Physics 1 PSet 7 Summary Sheet PDF

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Summary

This document summarizes physics concepts related to inclines, machines, the Atwood machine, and other topics. It also includes calculations for dynamics with friction, centripetal force and banked roadways.

Full Transcript

# Inclines & Machines (L13A) - W = mg - Wy = WCosθ - Wx = WSinθ For there to be equilibrium: - Fnet = 0 => - Fnet, x = 0 => T = WSinθ => T = mgSinθ - Fnet, y = 0 => FN = WCosθ => FN = mgCosθ ## Cord cut - T = 0 - Fnet, x = WSinθ = mgSinθ => Fnet = mgSinθ - (FN & Wy cancel) - a = F...

# Inclines & Machines (L13A) - W = mg - Wy = WCosθ - Wx = WSinθ For there to be equilibrium: - Fnet = 0 => - Fnet, x = 0 => T = WSinθ => T = mgSinθ - Fnet, y = 0 => FN = WCosθ => FN = mgCosθ ## Cord cut - T = 0 - Fnet, x = WSinθ = mgSinθ => Fnet = mgSinθ - (FN & Wy cancel) - a = Fnet/m = gSinθ # The Atwood Machine - Frictionless pulley ## For m₁: - T - m₁g = m₁a ## For m₂: - m₂g - T = m₂a + - m₂g - m₁g = (m₁ + m₂)a - a = (m₂ - m₁)g / (m₁ + m₂) ## m₂ ≥ m₁ a ≥ 0 - a = (m₂ - m₁)g / (m₁ + m₂) ## m₂ = m₁ a = 0 * Can solve for Tension by plugging in a to T = m₁a + m₁g* # Double Atwood ## Constraints - y₁ + yp = L₁ => yp = L₁ - y₁ - y₂ = yp + y₂' => y₂ = y₂' - yp - y₃ = yp + y₃' => y₃ = y₃' - yp - (y₂ - yp) + (y₃ - yp) = L₂ - y₂ + y₃ - 2yp = L₂ - y₂ + y₃ - 2(L₁ - y₁) = L₂ - y₂ + y₃ - 2L₁ + 2y₁= L₂ - y₂ + y₃ + 2y₁ = L₂ - 2L₁ - d/dt (y₂ + y₃ + 2y₁) = 0 - (v₂ + v₃ + 2v₁) = 0 (equation 1) - a₁ = m₁g - T₁ = g - (T₁/m₁) - a₂ = m₂g - T₂ = g - (T₂/m₂) - a₃ = m₃g - T₂ = g - (T₂/m₃) - 2T₂ - T₁ = 0 ## Equation 1: - (a₁ + a₂ + 2a₁) = 0 - (g - T₁/m₁) + (g - T₂/m₂) + 2(g - T₁/m₁) = 0 - 4g - (1/m₁)T₁ - (1/m₂)T₂ - (2/m₁)T₁ = 0 - 4g - (3/m₁)T₁ - (1/m₂)T₂ = 0 - T₁ = 4g - (1/m₂)T₂ / (3/m₁) - T₁ = 4m₂m₃g / (3m₁m₂ + m₃) ## T₁ = 2T₂ - T₁ = 8m₂m₃g / (4m₂m₃ + m₁(m₂ + m₃)) ## T₂ = (4m₁m₂m₃g) / (4m₂m₃ + m₁(m₂ + m₃)) # L13B: Systems with Friction ## Static Friction: - (tendency for motion) - some push or tendency for an object to slide with respect to a tuble, but it doesn't move - fs,max = μsFN ## Kinetic Friction: - now a force is applied and the object slides with respect to the table, it moves - fn = μkFN - Normal force = friction - Friction opposes the "tendency of motion" - Coefficient of kinetic friction is typically smaller than the coefficient of static friction # L13A: Centripetal Force & Banked Roads ## Uniform Circular Motion: - a = (rCosθ)i + (rSinθ)j - ==>*acp = v²/r* - Fcp = -mv²/r ## Static Friction: - don't want the car to slide - allows circular motion between the tires and a cor and the road (round about) - Fcp = fs - mu = Fcp = fs / FN - mu = v²/r # * If the static friction is above fs,max = μsFN - then the car will slide and the curve will not be successful. - If the static friction is anything less than fs,max = μsFN, then the car taking the curve will be successful. # Fcp needed < fs,max ==> makes curve w/o skidding - Fcp = μsFN = μsmg # General Formulas: - Fnet, x = Fcp - Fnet, y = 0 - Fcp = mv²/r - Fcp = μsFN = μsW - Fcp = FN Sinθ + fsCosθ - FN Cosθ = mg + fsCosθ # L14 B: Velocity-dependent Forces - Drag Force - Terminal Speed - *Free full predictions cannot be the whole story* In freefall, air resistance fr opposes velocity (mg=w). # Air resistance opposes velocity in freefall. fr opposes W=mg ## Linear air resistance (simplest model) - fr =-bv - F=ma a = F/m - a= m(mg-bu) - As v increases "bv" will increase and a will eventually come to match mg. Then a = 0 and mg -bu = 0, - so V= mg/b = VT (terminal velocity). - v₁ = v (1 - e ^ -bt/m) - a = g - bv/m - y(t) = v₁t + (m/b²)( e^ -bt/m -1) ## Freefall: - y(t)= 1/2gt² ## Quadratic air resistance (more sophisticated) - fr = -bu² - pragforce: IFRI = F = 1/2ρAv² - a = g - bv²/m - a = (mg - bv²) /m

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