iReview - Empowerment Technology Q1.pdf
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GRADE 11 Empowerment Technology - Reviewer LESSON 1 Definition of Terms: Online Platform is technologies that are grouped to be used as a base upon which other applications processes or technologies are developed. Presentation/Visualization communicates information clearly and efficiently via sta...
GRADE 11 Empowerment Technology - Reviewer LESSON 1 Definition of Terms: Online Platform is technologies that are grouped to be used as a base upon which other applications processes or technologies are developed. Presentation/Visualization communicates information clearly and efficiently via statistical graphics, plots and information graphics. Example: Prezi - helping to reinvent the art of presentation Zoho - an online project management app that helps you plan your work and keep track of your progress SlideShare - to build quickly from concise, well presented content from top experts MindMeister - an online mind-mapping tool that lets you capture, develop and share ideas visually. Cloud Computing the practice of using a network of remote servers hosted on the internet to store, manage, and process data, rather than a local server or a personal computer. Example: Google Drive - keep all work in one secure place with online file storage Dropbox - keeps your files safe, synced, and easy to share Social Media are computer-mediated tools that allow people, companies and other organizations to create, share, or exchange information, career interests, ideas, and pictures/videos in virtual communities and networks. Example: Twitter - online social networking service that enables users to send and read short 140- character messages called "tweets". Facebook - is for profit corporation and online social networking service Web Page Creation encompasses a number of important elements including color, layout, and overall graphical appearance. Example: Wix - a cloud-based web development platform that allows users to create HTML5 websites and mobile sites through the use of their online drag and drop tools. Weebly - a web-hosting service featuring a drag and-drop website builder. File Management is the storing, naming, sorting and handling of computer files. Example: Zamzar - web application to convert files word2pdf convert - Word files to PDF (Portable Document Format) with this online tool. Mapping a transformation taking the points of one space into the points of the same or another space. Example: Google Maps - a desktop web mapping service developed by Google CONTENT MANAGEMENT SYSTEM (CMS) is a computer application (sometimes online or browser based) that allows you to publish, edit and manipulate, organize and delete web content. CMS is used in blogs, news websites, and shopping. Blog - A website featuring informal diary-style text entries known as "posts," typically arranged in reverse chronological order, with the most recent post displayed at the top. Example: WordPress (wordpress.com) Blogger (blogger.com or blogspot.com) Medium.com Squarespace.com Tumblr LESSON 2 Types of Multimedia Content Multimedia triggers the different senses to function well through the use of different multimedia contents like texts, music, photos or images, interactive content, animations, and videos. These are the following Multimedia Contents that you can see on an interactive website: 1. Videos - is a digital moving visual image generated through video hosting sites (e.g., YouTube). 2. Sound, Music, or Audio - If you just want to listen in the plain speech, you can always record a sound through your gadget and share it to the entire world. (e.g., WavePad) 3. Online Games - Most of the developers of online games have created "Browser-based Games" today where you do not need to download and install on your PC and it is playable online via browser (e.g., EverWing, Word Blitz, Piano Music). 4. Online Tests - These are the online survey forms that automatically tabulate and calculate the results when it's done (e.g., Online IQ, and Personality Test). 5. Courseware - is an alternative tool to educate learners through online coaching. (c.g., Moodle Mobile). 6. Podcasts - A series of digital audio files that is available on the internet for downloading to desktops or mobile devices. (e.g., TED Talks) 7. Vodcasts - A series of videos streamed online that is available on the internet for downloading to mobile devices. (e.g., YouTube series). Uses of Multimedia in Different Fields Education - Multimedia plays a vital role on the learning process of the learners. Multimedia content improves the learning process and motivates the students to interact well in the class. Entertainment - The special effects and animations that are being applied in all modern movies are the products of multimedia content. For that reason, there have been a drastic evolution on the world of online games, majority of the online games today that are highly interactive. Business - Many businesses integrate media content on their advertisement as their marketing strategy to attract prospect clients or consumers. Medicine - The field of medicine integrates multimedia content to analyze further their field of study and to train future doctors and practitioners easily through visual presentation. Mathematics and Scientific Research - When we heard Mathematics and Scientific research, we imagine that all the problems and issues related to them are very difficult to analyze, understand, and solve. However, with the help of the videos, models, and courseware, we can easily understand the methods used to solve complex problems. Government - Multimedia is very useful in all government agencies around the world. They use multimedia to deliver information, procedures, and regulations from one place to another. LESSON 3 Graphic Design vs. Layout Design is a plan of creating an idea through a combination of texts, images, and other elements that are placed together artistically, whereas, the layout is a term used as the process of organizing and arranging these elements in a design as you plot it in a paper. Basic Principles of Design and Layout 1. Balance It refers to the proper arrangement of the elements, which gives a visual weight for the design. There are two types of balance, Symmetrical or Asymmetrical. Symmetrical balance is where the elements are equally distributed on both sides of your design, technically a mirror-based design. In contrast, Asymmetrical balance is a free layout where the elements can be placed in any order or the opposite of symmetrical. 