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HCMUS

J. Glenn Brookshear and Dennis Brylow

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data storage computer science binary system computer architecture

Summary

These lecture slides provide an overview of data storage concepts, including bits, memory, binary system, Boolean operations, gates, and different ways of representing information. The slides also introduce hexadecimal notation and discuss memory terminology, capacity, and the representation of text, numbers, and images in computers.

Full Transcript

DATA STORAGE L EC T U R E S L I D ES A R E A DA P T E D / M O D I F I E D F RO M S L I D ES P ROV I D E D BY T H E T E X T B O O K , C O M P U T E R S C I E N C E : A N OV E RV I E W BY J. G L E N N B RO O K S H EA R A N D D E N N I S B RY LOW P U B L I S H E R P EA RS O N Data Storage  Bits and T...

DATA STORAGE L EC T U R E S L I D ES A R E A DA P T E D / M O D I F I E D F RO M S L I D ES P ROV I D E D BY T H E T E X T B O O K , C O M P U T E R S C I E N C E : A N OV E RV I E W BY J. G L E N N B RO O K S H EA R A N D D E N N I S B RY LOW P U B L I S H E R P EA RS O N Data Storage  Bits and Their Storage  Main Memory  Representing Information as Bit Patterns  The Binary System  Storing Integers  Storing Fractions  Data Compression  Communications Errors  Mass Storage 2 Bits and Bit Patterns  Bit: Binary Digit (0 or 1)  Bit Patterns are used to represent information. ◦ Numbers ◦ Text characters ◦ Images ◦ Sound ◦ And others 3 Boolean Operations  Boolean Operation: An operation that manipulates one or more true/false values  Specific operations ◦ AND ◦ OR ◦ XOR (exclusive or) ◦ NOT 4 Boolean Operations 5 Gates  Gate: A device that computes a Boolean operation ◦ Often implemented as (small) electronic circuits ◦ Provide the building blocks from which computers are constructed ◦ VLSI (Very Large Scale Integration) 6 A pictorial representation of gates 7 Quiz What are the names of these gates? 8 Quiz What input bit patterns will cause the following circuit to produce output of 1? 9 Flip-flops  Flip-flop: A circuit built from gates that can store one bit. ◦ One input line is used to set its stored value to 1 ◦ One input line is used to set its stored value to 0 ◦ While both input lines are 0, the most recently stored value is preserved 10 A simple flip-flop circuit 11 Setting the output of a flip-flop to 1 12 Setting the output of a flip-flop to 1 13 Setting the output of a flip-flop to 1 14 Quiz 15 Another flip-flop 16 Quiz 17 Quiz 18 Activity 19 Hexadecimal Notation  Hexadecimal notation: A shorthand notation for long bit patterns ◦ Divides a pattern into groups of four bits each ◦ Represents each group by a single symbol  Example: 10100011 becomes A3 20 The hexadecimal coding system 21 Quiz 22 Main Memory Main Memory Cells  Cell: A unit of main memory (typically 8 bits which is one byte) ◦ Most significant bit: the bit at the left (high-order) end of the conceptual row of bits in a memory cell ◦ Least significant bit: the bit at the right (low-order) end of the conceptual row of bits in a memory cell 24 The organization of a byte-size memory cell 25 Main Memory Addresses  Address: A “name” that uniquely identifies one cell in the computer’s main memory ◦ The names are actually numbers. ◦ These numbers are assigned consecutively starting at zero. ◦ Numbering the cells in this manner associates an order with the memory cells. 26 Memory cells arranged by address 27 Memory Terminology  Random Access Memory (RAM): Memory in which individual cells can be easily accessed in any order  Dynamic Memory (DRAM): RAM composed of volatile memory 28 Measuring Memory Capacity  Kilobyte: 210 bytes = 1024 bytes ◦ Example: 3 KB = 3 times1024 bytes  Megabyte: 220 bytes = 1,048,576 bytes ◦ Example: 3 MB = 3 times 1,048,576 bytes  Gigabyte: 230 bytes = 1,073,741,824 bytes ◦ Example: 3 GB = 3 times 1,073,741,824 bytes  Terabyte  Petabyte  Exabyte  Kibi-, Mebi-, Gibi-,.. 