SOC 100 PDF - Social Groups and Interactions
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This document details key sociological concepts concerning social groups, interactions, and relevant experiments such as Asch's and Milgram's.
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Chapter 6 Key Definitions: This chapter examines whether people who commit mass murder are inherently evil or if their actions can be understood through social and situational contexts. It discusses the fundamental attribution error, which is when we blame people'...
Chapter 6 Key Definitions: This chapter examines whether people who commit mass murder are inherently evil or if their actions can be understood through social and situational contexts. It discusses the fundamental attribution error, which is when we blame people's behaviors on their character traits while ignoring the influences of their environment. The example of Adolf Eichmann, who organized the Holocaust, illustrates this point. Eichmann was not seen as a sadistic monster but as a normal bureaucrat who followed orders without ideological hatred. This idea is called the banality of evil, suggesting that ordinary people can commit atrocities under certain conditions. The chapter further explores how social networks influence individual behavior. It introduces the concept of six degrees of separation, indicating that everyone is connected through just six acquaintances. This concept was illustrated by social network analysis, which looks at how people are connected and the strength of those connections, referred to as weighted ties (strong or weak). Strong ties are close relationships (like family and friends), while weak ties are more distant connections (like acquaintances). Key Definitions 1. Fundamental Attribution Error: The tendency to attribute people's actions to their personality traits while ignoring situational factors. 2. Banality of Evil: The concept that ordinary people can commit evil acts not out of hate, but due to conformity and bureaucratic adherence to rules. 3. Six Degrees of Separation: The idea that all people are connected through a chain of no more than six acquaintances. 4. Weighted Ties: Connections between individuals that can be classified as strong ties (close relationships) or weak ties (distant connections). 5. Social Capital: The resources individuals gain through their relationships and networks, which can provide support and opportunities. 6. Social Network Analysis: A method for examining the structure of social relationships and how individuals are connected within a network. 7. Strong Ties: Close connections such as family and best friends that provide significant emotional support. 8. Weak Ties: More distant relationships that may not provide as much emotional support but can be crucial for new opportunities and information sharing. Social Groups vs. Social Categories Social Groups: Defined as entities where members interact regularly and share expectations about behavior. Examples include classmates and coworkers. Social Categories: Broader classifications where individuals may share a common feature (like being students) but do not have regular or meaningful interactions. Types of Social Groups 1. Primary Groups: Small groups with strong emotional ties, such as family and close friends. 2. Secondary Groups: Larger, more impersonal groups with weaker emotional ties, such as classmates or coworkers. In-groups and Out-groups In-group: A group to which an individual feels they belong and shares a common identity. Out-group: Those who are excluded from the in-group. Membership in an in-group can enhance self-esteem and identity but may also foster negative biases against out-groups. Reference Groups These are groups that individuals compare themselves to, which can influence behaviors and attitudes. For example, the attitudes of friends or family toward certain behaviors can significantly shape individual actions. Conformity Solomon Asch's experiment highlighted the pressure individuals feel to conform to group opinions, even against their own perceptions. A significant percentage of participants conformed to incorrect answers, demonstrating the influence of social pressure. Authority and Obedience Stanley Milgram's experiment revealed that ordinary people might obey authority figures to the extent of causing harm to others. A substantial percentage of participants continued to administer shocks to a "learner" even when it appeared dangerous. Factors Influencing Group Behavior Fear of Ridicule: The desire to fit in and avoid embarrassment can drive individuals to conform. Loyalty: Risky behaviors can solidify friendships and loyalty within a group. Status: Concerns about maintaining prestige can lead individuals to engage in risky actions. Diffusion of Moral Responsibility: In a group, individuals may feel less personal guilt for wrong actions, as they can shift blame to others. Group Types Sociologists categorize groups based on norms, intensity of interaction, and duration. Social Aggregates: Collections of individuals at a location without interaction or shared expectations (like a crowd in a mall). Social Categories: Groups defined by a common feature that may not involve direct interaction, such as being tall. Summary: Organizations are essential components of modern society, performing a wide range of tasks necessary for daily life. Max Weber was pivotal in analyzing the rise of organizations and introduced concepts like formal rationality, which emphasizes efficiency and effective