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Duke University

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marketing innovations design thinking diffusion of innovations consumer behavior

Summary

This document provides a guide for Exam 1, covering various marketing concepts and theories. The content includes information on the Compromise Effect, Design Thinking, Behavioral Tactics, and Diffusion of Innovations, among other topics. It also contains details on S-curves and different adopter categories, such as innovators and early adopters.

Full Transcript

**Class \#1** - **Compromise Effect**: The tendency to favor middle options - It is **stronger** when **uncertainty is higher** (choice, time, product expertise) - It suggests that you can manipulate choice by manipulating a range of options - Think of articho...

**Class \#1** - **Compromise Effect**: The tendency to favor middle options - It is **stronger** when **uncertainty is higher** (choice, time, product expertise) - It suggests that you can manipulate choice by manipulating a range of options - Think of artichoke and Starbucks example - **Design Thinking**: 1. Empathize 2. Define 3. Ideate 4. Prototype 5. Test - 12 **Behavioral Tactics** to convince consumers think of COVID 19 vaccine - - Segment by identity barriers - Find common enemies - Use analogies - Increase observability - Leverage natural scarcity - Predict and address negative attributions - Prompt anticipated regret - Avoid piecemeal risk information - Promote compromise options - Create FOMO - Combat uniqueness neglect - Neutralize base-rate fallacy **Class \#2** - New products typically follow common diffusion patterns - Innovations usually diffuse in S curves - From electricity example - **People are afraid of change** and infrastructure takes a lot of time - Seeing other people do things encourages non-believers - **Everett Rogers**: The Diffusion of Innovations - Interested in seeing when people bought and sold things - It depends not on the innovation but on the people championing it - **S-Shape**: Exponential growth as people see others do things - Innovation is a word-of-mouth process - Characteristics of people as innovators - Change agents: His research predicts the power of social media influencers - Basis for the "Bass Model" - **5 Steps to Adoption** - **Knowledge**: exposure to its existence, and understanding of its functions - Learning about a new product through a friend - **Persuasion**: the forming of a favorable attitude toward it - Agreeing that it is a good product - **Decision**: commitment to its adoption - Actually buying it at the store - **Implementation**: putting it to use - Using it at home - **Confirmation**: reinforcement based on positive outcomes from it - Having a good experience while using it - **Roger's Diffusion of Innovation** - Different consumers make it through the steps at different speeds - Categories of Innovativeness - Innovators - Early Adopters - Early Majority - Late Majority - Laggards (if this is a larger % than the innovators, it's better to target them since they are bigger) - What influences the speed of adoption? - 5 basic attributes of innovation - They are robust across all innovation types - Explain 49-87% of variance in adoption rate - **Innovation Characteristics** think of iPod example - **Relative Advantage**: the degree to which it is perceived to be better than what it supersedes - **Compatibility**: consistency with existing values, past experiences and needs - **Complexity**: difficulty of understanding and use - **Trialability**: the degree to which it can be experimented with on a limited basis - **Observability**: The visibility of its results or users - Relative Advantage is supreme because: - Most predictive of success - Incentives of work by increasing relative advantage - Slow rate of adoption for preventative innovations due to difficulty in determining relative advantage. - The Rate of Adoption - It is important to track because there are two important predictions needed: - Universe of possible adopters - Predicted timeline - **Bass Model** (Frank Bass) - Assumes that sales of a new product are primarily driven by **word-of-mouth** from satisfied customers - At the launch of a new product, mostly **innovators** purchase it - Those who purchase primarily because of the influence of owners are called **imitators**. - A realistic schedule for change. - Ability to forecast from small amounts of data. - **Takeaways** - The diffusion of most innovations typically follows a generalized pattern. - This pattern has been quantified into a mathematical model that allows for a strong forecasting. - This pattern is grounded in social processes (human response to change) even for technological innovations. - Human perception of five innovations characteristics can speed/slow adoption. - HT managers can focus on relative advantage to the detriment of other important characteristics. ![](media/image2.png)**Class \#3** - **Roger's Diffusion of Innovation** - **Different consumers** make it through the steps at different speeds - Technology Adoption Cycle (TALC) - Technology Acceptance Model (TAM) - From Innovators to Laggards: - Innovators (venturesome) - Early Adopters (restable, status) - Early majority (deliberate) - Late majority (skeptical) - Laggards (traditional, resistant) - **Innovators according to Rogers**: - Have more formal education - Higher socioeconomic status - More exposure to mass media channels of communication - More exposure to interpersonal channels - More change agent contact - More social participation and more cosmopolite - **Big Five (OCEAN)** = - **O**penness - **C**onscientiousness - **E**xtraversion - **A**greeableness - **N**euroticism - Erica Von Hippel's **Lead User Theory** - A **lead user** is - A person or firm who face needs that will be general to the marketplace but face them months or years before the marketplace - A person or firm who would benefit significantly from obtaining the solution to those needs - **4 steps to using lead users** - Identify market / technical trend - Identify lead users (tinkerers) - Analyze lead user need data - Project user data to general market - User Testing - Observation of lead & median users - UX: user experience - Moving away from innovators is key - Geoffrey Morey: Crossing the Chasm - There are "**chasms**" between each consumer type - **From Innovators to Early Adopters:** - Innovators as "gear heads" and tech enthusiasts - Early adopters as innovative consumer visionaries - **Three challenges:** - Compelling action - Tech firm marketing inadequacies - Going to early adopters too soon - **From Early Adopters to Early Majority:** - Early adopters as innovative consumer visionaries - Early majority are pragmatic problem-solving consumers - **Three challenges:** - Spell it out - Give references - Connect and coordinate - If you make it across that chasm, Moore describes this as moving into "**The Tornado**" monitor these metrics: - **Acquisition**: - Rate of getting new users - **Engagement**: - Average length, depth, and frequency of user engagement - **Monetization:** - Percentage of total users that participate in the business model - **Enlistment**: - Virality: \# of new consumers coming from old consumers, high NPS - Churn: \# of consumers defecting, low NPS - **From Early Majority to Late Majority:** - Early majority are pragmatic problem-solving consumers - Late majority are loss-aversion focused - **Three challenges:** - Keep up with the competition - Stay service oriented - Don't churn - **From Late Majority to Laggards**: - Late majorities are conservative, and loss-aversion focused - Laggards as skeptical of the core element or have minimal needs - **Three challenges:** - Use laggards to stay true to promises - Offer simplified promises - **Pioneer's Advantage** - Lots of evidence that first to market have long-lived market share advantages - Consumer-based advantages: - Sets learning standard - Sets attribute preferences - Inhibits new learning or trial - Consumer lock-in - New category definition - Producer-based advantages - Quicker to economies of scale - Better insight from learning curve - Set dominant design (industry standard) - Preempt scarce resources - Target most profitable customer base - **Pioneer Perils** - - Free-rider effects - Leapfrogging technology - Shift in consumer tastes (or better info) - Better info on best target market - "Incumbent inertia" - Failure to adapt to competition & market - Harder to commit resources first - - The key component to pioneer risk is **uncertainty** - Competitive, market and product - Innovation Strategy Types - Firms should strategically decide whether to be the pioneer - Different industry characteristics and different capabilities and may make non-pioneer strategy more attractive - This decision is an important part of the larger strategic planning process - 4 Innovation Strategy Types - **The Product Leader**: aka pioneer, prospector, first mover - **Pros**: establishes a barrier to entry, higher profits from skimming

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