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intelarchitecture.pdf

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Intel 8086 MICROPROCESSOR ARCHITECTURE 1 Features It is a 16-bit μp. 8086 has a 20 bit address bus can access up to 220 memory locations (1 MB). It can support up to 64K I/O ports. It provides 14, 16 -bit registers. Word size is 16 bits and double word size is 4 byt...

Intel 8086 MICROPROCESSOR ARCHITECTURE 1 Features It is a 16-bit μp. 8086 has a 20 bit address bus can access up to 220 memory locations (1 MB). It can support up to 64K I/O ports. It provides 14, 16 -bit registers. Word size is 16 bits and double word size is 4 bytes. It has multiplexed address and data bus AD0- AD15 and A16 – A19. 2 8086 is designed to operate in two modes, Minimum and Maximum. It can prefetches up to 6 instruction bytes from memory and queues them in order to speed up instruction execution. It requires +5V power supply. A 40 pin dual in line package. Address ranges from 00000H to FFFFFH 3 Intel 8086 Internal Architecture 4 Internal architecture of 8086 8086 has two blocks BIU and EU. The BIU handles all transactions of data and addresses on the buses for EU. The BIU performs all bus operations such as instruction fetching, reading and writing operands for memory and calculating the addresses of the memory operands. The instruction bytes are transferred to the instruction queue. EU executes instructions from the instruction system byte queue. 5 BIU contains Instruction queue, Segment registers, Instruction pointer, Address adder. EU contains Control circuitry, Instruction decoder, ALU, Pointer and Index register, Flag register. 6 EXECUTION UNIT Decodes instructions fetched by the BIU Generate control signals, Executes instructions. The main parts are: Control Circuitry Instruction decoder ALU 7 EXECUTION UNIT – General Purpose Registers 16 bits 8 bits 8 bits AH AL AX Accumulator BH BL Base BX CH CL Count CX DX DH DL Data SP Stack Pointer Pointer BP Base Pointer SI Source Index Index DI Destination Index 8 EXECUTION UNIT – General Purpose Registers Register Purpose AX Word multiply, word divide, word I /O AL Byte multiply, byte divide, byte I/O, decimal arithmetic AH Byte multiply, byte divide BX Store address information CX String operation, loops CL Variable shift and rotate DX Word multiply, word divide, indirect I/O (Used to hold I/O address during I/O instructions. If the result is more than 16-bits, the lower order 16-bits are stored in accumulator and higher order 16-bits are stored in DX register) 9 Pointer And Index Registers used to keep offset addresses. Used in various forms of memory addressing. In the case of SP and BP the default reference to form a physical address is the Stack Segment (SS- will be discussed under the BIU) The index registers (SI & DI) and the BX generally default to the Data segment register (DS). SP: Stack pointer – Used with SS to access the stack segment BP: Base Pointer – Primarily used to access data on the stack 10 – Can be used to access data in other segments SI: Source Index register – is required for some string operations – When string operations are performed, the SI register points to memory locations in the data segment which is addressed by the DS register. Thus, SI is associated with the DS in string operations. DI: Destination Index register – is also required for some string operations. – When string operations are performed, the DI register points to memory locations in the data segment which is addressed by the ES register. Thus, DI is associated with the ES in string operations. The SI and the DI registers may also be used to access data stored in arrays 11 EXECUTION UNIT – Flag Register A flag is a flip flop which indicates some conditions produced by the execution of an instruction or controls certain operations of the EU. In 8086 The EU contains  a 16 bit flag register 9 of the 16 are active flags and remaining 7 are undefined.  