2. Emphasis It refers to something that needs to stand-out or emphasize. When working on emphasis, you can change the color, size, or even the element itself to lead the eye to the focal interest. 3. Pattern, Repetition and Rhythm The use of repetitive elements such as lines, shapes, forms, textures, space, colors, font, style, and the like to create texture, movement, continuity, and consistency of the design. It also makes the design formal and more comfortable to read because of its uniformity. 4. Alignment It refers to the proper placement of an element to your design, just like invisibly placing or aligning your texts or images diagonally, vertically, and horizontally. The standard texts or paragraph alignment we apply are center, right, left, and justified. 5. Hierarchy It refers to the proper arrangement of the details such as text, characters, numbers, and symbols. Changing its character size, thickness, spaces, or even font type to stand out is its most critical feature. By applying this principle, it can help the viewer to recognize and navigate the highlight of the event smoothly. 6. Contrast Involves incorporating different or opposing elements such as size, shape, space, form, color, texture, and values. This contrast provides visual weight to objects or designs. It's crucial to consider and limit the use of these elements to avoid a cluttered design. When applying contrast in color and text, choosing a color from the background is recommended for consistency. Readability is essential, ensuring a distinct dark-light value for text and background or vice versa. 7. Unity and Harmony It refers to the relationship of the elements or the contents when you place them together. The elements of the design must work together and agree to its meaning, theme, feeling, or mood. Important notes to remember: History of long-distance communication Carrier Pigeons (500 B.C) - First appeared and used by Cyrus The Great. Last pigeon communicating service closed in 2006. - Around the same time, messengers and post offices began appearing in between the thousand-year gap. Telegraph (1838) - Built by Samuel Morse. It uses electrical signals and a series of blips through the Morse code to transmit messages. Telephone (1876) - Patented by Alexander Graham Bell. Its innovation of sending wired private messages through voice was never done before, although first telephones already existed years prior to its patent. Radio (1895) - First made by Guglielmo Marconi to send messages through radio waves instead of wires. Television (1927) - First electronic TV was invented by Philo Taylor Fansworth. By 1934, mechanical TVs were replaced by electric ones. Wireless Phone (1973) - Motorola (company) first invented the wireless phone. The first text was sent in 1992. That year also became the yesr when mobile phones gained popularity until being supplemented by smartphones. Internet (1983) - The earliest version of the internet was called TCP/IP, and was a communications protocol that ran on the networks ARPANET and Defense Data. It used dialup phone lines and allowed for people to email across the world. In the mid 1980s, domain names (websites) were first implemented and Apple’s Macintosh was released. The spread of the internet really picked up in the 90s when Microsoft launched Windows 1995 and Java, Internet Explorer and Yahoo were all created. In the 2000s, internet businesses, Google, cat videos and early social media came about. SUB-LESSON LESSON 1 Communications - shortened for comms. Philippines is the: ICT Hub of Asia (19.3% shares of employment in 2010 Makati si the Rank 1 “selfiest” city in the world (Time Magazine) Evolution of Web Web 1.0 (WWW)(Static) Web 2.0 (Dynamic) Web 3.0 (Semantic) Web 1.0 cannot be manipulated by the user. Web 2.0 compared to 1.0 is interactive. Examples include video-sharing sites, blogs, and wikis. Facebook YouTube Key features of Web 2.0: Folksonomy - allow users to categorize/arrange information using freely chosen words Rich User Interface - content is dynamic and responsive to user’s input. User Participation - the owner of the user is not the only one who is able to put up content. Long Tail - services are offered on demand rather than one-time purchase. Web 3.0 Movement led by World Wide Web Consortium (W3C). Realized to deliver content especially targeted on the user. Problems of Web 3.0: Compatibility - current web browsers cannot support web 3.0. Security - user’s security is also in question. Vastness - the World Wide Web already contain billions of pages. Vagueness - certain words are imprecise. Logic - machines are limited in logic and prediction as to what the user is pertaining to. Types of social media: Social networking sites - allows user to connect with other users. (Facebook and Google+) Bookmarking sites - allows user to store and manage various links (StumbleUpon and Pinterest) Social news - sites that allow users to post news and links to other news sources (Reddit and Digg) Media sharing - sites that allow users to upload media files such as music or video (YouTube, Flickr, and Instagram) Microblogging - sites that focus on short updates from the user. (Twitter) Blogs and forums - allow users to post their own content. (Wordpress) Trends in ICT: Convergence - Synergy of different technological advancements to work on a similar goal or task. Social media - enables user to interact and create content. Mobile Technologies - Mobile technologies are smaller machines that can do tasks like a PC or computer (smartphones). Assistive Media - non-profit services that are aimed to help user with impairments. Prepared by: Top Saligan 11 - HUMSS B Social Sciences Club Ismael Mathay Sr. High School