Edgar Dale's Cone of Experience PDF

Summary

This document outlines Edgar Dale's Cone of Experience, a model for designing learning experiences. It connects different learning methods to learning styles, and shows how they can be used to enhance learning effectiveness. The model describes various mediums for teaching and learning, highlighting how experiences can vary in form to better meet students' needs.

Full Transcript

Theories and Principles in the Use Design of Technology and Driven Lesson 1: Edgar Dale’s Cone of Experience The Cone of Experience In preparing to become a teacher, there are elements that should be taken into consideration. One way of putting it is the 8M’s of teaching and each element contribu...

Theories and Principles in the Use Design of Technology and Driven Lesson 1: Edgar Dale’s Cone of Experience The Cone of Experience In preparing to become a teacher, there are elements that should be taken into consideration. One way of putting it is the 8M’s of teaching and each element contributes to ensuring effective instruction. The Eight M’s of Teaching 1. Milieu - the learning environment 2. Matter - the content of learning 3. Method - teaching and learning activities 4. Material – the resources of learning 5. Media - communication system 6. Motivation – arousing and sustaining interest in learning 7. Mastery – internalization of learning 8. Measurement – evidence that learning took place. With reference to the 8 M’s of instruction, one element is media. Another is material. These two M’s (media, material) are actually the elements of the Cone of Experience. Edgar Dale’s Cone of Experience relates well with various instructional which form part of the system’s approach to instruction

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