means of achieving goals, contrasting with substantive rationality, which is based on tradition and customs. Bureaucracies are the practical application of rationalization, characterized by structured rules and procedures to manage complex organizations. Weber identified three types of authority within organizations: traditional, charismatic, and rational-legal. Bureaucracies are often seen as efficient but can also exhibit negative aspects, such as bureaucratic red tape and inertia, which can stifle individual creativity and adaptability. The concept of McDonaldization illustrates how the principles of efficiency, calculability, predictability, and control, exemplified by fast-food restaurants, are increasingly applied in various sectors of society. Organizations also adapt to their environments through strategies like differentiation, which allows them to offer unique products and services. The culture within organizations, shaped by shared beliefs and values, significantly influences behavior and can lead to ethical or unethical practices. Finally, organizations must navigate their institutional environments, which can constrain or shape their structures and operations. Key Definitions Organizations: Social structures created by people working together to achieve specific goals, prevalent in various sectors of society. Formal Rationality: A way of thinking focused on the most efficient and effective means of achieving goals, leading to the rise of modern institutions. Substantive Rationality: Goal achievement based on customs, traditions, or personal devotion, contrasting with formal rationality. Bureaucracy: Rational systems of rules and procedures for managing complex organizations, characterized by efficiency and hierarchy. Rational-Legal Authority: Authority derived from legal orders, governing structures, and formal regulations. Bureaucratic Red Tape: Complex rules and formalities that can hinder efficiency and effectiveness in organizations. Bureaucratic Inertia: The tendency of organizations to maintain established procedures even if they become ineffective. McDonaldization: The process by which principles of fast-food restaurants (efficiency, calculability, predictability, control) dominate various sectors of society. Differentiation: An organizational strategy aimed at providing unique products or services to stand out in the market. Organizational Culture: The shared beliefs, norms, and values within an organization, influencing behavior and decision-making. Institutional Environment: The broader context (physical, cultural, technological, and social factors) that influences how organizations operate and adapt. Institutions: Definition: Enduring social behaviors and customs that provide frameworks for individual and organizational actions. Example: A handshake in Western cultures symbolizes a common norm for greetings. Banality of Evil: Definition: The idea that evil acts are often committed by ordinary people rather than inherently evil individuals. Example: Ordinary Germans participated in mass killings during the Holocaust. Collective Behavior: Definition: Actions taken by individuals as part of a group, often leading to conformity to group norms. Example: Soldiers conforming to the group and obeying orders during mass executions. Authority: Definition: The power or right to give orders and make decisions that compel obedience. Example: German commanders exerting pressure on soldiers to carry out killings. Unit Cohesion: Definition: The bonding and commitment among members of a group, especially in military contexts. Example: Soldiers feeling loyalty to their unit, which can lead to participating in violence. Diffusion of Responsibility: Definition: The reduction of personal accountability when individuals are part of a group. Example: Soldiers believing that the responsibility for actions lies with their superiors. Bureaucracy: Definition: A system of organization characterized by specialized tasks and hierarchical authority. Example: The Nazi regime's efficient organization of mass killings through structured command. Rationalization: Definition: The process of making actions seem logical or acceptable, even if they are morally wrong. Example: Developing impersonal methods for mass executions to reduce psychological impact on soldiers. Social Aggregates: Groups of people in the same location, like shoppers in a mall. No interaction occurs. Social Categories: Groups sharing characteristics without direct interaction, such as coffee drinkers or millennials. Social Group: Regularly interacting individuals sharing norms or identity, like a soccer team. Primary Group: Small, emotionally close groups with enduring interactions, such as family members or close friends. Secondary Group: Larger, impersonal groups with weaker emotional ties, like classmates in a sociology course. In-group: Exclusive groups with a shared identity, like a fraternity, enhancing self-esteem but often promoting prejudice against out-groups. Out-group: Individuals excluded from the in-group, such as those not belonging to a specific club. Reference Group: Groups used for comparison, influencing behavior, such as celebrities or peers. Conformity: Changing beliefs or behaviors to match group norms, like dressing similarly to friends. Groupthink: Pressure to conform to group consensus, even against personal beliefs, as seen in decision-making bodies like juries. Authority: Obeying commands from authority figures, such as following orders from a military superior. Solidarity: Shared loyalty and norms