Summary

This document presents lecture notes covering the strategy design pattern. It includes examples, diagrams, and principles related to software design. The lecture discusses identifying aspects of applications that can vary, separating them from what remains constant.

Full Transcript

Design Patterns: Strategy 43AON3150 Software Engineering Hogeschool PXL – Elfde-Liniestraat 24 – B-3500 Hasselt www.pxl.be - www.pxl.be/facebook It started with a simple SimUDuck app New killer feature: flying ducks Flying Ducks Something went wrong RubberDuck quack() { // sq...

Design Patterns: Strategy 43AON3150 Software Engineering Hogeschool PXL – Elfde-Liniestraat 24 – B-3500 Hasselt www.pxl.be - www.pxl.be/facebook It started with a simple SimUDuck app New killer feature: flying ducks Flying Ducks Something went wrong RubberDuck quack() { // squeak} display() { // rubber duck} fly() { // override to do nothing } Let’s try interfaces Some observations Flyable/Quackable destroy code reuse Change is the one constant in software development Design Patterns provide a way to let some part of a system vary independently of all other parts Design Principle 1 Indentify the aspects of your application that vary and separate them from what stays the same. Applied for Duck problem Design Principle 2 Program to an interface, Not an implementation. Fly behaviors Quack behaviors Integrating Duck behavior Abstract class Instance variables hold reference to behavior at runtime performXXX – Delegate to behaviors Subclasses constructor initialize behaviors The Big Picture on encapsulated behaviors Design Principle 3 Favor composition over inheritance The STRATEGY pattern defines a family of algorithms, encapsulates each one, and makes them interchangeable. Strategy lets the algorithm vary independently from clients that use it. UML Bron: http://www.dofactory.com/Patterns/PatternStrategy.aspx Have I seen this before? interface IArtistRepository { IList GetAll(); void Update(Artist artist); } public class ArtistService { private IArtistRepository _artistRepository; public ArtistService(IArtistRepository repo) { _artistRepository = repo; } }

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