Media and Info Literacy 2024 PDF
Document Details
Sese's
2024
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Summary
This document is a review of media and information literacy. It covers various aspects of communication, including different media types. Information literacy and its importance to evaluating information sources are also detailed.
Full Transcript
MEDIA & INFO LITERACY FIRST SEMESTER: Sese’s Reviewer 2024 ↪ physical things such as INTRODUCTION TO MEDIA AND tarpaulin, bil...
MEDIA & INFO LITERACY FIRST SEMESTER: Sese’s Reviewer 2024 ↪ physical things such as INTRODUCTION TO MEDIA AND tarpaulin, billboards, posters, in package INFORMATION LITERACY formation 6. Digital/Interactive ★ What is communication? ↪ electronic means to convey ○ Broadly defined as the impairing messages such as website or computer and exchanging of information or application news MEDIA AND INFORMATION LITERACY ○ Comes from the Latin word: communicare which means to share or to make common ★ Media ○ Different means of communication ○ Ex. television, radio, newspapers, DIFFERENT COMMUNICATION MEDIUM magazines, internet ★ Examples of Communication Medium: ○ NOTE: One of the oldest forms of 1. Conversation media is print. ↪ person to person interaction ★ Literacy using one’s voice as the tool to deliver the ○ Ability to identify, understand, message interpret, create, communicate, 2. Public Speaking and compute ↪ one to many interaction using ★ Media Literacy one’s voice to deliver the message to a large ○ Capacity of one to use media number of people ★ Information 3. Documents/Letters/Mails ○ Broad term that covers processed ↪ written messages, usually on data, knowledge devised from paper and print study 4. Visual Art ○ Knowledge communicated or ↪ messages rendered in the form received concerning a particular of paintings, drawings, photography, videos, fact or circumstance images that conveys specific emotion 5. Physical Medium ★ Information Literacy ASSESSING INFORMATION ○ Ability to recognize when 1. Finding the page information is needed, and to.org – advocacy websites such as evaluate and effectively NGOs communicate information.edu – higher education institution ★ Technology.gov – federal government sites ○ Systematic application of one’s art.com – business or commercial sites 2. Authority of the Page or skill for a practical purpose ↪ make sure that the author or ○ Comes from two Greek words: writer is credible enough through their techne, which means art or skill, credentials and available contact details and tekhnologia, which means 3. Accuracy and Objectivity of the systematic treatment Information ★ Technology Literacy ↪ it is crucial to look for evidences to ○ Ability of an individual, either verify the authenticity of the information working independently or with 4. Updates of the Page others, to responsibly, ↪ check if the webpage is currently appropriately, and effectively use and actively maintained technological tools 5. Functionality ★ Media and Information Literacy ↪ quality of being suited to serve a ○ Essential skills and competencies purpose well that allow individuals to engage with media and other information ETHICAL USE OF INFORMATION ○ Helps develop critical thinking and ★ Give credit to where it is due life-long learning skills ★ Practice due diligence (actively taking time and effort to investigate and verify ASSESSMENT OF INFORMATION information) ★ Respect everyone’s privacy GOOD INFORMATION ★ Separate facts from opinions ★ Relevant for its purpose, sufficiently accurate for its purpose, complete enough FAKE NEWS for the problem, reliable and targeted to 1. Disinformation: false information created the right person to harm a person 2. Misinformation: false information but not created with the intention of causing harm 3. Mal-information: based on reality and is ★ ALWAYS PRIORITIZE SAFETY AT used to inflict harm on a person ALL TIMES ○ Don’t post: RESPONSIBLE USE OF MEDIA 1. Too much personal information 2. Location ★ PRINT MEDIA 3. Telephone and cellphone ○ Any form of ink and paper numbers communication that is not ★ EMBODY GOOD CONDUCT AT ALL hand-written TIMES ★ BROADCAST MEDIA ★ BE OPEN TO LEARNING AND ○ Made up of radio and television CONSTRUCTIVE CRITICISMS which are transmitted through ★ SHARE EXPERT KNOWLEDGE local stations ★ AVOID SHARING RAW AND ★ NEW MEDIA UNVERIFIED INFORMATION ○ Digitized content that can be transmitted through internet or MEDIA AND INFORMATION SOURCES computer networks ★ Refers to the resources that serve to NEGATIVE EFFECTS OF USING MEDIA communicate to a general public audience INDIGENOUS ★ ADDICTION ★ Refers to native; local; originating or ○ Prime bad effect of social media produced naturally in particular region ★ DISTRACTION ○ Their ability to concentrate on the INDIGENOUS MEDIA task at hand is significantly ★ Defined as forms of media expression reduced conceptualized, produced, and circulated ★ REDUCED SOCIAL INTERACTION by indigenous people worldwide ★ FOMO (Fear of Missing Out) ★ AFFECTS STRESS AND MOOD USE OF INDIGENOUS MEDIA RESPONSIBLE WAYS OF USING MEDIA ★ Popular media cannot reach some rural areas. ★ Indigenous media and information are ○ Check the site design and writing style highly credible because they are near the ○ Look for facts source and are rarely circulated for profit. ○ Cross-reference ★ Indigenous media are channels for ○ Determine the reson for writing and change, education, and development publishing the information because of their direct access to local ○ Check for