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SOFTWARE DEVELOPMENT LIFE CYCLE By Sujay Kalakala Week -1 SDLC Model A framework that describes the activities performed at each stage of a software development project. Welcome to the world of software development! We'll be discussing the concept of the software development lifecycle and...

SOFTWARE DEVELOPMENT LIFE CYCLE By Sujay Kalakala Week -1 SDLC Model A framework that describes the activities performed at each stage of a software development project. Welcome to the world of software development! We'll be discussing the concept of the software development lifecycle and why it's so important. Think of it like building a house - you wouldn't start with the roof before laying the foundation, right? The same goes for software development. By following a structured process, we can ensure that our final product is of the highest quality. The software development lifecycle consists of several phases, including planning, design, development, testing, and maintenance. Each phase is crucial in ensuring that the final product meets all requirements and functions as intended. By following this process, we can identify and address any issues early on, saving time and resources in the long run. Waterfall Model The Waterfall model is a traditional software development methodology that follows a linear and sequential approach. In this model, each phase of the project must be completed before the next one begins. Unlike Agile, which is flexible and iterative, the Waterfall model is characterized by its rigid structure. Importance of the Waterfall Model: Structured Approach: The Waterfall model provides a well- defined and structured framework for software development, making it easy to plan and manage projects. Documentation: Each phase of the Waterfall model requires comprehensive documentation, which can be important for projects with strict regulatory or compliance requirements. Waterfall Model Requirements – defines needed information, function, behavior, performance and interfaces. Design – data structures, software architecture, interface representations, algorithmic details. Implementation – source code, database, user documentation, testing. Waterfall Advantages Clarity and Simplicity: The linear nature of the Waterfall model makes it easy to understand and manage, making it suitable for projects with well-defined and stable requirements. Well-Documented: Extensive documentation is produced at each stage, making it easier to track progress and maintain the software. Suitable for Small Projects: The Waterfall model can work well for small projects with straightforward requirements and limited changes expected. Client Involvement: Client involvement is mainly required at the beginning and end of the project, which can be advantageous for clients with limited availability. Waterfall Disadvantages Limited Flexibility: The Waterfall model is inflexible when it comes to accommodating changes after the project has started. Any changes in requirements may require restarting the entire development process. Risk of Misalignment: Because client feedback is mainly solicited at the beginning and the end of the project, there's a risk that the final product may not fully meet client expectations or changing market needs. Long Delivery Time: The linear nature of the model can result in long delivery times, with clients only receiving the final product after all phases are completed. High Risk of Failure: If requirements are not well-defined or change during the project, the Waterfall model can lead to project failure or cost overruns. When to use the Waterfall Model Requirements are very well known Product definition is stable Technology is understood New version of an existing product Porting an existing product to a new platform. Real time use of Waterfall Model Manufacturing: Waterfall can be used for software embedded in manufacturing processes or equipment where the software requirements are fixed and need to align with specific hardware. Construction: In the construction industry, software may be used for tasks like project scheduling and management, where the project's requirements are typically well-defined and unlikely to change significantly once initiated. Defense and Aerospace: For critical systems in defense and aerospace, where safety and reliability are paramount, Waterfall may be used to ensure thorough documentation, verification, and validation of software. Healthcare: In regulated areas of healthcare, such as medical devices and electronic health records, Waterfall may be used to ensure compliance with strict regulatory requirements. V-Shaped SDLC Model The V-Model, also known as the Verification and Validation (V- Shape) model, is a software development and testing methodology that is an extension of the traditional Waterfall model. The V-Model places a strong emphasis on the validation and verification phases and is often used in scenarios where thorough testing and documentation are critical. It is called the V-Model because of its characteristic V- shaped diagram, which illustrates the relationship between development phases and corresponding testing phases. V-Shaped Steps V-Model Phases: Requirements Phase: In this phase, the project team interacts with the customer to gather and understand the requirements of the software. This involves interviews, surveys, document analysis, and any other means of understanding what the customer expects from the system. Deliverable: User Requirements Specification (URS) document. System Design: Based on the gathered requirements, the system architecture and design are prepared. This includes high-level system architecture, database design, software architecture, and other design specifications. Deliverable: System Design Specification (SDS) document. V-Shaped Steps (Contd) Module Design: In this phase, the detailed design of individual modules or components is created. This includes the design of functions, classes, data structures, and algorithms. Deliverable: Detailed Design Specification (DDS) document. Coding/Implementation: This is the phase where actual coding of the software takes place. Developers write code according to the design specifications provided in the previous phases. Deliverable: Executable code files. Unit Testing: Each individual module or component is tested independently to ensure that it performs as intended. This involves testing for correctness, boundary conditions, and any error conditions. Deliverable: Unit Test Reports. V-Shaped Steps (Contd) Integration Testing: Once the units are tested, they are integrated together. Integration tests verify that different units work together as intended. This may involve testing interfaces, data flow, and interactions between different modules. Deliverable: Integration Test Reports. System Testing: The entire system is tested as a whole. This involves testing the complete application against the original requirements to ensure that all requirements have been met. Deliverable: System Test Reports. User Acceptance Testing (UAT): The software is tested with the customer to ensure that it meets their acceptance criteria. This phase determines whether the software is ready for deployment. Deliverable: Acceptance Test Reports. V-Shaped Steps (Contd) Deployment (Implementation/Installation):The software is deployed in the customer's environment. This could involve installing it on their servers, configuring it, and making it ready for use. Deliverable: Deployed and operational software. Maintenance and Support: This phase involves post- deployment activities. It includes bug fixing, updates, enhancements, and providing support for the software. Deliverable: Bug reports, updated versions, support services. V-Shaped Advantages Emphasizes Quality: Rigorous testing at every phase helps identify and rectify issues early, resulting in higher software quality. Clear Milestones: The V-Model provides clear milestones for each development and testing phase, making it easier to track progress. Reduced Risk: Early detection and resolution of defects reduce the risk of costly issues arising later in the project. Suitable for Critical Systems: The V-Model is often used in safety-critical industries like aerospace and healthcare, where thorough testing and documentation are crucial. V-Shaped disadvantages Rigidity: Like the Waterfall model, the V-Model is inflexible to changes in requirements, which can be a disadvantage in rapidly changing environments. Extended Timelines: The comprehensive testing approach can lead to longer project timelines, which may not be suitable for all projects. Limited Client Involvement: Clients or end-users may not see the working product until late in the project, potentially leading to misunderstandings or misalignments with their needs. Complexity: Managing the traceability matrix and coordinating testing activities at various levels can be complex and resource-intensive. When to use the V-Shaped Model Excellent choice for systems requiring high reliability – hospital patient control applications All requirements are known up-front When it can