Golf Resorts PDF

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InstructiveManganese

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ICCT Colleges

Daryl Ace V. Cornell

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golf golf course golf terms golfing

Summary

This document provides an overview of golf resorts, including learning outcomes, glossary of terms, golf basics, and considerations for playing the sport. It details aspects such as understanding the requisites of managing golf resorts, identifying components of operation, and basic golf terms like approach shot, apron, birdie, bogey, and more.

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CHAPTER 8 GOLF RESORTS Summary of Learning Outcomes: At the completion of this chapter students are expected to be able to: Understand the requisites of managing golf resorts; Identify the different components of golf resort operation; and Be familiar with the basics of g...

CHAPTER 8 GOLF RESORTS Summary of Learning Outcomes: At the completion of this chapter students are expected to be able to: Understand the requisites of managing golf resorts; Identify the different components of golf resort operation; and Be familiar with the basics of golf sports Golf: Glossary and Terms Approach Shot - A golf shot that is made from a distance (rough or fairway) towards the green. Apron - The grass surface on the perimeter of the green that separates it from the fairway. Birdie - A score on a golf hole that is one less than Par. Bogey - A score on a golf hole that is one more than Par. Divot - This is the piece of grass that is often removed from the turf when a golf shot is made. It is common golf etiquette to replace the divot when possible. Driver - This is typically the golf club that is used for the longest distance from the tee. This club has little loft so it can "drive" the golf ball a long distance and allow it to roll a long ways. Eagle - A score on a golf hole that is two less than Par. Fairway - This is the area of a golf hole between the Tee and the Green. It is closely mown in compared to the rough making it easier to strike the golf ball cleanly. Green - This is where the golf hole resides. The grass is very short and very smooth. Once the golf ball is on the Green, it is typically putted toward the hole. Handicap - The Handicap is a number or rating of a golfer's ability designed to allow players of different skill levels to compete. Hole - Can refer to each section of a golf course from the tee to the green as well as the actual hole or cup in the ground where the golfer is trying to hit the ball into. There are typically 18 holes on a given golf course or round. Hook - A shot that curves quickly to the left (for a right-handed golfer). Usually this is a miss-hit and not something the golfer is trying to do. Iron - A golf club that has a flat metal head. There are different lofts given by numbers for each type of Iron club. The higher the number the more loft. Irons are used from most any position on the golf course except for the green. Par - This is the score that an expert golfer would be expected to make for the hole or golf course. Holes can have a Par score of 3, 4, or 5. Par for golf courses vary as well, but tend to be in the area of 72 strokes. Putter - This is the golf club that is used on the Green. It is used to strike the golf ball such that it roles into the golf hole. Rough - An area outside of the Fairway. The grass is longer making it harder to hit the golf ball cleanly. Slice - A golf shot that curves hard to the right. Usually this is a miss-hit. Tee - The start of the golf hole where the first shot is taken. Also, the name for the wooden peg that the golf ball can be place upon for the first shot. Wood - A golf club used for longer distance than the iron, but is typically more difficult to control. The head used to be made out of wood, but today may be any number of materials. GOLF BASICS Arrive: If caddies are available: Remember caddie programs are an excellent way for young people to earn some money and be exposed to a sport that they can enjoy and might help shape their character. A good caddie can make the round more enjoyable by giving you hints that might lower your score. A good caddie can provide information on yardage, club selection, reading the greens and the layout of the course. Warm Up: Try to arrive soon enough to give yourself time to warm up properly. Work your way though the bag, beginning with the short irons, moving onto the mid- and long irons and then the woods. It's often a good idea to finish warming up by hitting a few soft wedge shots before heading for the practice green and hitting a few putts. Don't hit hundreds of balls and leave your game on the practice tee. First Tee: Check the scorecard to learn any local rules. Local rules apply only to the specific course you are playing. If you're playing companions suggest a match, it's a good idea to make sure everyone is comfortable with the stakes. Make sure to place an identifying mark on your ball and inform the other players the type and number ball you are playing. Avoid Slow Play: When your group is not keeping up with the pace of play of the group in front of you: Walk at a reasonable speed between shots. Begin planning your next shot as you approach the ball by studying the strength and direction of the wind. When you reach your ball, check the lie, select your club, visualize your swing and shot, and then play your shot. From the time you select your club until you actually hit your shot, you should take no more than 30 to 45 seconds. If you aren't ready to play when it is your turn, encourage one of your fellow players to play. Maintaining the course: Replace your divots. Turf tends to explode on impact, making it difficult, if not impossible, to replace the divot. In this case, you have two options: 1. You can use the toe of your shoe to kick in the turf around the edges of the divot. 2. Many courses often put containers of a soil/seed mixture on their carts and tees. If this is case, simply fill in the divot with the mixture. Bring a rake into the bunker with you -- remembering that you should always enter the bunker from the low side at a point nearest to the ball. 1. Whenever possible, avoid walking on the steep face of a bunker. 2. After hitting your shot, rake the area you played from, as well as all your footprints and any others within reach. 3. Rakes should be left either in or nearby the bunker. Important to repair any pitch marks or indentations caused by the ball hitting the green. Using a tee, knife, key or repair tool, repair the mark by working the edges towards the center, without lifting the center of the mark. Don't tear the grass. Finish by smoothing the area with a club or your foot. Try to get the area smooth enough to putt over. Just remember that while the Rules of Golf allow you to repair pitch marks on your putting line, you cannot repair spike marks on your putting line until after you have putted. On the green, remember: Don't step on your fellow players putting lines -- the imaginary line that connects the ball to the hole. If your ball is on a player's line, volunteer to mark the ball. If your ball is not furthest from the cup: 1. Mark your ball, either with a plastic marker or a small, thin, dark coin such as an old penny. 