29 Representing Information as Bit Patterns Representing Text  Each character (letter, punctuation, etc.) is assigned a unique bit pattern. ◦ ASCII: Uses patterns of 7-bits to represent most symbols used in written English text ◦ ISO developed a number of 8 bit extensions to ASCII, each designed to accommodate a major language group ◦ Unicode: Uses patterns of 16-bits to represent the major symbols used in languages world wide (UTF-8, UTF-16,…) 31 The message “Hello.” in ASCII 32 Representing Numeric Values  Binary notation: Uses bits to represent a number in base two  Limitations of computer representations of numeric values ◦ Overflow: occurs when a value is too big to be represented ◦ Truncation: occurs when a value cannot be represented accurately 33 Representing Images  Bit map techniques ◦ Pixel: short for “picture element” ◦ RGB ◦ Luminance and chrominance  Vector techniques ◦ Scalable ◦ TrueType and PostScript 34 Representing Sound  Sampling techniques ◦ Used for high quality recordings ◦ Records actual audio  MIDI ◦ Used in music synthesizers ◦ Records “musical score” 35 Representing Sound The sound wave represented by the sequence 0, 1.5, 2.0, 1.5, 2.0, 3.0, 4.0, 3.0, 0 36 Quiz 37 The Binary System The Binary System  The traditional decimal system is based on powers of ten.  The Binary system is based on powers of two. 39 The base ten and binary systems 40 Decoding the binary representation 100101 41 Algorithm for finding the binary representation of a positive integer 42 Applying the algorithm 43 The binary addition facts 44 Decoding the binary representation 45 Quiz 46 Quiz 47 Quiz 48 Storing Integers Storing Integers  Two’s complement notation: The most popular means of representing integer values  Excess notation: Another means of representing integer values  Both can suffer from overflow errors. 50 Two’s complement notation systems  leftmost bit: sign bit  1: negative  0: positive  Complement: changing all the 0s to 1s, all the 1s to 0s. 0110 and 1001 are complements. 51 Two’s complement notation systems 52 Coding the value -6 in two’s complement notation using four bits 53 Addition problems converted to two’s complement notation 54 Quiz 55 Quiz 56 Quiz 57 Min and max of signed integers n minimum maximum 8 -27 = -128 27 - 1 = +127 16 -215 = -32,768 215 - 1 = +32,767 32 -231 = -2,147,483,648 231 - 1 = +2,147,483,647 64 -263 = - 263-1 = 9,223,372,036,854,775,808 +9,223,372,036,854,775,807 58 Min and max of unsigned integers n Minimum Maximum 8 0 28 - 1 = 255 16 0 216 - 1 = 65,535 32 0 232 -1 = 4,294,967,295 64 0 264 - 1 = 18,446,744,073,709,551,615 59 An excess eight conversion table 60 An excess notation system using bit patterns of length three 61 Storing Fractions Storing Fractions  Floating-point Notation: Consists of a sign bit, a mantissa field, and an exponent field. ◦ Mantissa: also fraction/significand  Related topics include ◦ Normalized form ◦ Truncation errors 63 Floating-point notation components 64 Encoding the value 2 5⁄8 65 IEEE-754 32-bit Single-Precision Floating-Point Numbers  Exponent: excess-127 (bias-127)  Fraction: implicit leading bit (before radix point). N = (-1)^S x 1.F x 2^(E-127) 66 IEEE-754 32-bit Single-Precision Floating-Point Numbers  Suppose that IEEE-754 32-bit floating-point representation pattern is 0 10000000 110 0000 0000 0000 0000 0000. Sign bit S = 0 ⇒ positive number E = 1000 0000B = 128D Fraction is 1.11B (with an implicit leading 1) = 1 + 1×2^-1 + 1×2^-2 = 1.75D The number is +1.75 × 2^(128-127) = +3.5D 67 IEEE-754 32-bit Single-Precision Floating- Point Numbers Suppose that IEEE-754 32-bit floating-point representation pattern is 1 01111110 100 0000 