MIL-Lesson-8-1: Legal and Ethical Issues in Media and Information Literacy PDF
Document Details
Tags
Related
- Lesson 6 - Legal, Ethical, and Societal Issues in Media and Information Literacy (1) PDF
- Grade 12 Media and Information Literacy (MIL) Past Paper PDF 2020
- Media and Information Languages and Issues in Media and Information PDF
- Legal, Ethical, and Societal Issues in Media and Information Literacy PDF
- Legal, Ethical, and Societal Issues in Media and Information - Part 1: Intellectual Property, Fair Use, and Creative Commons PDF
- Media and Information Literacy Grade 12 Past Paper PDF
Summary
This lesson explores legal and ethical issues related to media and information. It discusses intellectual property, plagiarism, and fair use, alongside responsible digital citizenship, netiquette, and the implications of the digital divide. The lesson also touches on issues like cyberbullying and internet addiction.
Full Transcript
Lesson 8 LEGAL AND ETHICAL ISSUES MEDIA IN AND INFORMA Media and Information Literacy OBJECTIV ES: Cite practical situation when to apply knowledge in intellectual property, Create a campaign ad to combat digital divide, addiction, and bullying INTELLCTUAL PROPERTY Intellectual property (IP) ref...
Lesson 8 LEGAL AND ETHICAL ISSUES MEDIA IN AND INFORMA Media and Information Literacy OBJECTIV ES: Cite practical situation when to apply knowledge in intellectual property, Create a campaign ad to combat digital divide, addiction, and bullying INTELLCTUAL PROPERTY Intellectual property (IP) refers to creations of the mind, such as inventions; literary and artistic works designs and symbols, names and images used in commerce TYPE INTELLECTPROPER OF UAL TY COPYRIGH T - a legal device that gives the creator of a literary, artistic, musical, or other creative work the sole right to publish and sell that work. Copyright owners have the right to control the reproduction of their work, including the right to receive payment for that reproduction. An author may grant or sell those rights to others, including publishers or recording companies. Violation of a copyright is called PLAGIARIS M Plagiarism is an act or instance of using or closely imitating the language and thoughts of another author without authorization; the representation of that author's work as one's own, as by not crediting the original author. TYPES PLAGIARIS OF M SOURCE NOT CITED 1. THE GHOST WRITER - The writer turns in another’s work, word-for-word, as his or her own. 2. THE PHOTOCOPY - The writer copies significant portions of text straight from a single source, without alteration. 3. THE POTLUCK PAPER- The writer copies from several different sources, tweaking the sentences to make them fit together while retaining most of the original phrasing. 4. THE POOR DISGUISE - The writer has altered the paper’s appearance slightly by changing key words and phrases. 5. THE LABOR OF LAZINESS - The writer takes the time to paraphrase most of the paper from other sources and make it all fit together. SOURCES ARE CITED (BUT STILL PLAGIARIZED) 1. THE FORGOTTEN FOOTNOTE - The writer mentions an author’s name for a source, but neglects to include specific information on the location of the material referenced. 2. THE MISINFORMER - The writer provides inaccurate information regarding the sources, making it impossible to find them. 3. THE TOO-PERFECT - The writer properly cites a source, but neglects to PARAPHRASE put in quotation marks on text that has been copied word- for-word, or close to it. 4. THE RESOURCEFUL CITER - The writer properly cites all sources, paraphrasing and using quotations appropriately. The catch? The paper contains almost no original work! 5. THE PERFECT CRIME - The writer properly quotes and cites sources in some places, but goes on to paraphrase other arguments from those sources without citation. FAIR USE Fair use means you can use copyrighted materials without license only for certain purposes. These include: 1. Commentary 2. Criticism 3. Reporting 4. Research 5. Teaching GUIDELINES FOR FAIR USE A Majority of the content you create must be your own. Give credit to the copyright holder Don’t make money off of the copyrighted work RESPONSIBLE DIGITAL Digital CITIZENSHIP citizenship refers to having the appropriate knowledge and skills to effectively use digital technologies to communicate with others, participate in society and create and consume digital content. Responsible digital citizenship is essential, especially now in the face of a technology-saturated world, to helping media and information consumers achieve and understand digital literacy, as well as ensuring cyberbully prevention, online safety, digital responsibility, and digital health & wellness. Let’s go through some of the aspects of digital citizenship below: NETIQUE TTE Netiquette, or network etiquette, is a set of socially constructed rules and norms for behaving and communicating responsibly in an online environment. Simply stated, it is the etiquette of cyberspace. Consider the following "rules," adapted from Virginia Shea's The Core Rules of Netiquette, whenever you communicate in the virtual world. RULE REMEMBER THE 1: HUMAN RULE REMEMBER THE 1: HUMAN RULE ADHERE TO THE SAME STANDARDS OF 2: BEHAVIOR ONLINE THAT YOU FOLLOW IN REAL LIFE RULE REMEMBER THE 1: HUMAN RULE ADHERE TO THE SAME STANDARDS OF 2: BEHAVIOR ONLINE THAT YOU FOLLOW IN REAL LIFE RULE KNOW WHERE YOU ARE IN 3: CYBERSPACE RULE REMEMBER THE 1: HUMAN RULE ADHERE TO THE SAME STANDARDS OF 2: BEHAVIOR ONLINE THAT YOU FOLLOW IN REAL LIFE RULE KNOW WHERE YOU ARE IN 3: CYBERSPACE RULE RESPECT OTHER PEOPLE'S TIME AND 4: BANDWIDTH RULE REMEMBER THE 1: HUMAN RULE ADHERE TO THE SAME STANDARDS OF 2: BEHAVIOR ONLINE THAT YOU FOLLOW IN REAL LIFE RULE KNOW WHERE YOU ARE IN 3: CYBERSPACE RULE RESPECT OTHER PEOPLE'S TIME AND 4: BANDWIDTH RULE MAKE YOURSELF LOOK GOOD 5: ONLINE RULE SHARE EXPERT KNOWLEDGE 6: RULE SHARE EXPERT KNOWLEDGE 6: RULE HELP KEEP FLAME WARS 7: UNDERCONTROL RULE SHARE EXPERT KNOWLEDGE 6: RULE HELP KEEP FLAME WARS 7: UNDERCONTROL RULE RESPECT OTHER PEOPLE'SCPRIVACY 8: RULE SHARE EXPERT KNOWLEDGE 6: RULE HELP KEEP FLAME WARS 7: UNDERCONTROL RULE RESPECT OTHER PEOPLE'SCPRIVACY 8: RULE DON'T ABUSE YOUR POWER 9: RULE SHARE EXPERT KNOWLEDGE 6: RULE HELP KEEP FLAME WARS 7: UNDERCONTROL RULE RESPECT OTHER PEOPLE’S PRIVACY 8: RULE DON'T ABUSE YOUR POWER 9: RULE BE FOR GIVING OF OTHER PEOPLE'S 10: MISTAKES THIN K T - Is it true? Is this fact or is it really an opinion or feeling? Know and be clear before you speak H - Is it helpful? Will it just aggravate the situation if you do talk about it or post a rant about it? Does it help you, them, or the situation? I – Is it inspiring? Will people be in awe after reading your status? N – Is it necessary? There are things that are better left unsaid. Some people are making their social media account as daily/ routinely diaries K – Is it kind? What is your motivation for communicating? DIGITAL Digital Divide is DIVIDE an inequality or disparity between demographic groups in terms of access to, use of, or knowledge of ICT. Different segments have varying levels of knowledge and access to digital developments due to a number of factors which include, but not limited to: race, age, education, income, socioeconomic status, and geographical location. Digital divide may further be grouped into three divisions, as relayed by The Manila Times writer Noemi Lardizabal- THE DIGITAL NATIVE AND THE DIGITAL IMMIGRANTS The people born in the Internet and digital technology age are who we call as digital natives. The term is often used synonymously with ‘Millennial’, though not all digital natives are millennials and not all millennials are digital natives. Digital immigrants, on the other hand, are those born before the widespread adoption of computers and the Internet and has had to adopt digital technology later in life. Z THE DIGITAL RICH AND THE DIGITAL POOR The financial capacity of an individual affects his ability to purchase a gadget and a reliable Internet access. Smartphones are getting more affordable but a stable Internet access is still a work in progress (Dado, 2019). Technology has made numerous positive implications in education, healthcare, transportation and many more. Learning materials and resources may now be conveniently accessed online, technology has also paved way for advancements in medicine and healthcare, transportation is now made more convenient and comfortable. While many are able to enjoy and adapt to all these developments, sadly, a lot more are struggling to keep up. Day by day, as we face a world of inequality and injustice, this gap widens even more. THE DIGITAL SKILLED AND THE DIGITAL UNSKILLED A discrepancy in terms of digital skills occurs because of the lack of funds and opportunities. Similarly to the aforementioned, lack of digital skills may stem from an individual’s socioeconomic status..A person belonging to a family falling below poverty line would most probably have less to no access to digital devices and stable Internet connection. n effect, he will fall behind on updated information, up- to-date learning resources, and even job openings. INTERNET ADDICTION Internet addiction may come in different forms such as social media addiction, video game addiction, cybersex or online sex addiction, and online gambling addiction. Undeniably, the Internet has introduced to society a whole new human experience. Aside from its educational and informational functions, the Web has offered media users a higher and more enjoyable level of recreation with all the games, social media, and even online shopping, which, in effect, makes users more These are some of the signs and symptoms of Internet addiction you may want to be mindful of: Being less conscious of time spent online or with gadgets that enable Internet access Failing to complete tasks or activities intended to be finished at the time you were using the Internet Having less time with friends and family Lack of remorse for your excessive Internet use CYBERBULL YING Cyberbullying is a type of offensive action toward another which takes place using electronic technology (Liquigan, 2016). This occurrence can trigger traumatic experiences for the victims just like bullying in real life. Cyberbullies post or send hateful and mean messages as well images which are deliberately meant to mock, ridicule, embarrass, hurt, or attack a person. What’s worse about cyberbullying is that online content used by cyberbullies may stay on the Web for a long time. This makes it harder for victims to move forward if the things that traumatizes them constantly resurfaces on the Web. Cyberbullying and bullying in general also feed “a continuum of damaging behavior.” Victims of cyberbullying are more likely to abuse drugs and alcohol, skip school, receive poor grades and experience low self-esteem and health problems. THA YO NK U!