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Game Development: Audio Integration
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Game Development: Audio Integration

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Questions and Answers

How are audio files placed into the final build of a game?

  • Drag Sound SFX objects from the Wwise Project Explorer to the designated audio folder used by the game.
  • Drag Events to the SoundBank and when the SoundBank is generated any audio files needed to play those Events will automatically be copied to the appropriate folders. (correct)
  • Drag the original source audio files to an audio folder referenced by the game.
  • Which of the following objects can receive a game call directly from the game engine? (select all that apply)

  • Work Unit
  • Action
  • Sound SFX
  • Event (correct)
  • Which layout is preferred for viewing information coming from the sound engine while playing a game in real time?

  • Mixer
  • SoundBank
  • Profiler (correct)
  • Designer
  • A collection of views intended to perform a specific task is referred to as a ___________.

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