0000 0000 0000 0000. Sign bit S = 1 ⇒ negative number E = 0111 1110B = 126D Fraction is 1.1B (with an implicit leading 1) = 1 + 2^-1 = 1.5D The number is -1.5 × 2^(126-127)=-0.75D 68 IEEE-754 64-bit Double-Precision Floating-Point Numbers  Exponent: excess-1023  Fraction: implicit leading bit (before radix point). N = (-1)^S x 1.F x 2^(E-1023) 69 Min and Max of Floating-Point Numbers Precision Min Max Single 1.1754 x 10-38 3.40282 x 1038 Double 2.2250 x 10-308 1.7976 x 10308 70 Data Compression Data Compression  Lossy versus lossless  Run-length encoding  Frequency-dependent encoding (Huffman codes)  Relative encoding  Dictionary encoding (Includes adaptive dictionary encoding such as LZW encoding.) 72 Compressing Images  GIF: Good for cartoons  JPEG: Good for photographs  TIFF: Good for image archiving 73 Compressing Audio and Video  MPEG ◦ High definition television broadcast ◦ Video conferencing  MP3 ◦ Temporal masking ◦ Frequency masking 74 Communication Errors Communication Errors  Parity bits (even versus odd)  Checkbytes  Error correcting codes 76 The ASCII codes for the letters A and F adjusted for odd parity 77 An error-correcting code  Hamming distance (of two bit patterns): ◦ Number of bits in which the patterns differ.  Example: ◦ Hamming(000000, 001111) = 4 ◦ Hamming(10101100, 01100100) = 3 78 An error-correcting code 79 Decoding the pattern 010100 80 Quiz 81 Quiz 82 Quiz 83 Mass Storage Mass Storage  On-line versus off-line  Typically larger than main memory  Typically less volatile than main memory  Typically slower than main memory  Typically lower cost than main memory 85 Mass Storage Systems  Magnetic Systems ◦ Disk ◦ Tape  Optical Systems ◦ CD ◦ DVD  Flash Technology ◦ Flash Drives ◦ Secure Digital (SD) Memory Card 86 Source: Wikipedia 87 Source: Wikipedia 88 Source: Wikipedia 89 A magnetic disk storage system 90 A magnetic disk storage system  Data stored on a spinning disk  Disk divided into concentric rings (sectors)  Read/write head moves from one ring to another while disk spins  Access time depends on ◦ Time to move head to correct sector ◦ Time for sector to spin to data location  Fixed number of sectors are placed in a track. 91 A magnetic disk storage system  Seek time ◦ Time needed to position the read/write head over the correct track  Latency ◦ Time for the beginning of the desired sector to rotate under the read/write head  Transfer time ◦ Time for the entire sector to pass under the read/write head and have its contents read into or written from memory 92 A magnetic disk storage system  Given: ◦ Rotation speed = 7,200 rev/min=120 rev/sec = 8.33 msec/rev ◦ Arm movement time = 0.02 msec to move to an adjacent track ◦ On average, the read/write head must move about 300 tracks ◦ Number of tracks/surface = 1,000 ◦ Number of sectors/track = 64 ◦ Number of bytes/sector = 1,024  Seek time ◦ Best case = 0 msec; ◦ Worst case = 999*0.02=19.98 msec ◦ Average case = 300*0.02 = 6 msec 93 A magnetic disk storage system  Given: ◦ Rotation speed = 7,200 rev/min=120 rev/sec = 8.33 msec/rev ◦ Arm movement time = 0.02 msec to move to an adjacent track ◦ On average, the read/write head must move about 300 tracks ◦ Number of tracks/surface = 1,000 ◦ Number of sectors/track = 64 ◦ Number of bytes/sector = 1,024  Latency ◦ Best case = 0 msec; ◦ Worst case = 8.33 msec ◦ Average case = 4.17 msec 94 A magnetic disk storage system  Given: ◦ Rotation speed = 7,200 rev/min=120 rev/sec = 8.33 msec/rev ◦ Arm movement time = 0.02 msec to move to an adjacent track ◦ On average, the read/write head must move about 300 tracks ◦ Number of tracks/surface = 1,000 ◦ Number of sectors/track = 64 ◦ Number of bytes/sector = 1,024  Transfer time ◦ 1/64 * 8.33 msec = 4.17 msec 95 Magnetic tape storage 98 CD storage 99

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