6 flags indicates some conditions- status flags 3 flags –control Flags U U U U OF DF IF TF SF ZF U AF U PF U CF Sign Auxiliary Carry Interrupt Trap Zero Parity Over flow Direction U - Unused 12 EXECUTION UNIT – Flag Register Flag Purpose Carry (CF) Holds the carry after addition or the borrow after subtraction. Also indicates some error conditions, as dictated by some programs and procedures. Parity (PF) PF=0;odd parity, PF=1;even parity. Auxiliary (AF) Holds the carry (half – carry) after addition or borrow after subtraction between bit positions 3 and 4 of the result (for example, in BCD addition or subtraction.) Zero (ZF) Shows the result of the arithmetic or logic operation. Z=1; result is zero. Z=0; The result is 0 Sign (SF) Holds the sign of the result after an arithmetic/logic instruction execution. S=1; negative, S=0 13 Flag Purpose A control flag. Trap (TF) Enables the trapping through an on-chip debugging feature. A control flag. Interrupt (IF) Controls the operation of the INTR (interrupt request) I=0; INTR pin disabled. I=1; INTR pin enabled. A control flag. Direction (DF) It selects either the increment or decrement mode for DI and /or SI registers during the string instructions. Overflow occurs when signed numbers are added or Overflow (OF) subtracted. An overflow indicates the result has exceeded the capacity of the Machine 14 Execution unit – Flag Register Six of the flags are status indicators reflecting properties of the last arithmetic or logical instruction. For example, if register AL = 7Fh and the instruction ADD AL,1 is executed then the following happen AL = 80h CF = 0; there is no carry out of bit 7 PF = 0; 80h has an odd number of ones AF = 1; there is a carry out of bit 3 into bit 4 ZF = 0; the result is not zero SF = 1; bit seven is one OF = 1; the sign bit has changed 15 BUS INTERFACE UNIT (BIU) Contains 6-byte Instruction Queue (Q) The Segment Registers (CS, DS, ES, SS). The Instruction Pointer (IP). The Address Summing block (Σ) 16 THE QUEUE (Q) The BIU uses a mechanism known as an instruction stream queue to implement a pipeline architecture. This queue permits pre-fetch of up to 6 bytes of instruction code. Whenever the queue of the BIU is not full, it has room for at least two more bytes and at the same time the EU is not requesting it to read or write operands from memory, the BIU is free to look ahead in the program by pre-fetching the next sequential instruction. 17 Segmented Memory Physical Memory 00000 The memory in an 8086/88 based system is organized as segmented memory. Code segment (64KB) The CPU 8086 is able to Data segment (64KB) 1 MB address 1Mbyte of memory. Extra segment (64KB) The Complete physically available memory may be Stack segment (64KB) divided into a number of logical segments. FFFFF 18 The size of each segment is 64 KB A segment may be located any where in the memory Each of these segments can be used for a specific function. – Code segment is used for storing the instructions. – The stack segment is used as a stack and it is used to store the return addresses. – The data and extra segments are used for storing data byte. 19 The 4 segments are Code, Data, Extra and Stack segments. A Segment is a 64kbyte block of memory. The 16 bit contents of the segment registers in the BIU actually point to the starting location of a particular segment. Segments may be overlapped or non-overlapped 20 Segment registers In 8086/88 the processors have 4 segments registers Code Segment register (CS), Data Segment register (DS), Extra Segment register (ES) and Stack Segment (SS) register. All are 16 bit registers. Each of the Segment registers store the upper 16 bit address of the starting address of the corresponding segments. 21 Memory Address Generation Offset Value (16 bits) Segment Register (16 bits) 0000 Adder Physical Address (20 Bits) 22 23 The following examples shows the CS:IP scheme of address formation: CS 34BA IP 8AB4 Code segment 34BA0 Inserting a hexadecimal 0H (0000B) with the CSR or shifting the CSR 8AB4 (offset) four binary digits left 3D654 34BA0(CS)+ 8AB4(IP) 3 D 6 5 4 (next address) 44B9F 24 Segment and Address register combination CS:IP SS:SP SS:BP DS:BX DS:SI DS:DI (for other than string operations) ES:DI (for string operations) 25 Summary of Registers & Pipeline of 8086 µP EU BIU AX AH AL IP BX BH BL Fetch & CX CH CL D store code CS DS ES SS DH DL E DX bytes in C C O PIPELINE C O D PIPELINE O IP BX DI SP SP D E (or) D DI BP E O QUEUE E BP I SI R U SI T N DI Default Assignment Timing FLAGS ALU control 26 27

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