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COMSATS University Islamabad

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Introduction to Information and Communication Technologies Lecture # 2 Zaheer A. Gondal Department of Computer Science CUI Lahore Campus [email protected] The slides are adapte...

Introduction to Information and Communication Technologies Lecture # 2 Zaheer A. Gondal Department of Computer Science CUI Lahore Campus [email protected] The slides are adapted from the publisher’s material Understanding Computers: Today and Tomorrow (Ch2) Overview This chapter covers: How computers represent data and program instructions How the CPU, memory, and other components located inside the system unit are arranged, as well as the characteristics of the components How the CPU performs processing tasks Strategies to speed up a computer today and to create faster computers in the future 2 Data and Program Representation In order to be understood by a computer, data and programs need to be represented appropriately Coding systems: Used to represent data and programs in a manner understood by the computer Digital computers: Can only understand two states, off and on (0 and 1) Digital data representation: The process of representing data in digital form so it can be understood by a computer 3 Digital Data Representation Bit: The smallest unit of data that a binary computer can recognize (a single 1 or 0) Byte = 8 bits Byte terminology used to express the size of documents and other files, programs, etc. Prefixes are often used to express larger quantities of bytes: kilobyte (KB), megabyte (MB), gigabyte (GB), terabyte (TB), etc. 4 The Binary Numbering System Numbering system: A way of representing numbers  Decimal numbering system Uses 10 symbols (0-9)  Binary numbering system Uses only two symbols (1 and 0) to represent all possible numbers In both systems, the position of the digits determines the power to which the base number (such as 10 or 2) is raised 5 The Binary Numbering System 6 Coding Systems for Text-Based Data  ASCII and EBCDIC  ASCII (American Standard Code for Information Interchange): coding system traditionally used with personal computers  EBCDIC (Extended Binary- Coded Decimal Interchange Code): developed by IBM, primarily for mainframe use 7 Coding Systems for Text-Based Data  Unicode: newer code (32 bits per character is common); universal coding standard designed to represent text-based data written in any ancient or modern language  Replacing ASCII as the primary text-coding system 8 Coding Systems for Other Types of Data Graphics (still images such as photos or drawings) Bitmapped images: A variety of bit depths are possible (4, 8, 24 bits) More bits = more colors 9 Coding Systems for Other Types of Data Audio data: Must be in digital form in order to be stored on or processed by a computer  Often compressed when sent over the Internet  MP3 files Video data: Displayed using a collection of frames, each frame contains a still image  Amount of data can be substantial, but can be compressed 10 Representing Programs: Machine Language Machine language: Binary-based language for representing computer programs the computer can execute directly  Early programs were written in machine language.  Today’s programs still need to be translated into machine language in order to be understood by the computer Most programs are written in other programming languages  Language translators are used to translate the programs into machine language 11 Quick Quiz 1. Another way to say “one million bytes” is a. one kilobyte b. one gigabyte c. one megabyte 2. True or False: MP3 files are stored using 0s and 1s. 3. The _____________ numbering system is used by computers to perform mathematical computations. Answers: 1) c; 2) True; 3) binary 12 Inside the System Unit System unit: The main case of a computer  Houses the processing hardware for a computer  Also contains storage devices, the power supply, and cooling fans  Houses the CPU, memory, interfaces to connect to peripheral devices (printers, etc), and other components such as CD/DVD drives  With a desktop computer, usually looks like a rectangular box 13 Inside the System Unit 14 The Motherboard Computer chip: A very small pieces of silicon or other semi-conducting material onto which integrated circuits are embedded Circuit board: A thin board containing computer chips and other electronic components Motherboard or system board: The main circuit board inside the system unit  All devices must connect to the motherboard  External devices (monitors, keyboards, mice, printers) typically connect by plugging into a port exposed through the exterior of the system unit  Wireless devices connect through a transceiver or wireless networking technology (like Bluetooth) 15 The CPU Central processing unit (CPU): circuitry and components packaged together and connected directly to the motherboard  Does the vast majority of processing for a computer  Also called a processor; called a microprocessor when talking about personal computesr Dual-core CPU: Contains the processing components (cores) of two separate processors on a single CPU Quad-core CPU: Contains 4 cores Often made by Intel or AMD 16 The CPU 17 The CPU 18 Processing Speed CPU clock speed: One measurement of processing speed  Measured in megahertz (MHz) or gigahertz (GHz)  Higher CPU clock speed = more instructions processed per second Alternate measure of processing speed is the number of instructions a CPU can process per second  Megaflops, gigaflops, teraflops Other factors (CPU architecture, memory, bus speed, amount of RAM, etc.) also affect the overall processing speed of a computer 19 Word Size and Cache Memory Word size: The amount of data that a CPU can manipulate at one time  Typically 32 or 64 bits Cache memory: Special group of very fast memory chips located on or close to the CPU  Level 1 is fastest, then Level 2, then Level 3  More cache memory typically means faster processing  Usually internal cache (built into the CPU) 20 Memory Memory refers to chip based storage  Primary memory  Secondary memory  RAM (random access memory): Computer’s main memory  Consists of chips arrange on a circuit board called a memory module plugged into the motherboard  Stores essential parts of operating system, programs, and data the computer is currently using  Adequate RAM is needed to run programs  Volatile: Contents of RAM is lost when the computer is shut off  Most personal computers use SD-RAM  MRAM and PRAM: non-volatile RAM under development 21 Memory 22 Memory Registers: High-speed memory built into the CPU; used by the CPU ROM (read-only memory): Non-volatile chips located on the motherboard into which data or programs have been permanently stored  Retrieved by the computer when needed Flash memory: Type of nonvolatile memory that can be erased and reprogrammed  Some flash memory chips are used by the computer  Flash memory chips are also used in flash memory storage media 23 Memory (Volatile vs Non- volatile) Non-volatile memory is Volatile memory is the the type of memory in type of memory in which which data remains data is lost as it is stored even if it is powered-off. powered-off. Contents of Volatile Contents of Non-volatile memory are stored memory are stored temporarily. permanently. It is faster than non- It is slower than volatile volatile memory. memory. RAM(Random Access ROM(Read Only Memory) is an example Memory) is an example of volatile memory. of non-volatile memory. 