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History Of Video Games PDF

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Summary

This document provides an overview of the history of video games. It covers the evolution of video games, from simple computer games to the modern era of gaming consoles. Discusses key events and influential games throughout the history of the video gaming industry.

Full Transcript

History of Video Games Introduction to Game Design and Development Overview Today, video games make up a $100 billion global industry, and nearly two-thirds of American homes have household members who play video games regularly. And it’s really no wonder: Video games have been around for...

History of Video Games Introduction to Game Design and Development Overview Today, video games make up a $100 billion global industry, and nearly two-thirds of American homes have household members who play video games regularly. And it’s really no wonder: Video games have been around for decades and span the gamut of platforms, from arcade systems, to home consoles, to handheld consoles and mobile devices. They’re also often at the forefront of computer technology. Early Days | 1950 – 1970 Tinkering The history of video games is closely linked to the evolution of the computer. In the 1950s, huge, room-sized computers solved relatively simple arithmetical problems. There was no question of playing games with these behemoths. And yet, at universities in the USA, creative minds developed simple computer games. However, these inventions were intended not for entertainment, but rather to demonstrate how the new technology worked. Tennis for Two, appearing in 1958, was the first video game programmed purely for entertainment. The game, consisting of a monitor for a piece of equipment on which two people were able to bat a spot of light back and forth, was presented at a three-day exhibition. Teenagers queued up to watch the game and try it out. After that, Tennis for Two was forgotten for 20 years, but is now considered the first ever video game. Early Days | 1950 – 1970 Tinkering Though video games are found today in homes worldwide, they actually got their start in the research labs of scientists. In 1952, for instance, British professor A.S. Douglas created OXO, also known as noughts and crosses or a tic-tac-toe, as part of his doctoral dissertation at the University of Cambridge. And in 1958, William Higinbotham created Tennis for Two on a large analog computer and connected oscilloscope screen for the annual visitor’s day at the Brookhaven National Laboratory in Upton, New York. In 1962, Steve Russell at the Massachusetts Institute of Technology invented Spacewar!, a computer-based space combat video game for the PDP-1 (Programmed Data Processor-1), then a cutting-edge computer mostly found at universities. It was the first video game that could be played on multiple computer installations. Dawn of the Home Consoles | 1970s In 1967, developers at Sanders Associates, Inc., led by Ralph Baer, invented a prototype multiplayer, multi-program video game system that could be played on a television. It was known as “The Brown Box.” Baer, who’s sometimes referred to as Father of Video Games, licensed his device to Magnavox, which sold the system to consumers as the Odyssey, the first video game home console, in 1972. Over the next few years, the primitive Odyssey console would commercially fizzle and die out. Yet, one of the Odyssey’s 28 games was the inspiration for Atari’s Pong, the first arcade video game, which the company released in 1972. In 1975, Atari released a home version of Pong, which was as successful as its arcade counterpart. Dawn of the Home Consoles | 1970s Magnavox, along with Sanders Associates, would eventually sue Atari for copyright infringement. Atari settled and became an Odyssey licensee; over the next 20 years, Magnavox went on to win more than $100 million in copyright lawsuits related to the Odyssey and its video game patents. In 1977, Atari released the Atari 2600 (also known as the Video Computer System), a home console that featured joysticks and interchangeable game cartridges that played multi-colored games, effectively kicking off the second generation of the video game consoles. Dawn of the Home Consoles | 1970s The video game industry had a few notable milestones in the late 1970s and early 1980s, including: The release of the Space Invaders arcade game in 1978 The launch of Activision, the first third-party game developer (which develops software without making consoles or arcade cabinets), in 1979 The introduction to the United States of Japan’s hugely popular Pac-Man Nintendo’s creation of Donkey Kong, which introduced the world to the character Mario Microsoft’s release of its first Flight Simulator game The Video Game Crash | 1980s In 1983, the North American video game industry experienced