advertising channels. CLASSIFICATION OF INFORMATION EXAMPLES OF INDIGENOUS MEDIA SOURCES ★ Northern Dispatch Weekly (NORDIS) – Ilocos, Cordillera, and Cagayan Valley PRIMARY SOURCES ★ Zigzag Valley – Baguio City ○ Refers to original materials, have not been ★ Northern Philippine Times – Cordillera, filtered or modified through analysis and Ilocos Region, Cagayan Valley, Central interpretation Luzon ○ Ex. artifact, diary, patent LIBRARY SECONDARY SOURCES ★ A place in which literary, musical, artistic, ○ Analyses and interpretations of primary or reference materials are kept for use but sources not for sale ○ Ex. journal articles, editorial articles, ★ Divided into different sections with their literary criticisms, book reviews, own functions. biographies, textbooks TERTIARY SOURCES INTERNET ○ Sources that organize, compile, and digest ★ Global computer networks providing a other sources variety of information and communication ○ Usually not credited to a particular author facilities ○ Ex. reference works, lists or collections, search tools DETERMINING THE RELIABILITY OF INFORMATION THE EVOLUTION OF TRADITIONAL TO ○ Check the author NEW MEDIA ○ Check the data of publication PRE-INDUSTRIAL AGE (BEFORE 1700s) ○ Check for citations ○ Early hominids discovered fire, developed ○ Check the domain or owner of the site paper from plants, and built weapons ○ Used stone tools and metals as part of LIST OF MEDIA DURING ELECTRONIC AGE: their daily activities and used crude stone ★ Transistor radio tools to create art ★ Television ○ Petroglyphs and pictographs were ★ Large electronic computers considered the earliest forms of media ★ Mainframe computers ★ Personal computers LIST OF MEDIA DURING PRE-INDUSTRIAL AGE: ★ OHP, LCD projectors ★ Cave paintings ★ Clay tablets in Mesopotamia INFORMATION AGE (1900s - 2000s) ★ Papyrus in Egypt ○ Also known as the digital age, signified ★ Acta Diurna in Rome the use of worldwide web through internet ★ Dibao in Chine connection ★ Codex in the Mayan Region ★ Printing press using wood blocks LIST OF MEDIA DURING INFORMATION AGE: ★ Web browsers INDUSTRIAL AGE (1700s - 1930s) ★ Blogs ○ Occurs during the industrial revolution in ★ Social media Great Britain ★ Microblogs ○ Substitution of handy tools with machine ★ Video ★ Augmented reality/virtual reality LIST OF MEDIA DURING INDUSTRIAL AGE: ★ Search engines ★ Printing press for mass production ★ Portable computers, laptops ★ Newspaper – The London Gazette ★ Smartphones ★ Typewriter ★ Wearable technology ★ Telephone ★ Cloud and big data ★ Motion picture photography/projection ★ Commercial motion pictures INFLUENCE OF MEDIA ON THE VALUES ★ Motion picture with sound AND NORMS OF PEOPLE ★ Telegraph NORMS ELECTRONIC AGE (1930s - 1980s) ↪ Standards of behavior that are expected in ○ The power of transistors was used a society ↪ According to Arias (2016), the influence of 2. Wide Shot – shows the entire character social media may have (1) individual or direct and their relation to their surroundings effect, and (2) social or indirect effect 3. Medium Shot – captured at a medium ↪ Bandura’s (1986) Social Learning Theory distance states that media operates by means of 4. Medium Close Up Shot – frames the educational models subject from just above the head and below the chest MEDIA AND INFORMATION LANGUAGES 5. Close Up Shot – shot at close range 6. Extreme Close Up Shot – frames a ★ Language subject very closely, usually focused on ○ System of arbitrary, vocal symbols one specific part of a body that permit all people in a given culture or other who have learned BASIC CAMERA SHOT ANGLES the system of that culture to 1. Low Angle Shot – positioned below eye interact with one another level ★ Language in Media 2. Eye Level Angle Shot – positioned at the ○ Technical and symbolic same height as the eyes of the character ingredients or codes and 3. High Level Angle Shot – camera looks conventions that media and down on the character from an elevated information professionals may perspective select and use in order to 4. Worm’s Eye Angle Shot – very low angle communicate with camera pointing towards the top ★ Codes 5. Canted/Dutch Angle Shot – noticeable ○ System of signs which create tilt on the camera’s x-axis meaning, divided into three 6. Bird’e Eye Angle Shot – camera is placed genres: technical, symbolic, and directly above the subject written BASIC CAMERA MOVEMENTS TECHNICAL CODES 1. Zoom – most used camera movement 2. Pan – move camera horizontally while its ○ Ways in which equipment is used to tell the base is fixated on a certain point story 3. Tilt – move the camera vertically while its base is fixated on a certain point BASIC CAMERA SHOTS 4. Dolly – move the entire camera forwards 1. Extreme Long Shot – focuses on its and backwards surroundings 5. Track – moving the entire camera from ○ Other stakeholders left to right 6. Pedestal – moving the entire camera from up to down 7. Crane – attaching a camera to an arm f a crane, allowing the camera to be raised or lowered 8. Steadicam – isolates the camera operator’s movement and makes the shot look smooth and controlled POINT OF VIEW ❖ Film angle that shows what a character is looking at SYMBOLIC CODES ○ Show what is beneath the surface of what we see ○ Ex. dress, language WRITTEN CODES ○ Use of language style and textual layout ○ Ex. headers, captions, speech bubbles CONVENTIONS ○ Generally accepted ways of doing something, a standard or a norm MESSAGES ○ Information – sent from sender to receiver ○ Audience – group of consumers ○ Producer