24 Expansion Slots, Expansion Cards, and ExpressCards Expansion slot: A location on the motherboard into which expansion cards are inserted Expansion card: A circuit board used to add additional functionality or to attach a peripheral device ExpressCard modules: Designed for notebook computer expansion 25 Bus Width, Bus Speed, and Bandwidth Bus: An electronic path over which data can travel Bus width: The number of wires in the bus over which data can travel Bus width and speed determine the throughput (or bandwidth) of the bus  The amount of data that can be transferred by the bus in a given time period 26 Buses Bus: An electronic path within a computer over which data travels  Expansion bus: Connects the CPU to peripheral (typically input and output) devices  Memory bus: connects CPU directly to RAM  Frontside bus: connects CPU to I/O bridge  (PCIe) bus  Universal SeriaPCI and PCI Express l Bus (USB)  FireWire/IEEE 1394 bus (a serial bus for high-speed communications) 27 Ports and Connectors Port: A connector on the exterior of a computer’s system unit to which a device may be attached – Monitor (VGA, – SCSI DVI, HDMI) – MIDI – Network – IrDA – Modem – Flash memory card – USB slots – FireWire – Game – Keyboard – Audio – eSATA 28 Ports and Connectors 29 Ports and Connectors Notebook and netbook computers have ports similar to desktop computers, but often not as many UMPCs and mobile devices typically have less ports  An SD slot is common for both memory cards and to connect peripheral devices 30 Quick Quiz 1. Which type of memory is erased when the power goes out? a. ROM b. RAM c. flash memory 2. True or False: The CPU can also be called the motherboard. 3. A(n) electronic path within a computer over which data travels is called a(n) _____________. Answers: 1) b; 2) False; 3) bus 31 How the CPU Works CPU: Consists of a variety of circuitry and components packaged together  Transistor: Key element of the microprocessor  Made of semi-conductor material that acts like a switch controlling the flow of electrons inside a chip Today’s CPUs contain hundreds of millions of transistors; the number doubles about every 18 months (Moore’s Law) 32 Typical CPU Components Arithmetic/Logic Unit (ALU): Performs integer arithmetic and logical operations Floating Point Unit (FPU): Performs decimal arithmetic Control unit: Coordinates and controls activities Prefetch unit: Tries to fetch data and instructions before they are needed from cache or RAM Decode unit: Translates instructions so they are understood by the control unit, ALU, and FPU Internal cache and registers: Store data and instructions needed by the CPU Bus interface unit: Allows the core to communicate with other CPU components 33 Typical CPU Components 34 The System Clock and the Machine Cycle System clock: Timing mechanism within the computer system that synchronizes the computer’s operations  Each signal is a cycle  Number of cycles per second = hertz (Hz)  Many PC system clocks run at 200 MHz  Computers can run at a multiple or fraction of the system clock  For instance, with a CPU clock speed of 2 GHz, the CPU clock “ticks” 10 times during each system clock tick  During each CPU clock tick, one or more pieces of microcode are processed 35 The System Clock and the Machine Cycle Machine cycle: The series of operations involved in the execution of a single machine level instruction Fetch: The program instruction is fetched Decode: The instructions are decoded so the control unit, ALU, and FPU can understand them Execute: The instructions are carried out Store: The original data or the result from the ALU or FPU execution is stored in the CPU’s registers 36 Making Computers Faster and Better Now and in the Future Improving performance today  Add more memory  Perform system maintenance  Uninstall programs properly  Consider placing large files on external storage devices  Delete temporary files  Error check and defragment  Scan for viruses and spyware  Clean out dust once or twice a year  Buy a larger or second hard drive  Upgrade your Internet connection  Upgrade your video graphics card 37 Making Computers Faster and Better Now and in the Future Strategies for faster and better computers  Improved architecture: Smaller components, faster bus speeds, multiple CPU cores, etc.  Improved materials: New backing materials, flexible circuits, etc.  Pipelining: Allows multiple instructions to be processed at one time  Multiprocessing and parallel processing: Use multiple processors to speed up processing 38 Pipelining 39 Future Trends Nanotechnology: The science of creating tiny computers and components less than 100 nanometers in size Carbon nanotubes used in many products today Nanoparticles and nanosensors Future applications may be built by working at the individual atomic and molecular levels 40 Future Trends Quantum computing: Applies the principles of quantum physics and quantum mechanics to computers Utilizes atoms or nuclei working together as quantum bits (qubits) Qubits function simultaneously as the computer’s processor and memory and can represent more than two states Expected to be used for specialized applications, such as encryption and code breaking 41 Future Trends Optical computer: Uses light, such as from laser beams or infrared beams, to perform digital computations  Opto-electronic computers use both optical and electronic components Silicon photonics: The process of making optical devices using silicon manufacturing techniques  Silicon based light sensor Terascale computing: The ability to process one trillion floating-point operations per second  Expected to be needed for future applications 42 Quick Quiz 1. Optical computers use which of the following to transmit and process data? a. Liquid b. Light c. Silicon 2. True or False: If your computer is running slowly, adding more memory might speed it up. 3. A quantum bit is known as a(n) __________________. Answers: 1) b; 2) True; 3) qubit 43

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