within groups, like team spirit in sports. Organization: Structured groups pursuing specific goals, like non-profits, corporations, or schools Rationalization Rationalization: Systematic pursuit of goals; e.g., modern companies use metrics to measure productivity. Formal Rationality: Efficient methods for achieving goals, evident in fast-food chains like McDonald's. Substantive Rationality: Achieving goals based on tradition or personal devotion, like organizing community events around cultural festivals. Bureaucracy: Structured organizations with clear rules and roles, like government agencies. Weber’s Three Types of Authority Traditional Authority: Derived from customs, like monarchies (e.g., the British royal family). Charismatic Authority: Based on personal traits, like Martin Luther King Jr.’s leadership. Rational-Legal Authority: Based on legal systems, like CEOs operating within corporate law. Problems with Bureaucracies 1. Iron Cage of Rationality: ○ Definition: People feel trapped in strict and impersonal systems that prioritize efficiency over individuality. ○ Example: In a corporate job, employees might have to follow rigid procedures that limit creativity and personal expression, making them feel like just a number rather than a valued individual. 2. Bureaucratic Red Tape: ○ Definition: Excessive and complicated rules and regulations that make processes inefficient. ○ Example: When applying for a government benefit, individuals may face long forms, multiple approvals, and various steps, making the process frustrating and time-consuming. 3. Bureaucratic Inertia: ○ Definition: The tendency for organizations to stick to old habits and resist changes, even if those habits are no longer effective. ○ Example: Schools may continue using outdated teaching methods or curricula because they are "how things have always been done," despite evidence that newer methods are more effective. McDonaldization 1. Efficiency: ○ Definition: Streamlined processes that minimize wait times and maximize productivity. ○ Example: Fast food chains like McDonald's use assembly line methods to prepare food quickly, allowing customers to get their meals faster. 2. Calculability: ○ Definition: Focus on quantifying results to measure success. ○ Example: Fast food restaurants track the number of meals sold each day to assess performance and set goals. 3. Predictability: ○Definition: Providing the same experience and product quality every time, regardless of location. ○ Example: Whether in New York or Tokyo, a Big Mac tastes the same, ensuring customers know what to expect. 4. Control: ○ Definition: Using technology to regulate processes and monitor employees and customers. ○ Example: Many stores have surveillance cameras to monitor activities and ensure security and compliance with rules. Additional Concepts 1. Organizational Culture: ○ Definition: The shared values and beliefs that shape how an organization operates. ○ Example: A tech startup may value innovation and flexibility, encouraging employees to share new ideas and take risks. 2. Institutions: ○ Definition: Established patterns of behavior that influence how society functions. ○ Example: The institution of marriage dictates norms around relationships, such as commitment and family structures. 3. Unit Cohesion: ○ Definition: The bonds that form among members of a group, enhancing loyalty and commitment. ○ Example: Soldiers in a military unit develop strong friendships and rely on each other, increasing their effectiveness in missions. 4. Structural Secrecy: ○ Definition: A lack of openness and transparency in organizations, often to protect sensitive information. ○ Example: A large corporation may keep its internal decision-making processes hidden from employees, leading to mistrust and speculation. Socialization: Example: A child learning to say "please" and "thank you" from their parents is undergoing socialization. They observe these behaviors in their family and adopt them as part of their social interactions. Resocialization: Example: Military boot camps resocialize recruits by breaking down their civilian behaviors and instilling military norms and values through rigorous training and discipline, such as adopting a hierarchy, teamwork, and a focus on obedience. Looking-Glass Self: Example: A teenager may feel confident about their appearance because they perceive that their peers admire their style. Conversely, if they believe classmates think they are unfashionable, this perception might lead to feelings of inadequacy. Imitation: Example: A toddler sees their parent wave goodbye and then tries to mimic this action. The child learns the gesture without understanding its meaning but begins to associate it with saying farewell. Role-Taking: Example: During a game of "house," children might assign roles like "mommy" and "baby." By acting out these roles, they practice behaviors and understand responsibilities associated with family dynamics. Game Stage: Example: In a game of soccer, children learn to play specific roles, such as being a forward or a goalie. They must understand the expectations of their roles and how they fit into the team's strategy, demonstrating their grasp of complex social interactions. Generalized Other: Example: A child learns to share toys after realizing that friends expect sharing in playgroups. They start to understand broader societal expectations beyond their immediate family, integrating those expectations into their behavior. Desensitization: Example: A child who frequently watches violent video games may become less sensitive to the portrayal of violence in real life. They might not react as strongly to news reports of violence compared to someone who hasn’t been exposed to such media. Key Terms and Examples 1. Agents of Socialization: Definition: Groups that influence a person's social development and identity. Example: Family, friends, media, and schools are primary agents that shape an individual's beliefs and behaviors. 