be modified to handle changing requirements beyond analysis phase Solution and technology are known Incremental SDLC Model The Incremental Model is a software development methodology that breaks down the project into smaller, manageable parts called "increments." Each increment represents a portion of the complete system's functionality and is developed separately. The development of each increment follows a modified version of the Waterfall model, where each increment goes through phases like requirements, design, implementation, testing, and deployment. The increments are integrated one by one into the existing system until the final product is achieved. Importance of the Incremental Model Progressive Development: It allows for the progressive development and delivery of software, providing stakeholders with a working system sooner. Risk Mitigation: By dividing the project into smaller increments, the risk of project failure or issues is reduced as problems can be identified and resolved early. Flexibility: The Incremental Model offers flexibility to accommodate changes in requirements or scope during development. Incremental Model Advantages Early Delivery: Stakeholders get to see and use parts of the system early, leading to quicker feedback and user validation. Risk Management: Identifying and addressing issues in early increments mitigates the risk of large-scale problems late in the project. Flexibility: Allows for changes to be incorporated into future increments, making it suitable for projects with evolving requirements. Improved Stakeholder Engagement: Incremental delivery keeps stakeholders engaged throughout the project's lifecycle. Modular Development: Each increment can be developed by separate teams or subcontractors, facilitating parallel development. Incremental Model Disadvantages Complex Integration: Integrating increments can be complex, and issues may arise when integrating components developed at different times. High Coordination: Effective coordination and communication among teams working on different increments are essential. Increased Cost: Managing multiple increments can lead to higher project management and coordination costs. Not Suitable for All Projects: The Incremental Model may not be suitable for small projects or projects with very stable and well- defined requirements. Dependency on Initial Increment: The success of the model depends on the quality and completeness of the first increment. Potential for Scope Creep: The flexibility of adding new features to later increments may lead to scope creep if not managed effectively. When to use the Incremental Model Risk, funding, schedule, program complexity, or need for early realization of benefits. Most of the requirements are known up-front but are expected to evolve over time A need to get basic functionality to the market early On projects which have lengthy development schedules On a project with new technology Spiral SDLC Model The Spiral Model is a software development methodology that combines the iterative and incremental approaches with elements of risk management. It was developed by Barry Boehm in the 1980s and is designed to address the complexity and uncertainty often associated with software projects. The Spiral Model is represented as a spiral, with each loop or phase representing a cycle of development activities. Phases of the Spiral Model Planning: In this phase, the project's objectives, constraints, and risks are identified. A plan is developed to address these factors, and a strategy for the next iteration is defined. Risk Analysis: Risk analysis is a critical component of the Spiral Model. It involves identifying potential risks and uncertainties related to the project and evaluating their impact on project goals. Risk mitigation strategies are developed. Engineering: This phase includes the actual development of the product, which can follow different methodologies (e.g., Waterfall, Agile) depending on project requirements. Evaluation: After completing an increment, the product is evaluated through reviews and testing. Importance of the Spiral Model Risk Management: The Spiral Model places a strong emphasis on identifying, analyzing, and managing risks throughout the development process. This is particularly important in complex projects with uncertain requirements. Iterative and Incremental: It supports an iterative and incremental approach, allowing for the incorporation of changes and enhancements in subsequent iterations. Client Involvement: Clients and stakeholders are involved at various stages of the project, ensuring that the final product aligns with their needs. Spiral Model Advantages Risk Mitigation: The focus on risk analysis and management helps in early identification and mitigation of potential issues, reducing the likelihood of project failure. Flexibility: The iterative nature of the model allows for changes and enhancements to be incorporated in later iterations, making it suitable for projects with evolving requirements. Client Feedback: Frequent client involvement leads to better communication and understanding of client needs, resulting in a product that better meets expectations. High-Quality Products: Continuous testing and evaluation at each iteration help ensure the development of a high-quality product. Suitable for Large and Complex Projects: The Spiral Model is well- suited for projects that are large, complex, and have a significant degree of uncertainty. Spiral Model Disadvantages Complexity: The model's risk analysis and management process can be complex and time-consuming, leading to increased project management overhead. Resource Intensive: Managing multiple iterations and conducting frequent evaluations can be resource-intensive. Not Ideal for Small Projects: The Spiral Model may be overkill for small projects with well-defined requirements. Potential for Scope Creep: The flexibility to make changes in subsequent iterations can lead to scope creep if not managed properly. Costly: The model can lead to higher project costs due to the need for risk analysis, client involvement, and multiple iterations. When to use Spiral Model When creation of a prototype is appropriate When costs and risk evaluation is important For medium to high-risk projects Long-term project commitment unwise because of potential changes to economic priorities Users are unsure of their needs Requirements are complex New product line Significant changes are expected (research and exploration) Agile SDLC’s Speed up or bypass one or more life cycle phases Usually less formal and reduced scope Used for time-critical applications Used in organizations that employ disciplined methods Agile Model Agile is a software development methodology that emphasizes flexibility, collaboration, and customer feedback throughout the development process. It is a contrast to traditional waterfall methodologies, which follow a linear and sequential approach to software development. The Agile model is characterized by its iterative and incremental nature, with work being divided into smaller, manageable chunks called "sprints" or "iterations." There are several Agile frameworks, with Scrum and Kanban being two of the most popular. Importance of Agile Customer-Centric: Agile places a strong focus on customer feedback and involvement throughout the development cycle, ensuring that the final product meets customer needs and expectations. Flexibility: Agile allows for changes and adjustments to be made at any point in the development process, making it easier to adapt to changing requirements or market conditions. Faster Time-to-Market: Agile's iterative approach enables the delivery of working increments of the product at the end of each iteration, allowing for earlier product releases and quicker time-to- market. Quality Improvement: Continuous testing and quality assurance are integral to Agile, resulting in higher-quality software through ongoing testing and bug-fixing. Advantages of Agile Adaptability: Agile is highly adaptable to changing project requirements, allowing teams to respond quickly to customer feedback and market changes. Customer Satisfaction: Involving customers throughout the development process ensures that the final product aligns with their needs, increasing satisfaction. Transparency: Agile promotes transparency as progress is tracked regularly, and stakeholders have visibility into the project's status. Faster ROI: Incremental releases enable businesses to start realizing returns on their investment earlier in the project. Collaboration: Cross-functional teams collaborate closely, leading to improved communication and a shared understanding of project goals. Disadvantages of Agile Uncertainty: Agile's adaptability can lead to uncertainty for stakeholders who may struggle with the lack of detailed upfront planning. Lack of Documentation: Agile prioritizes working software over comprehensive documentation, which can be challenging in regulated industries or projects requiring extensive documentation. Requires Experienced Teams: Successful Agile implementation often relies on skilled and experienced team members