2. After you have marked your ball, place your putter down at a 90-degree angle with the heel touching your marker. 3. Move the marker from the heel to the toe of your putter. Reverse the procedure to return the ball to its original position. Do not stand where you might distract a fellow player and don't move. Don't make any noise when your fellow player is preparing to putt. If you don't have a caddie and are asked to tend the flagstick, make sure you aren't standing on anyone's line. Hold the flagstick at arm's length so the flag doesn't flutter in the breeze, and make sure your shadow doesn't fall across the hole or line. Loosen the bottom of the flagstick so it doesn't stick when you try and remove it by pulling it straight up after the other player has putted. The flagstick should be removed right after the player has hit the ball. If you lay down the flagstick, lay it off the green to prevent doing any damage to the green. Generally, the player closest to the hole will tend the flagstick. After everyone has putted out, immediately walk to the next tee. Miscellaneous: If you hit a tee shot into the woods and suspect that it might be either lost or out-of- bounds, the Rules of Golf allow you to play a second or provisional ball. 1. You then have five minutes from the time you reach the spot where you suspect the ball landed to find the ball. If it is not found within that five-minute period, you must declare it lost and play your provisional ball with a one-stroke penalty 2. If, however, you play the provisional ball and subsequently find your original ball in-bounds, you must pick up your provisional and continue to play the original ball, in-bounds. 3. Out of bounds balls are assessed the penalty of ""stroke and distance."" 4. For a complete discussion of the Rules of Golf, visit the USGA's web site. For safety's sake, never hit when there's a chance you might be able to reach the group ahead of you, and anytime you hit a shot that you think even has remote chance of hitting any other players, yell "Fore" immediately, and make a point of apologizing to any players where your ball lands near. Displays of frustration are one thing, but outbursts of temper are quite another. Yelling, screaming, throwing clubs or otherwise making a fool of yourself are unacceptable and, in some cases, dangerous to yourself and others. As a player, you also have a responsibility to learn and understand the Rules of Golf. Five of the most common Rules are those deal with Out of Bounds, Lost balls, Unplayable lies, cart paths and water hazards. Moving on, if your group stops for refreshments, either at the turn (the end of nine holes) or following the round, volunteer to pay for them, as well as offer to buy drinks for the caddies. Whoever pay at the turn, however, should not be expected to pay for refreshments at the end of the round. Finally, at the end of the round, shake hands with your fellow players, congratulate the winners, console the losers, and thank them for their company. At the end of the day, the great pleasure of the game is the time you get to spend with your friends whether old friends or new friends you just made through the game. Considerations in checking the viability of a golf course: 1. Greens 2. Tees 3. Bunkers 4. Drainage 5. Shade/Air Circulation 6. Traffic 7. Landscaping THE GOLF COURSE A golf course is the grounds where the game of golf is played. It comprises a series of holes, each consisting of a teeing ground, a fairway,, the rough and other hazards, and a green with a flagstick ("pin") and hole ("cup"). A standard round of golf consists of 18 holes. Most courses contain 18 holes; some share fairways or greens, and a subset has nine holes, played twice per round. Par-3 courses consist of nine or 18 holes all of which have a par of three strokes. Many older courses are links, often coastal. Courses are private, public, or municipally owned, and typically feature a pro shop. Many private courses are found at country clubs. PARTS OF THE GOLF COURSE TYPES OF GOLF COURSE: 1. The Regulation Golf Course 2. Core Golf Courses 3. Single Fairway Continuous 4. Single Fairway with Returning Nines 5. Double Fairway Continuous 6. Double Fairway with Returning Nines 7. Comparing the Layouts Golf Hole Styles Golf holes are the essence of a course. The style of holes can be defined as penal, strategic or heroic on the basis of type, placement, and number of hazards. 1. British Course - hazards are scattered at random around these holes in a manner that is unfair, given the inconsistent play of the average golfer. This makes the hole relatively easy for the better golfer and difficult for beginner or older players. Long accurate tee shots are required over hazards to land in a relatively small landing area, In short, every poorly played shot is severely penalized. As a result, play tends to be slow 2. Strategic – most holes today are designed as strategic-that- is, the green may be approached in several ways, each with a different degree of risk and reward. Safer shots will cost a stroke or two, but errors are not severely punished as in the penal style. Golfers must play position to score well. The result is a thinking person’s course that plays faster than penal design. 3. Heroic – is a combination of the other two. Golfers must choose between alternate routes to the pin, with one much more difficult than the other. Failure is punished more severely than under the strategic model. The reward for taking the more difficult route is typically a birdie (one below par) or eagle (two below par) Services and Facilities in the Golf Resorts: 1. Pro Shop a sporting-goods shop within a public or private membership and it is located in the country club building. Golf pro shops provide equipment sush as golf balls, clubs, shoes, and tees. 2. Golf Carts a small vehicle designed originally to carry two golfers and their golf clubs around a golf course with less effort than walking. 3. Swimming Pools is also an activity that can be enjoyed in a golf resort since a wading pool could also be constructed, These in-house facilities can be utilized as an alternative recreation for golfers who want to take a dip in the waters. 4. Gyms golf resort also houses other sports facilities which is in-house in nature. Gyms provide guest facilities where they could do the exercise and body building while in the comfort of a golf course. For more information about the golf resort please click the link: https://www.liveabout.com/golf-basics-tips https://www.golf.com/instruction/2017/03/29/dos-and-donts-beginners- golfers-how-to-learn-the-game https://golftourney.com/golf-hole-design-styles-explained/ https://pineridgegolfclub.net/eugene-golf/lessons/basic-golf-terms REFERENCE: Resorts and Recreation Management An Introduction by Daryl Ace V. Cornell

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