2. Primary Socialization: Definition: The initial stage where children learn basic norms, values, and develop a sense of self, primarily within the family. Example: Learning table manners and how to use utensils during family meals. 3. Secondary Socialization: Definition: The phase when individuals start to interact with outside influences, such as peers and media, alongside their family. Example: A pre-teen starting to adopt behaviors and attitudes from friends or popular media. 4. Peer Groups: Definition: Groups of individuals with similar interests and backgrounds, typically influencing behaviors during childhood and adolescence. Example: A group of teenagers deciding to volunteer together, influenced by a friend who is passionate about community service. 5. Positive Influence of Peers: Definition: Peers can foster personal growth, cooperation, and positive social behaviors. Example: Friends encouraging each other to excel academically, leading to higher grades and aspirations. 6. Negative Influence of Peers: Definition: Peer pressure can lead to risky behaviors or delinquency, especially among adolescents. Example: A teenager engaging in underage drinking because their friends are doing it, leading to a cycle of risky behavior. 7. Media as an Agent of Socialization: Definition: Various forms of media play a significant role in shaping beliefs, identities, and social norms. Example: Young people using social media platforms to connect with communities that affirm their identities, such as LGBTQ+ youth finding support online. 8. Impact of Media on Body Image: Definition: Media often portrays idealized body standards that can affect self-esteem and body perception. Example: Exposure to images of thin models leading to negative self-image among young women. 9. Media Influence on Aggression: Definition: Consumption of violent media can increase aggressive behavior in individuals. Example: A child who frequently watches violent cartoons might begin to exhibit aggressive behavior towards peers. 10. Desensitization to Violence: Definition: Repeated exposure to violent media leads to diminished emotional responses to real-life violence. Example: Children who watch violent video games may become less shocked by real-life incidents of aggression. Summary of Chapter 5.4: Socialization Throughout Life 1. Socialization Process: ○ Traditionally viewed as a "top-down" approach, where norms and values are imposed from external sources (families, schools, cultures). ○ Individuals acquire culture through primary (family) and secondary (school, media) socialization. ○ As individuals grow, they gain agency and actively participate in shaping their identity through self-socialization, where they reflect on themselves and set personal goals. 2. Adolescence and Identity Formation: ○ During this period, youth can explore various subcultures, interests, and identities before solidifying their sense of self. ○ The Internet has further expanded this exploration, allowing teens to connect, educate themselves, and adopt new identities. 3. Anticipatory Socialization: ○ This involves adopting norms and behaviors in preparation for future roles (e.g., parenthood, career). ○ Individuals rehearse roles by acquiring necessary skills and values. For example, aspiring parents may read parenting books, while students prepare for college by understanding academic norms. 4. Resocialization: ○ Involves breaking down and rebuilding behaviors, values, and beliefs, often occurring in total institutions (e.g., prisons, military). ○ Total institutions have four characteristics: all aspects of life regulated by the same authority, shared experiences with others, tightly scheduled routines, and an official aim. ○ Symbolic degradation can strip individuals of their previous identities, leading to a loss of cultural identity, as seen in the experiences of Indigenous people in Canada in residential schools. 1. Socialization: The lifelong process of acquiring culture and learning to function in society. 2. Self-Socialization: The process by which individuals actively shape their own social development, often through self-reflection and personal goal setting. 3. Anticipatory Socialization: The process of preparing for future roles by adopting norms and behaviors associated with those roles. 4. Resocialization: The process of learning new norms and behaviors, often occurring in total institutions that regulate all aspects of life. 5. Total Institutions: Settings that isolate individuals from wider society and regulate their life, leading to intensive resocialization (e.g., prisons, military). 6. Symbolic Degradation: The process of stripping an individual's previous identity, often used in resocialization contexts. 7. Status: The social position an individual occupies within a particular context (e.g., student, parent, doctor). 8. Master Status: A status that overshadows all other statuses in most interactions, significantly influencing a person's identity (e.g., criminal, doctor). 9. Role: The expected behaviors associated with a particular status (e.g., the role of a student includes attending classes and studying). 