The Laws of Badminton PDF

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DurablePorcupine5601

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Green Valley College Foundation

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badminton rules badminton sports rules sports

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This document provides an overview of the rules of badminton, covering topics such as court dimensions, shuttlecock specifications, racket characteristics, scoring systems, and service regulations. Its purpose appears to be educational.

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The Laws of Badminton OBJECTIVES At the end of the lesson, the students should be able to: a. discusss the laws of badminton, b. identify the do’s and don’ts in playing badminton c. follows the rules and regulation of the game. 1. COURT AND COURT EQUIPMENT 1. COURT AND COURT...

The Laws of Badminton OBJECTIVES At the end of the lesson, the students should be able to: a. discusss the laws of badminton, b. identify the do’s and don’ts in playing badminton c. follows the rules and regulation of the game. 1. COURT AND COURT EQUIPMENT 1. COURT AND COURT EQUIPMENT ✓ Rectangle- lines 40mm wide ✓The lines- white or yellow ✓All the lines- part of the playing area Post ✓1.55 metres- not extended into the court. ✓On the doubles side lines 1. COURT AND COURT EQUIPMENT Net ✓Fine cord of dark color – mesh – not less than 15 mm – not more than 20 mm. (Net Mesh) ✓Depth – 760 mm in at least 6.1 metres wide. ✓75 mm white tape on top, a cord or cable running through the tape. ✓Cord or cable shall be stretched firmly. ✓Height- 1.524 metres at the center, 1.55 metres over the side lines. (Net Height) 2. Shuttle 2. Shuttle ✓made of natural and / or synthetic materials. ✓If synthetic, the flight characteristics generally shall be similar to a natural feathered shuttle. 2. Shuttle 2.2 Feathered Shuttle ✓16 feathers fixed in the base. ✓length between 62 mm to 70 mm when measured from the tip to the top of the base. ✓tips of the feathers shall lie on a circle with a diameter from 58 mm to 68 mm. ✓fastened firmly with thread or other suitable material. ✓base 25 mm to 28 mm in diameter ✓weigh from 4.74 to 5.50 grams. 2. Shuttle 2.3 Non-Feathered Shuttle ✓simulation of feathers in synthetic materials, shall replace natural feathers. ✓Base diameter- 25 mm to 28 mm 3. TESTING A SHUTTLE FOR SPEED 3. TESTING A SHUTTLE FOR SPEED ✓use a full underhand stroke which makes contact with the shuttle over the back boundary line. The shuttle shall be hit at an upward angle and in a direction parallel to the side lines. ✓will land not less than 530 mm and not more than 990 mm short of the other back boundary line. 4. RACKET 4. RACKET 4.1 The racket shall be a frame not exceeding 680 mm in overall length and 230 mm in overall width consisting of the main parts 5. EQUIPMENT COMPLIANCE 5.1 COMPLIANCE The Badminton World Federation shall rule on any question of whether any racket, shuttle or equipment or any prototype used in the playing of Badminton complies with the specifications. 6. TOSS ✓to serve or receive first; ✓to start play at one end of the court or the other. ✓The side losing the toss shall then exercise the remaining choice. 7. SCORING SYSTEM ✓best of three games ✓The side which first scores 21 points, won the game (except extended game) ✓The side winning a rally shall add a point to its score. ✓If 20-all, the side which gains a two point lead first, shall win that game. ✓If becomes 29-all, the side scoring the 30th point shall win that game. ✓The side winning a game shall serve first in the next game. 8. CHANGE OF ENDS ✓ at the end of the first game; ✓at the end of the second game ✓in the third game when a side first scores 11 points. 9. SERVICE ✓9.1 In a correct service, ✓No delay - once the server and the receiver are ready for the service. ✓Stand diagonally – without touching the boundary lines ✓Some parts of both feet remain in contact with the surface – in a stationary position ✓Hit the base of the shuttle; ✓Place the shuttle below the server’s waist ✓The server shall not miss the shuttle. 9. SERVICE ✓ stationary position from the start of the service. ✓the server’s racket shall initially hit the base of the shuttle; ✓shuttle shall be below the server’s waist at the instant of being hit by the server’s racket. ✓in attempting to serve, the server shall not miss the shuttle. ✓Shall not serve before the receiver is ready 10. SINGLES 10.1 Serving and receiving courts ✓ even number of points – serve and Odd scores Even scores receive in the right service courts ✓odd number of points –serve from Even scores Odd scores and receive in the left service courts 10. SINGLES 10.2 Order of play and position on court ✓In a rally, the shuttle may be hit by the server and the receiver alternately 10.3 Scoring and serving ✓if the server wins a rally, the server shall score a point. ❑ The server shall then serve again. ✓If the receiver wins a rally ,the receiver shall score a point. ❑ The receiver shall then become the new server. 