Technology-Based Art - Grade 10 Arts Education PDF

Summary

This presentation introduces technology-based art, covering its history and various forms. It explores computer-generated art, digital painting, and other forms of technological art. It also includes questions for the audience to ponder.

Full Transcript

GRADE 10 - ARTS EDUCATION WHAT IS ALL ABOUT… TECHNOL OGY- BASED SPOT THE DIFFERENCE Identify the differences of the following NUMBER ONE: NUMBER TWO: NUMBER THREE: NUMBER FOUR: ANALYSIS What did you observe from the ac...

GRADE 10 - ARTS EDUCATION WHAT IS ALL ABOUT… TECHNOL OGY- BASED SPOT THE DIFFERENCE Identify the differences of the following NUMBER ONE: NUMBER TWO: NUMBER THREE: NUMBER FOUR: ANALYSIS What did you observe from the activity? Did you have a hard time identifying the pictures? Why? TECHNOLOGY-BASED ART INTRODUC TION Technology-Based Art is essentially computer-generated or manipulated. Today’s computer artists employ the ever-expanding powers of image manipulation programs and applications to create their works which can appear in an entire range of media – whether as a physical output or a virtual experience. TECHNOLOGY-BASED ART Computer/Digital Arts Mobile Phone Art Computer - Generated Images Digital Photography Video Games/Digital Painting/Imaging Videos COMPUTER/DIGITAL ART Computer/Digital Arts make use of electronic and mechanical devices, rather than the artist’s own hand. It was first came on the scene in the early 1960s. COMPUTER/ DIGITAL ARTS The early experimenters were not necessarily artists, but engineers and scientists who had access to and experience with the hardware needed. It was they who began to recognize the potential of artistic expression through the application of scientific and mathematical principles. FRIEDER NAKE, 1965 POLYGON DRAWINGS Along with George Nees, Max Bense’s student Frieder Nake was in 1965 among the first programmers to give the general public an opportunity of scrutinizing freely designed computer graphics produced on digital computers. A polygon is drawn randomly with many randomly generated sides and directions. GEORGE NEES, 1965 SCHROTTER Schotter is a computer graphic from the 1960s, produced by a structured operation by random generators that lead to the discovery of new images. This graphic visually displays the relationship between order and disorder, and the effects of change. VERA MOLNAR, 1974 ORDRES Vera Molnar creates a pattern of concentric squares which is randomly disrupted in order to highlight the contrast between order and disorder The title suggests a word play in French between two meanings: “désordres” (disorders) and “des ordres” (some orders), which implies that within the apparent dissarray one can find an underlying logic. RONALD DAVIS, 1997 MOUNTAIN AND STAUROLYTE Ronald Davis is a contemporary American artist best known for his work associated with Geometric Abstraction, Abstract Illusionism, Lyrical Abstraction, and Hard-Edge painting. OTHER DIGITAL ARTWORKS Manfred Mohr, 1999 Olga Kisselva, 2012 Jean-Pierre Hebert, 2007 THE PHILIPPINE From the 1960s to the1990s, their computer-generated SCENE works were primarily geared towards illustrating for international comic books. Filipino illustrators earned quite a reputation for their talents and were highly in demand in this field. They eventually became equally sought after as animators for some of the major film production companies in the United States, as well as animated television series produced in different countries. THE PHILIPPINE From the 1960s to the1990s, their computer-generated SCENE works were primarily geared towards illustrating for international comic books. The Center for Art and Thought: http://www.centerforartandthought.org/ Deviant Art: http://www.deviantart.com/browse/all/digitalart/ The Ateneo Art Gallery: http://www.ateneoartgallery.org/ Yuchengco Museum: http://yuchengcomuseum.org/ L ART IN THE HANDS OF EVERYONE Computer technology has by now invaded every aspect of modern life. It was, therefore, inevitable that it would develop into forms and devices that could be mass produced, mass distributed, and thus widely accessible to everyone. In other words, anyone with a computer device-from a desktop PC to a laptop, to a tablet or android phone- can now capture and image and edit images and videos; create, manipulate, and share works of art; and even compose music. You can be - and probably already are - a digital artist in your own right. QUESTIONS TO PONDER: Was digital art readily accepted and recognized as “true art” when it merged in the 1960’s? What was the reason for this? What devices can now be used to create digital art? Do you own one such device?

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