10. Role Conflict: The tension experienced when the demands of different statuses conflict (e.g., being a parent and an employee). 11. Role Strain: The difficulty in fulfilling obligations within a single role (e.g., stress experienced by a student juggling multiple assignments). 12. Social Scripts: The culturally defined expectations and norms guiding social interactions, helping individuals navigate social situations. 13. Social Actors: Individuals who actively participate in social interactions, exercising personal agency within the constraints of social scripts. 14. The Thomas Theorem: A principle stating that if people define situations as real, they become real in their consequences. Personal Identity: The aspect of identity that emphasizes individual traits, experiences, values, and characteristics that distinguish a person from others. Social Identity: The aspect of identity that relates to the groups, cultures, institutions, and networks to which a person belongs, shaping their sense of self through social interactions. Core Self: The concept of a stable, underlying version of oneself that remains consistent across various situations and social contexts. Symbolic Interactionism: A sociological perspective that focuses on the meanings and interpretations individuals create through social interactions. Multiple Selves: The idea that individuals can present different versions of themselves in different contexts, influenced by the situation, audience, or goals of the interaction. Hyper-Ritualization: The exaggeration and simplification of everyday social interactions, often influenced by media portrayals and scripts. Media Scripts: Templates or pre-existing performances derived from mass media that shape how individuals present themselves in social interactions. Consumer Identity: The notion that individuals construct their identities through the consumption of goods and services, reflecting personal choices and lifestyles. Identity Tourism: The practice of adopting alter egos or different identities, sometimes of a different race or gender, in online contexts. Online Identity: The version of oneself that is crafted and presented in digital environments, which may differ from one's offline self. Looking-Glass Self: A concept that describes how individuals develop their self-concept based on how they believe others perceive them. Generalized Other: The perspective of the larger community or society that influences an individual's self-perception and interactions. Gender and Humor 1. Initial Research Findings: Early studies indicated that men are funnier than women, as men reportedly tell more jokes and successful ones. This was observed even among young children, where boys initiated humor more than girls. 2. Complexities in Understanding Humor: ○ Much of the early research was conducted in controlled environments, often focusing on humor types appealing to men (e.g., aggressive humor). ○ Recent studies reveal that women understand humor but often prefer different styles, such as conversational joking that emphasizes shared experiences rather than aggressive humor. ○ Women have historically been excluded from the humor industry, limiting their representation in comedy. 3. Social Status Impact: ○ Social status influences humor use; people with higher status, often men, dominate conversations and use humor to assert control. ○ Women typically occupy lower status roles, leading to fewer opportunities to joke or dominate interactions. ○ In egalitarian settings, women engage in humor as frequently as men, and older women increasingly explore different humor styles as gender roles shift. 4. Humor Preferences: ○ Men tend to use aggressive humor (e.g., mocking, teasing), while women engage in supportive humor, often laughing with others rather than at them. ○ Gender roles shape these preferences, influencing what is deemed acceptable or funny for each gender. 5. Conclusion: Women are not inherently less funny than men; instead, social norms and gender roles shape how humor is expressed and perceived. The dynamics of humor highlight broader societal structures related to gender and status. Ethnomethodology and Conversation Analysis 1. Ethnomethodology: Studies how social order is produced through interactions. It examines the underlying rules and expectations that guide everyday interactions. 2. Breaching Experiments: These involve violating social norms to observe reactions and understand the expectations that govern social interactions. For example, acting unusually in familiar contexts can reveal underlying social structures. 3. Conversation Analysis: This method examines how talk and non-verbal cues in conversations reveal the rules and conventions of social interaction. It shows how small changes in language can significantly impact communication outcomes, such as doctor-patient interactions. 4. Key Findings in Conversation: ○ Conversations follow rules (e.g., turn-taking, who speaks when) that help maintain social order. ○ Status and cultural context influence who gets to speak and how conversations flow. Higher-status individuals may dominate interactions, while cultural differences can lead to misunderstandings. 