Lesson 1: History of ICT
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This presentation covers the history of information and communication technology (ICT), including the evolution of the web from Web 1.0 to Web 3.0. It discusses key concepts and technologies related to each web generation. This includes topics such as Web 1.0 concepts like static web pages, and advanced technologies of Web 3.0 like semantic web and artificial intelligence.
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What is Empowerment Technologies Subject? Grade: 11/12 Subject Title: Empowerment Technologies No. of Hours/ Semester: 80 hours/sem What is Empowerment Technologies Subject? Description: Information and communication technologies as a tool for curating, contextualizing, collaborating, and creating...
What is Empowerment Technologies Subject? Grade: 11/12 Subject Title: Empowerment Technologies No. of Hours/ Semester: 80 hours/sem What is Empowerment Technologies Subject? Description: Information and communication technologies as a tool for curating, contextualizing, collaborating, and creating content and experiences for learning in the professional tracks. What is Empowerment Technology Empowering the World with the use of technology, making our works quick and accurate. LESSON 1 History of ICT ICT (Information and Communications Technology) It is the infrastructure and components that enable modern computing. all devices, networking components, applications and systems that combined allow people and organizations to interact in the digital world. consists of study, design, advance development, accomplishment, support or administration of computer foundation information system, mostly software application and computer hardware Its basic concept can be traced to the World War II alliance of the military and industry in the development of electronics, computers, and information theory. WEB EVOLUTIO N 01 WEB 1.0 STATIC WEB the first stage of the World Wide Web evolution Personal web pages were common, consisting mainly of static pages hosted on ISP-run web servers, or on free web hosting services. advertisements on websites while surfing the internet is banned. It costs to user as per page viewed. The feedback mechanism was through private email, and there was no direct comment. Four design 1.Static essentials of a pages. Web 1.0: 2.Content is served from the server’s file-system. 3.Pages built using Server Side Includes or Common Gateway Interface (CGI). 4.Frames and Tables used to position and align the elements on a page. 02 WEB 2.0 DYNAMIC WEB The social Web contains a number of online tools and platforms where people share their perspectives, opinions, thoughts and experiences. tend to interact much more with the end user the end user is not only a user of the application but also a participant Tools used in Dynamic Participation: 1.Podcasting 2.Blogging 3.Tagging 4.Curating with RSS 5.Social bookmarking 6.Social networking 7.Social media 8.Web content voting 03 WEB 3.0 SEMANTIC WEB It refers the evolution of web utilization and interaction which includes altering the Web into a database. a term which is used to describe many evolutions of web usage and interaction among several paths data isn’t owned but instead shared 5 main features that can help us define Web 3.0: 1.Semantic Web 2.Artificial Intelligence 3.3d Graphics 4.Connectivity 5.Ubiquity SEMANTIC WEB improves web technologies in demand to create, share and connect content ARTIFICIAL INTELLIGENCE computers can distinguish information like humans in order to provide faster and more relevant results. They become more intelligent to fulfil the requirements of users. 3D GRAPHICS Museum guides, computer games, ecommerce, geospatial contexts, etc. are all examples that use 3D graphics. CONNECTIVITY With Web 3.0, information is more connected thanks to semantic metadata. As a result, the user experience evolves to another level of connectivity that leverages all the available information. UBIQUITY Content is accessible by multiple applications, every device is connected to the web, the services can be used everywhere. WEB 1.0 WEB 2.0 WEB 3.0 Mostly Read-only Wildly Read-Write Portable and Personal Company Focus Community Focus Individual Focus Home Pages Blogs / Wikis Live-streams / Waves Owning Content Sharing Content Consolidating Content Web Forms Web Applications Smart Applications Directories Tagging User Behavior Page Views Cost Per Click User Engagement Banner Advertising Interactive Advertising Behavioral Advertising Britannica Online Wikipedia The Semantic Web HTML Portals XML / RSS RDF / RDFS / OWL ACTIVITY Compare and contrast Web 1.0, Web 2.0 and Web 3.0. Illustrate your diagram using a comic strip. Thank You