a major “crash” due to a number of factors, including an oversaturated game console market, competition from computer gaming, and a surplus of over-hyped, low- quality games, such as the infamous E.T., an Atari game based on the eponymous movie and often considered the worst game ever created. Lasting a couple of years, the crash led to the bankruptcy of several home computer and video game console companies. The Video Game Crash The video game home industry began to recover in 1985 when the Nintendo Entertainment System (NES), called Famicom in Japan, came to the United States. The NES had improved 8-bit graphics, colors, sound and gameplay over previous consoles. Nintendo, a Japanese company that began as a playing card manufacturer in 1889, released a number of important video game franchises still around today, such as Super Mario Bros., The Legend of Zelda, and Metroid. The Video Game Crash Additionally, Nintendo imposed various regulations on third-party games developed for its system, helping to combat rushed, low-quality software. Third-party developers released many other long-lasting franchises, such as Capcom’s Mega Man, Konami’s Castlevania, Square’s Final Fantasy, and Enix’s Dragon Quest (Square and Enix would later merge to form Square Enix in 2003). In 1989, Nintendo made waves again by popularizing handheld gaming with the release of its 8-bit Game Boy video game device and the often- bundled game Tetris. Over the next 25 years, Nintendo would release a number of successful successors to the Game Boy, including the Game Boy color in 1998, Nintendo DS in 2004, and Nintendo 3DS in 2011. The First Console War Also in 1989, Sega released its 16-bit Genesis console in North America as a successor to its 1986 Sega Master System, which failed to adequately compete against the NES. With its technological superiority to the NES, clever marketing, and the 1991 release of the Sonic the Hedgehog game, the Genesis made significant headway against its older rival. In 1991, Nintendo released its 16-bit Super NES console in North America, launching the first real “console war.” The early- to mid-1990s saw the release of a wealth of popular games on both consoles, including new franchises such as Street Fighter II and Mortal Kombat, a fighting game that depicted blood and gore on the Genesis version of the game. The First Console War In response to the violent game (as well as congressional hearings about violent video games), Sega created the Videogame Rating Council in 1993 to provide descriptive labeling for every game sold on a Sega home console. The council later gives rise to the industry-wide Entertainment Software Rating Board, which is still used today to rate video games based on content. In the mid-1990s, video games leaped to the Big Screen with the release of the Super Mario Bros. live-action movie in 1993, followed by Street Fighter and Mortal Kombat over the next two years. Numerous movies based on video games have been released since. With a much larger library of games, lower price point, and successful marketing, the Genesis had leapfrogged ahead of the SNES in North America by this time. But Sega was unable to find similar success in Japan. The Rise of 3D Gaming With a leap in computer technology, the fifth generation of video games ushered in the three-dimensional era of gaming. In 1995, Sega released in North America its Saturn system, the first 32-bit console that played games on CDs rather than cartridges, five months ahead of schedule. This move was to beat Sony’s first foray into video games, the Playstation, which sold for $100 less than the Saturn when it launched later that year. The following year, Nintendo released its cartridge-based 64-bit system, the Nintendo 64. The Rise of 3D Gaming Though Sega and Nintendo each released their fair share of highly- rated, on-brand 3D titles, such as Virtua Fighter on the Saturn and Super Mario 64 on the Nintendo 64, the established video game companies couldn’t compete with Sony’s strong third-party support, which helped the Playstation secure numerous exclusive titles. Simply put: Sony dominated the video game market and would continue to do so into the next generation. In fact, the Playstation 2, released in 2000 and able to play original Playstation games, would become the best-selling game console of all time. The Rise of 3D Gaming The Playstation 2, which was the first console that used DVDs, went up against the Sega Dreamcast (released in 1999), the Nintendo Gamecube (2001), and Microsoft’s Xbox (2001). The Dreamcast—considered by many to be ahead of its time and one of the greatest consoles ever made for several reasons, including its capability for online gaming—was a commercial flop that ended Sega’s console efforts. Sega pulled the plug on the system in 2001, becoming a third-party software company henceforth. Modern Age of Gaming In 2005 and 