Media and Information Literacy Reviewer PDF
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Holy Angel University
Ma'am Pamela Rivera
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Summary
This document is a media and information literacy reviewer, likely intended for high school students. It covers a range of topics, including ethical issues, media types, and design principles. Content includes discussions surrounding digital divide, copyright, plagiarism,and visual communication principles.
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MEDIA AND INFORMATION LITERACY 12-HUMSS SECOND QUARTER OF SECOND SEMESTER FINALS REVIEWER | MA’AM PAMELA RIVERA A4 DIGITAL DIVIDE COURSE OUTLINE...
MEDIA AND INFORMATION LITERACY 12-HUMSS SECOND QUARTER OF SECOND SEMESTER FINALS REVIEWER | MA’AM PAMELA RIVERA A4 DIGITAL DIVIDE COURSE OUTLINE - an economic inequality between groups in Lesson 7: Legal and Ethical Issues in Media terms of access to, use of, or knowledge of and Information ICT. The divide within countries (such as Lesson 11: Introduction to Various Types of the digital divide in the United States) can Media and Information refer to inequalities between individuals, households, businesses, and geographic areas at different socioeconomic (and other demographic) levels. A Legal and Ethical Issues in Media and Information A5 DIGITAL ADDICTION ★ Intellectual Property Code of the Philippines (Republic Act No. 8293) - - the excessive use of gadgets to the extent covers Copyright and Related Rights; that it interferes with daily life. This Trademarks and Service Marks; Industrial excessive use may, for example, interfere Designs; Patents; Layout-Designs with work or sleep, result in problems with (Topographies) of Integrated Circuits; and social interaction, or affect mood, Protection of Undisclosed Information (n, relationships, and thought processes. TRIPS) A6 CYBERBULLYING A1 COPYRIGHT - bullying that takes place online, or using - Legal protection for literary and creative electronic technology such as cell phones, works computers, and tablets over - Life + 50 years after death before it turns communication tools, including social to public domain media sites, text messages, chat, and websites. ★ COPYRIGHT INFRINGEMENT - use of copyright material without permission from B Introduction to Various Types of Media owner and Information ★ FAIR USE - use of a copyrighted material as review, commentary, critic, parody without permission or paying a fee B1 TEXT INFORMATION A2 PATENT - can be written in script using the Roman alphabet or different script that is - Technical solution to society’s problem in appropriate to the language of the reader any field of human activity that’s new; an invention (the mechanism) TEXT A3 PLAGIARISM - a simple and flexible format of presenting information or conveying ideas whether - an act or instance of using or closely hand-written, printed or displayed imitating the language and thoughts of on-screen. another author without authorization; the - available in different sources whether it is representation of that author's work as formal (news articles, published books, one's own, as by not crediting the original newspapers, magazines, advertisements, author. research works, etc.) or informal (blogs, personal e-mails, SMS or text messages, Page 1 By: Rhein Sison & Arianna Santos & Francesca Flores & Krizzie Lopez MEDIA AND INFORMATION LITERACY 12-HUMSS SECOND QUARTER OF SECOND SEMESTER FINALS REVIEWER | MA’AM PAMELA RIVERA online messengers, social media Examples: Chiller, Jokerman, Curlz platforms, etc). MT TYPEFACES DESIGN PRINCIPLES AND ELEMENTS - the representation or style of a text in the digital format. Usually composed of EMPHASIS refers to the importance or value alphabets, numbers, punctuation marks, given to a part of the text-based content. When trying to make a point symbols, and other special characters. or highlighting a message, you can make the text bold, italicized, have a TYPES OF TYPEFACES heavier weight, darkened or lightened or enlarged. Serif - formality and readability in APPROPRIATE refers to how fitting or suitable the large amount of texts. NESS text is used for a specific audience, - usually used for the body purpose or event. text of books, newspapers, magazines and research refers to how near or how far are PROXIMITY publication. the text elements from each other. - Gives classic or elegant When two things are closely related, look when used for title or we bring them close together. heading. Otherwise, we put text elements far from each other. For example, the Examples: Times New Roman, main title and subtitle are usually Garamond, Baskerville placed close to each other. Sans Serif - clean or minimalist look to refers to a conscious effort to ORGANIZATIO the text organize the different text elements in - used for clear and direct N a page. Organization ensures that meaning of text such as while some text elements are road signage, building separated from each other (based on directory or nutrition facts the principle of proximity), they are in food packages. still somehow connected with the rest - gives modern look and is of the elements in the page. When used primarily in webpage there are many elements needed to design. fit in a page, start by creating a framework or a compartment for the Examples: Arial, Helvetica, Tahoma, elements. Divide the space by Verdana, Calibri creating lines across the page, making it look like a cabinet with Slab Serif - solid or heavy look to text. various space sizes. - used for large advertising sign on billboards. refers to how the text is positioned ALIGNMENT in the page. This can be left, right, Examples: Rockwell, Playbill, center, or justified. Blackoak REPETITION concerns consistency of elements Script - draws much attention to and the unity of the entire design. itself because of its Repetition encourages the use of brush-like strokes. repeating some typefaces within the - must be used sparingly page. and not to be used in large body text. - usually used in wedding CONTRAST creates visual interest to text invitation cards or other elements. Contrast is achieved when formal events. two elements are different from each other. Contrast can be achieved in Examples: Edwardian, Vladimir, various ways, by joining the following Kunstler elements: large font with a small font, serif and sans serif, thin elements with thin elements, cool color and Decorative - caters to a wide variety of warm color. emotions (such as celebration, fear, horror, etc.) or themes (such as cowboys, circus, holidays, B2 VISUAL INFORMATION summer, kiddie, etc.) Page 2 By: Rhein Sison & Arianna Santos & Francesca Flores & Krizzie Lopez MEDIA AND INFORMATION LITERACY 12-HUMSS SECOND QUARTER OF SECOND SEMESTER FINALS REVIEWER | MA’AM PAMELA RIVERA - includes things that we see such as music. photography, graphic arts, models, displays, motion picture, video recording, PERSPECTIVE created through the arrangement of and the like. It is the artistic or creative objects in two-dimensional space representation or interpretation of an idea, to look like they appear in real life. Perspective is a learned meaning of concept, or emotion using different forms. the relationship between different objects seen in space. ★ TYPES OF VISUAL MEDIA – photography, video, screenshots, infographics, data visualization (charts and B3 AUDIO INFORMATION graphs), comic strips/cartoons, memes, visual note taking, etc. - Any sound or auditory impression perceived by the ears and processed by the brain. CENTER OF an area that first attracts attention INTEREST in a composition. This area is more ★ HEARING VS. LISTENING – Hearing is important when compared to the other objects or elements in a simply the act of perceiving sound by the composition. This can be by contrast ear. If you are not hearing-impaired, of values, more colors, and hearing simply happens. Listening, placement in the format. however, is something you consciously BALANCE a feeling of visual equality in shape, choose to do. Listening requires form, value, color, etc. Balance can concentration so that your brain processes be symmetrical and evenly balanced, meaning from words and sentences. or asymmetrical and unevenly balanced. Listening leads to learning. HARMONY brings together a composition with similar units. If for example your ELEMENTS OF SOUND DESIGN composition was using wavy lines and organic shapes, you would stay with those types of lines and not put DIALOGUE speech, conversation, voice-over. in just one geometric shape. (Notice how similar Harmony is to Unity - SOUND any sound other than music or some sources list both terms). dialogue. EFFECTS CONTRAST offers some change in value creating a visual discord in a MUSIC vocal or instrumental sounds (or composition. Contrast shows the both) combined in such a way as to difference between shapes and can produce beauty of form, harmony, be used as a background to bring and expression of emotion. objects out and forward in a design. It can also be used to create an area of SILENCE absence of audio or sound. emphasis. CONSISTENCY of margins, typeface, typestyle, and colors is necessary, especially PRINCIPLES OF SOUND DESIGN in slide presentations or documents that are more than one page. ★ TRANSITIONS – How you get from one a visual flow through the segment or element to another. DIRECTIONAL MOVEMENT composition. It can be the suggestion of motion in a design as you move from object to object by way of SEGUE one element stops, the next begins placement and position. Directional ("cut" in film). movement can be created with a value pattern. It is with the placement WATERFALL As first element fades out, the of dark and light areas that you can second element begins at full move your attention through the volume. Better for voice transitions, format. than for sound effects. RHYTHM a movement in which some CROSS-FADE one element fades out, the next elements recur regularly. Like a fades in, and they overlap on the dance, it will have a flow of objects way. that will seem to be like the beat of Page 3 By: Rhein Sison & Arianna Santos & Francesca Flores & Krizzie Lopez MEDIA AND INFORMATION LITERACY 12-HUMSS SECOND QUARTER OF SECOND SEMESTER FINALS REVIEWER | MA’AM PAMELA RIVERA V-FADE First element fades to inaudible B5 MANIPULATIVE MEDIA AND before the second element begins. INFORMATION / INTERACTIVE MEDIA FADE TO V-Fade with some silence between BLACK elements. ★ INTERACTIVE MEDIA – a method of communication in which the program's B4 MOTION MEDIA AND INFORMATION outputs depend on the user's inputs, and the user's inputs in turn affect the program's outputs. Interactive media - can be a collection of graphics, footage, engage the user and interact with him or videos. It is combined with audio, text her in a way that non-interactive media do and/or interactive content to create not. Websites and video games are two multimedia. common types of interactive media. - each picture is a frame, and that motion is ★ INTERACTIVITY – the communication created by rendering or showing process that takes place between consecutively several frames per second humans and computer software. The - 24 FPS (frame per second) or more makes most constant form of interactivity is for a smooth animation; videos, film, slides typically found in games, which need a also make use of frames. continuous form of interactivity with the - a storyboard is used to follow a sequence gamer. Database applications and other in creating a story financial, engineering and trading applications are also typically very ★ TECHNICAL METHODS OF DETECTING interactive. TAMPERING/FAKE VIDEO - Smoothness of video – This is often detected when movements are not B6 MULTIMEDIA smooth; when action seems to jump from one position to another, as if some action - Various forms of media and content that was missing are expressed using a combination of - Lighting coverage matches - One way to several platforms detect lighting matches is to look at the - Dave Marshall defines multimedia as “the shadows; the source of light determines field concerned with the the size and direction of the shadow computer-controlled integration of text, - Scale and size consistent- scale refers to graphics, drawings, still and moving how the size of the objects in reference to images (video), animation, audio, and any one another are near the real thing. If the other media where every type of picture is reduced or enlarged by a certain information can be represented, stored, percent then all of the objects should be transmitted and processed digitally.” resized by that percent. Objects that are far away are usually smaller than objects DESIGN PROCESS that are nearer. Pre-production research, storyboarding, plan, ★ ADVANTAGES OF MOTION MEDIA AND INFORMATION Production Creating the product - It captures motion in a manner that can be viewed repeatedly Evaluation, redesign, Post-production - It can show processes in detail and in documentation sequence - Simulations allow for safe observation Presentation Showcasing, gathering of comments - It can cut across different cultures and groups - It allows scenes, history, events and phenomenon to be recreated - It enables learning with emotions Page 4 By: Rhein Sison & Arianna Santos & Francesca Flores & Krizzie Lopez