Arts 10 Q2 F-1 PDF
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2020
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Summary
This is a learner's material for the MAPEH (Arts) subject, specifically for Grade 10, from DepEd CALABARZON, in the Philippines, created in 2020.
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QUARTER 2 MAPEH (Arts) G10 Republic Act 8293, section 176 states that: No copyright shall subsist in any work of the Government of the Philippines. However, prior approval of the government agency or office wherein the work is created shall be necessary for exploitation of such...
QUARTER 2 MAPEH (Arts) G10 Republic Act 8293, section 176 states that: No copyright shall subsist in any work of the Government of the Philippines. However, prior approval of the government agency or office wherein the work is created shall be necessary for exploitation of such work for profit. Such agency or office may, among other things, impose as a condition the payment of royalties. Borrowed materials (songs, stories, poems, pictures, photos, brand names, trademarks, etc.) included in this book are owned by their respective copyright holders. Every effort has been exerted to locate and seek permission to use these materials from their respective copyright owners. The publisher and the authors do not represent nor claim ownership over them. This module was carefully examined and revised in accordance with the standards prescribed by the DepEd Regional Office 4A and CLMD CALABARZON. All parts and sections of the module are assured not to have violated any rules stated in the Intellectual Property Rights for learning standards. The Editors PIVOT 4A CALABARZON Arts G10 PIVOT 4A Learner’s Material Quarter 2 First Edition, 2020 MAPEH (Arts) Grade 10 Job S. Zape, Jr. PIVOT 4A Instructional Design & Development Lead Mary Jane Preciosa V. Perez Content Creator & Writer Jhonathan S. Cadavido and Abigail M. Agapay Internal Reviewers & Editors Lhovie A. Cauilan Layout Artist & Illustrator Jhucel A. del Rosario & Melanie Mae N. Moreno Graphic Artists & Cover Designers Ephraim L. Gibas IT & Logistics Published by: Department of Education Region IV-A CALABARZON Regional Director: Wilfredo E. Cabral Assistant Regional Director: Ruth L. Fuentes PIVOT 4A CALABARZON Arts G10 Guide in Using PIVOT 4A Learner’s Material For the Parents/Guardians This module aims to assist you, dear parents, guardians, or siblings of the learners, to understand how materials and activities are used in the new normal. It is designed to provide information, activities, and new learning that learners need to work on. Activities presented in this module are based on the Most Essential Learning Competencies (MELCs) in Arts as prescribed by the Department of Education. Further, this learning resource hopes to engage the learners in guided and independent learning activities at their own pace. Furthermore, this also aims to help learners acquire the essential 21st century skills while taking into consideration their needs and circumstances. You are expected to assist the children in the tasks and ensure the learner’s mastery of the subject matter. Be reminded that learners have to answer all the activities in their own notebook. For the Learners The module is designed to suit your needs and interests using the IDEA instructional process. This will help you attain the prescribed grade-level knowledge, skills, attitude, and values at your own pace outside the normal classroom setting. The module is composed of different types of activities that are arranged according to graduated levels of difficulty—from simple to complex. You are expected to : a. answer all activities on separate sheets of paper; b. accomplish the PIVOT Assessment Card for Learners on page 38 by providing the appropriate symbols that correspond to your personal assessment of your performance; and c. submit the outputs to your respective teachers on the time and date agreed upon. PIVOT 4A CALABARZON Arts G10 Parts of PIVOT 4A Learner’s Material K to 12 Learning Descriptions Delivery Process This part presents the MELC/s and the desired Introduction What I need to know learning outcomes for the day or week, purpose of the lesson, core content and relevant samples. This maximizes awareness of his/her own What is new knowledge as regards content and skills required for the lesson. This part presents activities, tasks and contents What I know of value and interest to learner. This exposes Development him/her on what he/she knew, what he/she does What is in not know and what he/she wants to know and learn. Most of the activities and tasks simply and directly revolve around the concepts of What is it developing mastery of the target skills or MELC/s. In this part, the learner engages in various tasks What is more and opportunities in building his/her knowledge, skills and attitude/values (KSAVs) to meaningfully connect his/her concepts after Engagement doing the tasks in the D part. This also exposes What I can do him/her to real life situations/tasks that shall: ignite his/ her interests to meet the expectation; make his/her performance satisfactory; and/or produce a product or performance which will help What else I can do him/her fully understand the target skills and concepts. This part brings the learner to a process where What I have learned he/she shall demonstrate ideas, interpretation, mindset or values and create pieces of Assimilation information that will form part of his/her knowledge in reflecting, relating or using them effectively in any situation or context. Also, this What I can achieve part encourages him/her in creating conceptual structures giving him/her the avenue to integrate new and old learnings. This module is a guide and a resource of information in understanding the Most Essential Learning Competencies (MELCs). Understanding the target contents and skills can be further enriched thru the K to 12 Learning Materials and other supplementary materials such as Worktexts and Textbooks provided by schools and/or Schools Division Offices, and thru other learning delivery modalities, including radio-based instruction (RBI) and TV-based instruction (TVI). PIVOT 4A CALABARZON Arts G10 WEEK Technology-Based Art: Its Elements, 1 Characteristics and Adaptation Lesson I In modern times, technology has a big impact on every aspect of human life. It is being used as a vehicle towards connecting with human emotion while representing an exploration of the human condition for a deeper understanding of life. For younger generations like you, art is defined by technology, from its creation, manipulation, reproduction, and even to its distribution. At the end of this lesson, you are expected to identify the art elements in the