2006, Microsoft’s Xbox 360, Sony’s Playstation 3, and Nintendo’s Wii kicked off the modern age of high-definition gaming. Though the Playstation 3—the only system at the time to play Blu-rays—was successful in its own right, Sony, for the first time, faced stiff competition from its rivals. The Xbox 360, which had similar graphics capabilities to the Playstation 3, was lauded for its online gaming ecosystem and won far more Game Critics Awards than the other platforms in 2007; it also featured the Microsoft Kinect, a state-of-the-art motion capture system that offered a different way to play video games (though the Kinect never caught on with core gamers or game developers). And despite being technologically inferior to the other two systems, the Wii trounced its competition in sales. Its motion-sensitive remotes made gaming more active than ever before, helping it appeal to a much larger slice of the general public, including people in retirement homes. Modern Age of Gaming Towards the end of the decade and beginning of the next, video games spread to social media platforms like Facebook and mobile devices like the iPhone, reaching a more casual gaming audience. Rovio, the company behind the Angry Birds mobile device game (and, later Angry Birds animated movie), reportedly made a whopping $200 million in 2012. In 2011, Skylanders: Spyro’s Adventure brought video games into the physical world. The game required players to place plastic toy figures (sold separately) onto an accessory, which reads the toys’ NFC tags to bring the characters into the game. The next few years would see several sequels and other toy-video game hybrids, such as Disney Infinity, which features Disney characters. The 8th generation of video games began with the release of Nintendo’s Wii U in 2012, followed by the Playstation 4 and Xbox One in 2013. Despite featuring a touch screen remote control that allowed off-TV gaming and being able to play Wii games, the Wii U was a commercial failure—the opposite of its competition—and was discontinued in 2017. Modern Age of Gaming In early 2017, Nintendo released its Wii U successor, the Nintendo Switch, the only system to allow both television-based and handheld gaming. Microsoft released its 4K-ready console, the Xbox One X, in late 2017, and followed up in 2020 with the Xbox Series X and Series S. In 2020, Sony released the Playstation 5, a successor to Playstation 4. With their new revamped consoles, both Sony and Microsoft currently have their sights set on virtual reality gaming, a technology that has the potential to change the way players experience video games. Game Consoles Game consoles today, are all basically computers: they contain a hard drive just like a computer, and they operate using an operating system, just like a computer. A specialized desktop computer used to play video games. The two most popular consoles are Sony's PlayStation and Microsoft's Xbox. Nintendo's Wii was also a contender that simulated physical participation in activities such as bowling and playing tennis. Almost all video game consoles are manufactured in Asia. Video game consoles are typically powered by operating systems and CPUs that differ from desktop computers. The consoles are under the control of their respective manufacturers, and the software is geared to the machine's capabilities. Games are not generally interchangeable with other game consoles or desktop computers, although software publishers may develop games for more than one platform. Atari 1977 On Sept. 11, 1977, Atari unveiled the Video Computer System (VCS). It wasn’t the first game console, or even the first console to accept cartridges. But the Atari 2600, as the VCS came to be called, did what no other system could: When connected to a television set, the 2600 brought real Atari arcade games home. And it transported you to an array of virtually unlimited new worlds right from your living room or den. Atari 1977 (2nd Gen) On Sept. 11, 1977, Atari unveiled the Video Computer System (VCS). It wasn’t the first game console, or even the first console to accept cartridges. But the Atari 2600, as the VCS came to be called, did what no other system could: When connected to a television set, the 2600 brought real Atari arcade games home. And it transported you to an array of virtually unlimited new worlds right from your living room or den. Nintendo 1985 (3rd Gen) The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the Family Computer, commonly referred to as Famicom. It was redesigned to become the NES, which was released in American test markets on October 18, 1985, and was soon fully launched in North America and other countries. SNES 1991 (4th Gen) The Super NES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. It was designed to accommodate the ongoing development of a variety of enhancement chips integrated into game cartridges to be competitive