who understand the Agile principles and practices. Scope Creep: Frequent changes can lead to scope creep if not managed properly, potentially affecting project timelines and budgets. Resistance to Change: Transitioning to Agile can be difficult for organizations and teams accustomed to traditional methodologies, leading to resistance and cultural challenges. Quality – the degree to which the software satisfies stated and implied requirements Absence of system crashes Correspondence between the software and the users’ expectations Performance to specified requirements Quality must be controlled because it lowers production speed, increases maintenance costs and can adversely affect business. Quality Assurance Plan The plan for quality assurance activities should be in writing Decide if a separate group should perform the quality assurance activities Some elements that should be considered by the plan are: defect tracking, unit testing, source-code tracking, technical reviews, integration testing and system testing. Quality Assurance Plan (Contd) Defect tracing – keeps track of each defect found, its source, when it was detected, when it was resolved, how it was resolved, etc Unit testing – each individual module is tested Source code tracing – step through source code line by line Technical reviews – completed work is reviewed by peers Integration testing -- exercise new code in combination with code that already has been integrated System testing – execution of the software for the purpose of finding defects. Capability Maturity Model (CMM) A bench-mark for measuring the maturity of an organization’s software process CMM defines 5 levels of process maturity based on certain Key Process Areas (KPA) CMM Levels Level 1 - Initial: In this stage, processes are often ad hoc and chaotic. There is little to no formalization, and success largely depends on individual effort and heroics. Example: Imagine a small startup with a handful of developers. They might not have defined processes for requirements gathering, coding, or testing. Each developer might work in their own way, and there's no consistent approach to software development. Level 2 - Managed: At this level, basic project management practices are established. Processes are documented and followed, and there is a focus on planning, tracking, and controlling projects. Example: The startup from Level 1 realizes the need for more structure. They implement a basic project management framework where they define requirements, allocate resources, and establish schedules. They use tools like version control systems to manage code changes. CMM Levels Level 3 - Defined: Processes are now well-defined, standardized, and integrated into the organization's overall management structure. There's a clear understanding of roles and responsibilities. Example: The startup has grown into a mid-sized company. They've developed standardized processes for requirements gathering, design, coding, testing, and deployment. They have dedicated teams for each phase, and there's a well-defined process for how they interact with each other. Level 4 - Quantitatively Managed: Processes at this level are measured and controlled using statistical and quantitative techniques. Data is collected to analyze and improve the process performance. Example: Our mid-sized company has implemented metrics to track various aspects of their development process, such as defect density, code coverage, and productivity. They use this data to identify areas for improvement and make data-driven decisions. CMM Levels Level 5 - Optimizing: At the highest level, the focus is on continuous process improvement. The organization is proactive in identifying weaknesses and innovates to refine and optimize processes. Example: Our mid-sized company is now a large enterprise. They have a culture of continuous improvement and actively seek out emerging technologies and best practices. They invest in research and development to stay at the cutting edge of their industry. SOFTWARE DEVELOPMENT LIFE CYCLE By Sujay Kalakala Week -2 Importance of Requirements Gathering and Analysis Requirements gathering and analysis in software development is the process of identifying, eliciting, documenting, and analyzing the needs and expectations of stakeholders for a software system or application. It involves understanding what the software should accomplish, its functional and non-functional requirements, and the constraints and goals associated with it. The primary goal of requirements gathering and analysis is to establish a clear and shared understanding of what the software needs to do, who it is for, and how it should behave. This process forms the foundation for the entire software development lifecycle and ensures that the final product meets the stakeholders' expectations. Effective requirements gathering and analysis is crucial for successful software development. It helps set the right direction, improves communication and collaboration among stakeholders, minimizes rework, and increases the chances of delivering a high- quality software solution that meets the needs of the users and the business. 1.Stakeholder Collaboration Engage with stakeholders from different roles and perspectives, including end users, customers, business analysts, product owners, and developers. Collaborative techniques such as workshops, focus groups, interviews, and brainstorming sessions can help gather diverse viewpoints and ensure a comprehensive understanding of requirements. Stakeholder Collaboration (contd) The five stages of effective stakeholder engagement which come from 3 key areas: responsiveness, materiality and completeness. The five stages are: Act, Review and Report: planning follow up activities, ensuring learning, reviewing the engagement, assuring your stakeholders, Think Strategically: mapping stakeholders, identifying issues, setting strategic objectives, prioritizing, Analyse & plan: reviewing progress, learning from others, learning about stakeholders, setting stakeholder objectives, defining margins of movement, Strengthen Engagement Capacities: strengthening the ability to respond to an issue, developing internal skills, building stakeholders' capacity to engage, Design the Process & Engage: Identifying the most effective engagement approach, designing the process. 2.Requirements Prioritization Techniques Utilize advanced prioritization techniques to determine the relative importance and urgency of requirements. Methods such as MoSCoW (Must, Should, Could, Won't), Kano Model, and Value vs. Effort Matrix can aid in making informed decisions about which requirements should be addressed first. 2.1 MoSCoW Prioritization MoSCoW is a technique used to categorize requirements into four priority levels: Must- haves, Should-haves, Could-haves, and Won't-haves. Must-haves (M): These are critical requirements without which the system cannot function or deliver value. They are considered essential for the project's success. Example: In developing an e-commerce platform, secure payment processing would be a must-have requirement. Without it, the platform would not be able to facilitate transactions. Should-haves (S): These are important requirements, but they are not as critical as must-haves. They enhance the system's functionality and are prioritized after the must- haves. Example: In the e-commerce platform example, a user-friendly search functionality could be considered a should-have. It improves the user experience but isn't absolutely necessary for basic functionality. 2.1 MoSCoW Prioritization (Contd) Could-haves (C): These are desirable but not crucial requirements. They represent features or enhancements that would be nice to have if time and resources allow. Example: A recommendation engine suggesting related products based on user behavior would be a could-have for the e-commerce platform. It enhances the user experience but is not vital for basic functionality. Won't-haves (W): These are deliberately excluded requirements. They are deemed out of scope for the current project but may be considered for future iterations. Example: Introducing a feature like cryptocurrency payments might be a won't-have for the initial version of the e-commerce platform, due to its complexity and lower priority compared to other features. 2.2 Kano Model The Kano model classifies requirements into five categories: Must-be Quality, One- dimensional Quality, Attractive Quality, Indifferent Quality, and Reverse Quality. Must-be Quality: These are basic, expected features that users often take for granted. Their absence leads to dissatisfaction. Example: In a mobile phone, a reliable and clear phone call connection would be a must- be quality. One-dimensional Quality: These are features that directly correlate with satisfaction. The better they are, the more satisfied users will be. Example: For a mobile phone, a high-quality camera with advanced features like image stabilization and low-light performance would fall into this category. 