technology-based production arts, recognize the distinct characteristics of modern arts in terms of production and functionality range of audience reach, name the country’s pride 21st century Filipino digital artists, and describe how they were influenced by the technology trend. D Learning Task 1: Compare the traditional arts to the digital ones. Use the organizer below to process the given question. Answer this in your notebook. traditional digital both Artworks that are computer-generated and/or manipulated are essentially a Technology-based art. Way back, traditional visual artists use actual brushes, palettes, paints, inks, and natural pigments applied to paper, canvas, fabric, stucco walls, and ceilings. At present, computer artists utilize the expanding powers of image manipulation programs and applications to make their works appear in an entire range of media—whether as a physical output or a virtual experience. Learning Task 2: Accomplish the palette mapping by writing words that represent ideas linked to the central key which is the elements of arts. You can associate words/ideas with as many as you can. Do this activity in your notebook PIVOT 4A CALABARZON Arts G10 6 ELEMENTS OF ART By gaining a deeper understanding of the elements of art, it will be easier to analyze, unravel, and create any type of artwork from painting and photography to sculpture and architecture. The elements of art are concrete visual components that work in tandem with principles of art that organize and harmonize them. 1. Line is the foundation of all drawings. It is the first and most versatile of the visual elements. It refers to a mark that may continuously go across a piece of artwork, or a mark that encloses an area of space and forms a shape. 2. Shape is an enclosed space, a bounded two-dimensional form that has both length and width. It is created when lines are joined or overlapped to enclose an area. It can also work with the pinterest.com element space to create positive and negative spaces. 3. Value is made by the shadows and highlights within a piece of artwork created by the light source. It makes a range of brightness pinterest.com and darkness that enables art to appear to be three dimensional or gives depth. 4. Form includes depth and is three-dimensional that can be held or viewed from different positions. It can be implied by the placement of shadows and highlights in artwork that give it the appearance of pixels.com being three dimensional when it is not. 5. Texture is about how smooth or rough a surface of an object is. It can be really creating a unique feeling or draw attention to the work. This is created when a two-dimensional piece of artwork is created pinterest.com with various lines, values, and colors to imply that it has a different texture from the actual texture of the canvas or paper. 6. Color refers to various pigments that can be represented through different mediums. It is used to create emphasis or contrast and can also be symbolic and present a deeper meaning or feeling. A deep understanding of color theory helps an artist make better use of the colors they have at their disposal. 7. Space can be the positive space and be the objects themselves, the area around the objects and be referred to as negative space, closed off or open and be narrow or deep, two dimensional or three dimensional. 7 PIVOT 4A CALABARZON Arts G10 Computer/Digital Arts In the early 1960s, digital or computer art first came on the scene. Understandably, this was due to the technology that was constantly developing, and that became available at that time. Thus, the early experimenters were not necessarily artists, but engineers and scientists who had access to and experience with the hardware needed. It was they who began to recognize the potential of artistic expression through the application of scientific and mathematical principles. In fact, even in the sample works presented here, you will note a strong scientific or mathematical look and feel to the creations of many digital artists. Geometric forms and repeating patterns appear frequently. More traditional subjects like human beings, landscapes, animals, and still-life elements are simply incorporated as part of those forms and patterns—rather than as the focus. Computer art exhibits became critically acclaimed and highly popular, as digital artists or computer art masters or “superstars” came to the fore in Europe, Russia, and the United States. Here are some of their works: Frieder Nake Georg Nees Polygon Drawings, 1965 Schrotter (“Gravel”), c. 1965 Vera Molnar Ronald Davis Ronald Davis Mountain and Staurolyte, 1997 (Des) Ordres, 1974 1997 Computer-Generated 3D Art Plotter Drawing PIVOT 4A CALABARZON Arts G10 8 Manfred Mohr, 1999 Olga Kisseleva, 2012 Jean-Pierre Hebert, 2007 Some digital artists have even used their works to express their views on political, social, and cultural issues; as well as to advocate causes that are critical to modern life, such as the environment and climate change. Others even explored the philosophical relationship between science and technology and the arts. The Philippine Scene Likewise, Filipino artists in our country were influenced by the technology trend in art. However, this was more in the commercial sphere. From the 1960s to the 1990s, their computer-generated works were primarily geared towards illustrating international comic books. Filipino illustrators earned quite a reputation for their talents and were highly in demand in this field. They eventually became equally sought after as animators for some of the major film production companies in the United States, as well as for animated television series produced in different countries. However, the younger generation of local artists gained ground on the concept of computer-generated works as a means of serious artistic expression. Today, even the more established names in the field—artists and critics alike— have come to accept and recognize digital works as fine art. Cityscape Antonio Gorordo, c 2010-2012 Antonio Gorordo is a 55-year-old digital artist who used traditional painting tools and techniques for several years. He was inspired by the works of Ang Kiukok and Jose Joya. In 2010, he discovered the art of digital painting. He created his pieces using Adobe Photoshop, a popular photo-editing software. He believes digital art is the new creative frontier offering limitless possibilities and accessibility. He encourages artists and art lovers to embrace new technologies in making art. 9 PIVOT 4A CALABARZON Arts G10 Anina Rubio is a famous visual artist in the Philippines; a muralist and a digital artist. She works in top brands Keds, Guess, Kate Spade, and National Bookstore or NBS. Foreign Artist Jean-Pierre Hébert He is an