5. Overall Insights: Humor and conversation illustrate how social structures and cultural norms shape our interactions. They emphasize the active role individuals play in creating and reinforcing social order through everyday exchanges. Chapter 4: Two key concepts are introduced: ethnocentrism, which is the judgment of other cultures based on one's own cultural standards, and cultural relativism, the understanding of a culture on its own terms. The chapter presents the example of a Sikh student's kirpan to illustrate how cultural symbols can conflict with dominant societal norms. The discussion includes the complexity of cultural interactions, emphasizing that multiple cultures coexist and can influence each other. The chapter also raises questions about the limits of cultural relativism, especially when cultural practices clash with universally accepted human rights, such as in the case of child marriage. Finally, it introduces multiculturalism as a framework for recognizing and valuing diverse cultures within a society. Key Terms 1. Culture: The ideas, practices, and material objects that shape human behavior and are learned rather than instinctual. 2. Hockey: Often seen as a symbol of Canadian culture, reflecting shared experiences and national identity. 3. Ethnocentrism: The tendency to evaluate other cultures based on the standards of one’s own, often viewing one’s own culture as superior. 4. Cultural Relativism: The practice of understanding and evaluating cultural practices within their own context, without imposing external judgments. 5. Multiculturalism: A policy or practice that promotes and respects cultural diversity, allowing multiple cultures to coexist with equal value in a society. 6. Cultural Pluralism: A concept related to multiculturalism, recognizing the existence and value of multiple cultures within a single society. 7. Cultural Change: The evolution of cultural practices and norms over time, influenced by social, economic, and political factors. 8. Cultural Boundaries: The distinctions and differences that separate various cultural groups, often leading to conflicts or misunderstandings. 1. Ethnocentrism: The belief that one’s own culture is superior, leading to negative judgments about other cultures. 2. Assimilation: The process through which individuals from minority cultures adopt the customs and values of the dominant culture, often leading to a loss of cultural identity. 3. Cultural Appropriation: The adoption of elements from one culture by members of another culture, often without understanding or respecting the original cultural significance, which can perpetuate power imbalances. 4. High Culture: Associated with the elite and includes art, classical music, and high-end cuisine. It reflects status and privilege. 5. Mass Culture: More accessible and widely shared cultural practices, often associated with the majority. 6. Subculture: Groups within the dominant culture that have distinct values and practices, like specific music scenes or ethnic neighborhoods. 7. Counterculture: A type of subculture that actively opposes the dominant culture, such as the hippies in the 1960s. 8. Material Culture: The tangible objects and technologies of a culture, such as clothing and tools, which reflect and shape cultural identity. 9. Non-material Culture: The intangible aspects of culture, including values, beliefs, and norms. Key Terms Entomophagy: The practice of eating insects. Ethnocentrism: Judging another culture by the standards of one's own culture. Cultural Relativism: Understanding cultural practices within their own context. Multiculturalism: The presence and support of multiple cultural identities within a society. Assimilation: The process of adopting the dominant culture's values and norms. Cultural Appropriation: The adoption of elements from one culture by another, often disregarding the original context. High Culture: Cultural products and practices associated with the elite and high status. Mass Culture: Cultural products and practices that are widely accessible to the majority. Subculture: A cultural group within the dominant culture with distinct values. Counterculture: A cultural group that actively opposes the dominant culture. Material Culture: Physical objects and technologies that define a culture. Non-material Culture: Intangible aspects like beliefs, values, and norms. Consumerism Definition: Consumerism refers to the tendency of individuals to define their identities and social interactions through the purchase of goods and services. Key Aspects: ○ Identity Formation: Our purchases—clothing, food, and leisure activities—reflect and shape our identities. ○ Conspicuous Consumption: This concept, introduced by Thorstein Veblen, involves purchasing goods to signal social status (e.g., luxury brands). ○ Environmental Impact: Fast fashion brands like Zara and H&M illustrate the environmental consequences of excessive consumption, as these brands often prioritize profits over sustainability. Non-Material Culture Definition: Non-material culture consists of the intangible aspects of culture, including values, norms, and symbols. Key Concepts: ○ Values: Shared beliefs about what is important (e.g., honesty, democracy). ○ Norms: Accepted standards of behavior, which manifest from values (e.g., voting is a civic duty in democracies). Types of Norms 1. Folkways: Casual norms that guide everyday behavior (e.g., saying "thank you"). 2. Mores: Norms with moral significance, often linked to ethical standards (e.g., cheating is viewed negatively). 3. Laws: Norms that are codified and enforced by institutions (e.g., laws against theft). 