2.2 Kano Model (Contd) Attractive Quality: These are unexpected features that "wow" users, often going beyond their initial expectations. Example: In a mobile phone, an AI-powered personal assistant with advanced contextual understanding and recommendation capabilities would be an attractive quality. Indifferent Quality: These are features that do not significantly impact user satisfaction. Whether they are present or not, users won't be strongly affected. Example: In a mobile phone, having a pre-installed basic calculator app might be an indifferent quality. Reverse Quality: These are features that, if present, actually decrease user satisfaction. Example: In a mobile phone, a battery that heats up quickly during normal use would be considered a reverse quality. 2.3 Value v/s Efforts Matrix The Value vs. Efforts Matrix helps prioritize requirements based on their perceived value to stakeholders and the effort required for implementation. High Value, Low Effort: These are quick wins and should be prioritized first. Example: In a project to improve an email client, implementing a feature that allows users to categorize emails with tags might be high value (since it enhances organization) and low effort (if the existing infrastructure supports it). High Value, High Effort: These are valuable but may require more time and resources. They should be carefully considered for inclusion. Example: Developing a complex AI-driven email categorization system with machine learning algorithms would be high value but high effort. 2.3 Value v/s Efforts Matrix (Contd) Low Value, Low Effort: These requirements may not significantly impact the project's success, but if they can be easily implemented, they may be worth considering. Example: Adding a minor customization option for font size in the email client may be low value but also low effort. Low Value, High Effort: These are typically the lowest priority. It's usually not worth investing significant resources for features that don't offer substantial value. Example: Introducing a virtual reality interface for the email client might be low value (as it's not a widely requested feature) and high effort. 3.Contextual Inquiry Conduct in-depth observations and interviews with end users or subject matter experts in their natural work environment. This technique helps analysts gain a deep understanding of user needs, challenges, and workflows, leading to more accurate and relevant requirements. Contextual Inquiry Steps Step 1: Planning and Preparation Define the research objectives: Determine what specific information you want to gather and what aspects of the user's experience you want to explore. Identify participants: Select a representative sample of users who regularly engage with the product or service. Prepare research materials: This can include interview guides, observation sheets, consent forms, and any necessary equipment. Step 2: Contextual Visit Conduct a visit to the user's natural environment (e.g., their home, workplace, etc.). This is crucial because it allows you to see how the product fits into their daily routine. Observe and take notes: Watch the user as they interact with the product or perform tasks related to it. Note their actions, behaviors, and any challenges they face. Contextual Inquiry Steps (Contd) Step 3: Reflection and Analysis Review and analyze the data collected during the contextual visit. Look for patterns, trends, and key insights. Generate affinity diagrams or other visualization tools to organize and synthesize the information. Step 4: Findings and Recommendations Compile the insights into a report or presentation. This should include a summary of the observations, key findings, and any actionable recommendations for design improvements. 4.Use Case Modeling Use case modeling helps depict interactions between users and the system. It involves identifying and describing various use cases, actors, and their interactions. Use cases provide a clear understanding of how the system should behave and help capture functional requirements in a structured manner. 5.Prototyping and Mockups Create prototypes or mockups of the software interface or key features to provide a tangible representation of the requirements. This allows stakeholders to visualize the final product early in the process, provide feedback, and validate their expectations. 5.Prototyping and Mockups (Contd) Low-Fidelity Paper Prototype: In the early stages of designing a mobile app, the team might sketch out basic screens (e.g., home screen, menu selection, order confirmation) on paper. Each screen represents a different state of the app. The team physically simulates user interactions by manually switching between screens based on a user's input. Interactive Digital Prototype: Using a prototyping tool like Adobe XD, Sketch, or Figma, the team creates a digital version of the app. This prototype includes interactive elements like buttons, menus, and navigation. Users can click through the prototype to experience how the app will work. Functional Prototype: In some cases, especially for more complex systems, a functional prototype might be developed using actual code. This type of prototype can demonstrate core functionalities, even if it lacks the full design polish of the final product. 5.Prototyping and Mockups (Contd) Website Wireframe: For a new website, a designer creates a wireframe using tools like Balsamiq or Sketch. The wireframe includes basic layouts, placeholders for images and text, and outlines of navigation menus. Mobile App Design Mockup: A designer uses Adobe XD or Sketch to create detailed visual mockups of an app's screens. These mockups show the exact placement of elements, such as buttons, images, and text, with attention to color schemes and branding. Printed Marketing Material: A graphic designer creates a mockup of a brochure using Adobe Photoshop. The mockup showcases the final design, allowing stakeholders to review and approve it before printing. In summary, prototypes demonstrate functionality and interactions, while mockups focus on visual aesthetics and layout. Both are essential for creating a well-rounded, user- friendly product. 6. Data Analysis Techniques For data-intensive systems, employ data analysis techniques to identify patterns, trends, and insights. This can involve analyzing existing data, conducting surveys, or utilizing data mining techniques. Data analysis helps uncover hidden requirements, identify data dependencies, and validate the feasibility of certain features. 7.Impact Mapping Impact mapping is visual mapping technique for product development. Gojko Adzic invented this method to align teams to business objectives, test mutual understanding of goals and expected outcomes with stakeholders, focus teams toward the highest value features to deliver, and enable collaborative decision- making. An impact map is a visual mind-map, developed collaboratively between business and technical people during a discussion facilitated by answering the fundamental four questions: "Why (Goals)?", "Who (Actors)?", "How (Impacts)?", "What (Deliverables)?" 8.Domain-Driven Design (DDD) DDD is an approach that emphasizes understanding and modeling the domain in which the software operates. It involves close collaboration with domain experts to develop a shared understanding of the domain concepts, processes, and rules. DDD helps identify key concepts, define bounded contexts, and uncover domain-specific requirements. 8.Domain-Driven Design (DDD) (Contd) In simpler terms: Domain: This refers to the specific area or subject matter that the software is designed to address. For example, if you're building software for a bank, the domain includes concepts like accounts, transactions, and customers. Driven: DDD is "driven" by the domain, meaning that the design and structure of the software are influenced by the real-world problem it aims to solve. Instead of starting with technical details, developers first understand and model the domain. Design: DDD involves creating a model of the domain that can be used to guide the development process. This model is a representation of the key concepts, relationships, and processes within the problem domain. 