

To implement the Runnable interface

What is the main component of a JavaFX GUI application?

Stage

Study Notes

Object-Oriented Programming (OOP) in Java

  • Class and Object:
    • A class is a blueprint or template that defines the properties and behavior of an object.
    • An object is an instance of a class, having its own set of attributes (data) and methods (functions).
  • Inheritance:
    • A child class inherits properties and behavior from a parent class.
    • Keyword: extends
  • Polymorphism:
    • Method overriding: a child class provides a different implementation of a method already defined in its parent class.
    • Method overloading: multiple methods with the same name but different parameters.
  • Encapsulation:
    • Hiding internal implementation details from the outside world.
    • Using access modifiers (public, private, protected) to control access to data and methods.
  • Abstraction:
    • Showing only essential features to the outside world while hiding internal details.

Multithreading in Java

  • Thread: a separate flow of execution that can run concurrently with other threads.
  • Thread Creation:
    • Extending the Thread class.
    • Implementing the Runnable interface.
  • Thread Synchronization:
    • Synchronized methods and blocks to ensure thread safety.
    • Using wait() and notify() methods to coordinate thread execution.
  • Thread Communication:
    • Using join() method to wait for a thread to finish.
    • Using interrupt() method to interrupt a thread.

JavaFX

  • JavaFX Overview:
    • A Java library for building GUI applications.
    • Replaces Swing and AWT.
  • JavaFX Components:
    • Nodes: graphical elements such as buttons, labels, and text fields.
    • Scene: the root element of a JavaFX application.
    • Stage: the window that contains the scene.
  • JavaFX Event Handling:
    • Handling events such as mouse clicks, key presses, and changes to node properties.
    • Using event handlers to respond to events.

OOP Concepts in Java

  • Single Responsibility Principle (SRP):
    • A class should have only one reason to change.
    • Each class should have a single, well-defined responsibility.
  • Open-Closed Principle (OCP):
    • A class should be open for extension but closed for modification.
    • Using inheritance and polymorphism to achieve OCP.
  • Dependency Inversion Principle (DIP):
    • High-level modules should not depend on low-level modules, but both should depend on abstractions.
    • Using interfaces and abstract classes to achieve DIP.

Object-Oriented Programming (OOP) in Java

  • A class is a blueprint or template that defines the properties and behavior of an object.
  • An object is an instance of a class, having its own set of attributes (data) and methods (functions).

Inheritance

  • A child class inherits properties and behavior from a parent class using the extends keyword.

Polymorphism

  • Method overriding: a child class provides a different implementation of a method already defined in its parent class.
  • Method overloading: multiple methods with the same name but different parameters.

Encapsulation

  • Hiding internal implementation details from the outside world.
  • Using access modifiers (public, private, protected) to control access to data and methods.

Abstraction

  • Showing only essential features to the outside world while hiding internal details.

Multithreading in Java

Thread

  • A separate flow of execution that can run concurrently with other threads.

Thread Creation

  • Extending the Thread class.
  • Implementing the Runnable interface.

Thread Synchronization

  • Synchronized methods and blocks to ensure thread safety.
  • Using wait() and notify() methods to coordinate thread execution.

Thread Communication

  • Using join() method to wait for a thread to finish.
  • Using interrupt() method to interrupt a thread.

JavaFX

JavaFX Overview

  • A Java library for building GUI applications, replacing Swing and AWT.

JavaFX Components

  • Nodes: graphical elements such as buttons, labels, and text fields.
  • Scene: the root element of a JavaFX application.
  • Stage: the window that contains the scene.

JavaFX Event Handling

  • Handling events such as mouse clicks, key presses, and changes to node properties.
  • Using event handlers to respond to events.

OOP Concepts in Java

Single Responsibility Principle (SRP)

  • A class should have only one reason to change.
  • Each class should have a single, well-defined responsibility.

Open-Closed Principle (OCP)

  • A class should be open for extension but closed for modification.
  • Using inheritance and polymorphism to achieve OCP.

Dependency Inversion Principle (DIP)

  • High-level modules should not depend on low-level modules, but both should depend on abstractions.
  • Using interfaces and abstract classes to achieve DIP.

This quiz covers the fundamentals of object-oriented programming in Java, including classes, objects, inheritance, and polymorphism.

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