Comics 1.2 ENLL 121 Creating Comics PDF
Document Details
Uploaded by MeritoriousSonnet
North-West University
Piotrowska, C.
Tags
Summary
This document provides information on creating comics. It covers topics such as story and plot, terminology, and the importance of frames in comics. It also discusses choices related to moments, frames, and images. Useful for comic enthusiasts and students of visual communication.
Full Transcript
ENLL 121 Creating comics Piotrowska, C. 2020. Vanderbijlpark: North-West University. Story and plot Simple narrative - revolves around a problem and ends with resolution Complex narratives - plot is supplemented by a backstory, character developme...
ENLL 121 Creating comics Piotrowska, C. 2020. Vanderbijlpark: North-West University. Story and plot Simple narrative - revolves around a problem and ends with resolution Complex narratives - plot is supplemented by a backstory, character development, and ongoing subplots Antinarrative - purpose is not to tell a story, but to evoke a mood or response Braided narrativity – follows intertwined destinies of a larger cast of characters. No global plot - many parallel or successive subplots developing along the line of the character’s destiny. Examples: Strangers in Public, Hate, and Cerebus. Proliferating narrativity – main plot functions mostly as a support for the telling of adventures and anecdotes. Macro structure holds the micro-structures of smaller stories together. Comic books which have a long history, and multiple writers - enables continuity, allows character “reboots” and retcons Readers get to know a character through encountering varied character concepts. Examples: Batman, Superman, Wonder Woman, and the X-men. (Ryan in Duncan & Smith, 2009:129-131) Terminology Panel – area that contains a moment of a story insert panel – a small panel that is inside a larger panel frame or boarder – the lines that demarcate the ends of the panel Encapsulation – process of selecting moments of prime action and enclosing it within a discrete space Generally refers to the art of creating panels But it can also happen at scene, sequence, and story level The page is essentially a unit of encapsulation as well; there needs to be a conscious decision about which panels will appear together on a page Gutters – spaces which separate the panels (conceptual or physical spaces) Bleed – when the art extends beyond its frame into the “background” Closure – process of expanding the isolated moments into a story (filling in the actions between panels) Layout – the relationship between panels to the totality of the page and the story Consider how meaning is affected by size, sequence, and juxtaposition Grid layout vs. experimental layout Splash page – a full page panel Does not necessarily show significant situations in the narrative (Duncan & Smith, 2009; Saraceni, 2003) Experimental layout Grid layout (irregular shapes and sizes) (neat squares or rectangles) Panels Panels Splash page Splash page Frame Gutters (small black outlines) Gutters (white spaces in between) Swamp Thing #23 Another Green World New X-men #121 ‘Nuff said - Silence The importance of frames Frames and gutters serve several important functions within a comic book, namely: Function of closure – the frame imposes limits on the image, and the gutter allows the reader to fill-in the blanks Separative function – they separate the panels from one another Rhythmic function – since the panels are cut into intervals of differing sizes, they can influence the rhythm of the text (i.e. the speed at which we read) Structuring function – makes layout easier, panels must be organised, and the story itself gains structure. Rectangular panels often serve this function. Expressive function – the frame can index the image that it encloses, enhancing its contents. This is frequently expressed by experimental, irregular, or angular shapes. (Groensteen, 2009:39-57). Creating panels (McCloud, 2006) When making comics, creators make decisions about 5 key aspects: Choice of moments Deciding which images to show Goal is to “connect the dots”, showing moments that matter and cutting those that do not The types of transitions between panels: Moment to moment (single action in a series of moments) Action to action (single subject in a series of actions) Subject to subject (series of changing subjects in one scene) Scene to scene (transitions across space or time) Aspect to aspect (transition between moods, places, or ideas) Non-sequitur (seemingly unrelated images) (McCloud, 2006: 11-18) Choice of frame The right distance and angle to view the moments Goal is to show readers what they need to see Creating a sense of place Size, shape and position of panels Composition: Zooming in or pulling back How does cropping, balance or tilt affect the reader’s impression of the world Choice of moment may dictate choice of frame (e.g. one or two close ups, in a sequence of actions shown from a distance and fixed viewing angle) Focus on posture and attitude (stance) of the characters Minor changes in viewpoint “Establishing shot” (longer panel with more contextual/background detail) (McCloud, 2006: 19-25) Choice of images Deciding