9. Risk Analysis Perform risk analysis to identify potential risks and uncertainties associated with requirements. This includes assessing the impact of risks on the project, prioritizing risk mitigation strategies, and adjusting requirements accordingly. Risk analysis ensures that requirements are designed with risk management in mind. Documentation Standards and Procedures Documentation standards and procedures followed by the software industry can vary depending on the organization, project, and industry regulations. However, there are some common documentation standards and procedures that are widely adopted. Document standards and procedures play a crucial role in the software development process. They provide a framework for creating, organizing, and managing documentation throughout the software development lifecycle. Document standards and procedures are essential in the software development process for effective communication, knowledge sharing, documentation quality, compliance, maintenance, and risk management. They contribute to better collaboration, improved software quality, and smoother project execution. Documentation Standards and Procedures(contd) Here are some key reasons why document standards and procedures are important: Communication and Collaboration: Software development is a collaborative effort involving various stakeholders such as developers, testers, project managers, and clients. Document standards and procedures ensure consistent and clear communication by establishing common guidelines for documenting requirements, design, code, test cases, and project plans. Knowledge Sharing and Transfer: Document standards and procedures enable knowledge sharing and transfer within development teams. They ensure that important information is captured, documented, and made accessible to others. This helps new team members get up to speed quickly and ensures that knowledge is retained within the organization, even when team members leave or change roles. It also promotes consistency in the way information is documented and shared, reducing the reliance on individual team members' knowledge. Documentation Standards and Procedures(contd) Documentation Quality and Consistency: Good documentation is essential for understanding software systems, maintaining them, and resolving issues. Document standards and procedures define guidelines for documenting various artifacts, such as requirements specifications, architectural designs, coding standards, and user manuals. They ensure that documentation is accurate, comprehensive, and consistently structured across projects. This consistency enhances the readability and usability of the documentation, making it easier for developers and other stakeholders to understand and work with the software. Maintenance and Upgrades: Software systems evolve over time, and maintenance and upgrades are inevitable. Document standards and procedures facilitate the maintenance and enhancement of software by ensuring that relevant information, such as system architecture, design decisions, and test cases, is documented. This documentation helps developers understand the existing system, identify areas for improvement, and make informed decisions when implementing changes. Technical Design Documents Design documents describe the architecture and technical design of the software system. These documents may include system diagrams, data flow diagrams, class diagrams, and other technical specifications. They provide a blueprint for developers to implement the software and help stakeholders understand the system's structure. There are different types of design documents used by the organizations as follows: Software Requirement Specification(SRS). User Experience Design documentation. Software architecture design document. Change Management Documentation. Release Documentation. Quality assurance documentation. API documentation. Software Requirements Specification (SRS): The SRS document captures the functional and non-functional requirements of the software system. It includes details such as system capabilities, user interactions, data requirements, performance criteria, and constraints. The SRS serves as a reference for stakeholders and development teams throughout the project. SRS is a document created by Business Analyst after the requirements are collected from various stakeholders. Key components typically found in an SRS document: 1. Introduction This section provides an overview of the entire document and the software project it describes. Example: 1. Introduction 1.1 Purpose The purpose of this Software Requirements Specification (SRS) document is to outline the requirements for the development of a web-based e-commerce platform, hereafter referred to as the "E-Shop". 1.2 Scope The E-Shop will allow users to browse a catalog of products, add items to their shopping cart, and complete the purchase through an integrated payment system. It will also provide administrative functions for managing products, orders, and user accounts. Key components typically found in an SRS document (Contd): 2. Overall Description This section provides a high-level description of the software system, including its functionality, interfaces, constraints, and assumptions. Example: 2. Overall Description 2.1 Product Perspective The E-Shop will be a standalone web application. It will interact with external payment gateways for processing transactions and will integrate with a product catalog API for retrieving and displaying product information. 2.2 Product Features The key features of the E-Shop include user authentication, product search and browsing, shopping cart management, order processing, and administrative functionalities. Key components typically found in an SRS document (Contd): 3. Specific Requirements The system will verify the user's credentials against the This is the most detailed section of the SRS database. document and lists down specific 3.1.4 Outputs functionalities, constraints, and non-functional requirements. Upon successful login, the user will be directed to their Example: account dashboard. 3.3 Payment Processing 3. Specific Requirements 3.3.1 Description 3.1 User Authentication The system shall integrate with a third-party payment 3.1.1 Description gateway for processing payments. The system shall provide user registration and 3.3.2 Inputs login functionalities. - User's payment information (credit card details, PayPal 3.1.2 Inputs account, etc.) - User's email address 3.3.3 Processing - User's password The system will securely transmit payment information to the payment gateway and handle the response. 3.1.3 Processing 3.3.4 Outputs Key components typically found in an SRS document (Contd): 4. External Interface Requirements This section specifies how the software interacts with external systems, such as databases, APIs, and hardware components. Example: 4. External Interface Requirements 4.1 User Interface The user interface will be implemented as a responsive web application accessible via standard web browsers... 4.2 Database Interface The system will utilize a MySQL database to store user profiles, product information, and order details. 5. Non-Functional Requirements This section covers aspects like performance, security, reliability, and other quality attributes of the software. Example: 5. Non-Functional Requirements 5.1 Performance 5.2 Security User Experience Design documentation User Experience (UX) Design documentation refers to the collection of artifacts and materials created by UX designers to support the design and development of a user-centered product or service. These documents aim to capture and communicate the decisions, processes, and rationale behind the UX design to various stakeholders, including designers, developers, project managers, and clients. The goal of UX Design documentation is to capture, communicate, and align stakeholders around the user-centered design process, ultimately leading to better user experiences. This document is essential for guiding designers and developers in crafting an application that meets the needs and expectations of its users. Key components in a UXD document 1. Introduction This section provides an overview of the UXD document and the project it relates to. 2. User Personas User personas are fictional characters representing different user types that will interact with the software. They help in understanding the needs, motivations, and behaviors of potential users. 3. User Scenarios and Use Cases This section outlines specific scenarios in which users will interact with the application. It describes the steps they will take to achieve their goals. Key components in a UXD document(Contd) User Scenarios 3.1 Scenario: User Browsing Products 3.2 Scenario: Completing a Purchase User navigates to the homepage. User navigates to the shopping cart. User reviews items, applies discounts, and User browses categories or uses the search bar to find products. proceeds to checkout. User enters payment information and User clicks on a product for more details. confirms the purchase. User adds the product to the cart or User receives a confirmation and is wishlist. redirected to the order summary page. Key components in a UXD document(Contd) 4. Information Architecture This section outlines the structure and organization of information within the application, including menus, navigation paths, and content categorization. 5. Wireframes and Prototypes This section includes visual representations of the interface, which help in visualizing the layout, content placement, and interaction flow. 6. Visual Design Guidelines This section covers aspects like color schemes, typography, icons, and imagery that will be used to create a cohesive visual identity. Key components in a UXD document(Contd) 7. Interactive Elements and Microinteractions This section describes how interactive elements (buttons, links, forms) will behave, including animations and feedback. 8. Accessibility and Inclusivity Considerations This section outlines strategies for ensuring that the application is accessible to users with disabilities. 