into the next generation. It is also called the Superfamicon. PlayStation (5th Gen) Released in 1994 by Sony Computer Entertainment. The PlayStation, one of a new generation of 32-bit consoles, signaled Sony’s rise to power in the video game world. Also known as the PS One, the PlayStation used compact discs (CDs), heralding the video game industry’s move away from cartridges. Nintendo 64 (5th Gen) The Nintendo 64 was a home game console developed by Nintendo that was released in the U.S. in September 1996. It was the successor to the Super Nintendo Entertainment System. It was the last major game console to use cartridges as its main storage format until the Nintendo Switch, which was released in 2017. PlayStation 2 The PlayStation 2 is a video game console manufactured by Sony Computer Entertainment. It can play PlayStation games, PlayStation 2 games, CDs, and some DVDs. It was the first successor system for the PlayStation systems. The PS2 has one of the longest continuation dates for a console (March 4, 2000 - January 4, 2013). Nintendo GameCube The Nintendo GameCube (or simply the GameCube) is a home console system developed by Nintendo and released in late 2001 as the successor of the Nintendo 64. The console's codename during preproduction was "Project Dolphin“. The system uses proprietary 8 cm Game Discs based on the MiniDVD format that are able to hold up to 1.5 GB (1,459,978,240 bytes), making it the first Nintendo console to use optical discs as the primary storage medium. Original Xbox The Xbox One is Microsoft's 8th-generation video game console and follow-up to the original Xbox and Xbox 360. Moving away from its predecessor's PowerPC-based architecture, the Xbox One marks a shift back to the x86 architecture used in the original Xbox; it features an AMD Accelerated Processing Unit (APU) built around the x86-64 instruction set PlayStation 3 PlayStation 3 (PS3) is a home video game console created by Sony Interactive Entertainment. It was released in Japan and North America in November 2006, and in Europe and Australia in March 2007. When released, it was the world's most sophisticated video game console to date due to superior graphics, motion-sensing controller, network capabilities, and stellar lineup of games. Nintendo Wii The Wii’s innovations begin with its controllers. A Wii controller is a wireless remote that attaches to a joystick or other input device. The remote keys into a wireless sensor attached to the console so that the games detect movement of the device as well as input from the device’s buttons. Xbox 360 The PlayStation 2 is a video game console manufactured by Sony Computer Entertainment. It can play PlayStation games, PlayStation 2 games, CDs, and some DVDs. It was the first successor system for the PlayStation systems. The PS2 has one of the longest continuation dates for a console (March 4, 2000 - January 4, 2013). PlayStation 4 A follow-up to the PlayStation 3 and the wildly popular PlayStation 2, the PS4 packs more power in a smaller package than its predecessors. Sony focused on controller improvements, social features that let gamers stream and share gameplay plus functionality to let people play games remotely. Nintendo Switch The first edition of the Nintendo Switch was released in March 2017. The Nintendo Switch is Nintendo’s seventh significant video game console. The Nintendo Switch is a hybrid gaming system that can switch between a home console and a handheld device. It can be used as a standalone unit in your hands, on a tabletop, or propped up with its kickstand. You can also plug it into its docking station or Xbox One The Xbox One is Microsoft's 8th-generation video game console and follow-up to the original Xbox and Xbox 360. Moving away from its predecessor's PowerPC-based architecture, the Xbox One marks a shift back to the x86 architecture used in the original Xbox; it features an AMD Accelerated Processing Unit (APU) built around the x86-64 instruction set PlayStation 5 The PS5 is a true generational leap, offering incredibly fast load times and an innovative new controller that can change the way games feel. Not only does the PS5 offer 4K gaming, but it also has seriously advanced haptics, a speedy SSD and immersive 3D audio. All of these and more combine to deliver a console that's truly equipped for next- generation, or now current-generation, gaming. There is a slight caveat in that the console is so big with a divisive design that it may not appeal to everyone. Xbox Series X The Xbox Series X is the pinnacle of Microsoft's gaming efforts, blending the promise of powerful next-generation performance with superfast loading times and a huge library of games spanning multiple Xbox generations. Microsoft's Xbox Series X is the ultimate Xbox, simply because it's the best console on which to play Xbox games new and old.

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