4. Taboos: Strongly prohibited behaviors that evoke disgust (e.g., cannibalism). Definition: Symbols are objects or gestures that carry specific meanings within a culture (e.g., flags, language). Language as a Symbol: Language reflects cultural norms and values, serving as a means of communication that conveys shared meaning (e.g., slang varies between generations). Cultural Symbols: Representations of Canadian identity, such as the beaver, Tim Hortons coffee, and hockey. Core Values: Canadian identity is defined by values like human rights, gender equality, and respect for cultural diversity, including Indigenous cultures. Consumerism: The rise of influencer marketing and sponsored content on social media is a modern phenomenon influencing consumer choices. Values and Norms: The expectation to vote in elections reflects democratic values, while fashion trends can illustrate changing norms about body image. Deviance: Gender norms surrounding tattoos illustrate societal expectations, with women often facing more judgment than men for similar behaviors Cultural Relativism: Respectfully understanding other cultures on their own terms. Cultural Appropriation: Taking elements from another culture without understanding or respecting its meaning. Key Features of Fast-Food Success: Efficiency: Quick service and streamlined processes. Predictability: Consistent quality and experience across locations. Calculability: Everything, from portion sizes to profits, can be measured. Control: Simplified tasks for employees make it easy to manage and monitor their work. 1. Folkways: These are everyday customs that people follow but aren’t strictly enforced. Example: In many cultures, shaking hands when meeting someone is a common folkway. Not doing it might seem a little odd but won’t lead to serious consequences. 2. Mores: These are norms related to morals or ethics that are considered important for maintaining societal decency. Example: In most cultures, being faithful in a marriage is a more. Breaking this (like cheating) may result in social disapproval, judgment, or even loss of respect. 3. Laws: These are formal rules created and enforced by governments or institutions to regulate behavior. Example: Traffic laws, like stopping at a red light, are enforced by the government, and breaking them can lead to fines or legal consequences. 4. Taboo: Taboos are behaviors that are strongly prohibited, and violating them leads to extreme disapproval or punishment. Example: In many cultures, incest (having a relationship with a close family member) is a taboo. Breaking this would result in very strong social condemnation and possibly legal consequences. 1. Social Networks: A social network is a structure made up of individuals (people, groups, organizations) who are connected by different types of relationships, such as friendship, work, or family ties. Example: Your social network includes your friends, family, coworkers, and classmates who are all connected in different ways. 2. Nodes: Nodes are the individual people, organizations, or entities in a social network. Example: In your friend group, each person is a "node" in the network. 3. Link: A link (also called an edge or tie) is the connection between two nodes in a social network, representing a relationship or interaction. Example: A link could be a friendship between you and a classmate, or a business connection between two companies. 4. Distance: Distance refers to the number of steps or links it takes to connect one node to another in a network. It shows how closely two nodes are connected. Example: If you are friends with someone (1 link) and that friend knows someone else you don’t know (another link), the distance between you and the other person is 2 links. 5. Weighted Ties: Weighted ties describe the strength or intensity of the relationship between two nodes. Some ties are stronger (like close friendships), while others are weaker (like acquaintances). Example: You might have a strong tie (high weight) with a best friend you talk to every day, and a weak tie (low weight) with a coworker you only talk to occasionally. 6. Social Capital: Social capital refers to the resources or benefits a person can gain from their social network, such as support, information, or opportunities. It’s like the value you get from the connections you have. Example: If you get a job through a friend’s recommendation, you are using your social capital to access that job opportunity. 1. Rationalization: Rationalization is the process of making things more efficient, logical, and organized, often by using rules and calculations to achieve specific goals. Example: A factory introduces a new system to speed up production by organizing tasks in a specific order and reducing wasted time. 2. Bureaucracies: Bureaucracies are large organizations that operate using formal rules, procedures, and a clear hierarchy to manage complex tasks. Example: A government department like the DMV, where there are many steps and rules to follow for getting a driver's license. 3. Substantive Rationality: Substantive rationality refers to decision-making based on values, ethics, or long-term goals, not just on efficiency. Example: A company deciding not to pollute the environment even though it would be cheaper to do so, because they believe it’s the right thing to protect nature. 4. Formal Rationality: Formal rationality is decision-making based on strict rules, procedures, and calculations, focusing on efficiency and results rather than values. Example: A company chooses the cheapest supplier for materials to save money, without considering the ethical practices of the supplier. 5. Traditional Authority: Traditional authority comes from long-established customs and traditions, where power is passed down through generations. Example: A king or queen has power because of their royal lineage, following a tradition where rulers inherit their position. 