Non-Digital and Digital Skills and Tools in Delivering Technology-Enhanced Lessons PDF
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This document provides information about non-digital and digital skills and tools, focusing on various types of instructional materials and their uses in technology-enhanced lessons. The document explains different types of teaching materials like models, mock-ups, dioramas, and their applications in education.
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🅼🅾🅳🆄🅻🅴 ➌ Non-digital and Digital Skills and Tools in Delivering Technology- Enhanced Lessons 🅛🅔🅢🅢🅞🅝 1 Development and Use of Non-Digital or Conventional Materials Instructional Material ▪ It refers to any pre-existing materials that are being incorporated, as well as to those...
🅼🅾🅳🆄🅻🅴 ➌ Non-digital and Digital Skills and Tools in Delivering Technology- Enhanced Lessons 🅛🅔🅢🅢🅞🅝 1 Development and Use of Non-Digital or Conventional Materials Instructional Material ▪ It refers to any pre-existing materials that are being incorporated, as well as to those that will be specifically developed for the objectives (Haigler, 2014). ▪ It is also a supplementary material which help the teacher to make his/her presentation concrete, effective, interesting, and inspiring. Roles of Instructional Material ▪ They promote meaningful communication and effective learning. ▪ They ensure better retention, thus making learning more permanent. ▪ They help to overcome the limited classroom by making the inaccessible accessible. Roles of Instructional Material ▪ They provide a common experience upon which late learning can be developed. ▪ They encourage participation especially if students are allowed to manipulate materials used. Selection of Instructional Materials 1) Does the material give a true picture of the ideas they present? 2) Does the material contribute meaningful content to the topic under study? 3) Is the material aligned to the curriculum standards and competencies? 4) Is the material culture-and grades sensitive? 5) Is the material appropriate for the age, intelligence, and experience of the learners? Selection of Instructional Materials 6) Is the physical condition of the material satisfactory? 7) Is there a teacher’s guide to provide a briefing for effective use? 8) Does the use of the material make learners collaborate with one another? 9) Does the material promote self-study? 10) Is the material worth the time, expense, and effort involved? Non-Digital or Conventional Materials 1. Model ▪ It is a reproduction of real thing in a small scale, or large scale or exact size, but made up of synthetic materials. ▪ It is a substitute to a real thing which may or may not be operational. Non-Digital or Conventional Materials 2. Mock-up ▪ It is a special model where the parts of a model are singled out and heightened in order to focus on that part or process under study. ▪ It is a substitute to a real thing which is detachable. Non-Digital or Conventional Materials 3. Diorama ▪ It is a model representing a scene with three-dimensional figures, either in miniature or as a large-scale museum exhibit. ▪ It usually display historical time period, a nature scene, or a fictional situation. ▪ It is also known as “exhibit in a box.” Non-Digital or Conventional Materials 4. Nature Table ▪ It is a table that contains objects and/or scenes related to the current season, or upcoming festival or a symbol of an ecosystem. ▪ It is a collection of nature items and exploration tools Non-Digital or Conventional Materials 5. Writing Board ▪ It is a smooth vertical surface to be written upon using an erasable material, large enough for several persons to read simultaneously. ▪ It is effective for transmitting information. Non-Digital or Conventional Materials 6. Flip Chart ▪ It is a chart that consists of a series of large pieces of paper which are attached at the top and which are used to present information to an audience by turning over one piece of paper at a time. ▪ It is used for visual presentations and communication. Non-Digital or Conventional Materials 7. Zigzag Board ▪ It is a multi-board series of three or four rectangular boards. They are joined together along the sides by. hinges so that they can be easily folded up and carried. ▪ Each board can be of different type, like, a white board, a chalkboard, flannel board and so on. Non-Digital or Conventional Materials 8. Wall Display ▪ It is a collection of different types of items and materials put up on a wall to make an interesting and informative display. ▪ It is designed to provide a lively sense to the classroom. Non-Digital or Conventional Materials 9. Rope and Pole Display Board ▪ This board consist of two parallel, horizontal poles tied loosely together with rope. Visual aids such as posters can be pinned to the rope. ▪ This kind of display board is invaluable where there are few solid walls for displaying information. Guidelines in Designing Conventional Materials Unity 1 Use only one idea for each visual aid and include a headline. Simplicity 2 Make ideas and relationships simple and easy to recall. Avoid cluttering a visual with too many words, numbers, or graphics. Guidelines in Designing Conventional Materials Legibility 3 Make letters big and readable for all in the audience. Consistency 4 Use the same type style and art style. Guidelines in Designing Conventional Materials Clarity 5 Avoid type that is too small to read; avoid all caps. Quality 6 Make it neat and professional, and remember to proofread. 🅛🅔🅢🅢🅞🅝 2 Select and Use ICT Tools for Teaching and Learning A. Using Mobile Phone and the QR Code QR Code ▪ It is a code that was created by a Japanese corporation Denso-Wave in 1994. ▪ QR stands for “Quick Response”. ▪ It allows the readers to decode the information at a high rate of speed. ▪ It usually gives a URL linking you to a website or immediately provides the salient information of the product. B. Using Laptop and the Infographics Infographics ▪ It is a visual representation or an image such as a diagram, chart or picture representing information or data. ▪ It is eye-catching and make use of a clear layout, attractive colors and hues. ▪ It is used to (1) present data, (2) to simplify a complex concept, (3) to explain how something functions, (4) to compare, (5) to present interesting facts. B. Using Laptop and the Infographics (1) Present data (2) Simplify a complex concept B. Using Laptop and the Infographics (3) Explain how (4) To Compare something functions B. Using Laptop and the Infographics (5) Present interesting facts C. Ipad/Tablet and Online Bulletin Board Online Bulletin Board ▪ It is electronic forums where students can "post" messages or read messages that others have posted. ▪ It is a way of presenting ideas with a twist and interest with no cost at all. 