independent artist of drawing, mixed media, and algorithmic art; a co-founder of Algorists in 1995 with Roman Verostko. He is a pioneer in the field of computer art merging traditional art media and techniques, plotters, software, and custom-built devices to produce original artwork. Ronald "Ron" Davis He is an American painter. His work is associated with abstract illusionism, geometric and lyrical abstraction, shaped canvas painting, color field painting, hard-edge painting, and 3D Computer Graphics. He uses two-dimensional, three- dimensional, and digital space. He is behind nearly seventy solo exhibitions and hundreds of group exhibitions. E Learning Task 3: Examine the following images and identify the artist and the elements of arts employed. Then, recognize the element it portrays the most and its distinct characteristics. Write the reasons for your answer. Do this activity in your notebook. Here’s your challenge: Graphic design involves a Personify the first letter of your combination of images and text name with a musician, band, or used to communicate information and messages to an audience. anything related to you that Graphic design is used to starts with the same letter. produce billboards, brochures, Using your pencil/pen or your logos, magazines, newspapers, phone/computer, draw it and packaging, and websites. add color and more details. PIVOT 4A CALABARZON Arts G10 10 Learning Task 4: Choose one artwork made by a foreign artist and another one from a Filipino artist. You will observe, identify, and answer the process questions. Do this in your notebook. 1. Give the basic details of each (title of work, name of the artist, the technique used, year created). Briefly explain how the following principles of art are incorporated or expressed in these particular works: a. Rhythm, Movement b. Balance c. Emphasis d. Harmony, Unity, and Variety e. Proportion 2. Write a brief personal reaction to the works you chose - whether positive or negative. Explain your opinion. 3. As a young citizen of the Philippines and of the world, how do you feel about the pervasiveness of digital technology in a. art (digital illustration, digital photography, digital videos)? b. media? c. entertainment/gaming? d. education? e. communication? 4. How do you personally make use of digital technology in each of the above areas? 5. Do you find yourself exposed to or involved in using digital devices and applications in most aspects of your life? What are the benefits? What are the risks or disadvantages? A Learning Task 5: Using the elements of art, create your first mosaic artwork. Paste your work in your notebook. 1. You may use your laptop or computer device for this activity. If it is not Eavailable you can use Oslo or short bond paper and coloring materials. 2. Create a 1-inch border on all sides of the paper. 3. Create lines that connect from one side to the other. 4. Out from those lines, form an image, it can be an organic shape. 5. Color each space with different colors and hues. 6. Place your name (surname, first name middle initial) and the date on the lower right corner of your paper. 7. Turn in your output on the given online platform or submit it on the given schedule. 8. Please be guided with the given rubric for this task. (See page 12.) Learning Task 6: Complete the unfinished statement. Write your answers in your notebook. I realized that the artworks can ________________________________________________ I discover that I can (in terms of your skills) ____________________________________ 11 PIVOT 4A CALABARZON Arts G10 Rubric for Mosaic Criteria Excellent Good Fair Needs Improvement Following Thorough Followed the Partially Rarely follows Directions understanding directions of follows directions. of mosaic how to create directions. Minimal artwork. Great a mosaic most Incomplete attention to attention to of the time. or detail. detail The artwork inconsistent throughout the contains detail within artwork. essential the artwork. details. Quality Outstanding Average effort Satisfactory Insufficient Work effort and and neatness. effort and effort and neatness. Mosaic is neatness. neatness. Mosaic is completed Mosaic is not Mosaic is not completed with with some completed completed at all. no white white with lots of showing. showing. white showing. Skill Exceptional Average skill Developing Minimal skill skill and and skill and and techniques. techniques. techniques. techniques. It is unclear Mosaic tiles Mosaic tiles Most mosaic what the image were cut with were cut with tiles were cut is supposed to scissors and scissors but with be. placed in an were not scissors. Two orderly placed neatly. or more manner. Each Some colors sections with section is a are repeated the same different color. in different color are sections. next to each other. Creativity Always Consistently Occasionally Infrequently/ expresses expresses expresses rarely creative. creativity. creativity. creativity. Rarely adds Always adds Adds Inconsistent imaginative imaginative imaginative with adding details to the details to the details to the imaginative mosaic. mosaic. mosaic most details of the time. within the mosaic. PIVOT 4A CALABARZON Arts G10 12 Technology-Based Artworks WEEKS 2-4 Lesson I This module was designed to help you understand, determine and master the characteristics, role, or functions of the 21st-century artworks through mobile phone arts computer-generated images, digital photography, video games, and digital painting with different activities that will make you enjoy while learning. At the end of the lesson, you are expected to give the importance of technology as an effective and vibrant tool for empowering and expressing oneself, explain the role or function of artworks in terms of their utilization and combination of art elements and principles, use artworks to derive the traditions/ history of a community, and differentiate the characteristics of artworks in the21st century. D Learning Task 1: Answer the riddle for each item. Do this in your notebook. 1 2. How do elephants talk to each other? 3. Why couldn’t the elephant use the computer? FIND OUT HOW MANY PHONES CAN BE CHARGED SIMULTANEOUSLY. 