how to draw the images Rendering the objects clearly inside the frame Regardless of style, you need to communicate quickly, clearly and compellingly with the reader Goal is to effectively evoke the mood and appearance of characters, objects, environments and symbols Generic features vs. specific features Facial expressions Style to create mood Includes use of colour, lighting, movement Minor details in art used to foreshadow major developments in story (McCloud, 2006: 26-29) Visualised sounds like Composition these form part of the art [Choice of frame] distance establishing shot/long view, two shot, close-up angle high angle, eye-level, or low angle [Choice of images] background details colour, contrast, and hue lighting and shadows Chiaroscuro technique movement speed lines, puffs of smoke visualised sounds onomatopoeia (Bang! Pow!) and screams Style – each artist and writer display their own style, but the art and language need to work together Mood or tone of the comic is reflected in the art style. Swamp Thing #21 NB for themes! Anatomy Lesson (Duncan & Smith, 2009: 141-145) Art style in comics McCloud (1993:46) argues that art can be seen on a continuum between realistic (complex, life-like) to iconic (simple; or symbolic). In addition, they can differ based on how abstract they are. Art styles differ exponentially depending on which comic you read. Eg: Little Bird (2019) Maus (1980) Die (2018) and Annihilator (2015) Paper Girls (2015) Adventure Time (2012) Choice of words Choosing words that add valuable information to the moments Goal is to communicate ideas effectively alongside images (McCloud, 2006: 30-31) Balance between linguistic and pictorial elements (Duncan & Smith, 2009:146) Word-specific – pictures illustrate but do not add to the complete text Picture-specific – words do little more than to add a soundtrack to the sequence told with pictures Duo-specific – words and pictures communicate essentially the same message Additive – words elaborate on the pictures and vice versa Parallel – pictures and words follow different, non-intersecting paths Montage – words are used as part of the picture Interdependent – words and pictures go hand in hand, conveying a message that neither could adequately convey on its own Use of text Balloon – space in which the verbal text is contained Thought bubbles vs. speech balloons Shape and lines of balloons – dashes for whispering, spikes for shouting Tail of balloon – function is equivalent to reporting clauses (“he said”) Font – style reflects tone, mood, and assists with characterisation Caption – additional linguistic element that provides setting or narration, usually positioned outside of the panel The long descriptions typical of written prose are replaced by images: Background and setting are drawn Actions are illustrated The characters are likewise depicted; rely on facial expressions for emotion (Duncan & Smith, 2009; Saraceni, 2003) Choice of flow Guiding readers between panels and through panels (captions and balloons) Goal is to create an intuitive reading experience Layout does not operate on empty panels, instead it always takes into consideration the contents of each panel when considering their organisation Western comics: usually read left-to-right, then up-to-down Compel reader’s eyes to move, using composition and motion within the panels A grid layout is usually the easiest to read Bad panel layout might disrupt immersion Confusion can occur due to too many borderless panels Too much experimentation can increase reading difficulty (McCloud, 2006: 32-26) Layout & flow Watchmen #1 (left) has a grid layout, making it easy to complete the actions. We3 #2 (right) shows an action sequence over a double page, using two large panels with multiple insert panels that show events that happen simultaneously. Experimental layouts Ms Marvel #7 (left) uses rooms in the sewers for their “panels”, rather than separating them into blocks. Art “bleeds” to the ends of the page Moon Knight #2-3 (right) makes creative use of negative spaces (white spaces of gutters become part of the art), and remove frames to make panels bleed into the page References McCloud, S. 1993. Understanding comics: the invisible art. New York: Kitchen Sink Press. McCloud, S. 2006. Making comics: storytelling secrets of comics, manga, and graphic novels. New York: Harper. Duncan, R. & Smith, M.J. 2009. The power of comics: history, form, and culture. New York: Continuum. Groensteen, T. 2009. The system of comics. Jackson: University Press of Mississippi. Saraceni, M. 2003. The language of comics. London: Routledge. Illustrations: Ellis, W. (w) & Shalvey, D. (a). 2014. Moon Knight: vol. 5. New York: Marvel comics. Gaiman, N. (w), Jones, K. & Jones, M. (a). 1990. The Sandman. New York: DC comics. Moore, A. (w), Bissette, S. & Totleben, J. (a). 1984. The Saga of the Swamp Thing. New York: DC comics. Moore, A. (w) & Gibbons, D. (a). 1986. Watchmen. New York: DC comics. Morrison, G. (w) & Quitely, F. (a). 2001. New X-Men. New York: Marvel comics. Morrison, G. (w) & Quitely, F. (a). 2004. We3. New York: Vertigo. Wilson, G. W. (w) & Alphona, A (a). 2015. Ms Marvel. New York: Marvel comics.