11. DOUBLES 11.1 Serving and receiving courts ✓even number of points – serve from the right service Odd scores Even scores court ✓odd number of points – serve from the left service court Even scores Odd scores ✓The player of the receiving side who served last shall stay in the same service court from where he served last 11. DOUBLES ✓The player of the receiving side standing in the diagonally opposite service court to the server shall be the receiver. ✓The players shall not change their respective service courts until they win a point when their side is serving. ✓Service in any turn of serving shall be delivered from the service court corresponding to the serving side’s score 11. DOUBLES 11.2 Order of play and position on court In a rally (after service), the shuttle may be hit by either player of the serving side and either player of the receiving side alternately 11. DOUBLES SCORE 11.3 Scoring and serving ✓ If the serving side wins a rally (Law 0 7.3), the serving side shall score a point. ❑ The server shall then serve again from the alternate service court. ✓If the receiving side wins a rally, the receiving side shall score a point. 1 ❑ The receiving side shall then become the new serving side. 11. DOUBLES SCORE 11.3 Scoring and serving ✓ If the serving side wins a rally (Law 1 7.3), the serving side shall score a point. ❑ The server shall then serve again from the alternate service court. ✓If the receiving side wins a rally, the receiving side shall score a point. 1 ❑ The receiving side shall then become the new serving side. 11. DOUBLES 11.4 Sequence of serving In any game, the right to serve shall pass consecutively: from the initial server who started the game from the right service court ❖ to the partner of the initial receiver. ❖ to the partner of the initial server ❖ to the initial receiver, ❖ to the initial server and so on. 11. DOUBLES 11.5 No player shall serve or receive out of turn, or receive two consecutive services 11.6 next game ✓either player may serve first (winning side) ✓either player may receive first (losing side) 12. SERVICE COURT ERRORS A service court error has been made when a player: ✓has served or received out of turn; or ✓has served or received from the wrong service court; If a service court error is discovered, the error shall be corrected and the existing score shall stand. 13. FAULTS It shall be a ‘fault’: ✓if a service is not correct (Law 9.1); ✓if, in service, the shuttle: ❑ is caught on the net and remains suspended on its top; ❑ after passing over the net, is caught in the net; or ✓is hit by the receiver’s partner; 13. FAULTS 13.3 if in play, the shuttle: ❖ lands outside the boundaries of the court ❖ fails to pass over the net; ❖ touches the ceiling or side walls; ❖ touches the person or dress of a player; ❖ touches any other object or person outside the court; 13. FAULTS ✓is caught and held on the racket and then slung during the execution of a stroke; ✓is hit twice in two stroke ✓is hit by a player and the player’s partner successively; or ✓touches a player’s racket and does not travel towards the opponent’s court; 14. LETS 14.1 ‘Let’ shall be called by the umpire 14.2 It shall be a ‘let”, if: the server serves before the receiver is ready (Law 9.4); during service, the receiver and the server are both faulted; 14. LETS after the service is returned, the shuttle is: ❑caught on the net (suspended on its top) ❑caught in the net (after passing over the net) ✓Shuttle completely disintegrates ✓a line judge is unsighted ✓any unforeseen or accidental situation has occurred. ✓If “LET” – the last service not counted – re- served 15. SHUTTLE NOT IN PLAY A shuttle is not in play when: ✓it strikes the net/post and starts to falling down the striker’s side ✓ hits the surface of the court; or ✓a ‘fault’ or a ‘let’ has occurred. 16. CONTINUOUS PLAY, MISCONDUCT & PENALTIES Continuous play from the first service until the match is concluded, 16.2 Intervals: at 11 points – not exceeding 60 seconds Between the game- not exceeding 120 seconds 16. CONTINUOUS PLAY, MISCONDUCT & PENALTIES 16.4 Delay in play ✓play shall be delayed to enable a player to recover strength or wind or to receive advice. ✓ The umpire to judge of any delay in play. 16. CONTINUOUS PLAY, MISCONDUCT & PENALTIES 16.5 Advice and leaving the court ✓shuttle is not in play- a player be permitted to receive advice during a match. ✓leave the court - the umpire’s permission, except during the intervals 16. CONTINUOUS PLAY, MISCONDUCT & PENALTIES 16.6 A player shall not: ❖deliberately cause delay in, or suspension of, play; ❖deliberately modify or damage the shuttle in order to change its speed or its flight; ❖behave in an offensive manner; or ❖be guilty of misconduct not otherwise covered by the Laws of Badminton. 16. CONTINUOUS PLAY, MISCONDUCT & PENALTIES 16.7 Administration of breach Administer MISCONDUCT – by: ✓issuing a warning (yellow card); or ✓faulting (red card), if previously warned; or ❑ (two faults- considered to be a persistent offence); ✓Serious cases (Flagrant/ persistent offences) ✓The Referee, has the power to disqualify the offending side from the match. 17. OFFICIALS AND APPEALS ✓The Referee –overall charge of the ✓The umpire - in charge of the match, the court and its immediate surrounds. ✓The umpire shall report to the Referee. ✓The service judge - call service faults ✓A line judge to call “in” or “out”. ✓An official’s decision shall be final on all points of fact; but ✓The umpire shall overrule the decision of the line judge. 17. OFFICIALS AND APPEALS An umpire shall: ✓ uphold and enforce the Laws- call a ‘fault’ or a ‘let’ ✓give a decision on any appeal -before the next service ✓players and spectators are kept informed (score) ✓appoint or replace line judges- service

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