4. I have keys but do not lock; I 5. What do computer eats for a have space but have no room, snack? You can enter but not come in. Who I am? 13 PIVOT 4A CALABARZON Arts G10 Learning Task 2: Have you tried using the following mobile phone applications or computer software? If yes, just check the box of the application or software logo that brings out the artist within you. Do this in your notebook. Technology-Based Art Art and technology have become more intertwined than ever before. It provides us with new ways to mix different types of media, allowing more human interaction or simply making the process of creating something easier. Technology -based arts or simply digital art, once created, can be easily mass-produced because it is a work made and presented on digital technology. This includes images done completely on a computer, hand-drawn images scanned into a computer and finished using software or applications. It can also involve animation and 3D virtual sculpture renderings, as well as projects that combine several technologies. Some digital art also involves the manipulation of video images. The 21st-century artworks are mostly created with different digital art forms such as mobile phone art, computer-generated image, digital photography, video game, and digital painting with the aid of different software and applications of using a variety of gadgets. Mobile Phone Arts changed the way we do things today and can do a wide range of things a means of personal expression and artistic creativity used for school projects, or reports that require combining images, incorporating text, or even including simple animations essential tool for most people PIVOT 4A CALABARZON Arts G10 14 use mobile phone cameras to capture the spontaneity of the moment gives birth to a new art form called mobile photography Computer Generated Images (CGI) application of computer graphics to create images in art, print media, videogames, television programs, commercials, and videos visual scenes may be dynamic or static and may be two -dimensional (2D) commonly refers to 3D computer graphics to create scenes or special effects in films and televisions used in foreign movies like Avatar, Pirates of the Caribbean, Incredible Hulk and etc. Digital Photography capture, create, edit and share digital images/ photographs primary function is to record history, the whole series of past events connected with someone or something equate history with writing provide electronic or computer-based photography services mainly used to create, publish, or use digital photographs on computers and/or the Internet outcome or output is stored in a bitmap (BMP) format Some electronic and computing technologies that are part of digital photography Electronic/digital cameras: capture images/photographs and store them in built-in/integrated storage media cards Computing devices: include webcam integrated with a computer/laptop or a scanner that enables the capturing of existing physical (paper/card) images Digital photography software: purpose-built software enables the modification of texture, color, brightness, and many other image attributes For today’s younger generation that grew up in a digital world, even entertainment now comes courtesy of computer devices. A major component of such entertainment is in the form of video games of every conceivable genre, subject matter, and skill level. Video Games various interactive games played by electronically manipulating images on a screen uses specialized electronic gaming devices, computers, or mobile devices for entertainment. modern video games have evolved into sophisticated experiences 15 PIVOT 4A CALABARZON Arts G10 instantiate many principles that are fundamental in altering behavior, producing learning, and promoting brain plasticity involve predominately active forms of learning; typically more effective than passive learning Digital Painting a method of creating artwork using a computer still makes use of traditional painting mediums such as acrylic paint, oils, ink, and watercolor, and applies the pigment to traditional surfaces, such as canvas, paper, polyester, etc. employs computer software that drives a type of robot device (such as a plotter) or an office machine (such as a printer) that takes the place of the artist’s hand a technique using a graphics software program to create an artwork that is totally virtual finished work is stored in virtual format to be shared through cyberspace Video Technology / Imaging Videos Social media purposes Provide a new platform for video materials targeting the “netizens” of today Produce videos that are constantly uploaded to online platforms like YouTube—from music, dance, and stage performances Provide tutorials of all kinds to recipes to documentaries to news clips to marriage proposals Medical/scientific purposes Today’s video technology is that of imaging videos in the fields of medicine and science. Examples are Magnetic Resonance Imaging (MRI), Computerized Tomography (CT scans), and the like which are used to create and record visual images of a patient’s internal anatomy to diagnose and treat diseases and injuries. Ultrasound tests or sonograms translate sound waves bouncing off physical objects into images that can be studied—whether a baby developing in the womb (in 2D, 3D, and 4D options), growths or malformations inside the body, structural flaws in buildings, as well as objects in outer space, underground, and deep in the ocean PIVOT 4A CALABARZON Arts G10 16 E Learning Task 3: Give the importance of technology in empowering people and in expressing oneself. Use the format below. Do this in your notebook. Learning Task 4: Using the diagram, give the functions of the following digital arts. Do this task in your notebook. 17 PIVOT 4A CALABARZON Arts G10 Learning Task 5: Using T-table, compare and contrast the following technology- based artwork. Write your answers in your notebook. MOBILE PHONE COMPUTER GENERATED ARTS IMAGES (CGI) (SEE PICTURE ON PAGE 14) (SEE PICTURE ON PAGE 15) S I M I L A R I T I E S D __________________________ ___________________________ __________________________ I ___________________________ __________________________ ___________________________ F __________________________ ___________________________ __________________________ ___________________________ F __________________________ ___________________________ __________________________ E ___________________________ __________________________ R ___________________________ __________________________ ___________________________ E __________________________ ___________________________ __________________________ N ___________________________ __________________________ ___________________________ __________________________ C ___________________________ __________________________ ___________________________ DIGITAL DIGITAL PHOTOGRAPHY PAINTING (SEE PICTURE ON PAGE 15) (SEE PICTURE ON PAGE 16) Learning Task 6: Using any available devices, make a Mini-Family History through technology-based art. The pictures or images must depict the important events that happened from the past years to the present. You can use Microsoft word or PowerPoint presentation for your output. You can collaborate with your family members on this task. Please be guided with the given rubrics for this activity. Paste the printed version