9.User Testing and Feedback Plan (Optional) This section may include details about usability testing methods and plans for gathering user feedback. Software Architecture Design Document (SADD) A Software Architecture Design Document (SADD) is a comprehensive document that outlines the architectural design and structure of a software system. It serves as a reference for developers, stakeholders, and other team members involved in the software development process. The SADD describes the key architectural components, their interactions, and the overall design decisions made during the software development lifecycle. Software Architecture Design Document (SADD) (Contd) Here are some common sections and contents found in a Software Architecture Design Document: Introduction: This section provides an overview of the document, including its purpose, scope, and intended audience. It may also include a brief description of the software system being designed and the goals and objectives of the architecture. Architectural Overview: This section provides a high-level description of the software architecture, presenting the major components, subsystems, and their relationships. It may include diagrams, such as block diagrams or component diagrams, to illustrate the overall structure and flow of the system. Software Architecture Design Document (SADD) contd Architectural Patterns and Styles: This section discusses the architectural patterns, styles, and paradigms employed in the design. It describes the reasoning behind the selection of these patterns and how they contribute to achieving the desired system qualities, such as modularity, scalability, or security. Key Components and Modules: Here, the document delves into the details of the key components or modules that make up the system. It provides descriptions of each component, including their responsibilities, interfaces, and dependencies. Diagrams, such as class diagrams or package diagrams, can be included to illustrate the relationships and interactions between the components. Software Architecture Design Document (SADD) contd Performance, Security, and Quality Attributes: This section addresses the non-functional requirements of the system, such as performance, security, scalability, and maintainability. It outlines the strategies, mechanisms, and architectural decisions made to ensure the system meets these requirements. Risks and Mitigation Strategies: This section identifies potential risks or challenges associated with the software architecture and proposes mitigation strategies to address them. It discusses trade-offs, assumptions, and any known limitations or constraints that may impact the architecture's effectiveness. Change Management Documentation Change management documentation tracks and manages changes made to the software system. It includes change requests, change impact assessments, change logs, and release notes. This documentation helps stakeholders understand the evolution of the software and ensures proper version control. Change Management Documentation (Contd) 1. Title and Introduction This section provides an overview of the document's purpose and scope within the context of IT operations. Change Management Document for IT Systems 1. Introduction 1.1 Purpose This document outlines the process for managing changes within the IT department of XYZ Company. It ensures that all changes are introduced in a controlled and organized manner to minimize risks and disruptions to IT operations. 2. Change Request This section describes how change requests related to IT systems and infrastructure are initiated and recorded. Change Management Documentation (Contd) 3. Change Evaluation and Approval 3.2 Evaluation Criteria This section outlines the process for Change requests will be evaluated based evaluating and approving IT-related change on their impact on: requests. System stability 3. Change Evaluation and Approval Security Compliance 3.1 Change Review Board (CRB) Business continuity A Change Review Board consisting of key 3.3 Approval Process IT stakeholders will be responsible for The CRB will meet regularly to review evaluating change requests. change requests. Approved changes will be documented using the IT Change Approval Form. Change Management Documentation (Contd) 4. Change Implementation Plan This section explains how approved IT changes will be implemented. 4.1 Change Coordinator A Change Coordinator will be appointed for each approved IT change to oversee its implementation. 4.2 Implementation Steps Conduct a risk assessment and create a rollback plan. Notify relevant stakeholders and schedule a maintenance window. Apply the change following the established procedures. Verify the change's success and conduct testing as necessary. 4.3 Communication Plan A communication plan will be developed to inform stakeholders about the upcoming IT change. 4.4 Training and Support If the change requires training or support for end-users or IT staff, a plan will be developed and executed. Change Management Documentation (Contd) 5. Change Monitoring and Reporting 5.1 Monitoring:The Change Coordinator will monitor the implementation process and address any issues as they arise. 5.2 Progress Reports: Regular progress reports will be provided to the Change Review Board and relevant stakeholders. 5.3 Post-Implementation Review: A post-implementation review will be conducted to assess the IT change's effectiveness and gather feedback from IT staff and stakeholders. 6. Documentation and Records 6.1 IT Change Log: All IT change requests, approvals, and implementation details will be recorded in the IT Change Log. Change Management Documentation contd. Release Management Documentation Release documentation provides information about software releases and updates. It includes release notes, known issues, bug fixes, and new features. Release documentation helps users and stakeholders stay informed about the changes introduced in each software version. Release Management Documentation (Contd) It provides a clear roadmap for the release process, including tasks, responsibilities, and dependencies. Here, I'll explain the key components of a Release Document. The document consist of the following: 1. Title and Introduction This section provides an overview of the document's purpose and the software release it pertains to. 2. Release Overview This section gives a high-level overview of the changes, enhancements, and fixes included in the release. Release Management Documentation (Contd) 3. Release Schedule This section provides a timeline for the release process, including key milestones and dates. 3. Release Schedule 3.4 Pre-Deployment Phase 3.1 Planning Phase: Prepare release package: [Date] Define scope and objectives: [Date] Conduct final testing: [Date] Review and finalize documentation: [Date] 3.5 Deployment Phase 3.2 Development and Testing Phase Deploy to staging environment: [Date] Complete feature development: [Date] Conduct final checks: [Date] Conduct internal testing: [Date] Deploy to production environment: [Date] Address identified issues: [Date] 3.6 Post-Deployment Phase 3.3 User Acceptance Testing (UAT) Monitor for issues: [Date] UAT phase begins: [Date] Address any post-deployment issues: [Date] Address UAT feedback: [Date] Complete final documentation: [Date] Release Management Documentation (Contd) 4. Roles and Responsibilities: This section outlines the roles and responsibilities of team members involved in the release process. 5. Risk Assessment and Contingency Plan: This section identifies potential risks associated with the release and outlines contingency plans to address them. 5.1 Potential Risks Server downtime during deployment Unforeseen compatibility issues 5.2 Contingency Plans Backup and restore procedures in case of data loss Rollback plan for reverting to the previous version if needed Release Management Documentation (Contd) 6. Communication Plan 6.1 Stakeholder Notifications: Notify stakeholders of the upcoming release and its impact on their workflows. 6.2 Internal Team Communication: Maintain regular communication channels for updates and issue tracking. 6.3 User Documentation: Update user documentation and release notes for the new version. 7. Post-Release Activities 7.1 Monitoring and Issue Tracking: Address the prioritize reported issues and monitor the production environment for any issues or anomalies. 7.2 User Support and Training: Provide user support for any questions or concerns related to the new version and conduct training sessions if necessary. 7.3 Feedback Collection: Gather feedback from users regarding the new version's functionality and performance. 