Theories Underlying Technology Integration Strategies PDF

Summary

This presentation explores various learning theories, such as behaviorism, information processing, and cognitive behavioral, to support technology integration in education. It delves into the implications of these learning theories and their application to directed and inquiry-based methods and strategies. The presentation also includes constructivist theories like social activism, social cognitive, and scaffolding to emphasize the social aspects of learning.

Full Transcript

# Theories Underlying DIRECTED Technology Integration Strategies ## Objectivist Learning Theories ### Behaviorist Theory * B. F. Skinner * Learning as Stimulus-Response Chains * Learning is an activity that occurs inside the mind and can be inferred only by observed behaviors. * Behaviors are s...

# Theories Underlying DIRECTED Technology Integration Strategies ## Objectivist Learning Theories ### Behaviorist Theory * B. F. Skinner * Learning as Stimulus-Response Chains * Learning is an activity that occurs inside the mind and can be inferred only by observed behaviors. * Behaviors are shaped by "contingencies of reinforcement." * Reinforcement (increases desired behaviors) * Punishment (decreases undesirable behaviors) ### Information-Processing Theory * Atkinson and Shiffrin * The Mind as Computer * Learning is encoding information into human memory, similar to the way a computer stores information. * There are three kinds of stores: * Sensory registers to receive sensory information * Short-term or working memory (STM) to hold it temporarily * Long-term memory (LTM) to store information indefinitely ### Cognitive-Behavioral Theory * Robert Gagné * Providing Conditions for Learning * Learning is shaped by providing optimal instructional conditions. * Conditions include the nine Events of Instruction that differ according to the type of skill being taught and a hierarchy approach: * Presents simple skills and builds to complex ones. ## SECTION 2: How Objectivist Learning Theories Lead to Directed Technology Integration Strategies | Learning Theories | Behaviorist | Information–Processing | Cognitive-Behavioral | |---|---|---|---| | | Learning is inferred from behavior. Stimulus-response connections shape behavior. Reinforcement strengthens responses. | Learning is encoding information into memory. Encoding begins with attention. Practice reinforces retention and aids recall. | Learning is shaped by a sequence of instructional events appropriate for the type of learning. Learning is a building process; learners must have prerequisite skills for each new skill. | | Educational Implications | Instruction must provide the right stimuli and reinforcement to achieve desired learned responses. | Instruction must gain attention, provide the right kinds of application, and provide sufficient practice to ensure encoding, retention, and recall. | Instructional activities must provide events to support the type of learning; students must demonstrate they have learned prerequisite skills. | | Technology Implications | Computer programs can provide consistent, reliable stimuli and reinforcement on an individual basis. | Computer applications have qualities to attract students' attention and provide repetitive application and practice on an individual basis. | Computers can give fast, accurate information on students' skill levels and provide consistent sequences of activities to fulfill instructional events. | | Implications for Technology Integration Strategies | | | | | | | | | | | | | | | | | | | | | | | | | ✓ | Skills and content to be learned are clearly defined, concrete, and unambiguous, and a specific behavioral response can indicate learning. | ✓ | ✓ | | ✓ | Students need individual tutoring/practice to learn and demonstrate prerequisite skills. | ✓ | | | ✓ | Students need to acquire skills as quickly and efficiently as possible. | ✓ | ✓ | # Theories Underlying INQUIRY-BASED Technology Integration Strategies ## Constructivist Learning Theories ### Social Activism Theory * John Dewey * Learning as Social Experience * Learning is individual growth that comes about through social experiences. * Growth is fostered through hands-on activities connected to real-world issues and problems. ### Social Cognitive Theory * Albert Bandura * Social Influences on Learning * Learning is an information processing activity resulting from interactions among behaviors, environment, and student factors. * Students learn either they take actions (enactive learning) or through observing others (vicarious learning). * Students learn vicariously through models such as teachers or fellow students. ### Scaffolding Theory * Lev Vygotsky * Learning as a Cognitive Building Process * Learning is cognitive development shaped by individual differences and the influence of culture. * Adults (experts) and children (novices) perceive the world differently. * The difference between them is the Zone of Proximal Development. * Adults support learning through scaffolding, or helping children build on what they already know. ## SECTION 2: How Constructivist Learning Theories Lead to Inquiry-Based Technology Integration Strategies | Learning Theories | Social Activism | Learning with Modeling | Scaffolding | |---|---|---|---| | | Learning requires social interaction among students on problems and issues of direct concern to them. | Learning can occur vicariously through the modeling behaviors of others. Observing models like themselves successfully doing behaviors can increase students' self-efficacy. | Learning works best when students get assistance from experts to build on what they already know. Each learner's background shapes how he/she learns. | | Educational Implications | Instruction should stress collaborative activities and real-world connections. | Instruction should provide models that show good performances of skills by similar students. | Instruction should be tailored to each student's individual needs and preferences. | | Technology Implications | Technology supports opportunities for collaboration; visual presentations help students connect abstract concepts with real-world applications. | Technology can efficiently show a variety of video models of good student performances and can increase self-efficacy through self-modeling videos. | Technology can support multiple paths to studying the same material and can provide "visual scaffolds" to help students understand complex concepts. | | Implications for Technology Integration Strategies | | | | | | | | | | | | | | | ✓ | Concepts to be learned are abstract and complex; teachers feel that hands-on, visual activities are essential to help students see how concepts apply to real-worid problems and issues. | ✓ | ✓ | | ✓ | Teachers want to encourage collaboration and/or allow alternative ways of learning and showing competence. | ✓ | | | ✓ | Teachers want to use models and self-models to increase students' motivation to learn. | ✓ | ✓ |

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