in your notebook. Criteria for Mini-Family History Concepts - 20 pts Craftsmanship/ Skill - 35 pts Creativity/ Originality - 25 pts Effort - 20 pts PIVOT 4A CALABARZON Arts G10 18 A Learning Task 7: Show how technology helps you in expressing your ideas and feelings. Do not forget to give your artwork a title. Choose from the following options: a. Tech-Art Rap Video – Record yourself while performing a two–minute originally composed rap (save it in your device or wait for your teacher’s instruction on how to submit it) b. Poster - Here are the materials needed for this activity: 1 pc. short bond paper (in landscape form) Coloring materials (only those that are available) pencil Remember: A poster is a combination of texts and graph used to communicate or express. Note: Include the poster in your portfolio for submission. Student’s artwork will be evaluated using the rubric below 4 3 2 1 Indicators Excellent Good Satisfactory Needs Improvement For poster Catchy and/or Informs the Idea/message Idea/message and rap informative importance of is present. is confusing or video topic/idea inadequate. Makes a Message lasting impression For poster All graphics Most graphics Some graphics Graphics do not and rap are related to are related to are not related relate to the video: the topic and the topic and to the topic and topic. make it easier make it easier makes it quite Graphics/ to understand. to understand. difficult to Images understand. For Poster The poster is The poster is The poster is The poster is only: exceptionally pleasant in good though it messy or very attractive in terms of may be a bit poorly Neatness terms of design, layout, messy. designed. and design, layout, and neatness. Organization and neatness. 19 PIVOT 4A CALABARZON Arts G10 Learning Task 8: Write 10 important words you have learned from our lesson. After writing, add up the points for each word you make. Use the clip art below for the corresponding point for each letter. Write your answers in your notebook. Example: CREATE 3+1+1+1+1+1 8 LEARN 1+1+1+1+1 5 TOTAL 13 WORD COMPUTATION POINTS TOTAL PIVOT 4A CALABARZON Arts G10 20 Artistic Concepts and Ideas WEEKS of Technology-Based Artwork 5-8 Lesson I In this module, you will explore creativity alongside educational technology as a fundamental construct of 21st-century education. Creativity has become increasingly important and one of the most noted skills for success in the 21 st century. Thus, you will be given opportunities to learn the skills and apply them in a variety of situations. At the end of the lesson, you are expected to explain the influence of technology in the 21st-century on the evolution of various forms of art, apply different media techniques and processes to communicate ideas, experiences, and stories showing the characteristics of 21st-century art, create artworks that can be locally assembled with local materials, guided by 21st-century techniques, and evaluate works of art in terms of artistic concepts and ideas using criteria appropriate for the style or form. D Learning Task 1: Read the following questions and choose the letter of the correct answer. Write your answers in your activity notebook. 1. It is a tool to create, modify, combine and optimize digital photos and images to perform changes such as adjusting optimizing digital photos and images. a. Instagram b. Adobe Photoshop c. Flipagram d. Pic-Collage 2. It is the recording of the image using a digital camera or a device with a built-in camera, like your mobile phone, android device, or tablet. a. digital photography c. digital app b. editing software d. digital arts 3. It focuses not so much on the product but on the process. a. Pic Collage c. Digital Arts b. Adobe Photoshop d. photography 4. It produces a series of images from a single image. a. Pixel b. Morphing c. Pixlr d. Seriation 5. It is a type of digital camera which automatically makes all the adjustments in lighting, focus, zoom-in and zoom-out, even removal of “red eye” with the user being given some leeway for slight adjustments. a. Point and Shoot b. DSLR c. Shoot Point d. Point Lens 21 PIVOT 4A CALABARZON Arts G10 Learning Task 2: Rearrange the letters to find the word being described in each number. Do this in your notebook. 1. L D I I G T A H Y R A P G T O H O P - means to capture it first as a digital file. 2. S D R L - gives the photographer much more artistic freedom and control to select the camera settings to create the desired final image with the preferred visual effects. 3. O E B D A I O T N T A R S U L L I - designed to run on desktop computers and laptops, so you would need to have access to these larger and more complex devices. 4. I E S C A P K N - specifically developed for use on smaller, handheld units like your personal tablet or android phone creative device that allows you to generate original works of art for an entire range of purposes. 5. O I B L E M O H N P E T R A - allows you to generate original works of art for an entire range of purposes. Technology-Based Art In the early 1960s, computer art or digital art first came on the scene. Understandably, this was due to the technology that was constantly developing, and that became available at that time. Thus, the early experimenters were not necessarily artists, but engineers and scientists who had access to and experience with the hardware needed. It was they who began to recognize the potential of artistic expression through the application of scientific and mathematical principles. Computer technology has now invaded every aspect of modern life. It was, therefore, inevitable that it would develop into forms and devices that could be mass-produced, mass-distributed, and therefore widely accessible to everyone. In other words, anyone with a computer device— from a desktop PC to a laptop, to a tablet or android phone—can now capture and edit images and videos; create, manipulate, and share works of art; and even compose music. You can be—and probably already are—a digital artist in your own right. PIVOT 4A CALABARZON Arts G10 22 Computer/digital arts make use of electronic and mechanical devices, rather than the artist’s own hand, to produce the desired images and effects. Thus, these are definitely technology-based art forms. In recent decades, personal gadgets such as laptops, tablets, and Android phones have incorporated the artistic capabilities of large-scale computers. So, it is now possible for anyone to be a digital artist. Mobile Phone Art allows you to generate original works of art for an entire range of purposes. These could be personal photographs and videos that you can manipulate with myriad special effects, both visual as well as sound and music. They could also be school projects or reports that require you to