7.4 Lessons Learned: Conduct a post-release review to identify areas for improvement in future releases. Quality assurance documentation Quality Assurance (QA) documentation refers to the collection of documents and records that outline the processes, procedures, and standards followed in the quality assurance activities of a project or organization. It serves as a reference for QA teams, project managers, stakeholders, and auditors to ensure that products or services meet the desired quality standards. QA documentation helps in maintaining consistency, traceability, and accountability in the quality assurance processes. Quality assurance documentation Contd. API Documentation API documentation refers to the collection of information and instructions that describe how to use and interact with an Application Programming Interface (API). It serves as a reference guide for developers, enabling them to understand the functionality, inputs, outputs, and usage guidelines of the API. It includes details on the API endpoints, parameters, response formats, and usage examples. API documentation is crucial for developers who need to integrate the software with other systems. SOFTWARE DEVELOPMENT LIFE CYCLE By Sujay Kalakala Week -3 What are Software Design Principles? Software Design Principles are a set of guidelines that helps developers to make a good system design In the development process, the time for writing code will only consume from 20 to 40 percent, remaining we will read code and maintain the system. So, Making a good system design is very important. In my opinion, a good system should have a good code base: easy to read, easy to understand, easy to maintain(add/modify feature and fix bugs), and easy to extend the system in the future. That will reduce development time, resources, and make us happy more. Why are Software Design Principles important? You can write code without Software Design Principles. That’s the truth. But We have many solutions to apply in my opinion, if you want to become Software Design Principles to your a Senior level employee, you should project. You can think and apply your understand and apply Software Design solution or use the Design Patterns. Principles in your work. The design pattern is the best solution to resolve common problems that Basically, Software Design Principles repeat many times in software are Object-Oriented Design Principles development. Using the design pattern which based on OOP. will reduce risks and make your code easy to maintain. Types of Software Design Principles OOP Design Principles has 10 principles. We can split these principles by group them in types: SOLID Principles DRY (Don’t repeat yourself) Principle KISS (Keep it simple, stupid!!) Principle YAGNI (You ain’t gonna need it) Principle SOLID Principles Single Responsibility Principle: The Single Responsibility Principle (SRP) is a design principle in software engineering that states that a class or module should have only one reason to change. In other words, it should have only one responsibility or task to perform. By following the SRP and designing classes with a single responsibility, you can create more maintainable, flexible, and robust software systems. It's important to note that the SRP doesn't mean that a class should only have a single method or should be limited to a certain number of lines of code. Instead, it emphasizes that a class should have a single reason to change, which relates to a specific responsibility or aspect of the system. SOLID Principles Single Responsibility Principle Example: In this example, the Order class represents an order in an e-commerce system. However, it violates the SRP because it has multiple responsibilities: Managing the items in the order (add_item method) Calculating the total cost of the order (calculate_total method) Generating the invoice for the order (generate_invoice method) Sending a notification to the customer about the order (send_notification method) SOLID Principles Single Responsibility Principle Example: In this revised version, we have separate classes for generating invoices (InvoiceGenerator) and sending notifications (NotificationSender). The Order class now only focuses on managing the items and calculating the total cost of the order, adhering to the SRP. Each class has a single responsibility, and if any of the responsibilities change in the future, only the corresponding class needs to be modified. SOLID Principles (Contd) Open/Closed Principle: The Open/Closed Principle (OCP) is a fundamental design principle in software engineering. It states that software entities (classes, modules, functions, etc.) should be open for extension but closed for modification. In other words, the behavior of a software entity should be extendable without requiring changes to its source code. The principle encourages developers to design their software entities in a way that allows new functionality to be added without modifying the existing code. Instead of directly modifying the source code, the behavior of a software entity should be extended by adding new code that builds upon and interacts with the existing code. SOLID Principles (Contd) Open/Closed Principle Example: Imagine you are developing a software system that includes a module responsible for generating reports. Initially, the system supports generating reports in PDF format only. However, as new requirements emerge, you need to extend the system to generate reports in other formats, such as Excel and HTML, without modifying the existing code. SOLID Principles (Contd) Open/Closed Principle Example: Now, let's say you need to introduce support for generating reports in Excel format. Instead of modifying the existing PDFReportGenerator, you can create a new class, ExcelReportGenerator, that implements the ReportGenerator interface. SOLID Principles (Contd) Liskov Substitution Principle: The Liskov Substitution Principle (LSP) is a principle in object-oriented programming that states that objects of a superclass should be replaceable with objects of its subclasses without affecting the correctness of the program. In other words, a subclass should be able to be substituted for its superclass without breaking the behavior expected from the superclass. Let’s take an example, we have a Bird class and a Penguin class that inherits from Bird. The Bird class has a fly method that prints a message indicating that the bird is flying. However, since penguins cannot fly, the fly method in the Penguin class raises a NotImplementedError to indicate that penguins cannot perform this action. SOLID Principles (Contd) Liskov Substitution Principle Example: By adhering to the Liskov Substitution Principle, we can pass either a Bird object or a Penguin object to the let_bird_fly function without affecting the correctness of the program. However, when the function is called with a Penguin object, it raises a NotImplementedError because penguins cannot fly. SOLID Principles (Contd) Interface Segregation Principle: The Interface Segregation Principle (ISP) states that clients should not be forced to depend on interfaces they do not use. In simpler terms, it suggests that interfaces should be specific and tailored to the needs of the clients, rather than having a single, large interface that contains methods that are not relevant to all clients. SOLID Principles (Contd) Interface Segregation Principle Example: In this example, we have several devices: Printer, Scanner, and FaxMachine. These devices have specific responsibilities and methods associated with them. Then, we have an AllInOnePrinter class that implements all these interfaces, making it capable of printing, scanning, and faxing. However, not all clients need all functionalities. SOLID Principles (Contd) Interface Segregation Principle Example: To adhere to the Interface Segregation Principle, we have created separate interfaces for Printer, Scanner, and FaxMachine. Clients can implement the specific interfaces that are relevant to their needs. For example, the PlainPrinter only implements the Printer interface, and the Photocopier implements both Printer and Scanner interfaces. SOLID Principles (Contd) Dependency Inversion Principle: The Dependency Inversion Principle (DIP) is a design principle in object-oriented programming that suggests high-level modules should not depend on low-level modules directly. Instead, both should depend on abstractions. In simple terms, it states that "abstractions should not depend on details, but details should depend on abstractions." This principle helps to decouple modules, improve flexibility, and promote reusability. SOLID Principles (Contd) Dependency Inversion Principle Example: To understand the Dependency Inversion Principle, let's consider an example with a traditional approach and then refactor it to adhere to the principle. Here the NotificationService depends directly on the EmailService. This tight coupling makes it difficult to change or substitute the email service implementation in the future. It violates the Dependency Inversion Principle. SOLID Principles (Contd) Dependency Inversion Principle Example: In the refactored example, we introduce an abstraction called MessageSender which defines the contract for sending messages. The EmailService implements this interface. Now, the NotificationService depends on the abstraction (MessageSender) rather than the concrete implementation (EmailService). This adheres to the Dependency Inversion Principle. The benefit of this refactoring is that the NotificationService is decoupled from the specific implementation of the message sender. This promotes flexibility and extensibility in the system. Other Principles DRY