6. Charismatic Authority: Charismatic authority is based on a person’s charm, leadership, or extraordinary personal qualities that inspire others to follow them. Example: A revolutionary leader like Gandhi or Martin Luther King Jr. who people follow because of their strong personal influence and vision. 7. Rational-Legal Authority: Rational-legal authority is based on established laws and rules that give someone power, such as through elections or official positions. Example: A police officer has the authority to enforce laws because their power comes from legal regulations, not personal qualities or traditions. 8. The Iron Cage of Rationality: The "iron cage" of rationality refers to the idea that, as society becomes more rational and efficient, people may feel trapped in rigid systems that limit creativity and individuality. Example: Employees in a large corporation might feel like they are just “cogs in a machine,” following strict rules without any freedom to innovate or express themselves. a. Charismatic Authority Meaning: This type of authority comes from a person's personal charm or extraordinary qualities. People follow them because they are inspired or captivated by them. Example: A famous leader like Martin Luther King Jr. had charismatic authority. People followed him not just because of his position but because they were moved by his vision, passion, and ability to inspire change. b. Substantive Rationality Meaning: This refers to making decisions based on values and ethics rather than just efficiency or numbers. It’s about considering what is right or important in a situation. Example: A company might decide to pay its workers fair wages, even if it means lower profits, because they believe it’s ethically right to ensure their employees can live comfortably. c. Traditional Authority Meaning: This authority comes from long-established customs and practices. People follow this authority because it has always been that way. Example: A monarchy is an example of traditional authority. In many countries, kings and queens have ruled based on longstanding customs and the belief that their position is legitimate because it has been passed down through generations. d. Formal Rationality Meaning: This involves making decisions based on efficiency, rules, and calculations, often focusing on the most effective means to achieve a goal without considering the values behind the decisions. Example: A business may choose to automate a process to cut costs and speed up production, even if it means laying off workers. The decision is based on efficiency and profit, rather than the impact on employees. 9. Red Tape: Red tape refers to excessive rules and procedures in bureaucracies that slow down processes and make things unnecessarily complicated. Example: Filling out multiple forms and waiting for approval from different departments just to get a simple task done, like renewing a passport. 10. Bureaucratic Inertia: Bureaucratic inertia is when an organization continues to follow outdated procedures and rules, even when they no longer work or serve the organization’s goals. Example: A school continues using a complicated paper filing system for student records, even though switching to a digital system would be much more efficient. 11. Organizational Culture: Organizational culture refers to the shared values, beliefs, norms, and practices within an organization that shape how people behave and interact. Example: At a tech company like Google, the organizational culture might encourage innovation, creativity, and open communication. 12. Embedded: In sociology, being "embedded" means that an individual or organization is deeply integrated into social, cultural, or economic networks, influencing and being influenced by these connections. Example: A local business embedded in the community might support local events, know its customers personally, and be influenced by local traditions. a. Iron Cage Meaning: The "iron cage" refers to the idea that rational systems, like bureaucracies, can trap individuals in a set of rules and regulations that limit their freedom and creativity. People become so focused on efficiency and procedures that they lose their individuality and humanity. Example: In a company, employees might be required to follow strict protocols for every task, even if those protocols don't fit the situation. This rigidity can make them feel like mere cogs in a machine rather than creative, thinking individuals. b. Bureaucratic Inertia Meaning: Bureaucratic inertia describes the tendency of organizations to continue following established procedures and rules, even when they are no longer effective or relevant. This can lead to inefficiency and resistance to change. Example: A school might stick to traditional lecture-based teaching methods even when research shows that interactive teaching methods are more effective. Teachers and administrators may resist changing their approach because they are accustomed to the old way of doing things. d. Red Tape Meaning: Red tape refers to excessive rules, regulations, and paperwork that make processes slow and cumbersome. It often symbolizes the frustrating and time-consuming aspects of dealing with bureaucratic systems. Example: When trying to apply for a permit, you might face numerous forms to fill out, approval processes that take weeks, and various departments to contact, making the simple task of getting a permit overly complicated and lengthy.