combine images, incorporate text, even include simple animation. Image Manipulation Programs and Applications on Mobile Devices · Pixlr – a powerful, free online image editor · Pic Collage – allows you to make collages incorporating photos, stickers, text, and frames · Photo Grid – a downloadable application for android phones that allows you to make collages out of images from your photo gallery · Doodle Booth – an iPad application (with a free downloadable version) that enables you to ‘doodle’ on your images using available stickers · Photo Booth – an application for taking photos and videos using an iPad or iPad mini (a version for the iPhone, called Simple Booth, is also available) · Magic Mirror Booth – an iPhone application that allows you to take amusing, distorted images, simulating camera effects · Pic Monkey – a free online photo editing tool that provides filters, frames, text, and effects to manipulate your images · Flipagram – a downloadable application that allows you to ‘bring your photos to life’ in short videos set to the music of your choice · PicsArt – free photo editor and drawing application, as well as a social network for you to share your art with others · Snapseed – a photo application that enables you to enhance, transform, and share your photos; a free downloadable version for Android phones is available · Instagram – a fast and fun way to share images with others; snap a photo, choose from among the available filters, and share via Facebook, Twitter, Tumblr, and more 23 PIVOT 4A CALABARZON Arts G10 MEDIA-BASED ART These phenomenal capabilities and possibilities of the electronic or digital media available in today’s technology-driven world have empowered incredibly imaginative artistic expressions to advance traditional painting, sculpture, and architecture. As quickly as technology can develop new devices, gadgets, and techniques, modern artists and designers adapt them to enhance their creative expression. The advanced procedures and patterns in photography, film, print media, digital media, and product and industrial design will be explored. Photography as an Art From the Greek “photos” (meaning light) and “graphos” (meaning writing) The Photographer as Artist Focusing a camera on a subject and clicking the shutter is photography as a process. They discern the significant moment or a unique expression, framing it in the camera viewfinder with an eye for composition, and then clicking the shutter, and that is photography as art. Photography as Communication Being a modern art form means that photography is now viewed as being more than just beautiful. It is also considered one of the most powerful means of communication. Digital Photography Another method for creating a unique picture is to capture it first as a digital file. In the case of today’s electronic technology, that would mean recording the image using a digital camera or a device with a built-in camera, like your mobile phone, android device, or tablet. PIVOT 4A CALABARZON Arts G10 24 Point-and-Shoot Camera has been overtaken by the magic of digital photography automatically makes all the adjustments in lighting, focus, zoom-in, and zoom-out, and removal of “red eye” the user is given some leeway for slight adjustments offers image enhancement features like adjusting color and brightness imbalances, as well as sharpening or blurring the image offers unique effects like “fisheye” or filters that allow pre-setting of the photo to be taken with a colored tint or a special texture allows the user to immediately review the photos taken without waiting for a complex developing process can delete any unsatisfactory images while storing the good ones for future needs Digital Single Lens Reflex (DSLR) Camera provides the filmless and instant review features of a “point-and-shoot” type of digital camera gives the photographer much more artistic freedom and control to select the camera settings to create the desired final image with the preferred visual effects Basic Tips for Taking Good Photographs Whether you are using a point-and-shoot camera or a DSLR, there are basic guidelines for capturing a good quality photographic image: Choose a good location. An interesting location can sometimes make the difference between a good and a great photo. Check that the available background is relatively simple and not too cluttered so that the focus will be on your chosen subject. Natural light in the outdoors or near a window is usually the most flattering or effective for any kind of subject. Ideally, the best light for photos is within the first hour after sunrise and the last hour before sunset Avoid taking shots facing the light, as this would make your subject back-lit and most of the details would be lost in shadow. 25 PIVOT 4A CALABARZON Arts G10 Media-Based Art in the 21st Century Media art is constantly expanding, and new technologies are being used at a rapid pace. Open-source software is popularized. It allows people to freely use and modify existing software. Video games and web interfaces such as Flicker, Myspace, YouTube, Facebook, and Second Life become new materials for artworks. Museums and other institutions begin to develop policies and procedures for documentation and conservation strategies specific to media artworks. Computer Generated Images If you want to create original images from scratch, you may make your own illustrations using specialized programs for image generation and manipulation. Examples of Programs: Adobe Illustrator and Corel Draw There are scaled-down versions of such programs specifically developed for use on smaller, handheld units like your personal tablet or Android phone. These enable you to perform virtually all of the tasks that a program like Illustrator performs but, almost literally, in the palm of your hand. Many of these come at a fraction of the cost of the more complex programs or, in some cases, even for free. Among such programs are: Gimp Paint.net Inkscape Xara Extreme Artweaver Draw Plus Pencil Picasa Paint Star Smooth Adobe Photoshop Express Corel Paintshop Pro X5 PIVOT 4A CALABARZON Arts G10 26 Basic image manipulation using offline or open-source software (Photoshop CS5) https://adobe-photoshop.en.softonic.com/?ex=MOB-593.0 Basic Techniques of Image Manipulation There are various ways to manipulate images: - Resizing - Cropping - Color Adjustment - Balance - Brightness & Contrast - Combined Photos - Combined Text & Photos - Added Effects Adobe Photoshop – It is a tool to create, modify, combine, and optimize digital photos and images. It is used to perform changes such as adjusting optimizing digital photos and images. It is used to perform changes such as adjusting brightness and contrast of the images, combines different image elements, and keeping your images organize. Steps in Editing and Manipulating Pictures in Photoshop CS 1. Open Photoshop CS5 and choose FILE then choose OPEN. 2. Choose the folder where the image you want to edit is located using the file explorer on the upper left. 3. Once you have selected the folder, you will see a preview of all the images found on that folder at the bottom of the file explorer. 