🅛🅔🅢🅢🅞🅝 3 Technology Collaborative Tools in the Digital World Technology as a Collaborative Tool 1. Skype ▪ A software application allowing you to do a videoconferencing for free. ▪ It enables students to connect, collaborate, and communicate with other students across the globe. Technology as a Collaborative Tool 2. Wiki ▪ It allows you to create a page or a selection of pages designed to allow you to post, write, edit, or upload a link quickly. ▪ It allows one to document the contribution of each member in the team (in a group task). Technology as a Collaborative Tool 3. Blogging ▪ It allows thread of discussion to take place and which can be used online. ▪ It is an abbreviation of weblog. Technology as a Collaborative Tool 4. Google Group ▪ An application that can be used in a collaborative documentation of ideas contributed by members of the team. ▪ Individuals can use Google Groups as a discussion forum, and to search, read, and interact with information originally posted on Usenet. 🅛🅔🅢🅢🅞🅝 4 Digital Literacy Skills st in the 21 Century 21st Century Literacies Digital Literacy 1 refers to an individual's ability to find, evaluate, and communicate information through typing and other media on various digital platforms. Media Literacy 2 one’s ability to critically read information or content and utilize multimedia in creatively producing communications. 21st Century Literacies Arts and Creativity Literacy 3 the ability to connect both personally and meaningfully to works of art and, through this process, to forge connections to our humanity and the humanity of others. Financial Literacy 4 the ability to understand and use various financial skills, including personal financial management, budgeting, and investing. 21st Century Literacies Multicultural or Global Literacy 5 the ability to understand and appreciate the parallels and differences between customs, values, and beliefs of your culture and a different culture. 21st Century Literacies Digital Literacies Are the individual’s capabilities to be able to effectively and responsibly function and perform in a digital society. The term “digital literacy” was coined by Paul Gilster in 1997. Digital Literacies Media Literacy 1 the ability or skills to critically analyze for accuracy, credibility, or evidence of bias the content created and consumed in various media, including radio and television, the internet, and social media. Digital Literacies Information Literacy 2 is knowing when and why you need information, where to find it, and how to evaluate, use and communicate it in an ethical manner. Digital Literacies ICT Literacy 3 is knowing how to select and use digital devices, applications, or services to accomplish tasks requiring the use of internet. Digital Literacies Communications and 4 Collaboration Literacy the ability to share information and messages by collaborative digital tools for personal and social purposes and to participate in communities and online networks through ethical awareness and global citizenship. Digital Literacies Identity Management Literacy 5 is being able to understand how to ensure safety and security in managing online identity and foster a positive digital reputation. Digital Literacies Learning Skills 6 are ways of knowing how to study and learn in a technology-enriched environment; this is knowing how to utilize technology in addressing the need to learn efficiently. Digital Literacies Digital Scholarship 7 is being able to link and participate in professional and research practices. Digital Literacies Source: https://www.pinterest.ph/pin/501729214709277027/ 4 Cs of the 21st Century Skills Critical Thinking 1 is learning how to solve problems. It is the ability to differentiate facts from opinions. Creativity 2 students are required to think outside the box. They will be able to look problems from multiple perspective including proposing multiple possibilities. 4 Cs of the 21st Century Skills Communication 3 students express their ideas in the clearest and organized manner. Collaboration 4 students know how to work well with others to accomplish a given task or solve a problem at hand. 8 Digital Literacy Skills Lynch (2017), identified eight digital literacy skills needed to become digitally literate. These are: Coding 1 Coding is a universal language. Basic understanding of HTML (Hypertext Markup Language), and the like will create a shared understanding of what can be done with web pages. Collaboration 2 the use of Google Docs among others allows student to begin experimenting with effective online collaboration. 8 Digital Literacy Skills Cloud Software 3 is essential part of document management. It is used to store everything from photos to research projects, to term papers, and even music. Word Processing Software 4 the allow users to manipulate and design text. Examples are MS Word, WPS Writer, and many more. 8 Digital Literacy Skills Screencast 5 is a video recording using the computer screen, and usually includes an audio. Personal Archiving 6 refers to any digital content created by individuals in their day-to- day lives. These might include emails, Word documents, calendars, music, websites, or social media interactions. 8 Digital Literacy Skills Information Evaluation 7 look critically at information to determine its relevance, suitability and reliability. Use of Social Media 8 is looking specifically at platforms such as Facebook or Twitter and learning how to critically analyze the content published here from a technical, cognitive, and emotional angle.