Summary

This document discusses various aspects of video game development, from initial planning and production to monetization strategies and the challenges of developing AAA titles. It highlights issues like crunch time, burnout, and worker exploitation, emphasizing the need for worker rights within the industry.

Full Transcript

- The door problem - ah shit it made an appearance,,,, - Every detail needs to be considered - AAA / triple A games - lots of people - starting to become unstable - uh oh crunch time - unpaid overtime - Burnout, stress, health issues, shits fucked -...

- The door problem - ah shit it made an appearance,,,, - Every detail needs to be considered - AAA / triple A games - lots of people - starting to become unstable - uh oh crunch time - unpaid overtime - Burnout, stress, health issues, shits fucked - worker exploitation - broken game is made as result since everyone is too tired and broken 3down to keep working - # UNIONIZE :) - Hardware \> Game dev \> Publisher \> Distributor \> Retail \> Consumer - Publisher buys publishing rights OR the whole studio - Publishers will insist on changes to a game, sometimes against the will of the studio. - Indie games take more risk since they have a smaller budget, while AAA studios take less risks since they don't want to waste their bigger budget - Digital sales cut out the middlemen of retail to gain more money - Game Development \### Planning Game pitch, game concept, design documents \### Pre-Production ### Production Game Director - fil director, person at the top with the vision Designers - Level designer, progression designer, environment designer, etc Programming - Game engine, AI, HUD, interface, ect Art - Animators, modellers, texture artists, character artists, lighting, etc \### Testing ### Pre-Launch ### Launch ### Post-Production #### Pre-alpha prototype stage \#### Alpha Playable, used for play testing and checking for playability and balance \#### Beta Released to the public. Playable but not complete. Closed vs Open beta (one is public and one has to be signed up for) \#### Gold Master Final release, complete and unbroken (mostly) ###### Patches ###### DLC ###### Ports ###### New Features ###### Monetization ###### Sequels!

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