4. From the preview, select the image you want to use. 5. Manipulate the image using the tools. 6. Save. 27 PIVOT 4A CALABARZON Arts G10 E Learning Task 3: Identify what is asked in each number. Choose the answers below. Write your answers in your notebook. inkscape photography media –based art DSLR digital photography Adobe photoshop Adobe illustrator software mobile phone art 1. It comes from the Greek “photos” (meaning light) and “graphos”. 2. Another means of generating an original image is to capture it first as a digital file. 3. These phenomenal capabilities and possibilities of the electronic or digital media available in today’s technology-driven world. 4. It is a tool to create, modify, combine, and optimize digital photos and images. 5. It allows people to freely use and modify existing files. Learning Task 4: In a maximum of three sentences, explain how technology in the 21st-century influences the evolution of the various forms of art. Use the format below and do this activity in your notebook. PIVOT 4A CALABARZON Arts G10 28 Learning Task 5: Create a mobile phone art or computer-generated art. Follow the given procedures below. Your teacher will give you instructions on where and how to submit your output. Procedures: 1. Depending on the devices available to you, you may either: a. Capture an image using your cellphone camera b. Create an image from scratch using a drawing/illustration program on a computer, laptop, or tablet 2. Save your captured image or finished illustration in preparation for transforming it into an example of cellular phone art or computer- generated art. 3. Using any of the applications installed in your available device/s, experiment with five different effects and features to modify your saved image or illustration. 4. Save the most unique, striking, or remarkable modified images to be printed out and to be submitted. 5. Make sure that the photo taken is relevant to the theme and identify also what artistic concepts or ideas you used in creating your artwork. CATEGORIES DESCRIPTIONS SCORE Organization Proper editing techniques and using relatable 15 pts. captions for the photos Creativity Proper use of elements to make the overall 20 pts. appearance looks presentable Originality Use of original photos (including the 15 pts. capturing of sequence of events) Efficiency Finishing the task in the most effective way 15 pts. without wasting time and effort Skills Application of all required skills 20 pts. Appeal Fascinating to viewers 15 pts. TOTAL Note: If this activity is note feasible, the teacher may design an alternative activity for the learners. 29 PIVOT 4A CALABARZON Arts G10 Learning Task 6: Using your captured/created photo, explain the statement below. Back it up with a good justification and make sure that it shows appreciation of the artistic concepts and ideas of technology-based artworks that you have learned. Do this in your notebook. Photo Essay “A change that I will always love.” ____________________________________________________________________________ ____________________________________________________________________________ ____________________________________________________________________________ ____________________________________________________________________________ ____________________________________________________________________________ ____________________________________________________________________________ ____________________________________________________________________________ ____________________________________________________________________________ ____________________________________________________________________________ ____________________________________________________________________________ ____________________________________________________________________________ PIVOT 4A CALABARZON Arts G10 30 Rubric for the Photo Essay Category Exemplary Accomplished Developing Beginning Score 5 4 3 2 Efficiency The The student The student The student student was able to was able to used the was able to finish the task complete least finish the in the the task but efficient task in the projected used method in most amount of methods finishing the effective time. that task. way consumed without more time wasting or resource. time and effort. Creativity Innovative Very original Some Basic original presentation thought Appeal Fascinating Somewhat Somewhat Boring to viewers interesting irrelevant Skills All skills Most skills in Some skills Few or no from the the topic are in the topic skills from topic are applied. are applied. the topic are applied. applied. Quality of There is The The Vague or Essay one clear, explanation is explanation unclear well- clear but is explanation focused supporting somewhat explanation information is clear but. general. more supporting details are needed. 31 PIVOT 4A CALABARZON Arts G10 Learning Task 7: If possible, make your own vlog using the available resources. Follow the steps below. Your teacher will give you instructions on where and how to submit your output. Procedures: 1. Get any device, a smartphone, or a tablet that you have or you borrowed. 2. Make a 1-minute video tour of a significant location that you like. 3. As you tour around your location, enlighten your audience about your knowledge of the different 21st century techniques in creating digital arts. 4. Record and save your video log to be evaluated by your teacher. 5. You may share your vlog on any social media platform (optional). 