Principle: The DRY (Don't Repeat Yourself) principle is a software development principle that emphasizes avoiding code duplication by extracting common functionality into reusable components. It promotes code reusability, maintainability, and reduces the risk of introducing bugs when making changes. To understand the DRY principle, let's consider an example where code duplication exists and then refactor it to adhere to the principle. Other Principles (Contd) DRY Principle Example: Here, the Rectangle and Square classes have similar methods for calculating area and perimeter. The code for these calculations is duplicated, violating the DRY principle. we introduce an abstract class called Shape that defines the common behavior for calculating the area and perimeter. Both the Rectangle and Square classes extend this abstract class and implement the specific calculations. By extracting the common functionality into the abstract class, we eliminate code duplication and adhere to the DRY principle. Other Principles (Contd) DRY Principle Example: The benefit of this refactoring is that if there are future changes or additions to the calculation logic, we only need to modify the abstract class once, and all the subclasses will inherit the changes automatically. This approach improves code maintainability and reduces the likelihood of introducing bugs. By applying the DRY principle, we avoid repeating code, improve code organization, and enhance the overall quality and readability of the codebase. Other Principles (Contd) KISS Principle: The KISS (Keep It Simple, Stupid) principle is a design principle in software development that advocates for simplicity in design and implementation. It suggests that systems and solutions should be kept as simple as possible, avoiding unnecessary complexity. The KISS principle encourages developers to prioritize simplicity over unnecessary sophistication or over-engineering. It promotes code that is easier to understand, maintain, and debug. By keeping things simple, we can reduce the likelihood of bugs, improve performance, and enhance the overall quality of the software. Other Principles (Contd) The three key aspects of the KISS principle: Simplicity: Aim for simplicity in design, architecture, and code implementation. Strive for clarity and avoid unnecessary complexity. Minimalism: Remove any unnecessary features, components, or code. Keep only what is essential to meet the requirements. Readability: Write code that is easy to read, understand, and follow. Use meaningful names, clear logic, and consistent formatting. Other Principles (Contd) KISS Principle Example: Consider a scenario where you need to calculate the sum of an array of integers without KISS Principle. The code manually iterates through the array using a for loop to calculate the sum. While it correctly calculates the sum, it introduces unnecessary complexity and increases the chances of errors. Other Principles (Contd) KISS Principle Example: In this refactored example, the code takes advantage of the Arrays.stream() method and the sum() method provided by the Stream API in Java. By leveraging these built-in functions, we simplify the code and achieve the same desired outcome. The Arrays.stream() method converts the array into a stream of integers, and the sum() method calculates the sum of the elements in the stream. This approach reduces complexity, improves readability, and eliminates the need for manual iteration. It leverages the existing language features and libraries to perform the task in a simpler and more concise manner. Other Principles (Contd) YAGNI Principle: The YAGNI (You Ain't Gonna Need It) principle is a software development principle that advises against implementing functionality or features until they are actually needed. It encourages developers to avoid speculative or premature optimizations, additions, or generalizations in their code. The YAGNI principle is closely related to the concept of minimalism and promotes a lean approach to software development. It helps to prevent over- engineering and unnecessary complexity, keeping the codebase focused on the immediate requirements and avoiding potential waste of time and effort. Other Principles (Contd) Key aspects of the YAGNI principle include: Focus on Present Requirements: Only implement the functionality that is currently required to fulfill the immediate needs of the application or system. Avoid Speculative Development: Do not attempt to predict future requirements or potential use cases that are not part of the current scope or user stories. Simplicity and Maintainability: By avoiding unnecessary functionality, the codebase remains simpler and easier to maintain. It reduces the risk of bugs, improves code readability, and speeds up development. Iterative and Agile Approach: Embrace an iterative development process, where new features and functionality are added incrementally as they become necessary or requested by users or stakeholders. Component-Based Design Component-based design involves breaking down a software system into independent, reusable modules or components. These components are designed to perform specific functions and can be combined to build complex applications. Key Characteristics: Independence: Components are designed to function independently, meaning they can operate without relying heavily on other components. Reusability: Components are meant to be reused across different parts of an application or even in different projects. This leads to faster development and reduces redundancy. Component-Based Design (Contd) Encapsulation: Each component encapsulates its own logic and data, providing a clear interface for interaction with other components. Interoperability: Components should be able to work together, regardless of the technology or language they were built with. This promotes flexibility and allows for the integration of components from different sources. Replaceability: Components can be replaced with alternative components that provide the same interface, allowing for easy upgrades or changes. Component-Based Design Advantages Ease of Maintenance: Components can be individually tested, updated, and maintained without affecting other parts of the system. Scalability: New features can be added by integrating new components, making it easier to extend the functionality of the application. Parallel Development: Different teams can work on different components simultaneously, promoting parallel development efforts. Code Reusability: Components can be reused in various projects, saving time and effort in development. Component-Based Design Example Building a Web Application: Consider building a web application that has various components like user authentication, a shopping cart, and a product catalog. User Authentication Component: This component handles user login, registration, and authentication. It can be developed independently and reused in other projects that require user authentication. Shopping Cart Component: This component manages the items a user wants to purchase. It can be developed as a separate module and integrated into the application. Product Catalog Component: This component displays a list of products available for purchase. It can be developed as a standalone module that can be used in different applications. Modularity Modularity is a design technique that involves dividing a software system into smaller, manageable, and interchangeable pieces called modules. Each module is responsible for a specific functionality or a set of related functionalities. Key Characteristics: Decomposability: A complex system is decomposed into smaller, more manageable modules. Each module is responsible for a specific task or functionality. Replaceability: Modules can be replaced or updated without affecting the other modules as long as they maintain the same interface. Scalability: New modules can be added to enhance or extend the system's functionality. Abstraction: Modules encapsulate their internal workings, providing a clear and well- defined interface for interacting with them. Modularity Advantages Simplicity: Breaking down a system into smaller modules makes it easier to understand and manage. Isolation of Concerns: Each module is responsible for a specific aspect of the system, reducing complexity and making it easier to debug and maintain. Code Reusability: Modules can be reused in different parts of the system or even in different projects. Parallel Development: Different teams can work on different modules concurrently, promoting parallel development efforts. Modularity Example Building a Text Editor: Consider building a text editor application with various modules: User Interface Module: This module is responsible for displaying the user interface, including menus, buttons, and text fields. File Handling Module: This module handles tasks related to opening, saving, and editing files. Formatting Module: This module manages text formatting options like font size, color, and style. Spell Checker Module: This module checks for spelling errors in the text.

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