6. Be guided by the rubrics below. Proficient Exemplary Postings provide Postings provide Postings provide Postings show no moderate comprehensive minimal insight, evidence of insight, insight, insight, understanding, understanding, or understanding, understanding, and reflective reflective thought and reflective and reflective thought about the about the 21st thought about thought about the 21st century century artworks the 21st century 21st century artworks techniques. artworks artworks techniques. techniques. techniques. Note: If this activity is note feasible, the teacher may design an alternative activity for the learners. PIVOT 4A CALABARZON Arts G10 32 Learning Task 8: Create a step-by-step flowchart that describes the 21st century techniques that you used in your Vlog It Out Activity. The rubric below be used to evaluate your output. Do this in your notebook. Exemplary Proficient The flowchart The flowchart The flowchart has an The flowchart is has an has a usable exceptionally cluttered attractive and layout but may attractive and looking or usable layout. It appear busy or Layout usable layout. It confusing. It is is easy to locate boring. It is easy is easy to locate often difficult to all the to locate most of all the locate important important the important important elements. elements. elements. elements. Graphics are Graphics are related to the Graphics are related to the Graphics seem theme/purpose related to the theme/purpose randomly Graphics of the chart, are theme/purpose of the chart and chosen, are of thoughtfully of the chart, are are of good low quality. cropped are of of good quality. quality. high quality. Colors of Colors of background, Colors of background, Colors of fonts, links background, fonts, form a background, make the Color fonts, and links pleasing palette, fonts, links do content hard to Choices do not detract do not detract not detract from read or from the from the the content. otherwise content. content. distract the reader. The student has The student has The student did The student has a good a fair not appear to an exceptional understanding understanding learn much understanding of the 21st of the material from 21st of the 21st century 21st century century Learning century artworks artworks artworks artworks techniques and techniques and of techniques and techniques and can easily can easily Material cannot answer has clear answer answer questions about content on questions about questions about the content and procedures used the content and the content and procedures used to make the procedures used procedures used to make the Vlog. to make the to make the Vlog. Vlog. Vlog. 33 PIVOT 4A CALABARZON Arts G10 A Learning Task 9: Using your mobile phone, create 2-3-minute picture slideshow on the influence made by technology in the evolution of various art forms. You may capture or use your available images in your gallery. Please be guided with the given criteria below. Your teacher will give you instructions on where and how to submit your output. CATEGORIES DESCRIPTIONS SCORE Organization Use of proper editing techniques and relata- 40 pts. ble captions for the photos Creativity Proper use of elements to make the overall 35 pts. appearance look presentable Originality Use of original photos 25 pts. TOTAL Note: If this activity is note feasible, the teacher may design an alternative activity for the learners. PIVOT 4A CALABARZON Arts G10 34 Learning Task 10: Identify the concepts described by the statements below. Choose your answers inside the box. Do this in your notebook. a. Security d. Environmental Impact b. Promotions & Social Media e. Accessibility c. The Business of Art f. Technology ______1. It has become a pervasive influence in our society. It has e s p e c i a l l y influenced the way that we create and appreciate art. ______2. It uses technology, the Internet, and social media to improve their daily operations, their promotions strategies, their relationship with their customer _____3. New sensors and scanners are being developed daily in order to help preserve and secure the most precious and valuable works from theft. _____4. Technology makes vendors more accessible, more transparent, and makes the sales process more streamlined. _____5. Using technology that allows artists to use fewer materials in their creative process, thus reducing waste. Learning Task 11: Explain the influences made by technology using the graphic organizers below. Social Media Entertainment 35 PIVOT 4A CALABARZON Arts G10 Business Environment Education PIVOT 4A CALABARZON Arts G10 36 PIVOT 4A CALABARZON Arts G10 37 Learning Task 10 Learning Task 3 Learning Task 2 1. F 1. Photography 1. DIGITAL PHOTOGRAPHY 2. Digital Photography 2. DSLR 2. B 3. Media-Based Art 3. ADOBE ILLUSTRATOR 3. A 4. Adobe Photoshop 4. INKSCAPE 4. E 5. Software 5. MOBILE PHONE ART 5. D Weeks 5-8 Key to Correction Personal Assessment on Learner’s Level of Performance Using the symbols below, choose one which best describes your experience in working on each given task. Draw it in the column for Level of Performance (LP). Be guided by the descriptions below. - I was able to do/perform the task without any difficulty. The task helped me in understanding the target content/lesson. - I was able to do/perform the task. It was quite challenging but it still helped me in understanding the target content/lesson. - I was not able to do/perform the task. It was extremely difficult. I need additional enrichment activities to be able to do/perform this task. Distribution of Learning Tasks Per Week for Quarter 2 Week 1 LP Week 2 LP Week 3 LP Week 4 LP Learning Task 1 Learning Task 1 Learning Task 1 Learning Task 1 Learning Task 2 Learning Task 2 Learning Task 2 Learning Task 2 Learning Task 3 Learning Task 3 Learning Task 3 Learning Task 3 Learning Task 4 Learning Task 4 Learning Task 4 Learning Task 4 Learning Task 5 Learning Task 5 Learning Task 5 Learning Task 5 Learning Task 6 Learning Task 6 Learning Task 6 Learning Task 6 Learning Task 7 Learning Task 7 Learning Task 7 Learning Task 7 Learning Task 8 Learning Task 8 Learning Task 8 Learning Task 8 Week 5 LP Week 6 LP Week 7 LP Week 8 LP Learning Task 1 Learning Task 1 Learning Task 1 Learning Task 1 Learning Task 2 Learning Task 2 Learning Task 2 Learning Task 2 Learning Task 3 Learning Task 3 Learning Task 3 Learning Task 3 Learning Task 4 Learning Task 4 Learning Task 4 Learning Task 4 Learning Task 5 Learning Task 5 Learning Task 5 Learning Task 5 Learning Task 6 Learning Task 6 Learning Task 6 Learning Task 6 Learning Task 7 Learning Task 7 Learning Task 7 Learning Task 7 Learning Task 8 Learning Task 8 Learning Task 8 Learning Task 8 Note: If the lesson is designed for two or more weeks as shown in the eartag, just copy your personal evaluation indicated in the first Level of Performance in the second column up to the succeeding columns, i.e. if the lesson is designed for weeks 4-6, just copy your personal evaluation indicated in the LP column for week 4, week 5 and week 6. PIVOT 4A CALABARZON Arts G10 38 References Cabanban, E. F., Moran, M. Y., & Valdez, M. P. (2015). HORIZONS: Music and arts appreciation for young Filipinos 10 (Teacher’s guide). Department of Education. Cabanban, E. F., Moran, M. Y., & Valdez, M. P. (2015). HORIZONS: Music and arts appreciation for young Filipinos 10 (Learner’s material). Department of Education. 39 PIVOT 4A CALABARZON Arts G10 For inquiries or feedback, please write or call: Department of Education Region 4A CALABARZON Office Address: Gate 2 Karangalan Village, Cainta Rizal Landline: 02-8682-5773 local 420/421 Email Address: [email protected]